To clarify the shading issue:
DSB offers a modifiable "shading tint" of any level. In conjunction with its automatic shading, this can create some strange shading problems with wallitems in particular. I asked if it would be possible to modify individual items to combat this, but unfortunately the new feature only works on the entirety of a TYPE and not individual archetypes.
If it's hugely problematic to offer individual archetype shading, then would it be possible to add support for pre-drawn artwork for what would normally be auto-scaled images? IE, add these arch properties for wallitems, and use them if specified (and without auto-shading), otherwise do the normal auto-scale and auto-shade. In this way I could "pre-bake" the right shading level into each image in PhotoShop, before exporting for DSB.
Code: Select all
front_med=gfx.image1
front_far=gfx.image2
side_med=gfx.image3
side_far=gfx.image4
If not, then the only way I can solve this is to NOT USE the level shading tint feature, and I'd have to re-shade all my pre-drawn artwork (walls, floors, wallitems) to have exactly the same brightness levels as the original DM graphics.
I'm sorry if this comes across badly: it's hard to offer honest criticisms of features without appearing to be a self-entitled old so-and-so...