What's the shortest path to DM2?
Posted: Mon Sep 17, 2012 5:39 am
I mean this in a development sense. So chances are, only a select few people around here could give a definitive answer.(Paul, Sophia, Solito. Others I'm sure, I just didn't spend any time creating a list of active forum participants who are developers of the more high profile projects around here)
At first glance, it seems as if CSBwin is the most likely candidate, because I'm a linux user.
As a Java application, DMJava seems a likely candidate too, but I find it odd that the later versions rely on a windows batch file for launching. It comes with it's own internal graphics(some) so there's a base of graphics to work with.
It seems that from what I can find, DSB isn't exactly linux-ready, much less looking into(and attempting) to add features to it.
I don't ask about this because I mean every one of you developers should hurry up and snap to it. I'm looking at some of the things around here and on the DM Encyclopedia, and in a lot of ways this is an ideal place for me to start to learn coding beyond what I'm being assigned in classes.
Of all the DM/esque games, Skullkeep was my favorite. But I don't want to re-invent the wheel and create yet another clone. Enough of that has been done.
At first glance, it seems as if CSBwin is the most likely candidate, because I'm a linux user.
As a Java application, DMJava seems a likely candidate too, but I find it odd that the later versions rely on a windows batch file for launching. It comes with it's own internal graphics(some) so there's a base of graphics to work with.
It seems that from what I can find, DSB isn't exactly linux-ready, much less looking into(and attempting) to add features to it.
I don't ask about this because I mean every one of you developers should hurry up and snap to it. I'm looking at some of the things around here and on the DM Encyclopedia, and in a lot of ways this is an ideal place for me to start to learn coding beyond what I'm being assigned in classes.
Of all the DM/esque games, Skullkeep was my favorite. But I don't want to re-invent the wheel and create yet another clone. Enough of that has been done.