Seriously Unserious wrote:No problem. It's good to see you're still making some progress, even if your paying jobs have slowed things down a bit. Gotta pay the bills, of course.
BTW, are you planing on this being a payed for game, or free? Have you considered raising funds to develop this game through something like Kickstarter or IndieGoGo?
Indded, feeding familly is the most important. However as a freelancer, i have some calm periods, and even not so calm, i still have free time to work on it, just get shorter nights But currently i am making an application related to WW2 70 years celebration, and my customer can't publish the application after the celebrations of course You how many customers works : always late to start project and taking ages to decide about contents, and once they are reayd, is already late and time to rush !
Well about dungeon Kings, i would dream to make it free. However, it won't : i need it to be success to feed my familly, andalso very important, i need a funds to create the next chapter. I have much more plans that what you'll find in the first chapter, but to pay artists and get all i really want to put into the game (for the second chapter then), i need funds. However, if you'll have to pay on iOs or Steam, i am not sure about Android, as free game on android are more successfull and get wider audience even if i'll need to get money with ads (of course with a pay option to remove them).
Another way would be free, but pay for content (unlocks heroes, unlock alternative path in the dungeon) but i woul really hate to do that, that's not my way to see games . I would be glad to get your opinion about it thought. So if you guys can give me your feeling about fremimum model for such a game...
Regards,
kanda