Re: Town Travel with DM
Posted: Fri Feb 06, 2015 3:55 pm
Hi,
well firstly: DOWNLOAD LINK
https://www.sendspace.com/pro/dl/aistdn
If you are having trouble seeing it, then scroll down in your RTC game window: all dungeons are listed in the relative folders.
You may need to copy this RTC file to your '{rtc}\Modules\' folder
If not helpful, please give more details
secondly:EXPECTATIONS
This is just proof-of-concept: Town has core navigation but will feature more map options.
There are events that can happen, and if you get stuck, there are spoilers in the thread above.
Look at this as something to demonstrate an idea: it is nothing more than that and everything in it can be changed.
Clodius-one and Chaos Shaman are leading this project.
thirdly: WHAT TO DO
in the demo, team starts due south of a Town in a forest. Kill ants, look for path NE, etc...
Eventually you will find yourself in a town and there follows a selection of interactive screens that allow you to wander around:
There is just one NPC side-quest and you can discover these things by clicking on the houses while walking around to enter a building.
Explore and have a look. When you get into an empty house, ignore it's contents and imagine the possibilities of what could be inside: feedback and ideas are always welcome.
You can see that this approach allows for a greater sense of storytelling opportunities. In addition, the point-of-view change allows for a more epic feel, rather than the more claustrophobic feel of in-dungeon.
You can always PM Chaos-Shaman / Clodius-for more info, or if you have any ideas.
DAVE
well firstly: DOWNLOAD LINK
https://www.sendspace.com/pro/dl/aistdn
If you are having trouble seeing it, then scroll down in your RTC game window: all dungeons are listed in the relative folders.
You may need to copy this RTC file to your '{rtc}\Modules\' folder
If not helpful, please give more details
secondly:EXPECTATIONS
This is just proof-of-concept: Town has core navigation but will feature more map options.
There are events that can happen, and if you get stuck, there are spoilers in the thread above.
Look at this as something to demonstrate an idea: it is nothing more than that and everything in it can be changed.
Clodius-one and Chaos Shaman are leading this project.
thirdly: WHAT TO DO
in the demo, team starts due south of a Town in a forest. Kill ants, look for path NE, etc...
Eventually you will find yourself in a town and there follows a selection of interactive screens that allow you to wander around:
There is just one NPC side-quest and you can discover these things by clicking on the houses while walking around to enter a building.
Explore and have a look. When you get into an empty house, ignore it's contents and imagine the possibilities of what could be inside: feedback and ideas are always welcome.
You can see that this approach allows for a greater sense of storytelling opportunities. In addition, the point-of-view change allows for a more epic feel, rather than the more claustrophobic feel of in-dungeon.
You can always PM Chaos-Shaman / Clodius-for more info, or if you have any ideas.
DAVE