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Bloodwych

Posted: Sat May 05, 2012 3:36 pm
by MadMunky
Shameless plug as I've reopen my bloodwych site and plan on updating.

Anyone who doesnt know what bloodwych is I recommend checking it out.

http://www.bloodwych.co.uk

Re: Bloodwych

Posted: Sat May 05, 2012 3:45 pm
by beowuuf
Welcome back!

Re: Bloodwych

Posted: Sat May 05, 2012 11:44 pm
by Gambit37
Wow, welcome back, where have you been!? :)

Re: Bloodwych

Posted: Sun May 06, 2012 10:03 am
by MadMunky
Thanks, I've been around just not really been posting.

I Dont really get a lot of time to play games these days but just worked my way though LoG and after talking to people on the forum who knew nothing of Bloodwych I thought id reopen the site. Im also trying to learn VB.NET and just brought myself Dark GDK.NET so im hoping to start playing around with bloodwych related stuff again (Most likely a Game Editor for the moment then see how it goes)

Anyways the site I'll try and update this week and I forgot how bad it was so no more dodgie Java Menu (I cant see that on my iPad :()

Re: Bloodwych

Posted: Sun May 06, 2012 10:48 am
by Gambit37
Yay for dropping the Java menu; I was going to suggest that (It's broken in my version of Chrome too) :-)

Re: Bloodwych

Posted: Sun May 06, 2012 11:47 am
by raixel
Yeah, I tried it. Its broken on Firefox too, I cant select anything. Well, it selects but nothing happens. I'm running noscript but I whitelisted the site, so I dont think thats the issue cuz it displays properly I just cant do anything to it. If it was noscript, I couldnt even see it.

Re: Bloodwych

Posted: Sun May 06, 2012 1:30 pm
by MadMunky
I'll get rid asap

Gambit: Any ideas whats the best way of doing something similar these days CSS Nav Bar?

Re: Bloodwych

Posted: Sun May 06, 2012 2:56 pm
by Gambit37
Search google for "CSS dropdown menu", there's lots of different ways of doing it. "Suckerfish dropdowns" is old, but should still work...

Re: Bloodwych

Posted: Thu Mar 04, 2021 7:06 pm
by HoraceAndTheSpider
Hello people

I'm going to perform a bit of thread necromancy as my first post here!

I've recently ressurected my Bloodwych mods and attempts to ReCompile the game, and now hosting it on GitHub; https://github.com/HoraceAndTheSpider/Bloodwych-68k

I've some problems with Extended Levels source, but the original game seems to be working OK. Still - I'd welcome input from anyone with some 68k knowledge who might be keen to see some new dungeons & levels appear!

Re: Bloodwych

Posted: Sat Mar 27, 2021 1:57 pm
by Sphenx
That's interesting! Really looking forward to this. I have been able to mess a little with dungeons format and stuff with the PC version. Do you mean that you are able to produce a working game from this code ?

Re: Bloodwych

Posted: Fri May 07, 2021 9:31 pm
by HoraceAndTheSpider
I wish i had switched on some kind of notifications for this thead, but yes - its possible to compile a working game from that source. There's some areas around the 'crack' for the copy protection needed, but this only affects disk access, which can be avoided by installing the game to an Amiga HardDrive.

Since posting the above, i have also done a bit of work on my new level set 'Book of Skulls' which can be played online via AmigaLive dot com

Re: Bloodwych

Posted: Wed Jun 02, 2021 7:59 pm
by HoraceAndTheSpider
Hi Dungeon fans.

After over 12 years of development, I have finally produced a working beta for the Bloodwych level set 'Book of Skulls'

At the moment, the download is a self-booting hard-drive in ZIP format, but this could be unpacked and run for original hardware if preferred.

I've also produced a manual for it, with the full backstory included within.

Downloads are here:

Cover Art:
http://www.djcresswell.com/bloodwych/fi ... -Cover.png

PDF Manual:
www.djcresswell.com/bloodwych/files/Boo ... al_1-0.pdf

ZIP File Release: (Self booting Hard Drive)
www.djcresswell.com/bloodwych/files/Blo ... 1_BETA.zip

The beta is also avaialble via AmigaLive.com to play online with your friends - just load the 'Bloodwych&ExtendedLevels' entry and the game will be available from the custom menu.



Hope a few of you will enjoy it, and do let me know if you find any bugs!!

Re: Bloodwych

Posted: Wed Jun 02, 2021 10:45 pm
by Sphenx
Incredible work ! Blodwyn :shock:
I have even loaded it (partially) in my engine (nice, I will get more material to play with)
Image
Going back to play :)

Re: Bloodwych

Posted: Thu Jun 03, 2021 6:24 pm
by Bit
Hey HH!
Being mentioned in the credits, I feel great! Think the last contact we had is 5 years ago now.
I did not continue with the Atari-C-Version, especially because you guys decided to stay in assembler.
In my version I was stopped by finding a bug, understanding that I carried it already over more versions and I wouldn't go a long way back.
So today I even couldn't say anymore in which state my source is. However, there are things enough that keep me busy, but I spend a lot of respect that you're still with it all the time!

Re: Bloodwych

Posted: Sun Jun 06, 2021 11:58 pm
by HoraceAndTheSpider
Sphenx wrote: Wed Jun 02, 2021 10:45 pm Incredible work ! Blodwyn :shock:
I worry with this comment - I didn’t accidental leave Blodwyn with super testing statistics did i??
I have even loaded it (partially) in my engine (nice, I will get more material to play with)
Image
Going back to play :)
There’s a few code loopholes I used , so if you need any help with things that don’t seem to behave right, or data extracts, let me know :)

Some of the patches are straight into the hard-coded map changes (like the effected area of using the crystals) too...

Re: Bloodwych

Posted: Mon Jun 07, 2021 12:01 am
by HoraceAndTheSpider
Bit wrote: Thu Jun 03, 2021 6:24 pm Hey HH!
Being mentioned in the credits, I feel great! Think the last contact we had is 5 years ago now.
I did not continue with the Atari-C-Version, especially because you guys decided to stay in assembler.
In my version I was stopped by finding a bug, understanding that I carried it already over more versions and I wouldn't go a long way back.
So today I even couldn't say anymore in which state my source is. However, there are things enough that keep me busy, but I spend a lot of respect that you're still with it all the time!
It’s a shame, but I understand . Your work was in valuable though and has gone into the source code which is on GitHub now, so of course the credit is well deserved.

I’d still kill for some of your knowledge so that I could get the Extended Levels to recompile properly though!!
I don’t think I want to edit that one with patches like this, as I think I could add some much better new puzzles if I can actually add just a few lines of code!

Re: Bloodwych

Posted: Tue Jun 15, 2021 9:56 pm
by HoraceAndTheSpider
Hi again

I've updated the beta to fix the problem with Blodwyn being pre-loaded with too many goodies!

www.djcresswell.com/bloodwych/files/Blo ... _BETA2.zip