My First Custom Dungeon WIP - Dungeon master 3
Posted: Sat May 06, 2017 2:46 am
I have decided to try and make a dungeon in Java along with my story. My dungeon will be Dungeon Master 3, with combined EOB 1/2 monsters that Germany created and his beautiful wall-set. I am learning the editor and picking it up very fast, I seem be able to do more than I can with Grimrock without knowing too much scripting in LUA.
I have finished the first level, and level 2 minus the optional area, I started it off like DM 1 with a nice learning curve introducing people to the new mechanics. if you find the secrets you will have an easier time, much like any dungeon. I also made sure there are weapons. armour if you do miss them, but is in basic stages with basic monsters, I tested level 1, not done level 2 test run, but I think difficulty is okay for a new DM player as DM java dungeon is quite hard, I wanted make an easier dungeon for maybe people that never played it, although near end it will get tough!
My storyline is Chaos still survived after Java and you need to destroy the powergem to finally stop him from ever returning. I am storylining it via wall and scrolls for now until I can learn how events work. One thing I really love is the random monster spawner numbers in Java I am using this a lot as it allows you to not have same playthrough each time. (one thing i learned don't use keys on random as you get 4 keys)
When this one is done i'll make a LOG2 version with a different layout since I can make underwater tunnels and bridges.
You can download it from my website server, if you would like to test first two levels. (i'll update file daily as I add to it)
http://www.karnas-creative-writing.com/ ... aster3.dat
I have finished the first level, and level 2 minus the optional area, I started it off like DM 1 with a nice learning curve introducing people to the new mechanics. if you find the secrets you will have an easier time, much like any dungeon. I also made sure there are weapons. armour if you do miss them, but is in basic stages with basic monsters, I tested level 1, not done level 2 test run, but I think difficulty is okay for a new DM player as DM java dungeon is quite hard, I wanted make an easier dungeon for maybe people that never played it, although near end it will get tough!
My storyline is Chaos still survived after Java and you need to destroy the powergem to finally stop him from ever returning. I am storylining it via wall and scrolls for now until I can learn how events work. One thing I really love is the random monster spawner numbers in Java I am using this a lot as it allows you to not have same playthrough each time. (one thing i learned don't use keys on random as you get 4 keys)
When this one is done i'll make a LOG2 version with a different layout since I can make underwater tunnels and bridges.
You can download it from my website server, if you would like to test first two levels. (i'll update file daily as I add to it)
http://www.karnas-creative-writing.com/ ... aster3.dat