[RTC] Underworld Dreams 1.2

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antraxus
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Re: [RTC] Underworld Dreams 1.1

Post by antraxus »

also tried set things to NO, but no use.
is it possible to upload my save?
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Adamski
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Re: [RTC] Underworld Dreams 1.1

Post by Adamski »

Antraxus, I sent you a pm.

The problem is that I can't fix something doesn't occur when I test the game. I should use a slower PC to discover the cause of these slowdowns
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Chaos-Shaman
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Re: [RTC] Underworld Dreams 1.1

Post by Chaos-Shaman »

Thanks for the update Adamski. I will avoid reading the spoilers, the surprise is worth it. not stuck yet.

Managed to catch up some, can't find the beast in the sleepy forest, not sure what it is. I am upset that you took away the ability to cast strength potion. Forcing me to be a mage, damn. Some things to note, casting see through walls crashes when in the dream state when meditating. There are some places where important objects can be lost behind monsters\objects, can't retrieve them.

This dungeon is a dewsy, it's like Christmas, thanks Adamski.
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Adamski
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Re: [RTC] Underworld Dreams 1.1

Post by Adamski »

Chaos-Shaman,
can't find the beast in the sleepy forest
Spoiler
The beast is Helga's son Magnus. You met him sleeping in the foggy area.
Don't worry about him for now.
I am upset that you took away the ability to cast strength potion
I removed strenght, dexterity and wisdom potions because they unbalance the game. If you drink a lot of KU potions your strenght increase so much that you can kill tough monsters with few hits. Anyway I created the
Spoiler
"hero potion", you can make it using some flowers. They are limited.
Anyway I put in the game new weapons that increase your strenght or dexterity :wink:
casting see through walls crashes when in the dream state when meditating
That's very strange. I'll test this bug.
There are some places where important objects can be lost behind monsters\objects, can't retrieve them.
I don't get what places are you saying... :roll:

Thank you for playing, Chaos :)
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antraxus
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Re: [RTC] Underworld Dreams 1.1

Post by antraxus »

thats absolutely not a problem adamski, but if it also slows down when u load it then i know i fu...d up something somehow.
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Adamski
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Re: [RTC] Underworld Dreams 1.1

Post by Adamski »

Antraxus, do you have an older savegame?
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antraxus
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Re: [RTC] Underworld Dreams 1.1

Post by antraxus »

at work, but not much older, i m afraid all are inside the old tree. i ll send u one tomorrow. did it run normally when u loaded it?
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Adamski
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Re: [RTC] Underworld Dreams 1.1

Post by Adamski »

No, the game freezes. Probably too much sleep clouds are created and the game crashes. I must think a way to fix this problem... :cry:
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antraxus
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Re: [RTC] Underworld Dreams 1.1

Post by antraxus »

at work even the savegames that were before that room were slow all of a sudden, but i ll look into it tomorrow at work and send u what i got, thx for the info.

damn i feel bad, i broke your game. :-(
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Adamski
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Re: [RTC] Underworld Dreams 1.1

Post by Adamski »

No Antraxus, thank to you I found a new critical issue, it's a RTC bug. Other players could run into this problem, I must find a solution quickly.

At the moment I have only a solution: before entering that room you MUST have a lantern.
Spoiler
Put it in the alcove and the door will open. Going through the door the sleep bolts will stop. The challenge is to bring a lantern in the room passing through the sleepy hollow.
Last edited by Adamski on Tue Nov 07, 2017 9:16 pm, edited 1 time in total.
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Saumun
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Re: [RTC] Underworld Dreams 1.1

Post by Saumun »

Adamski...

I know you have a more pressing issue at the moment (judging by the last few posts), but further to CS’ post, I came up with a workaround a couple of years back to make stats that are boosted by potions degrade at whatever speed you like.
It’s good for keeping potions in the game, but not spoiling it by making characters almost permanently powerful.

Depending on the number of playable characters you have, it might not be worth it... but if you’re interested, I linked a file to this thread.
viewtopic.php?f=6&t=29870
“Grynix Ernum Quey Ki Skebow Rednim U Os Dey Wefna Enocarn Aquantana” - Anon
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Chaos-Shaman
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Re: [RTC] Underworld Dreams 1.1

Post by Chaos-Shaman »

Adamski wrote: Tue Nov 07, 2017 8:34 pm Chaos-Shaman,
can't find the beast in the sleepy forest
Spoiler
The beast is Helga's son Magnus. You met him sleeping in the foggy area.
Don't worry about him for now.
I am upset that you took away the ability to cast strength potion
I removed strenght, dexterity and wisdom potions because they unbalance the game. If you drink a lot of KU potions your strenght increase so much that you can kill tough monsters with few hits. Anyway I created the
Spoiler
"hero potion", you can make it using some flowers. They are limited.
Anyway I put in the game new weapons that increase your strenght or dexterity :wink:
casting see through walls crashes when in the dream state when meditating
That's very strange. I'll test this bug.
There are some places where important objects can be lost behind monsters\objects, can't retrieve them.
I don't get what places are you saying... :roll:

Thank you for playing, Chaos :)
About the strength. I totally understand, but isn't it possible to set the damage done by weapons on monsters. I feel ripped off :( I'm a warrior.
The sounds and music really adds to the atmosphere. This is one cool game.
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Saumun
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Re: [RTC] Underworld Dreams 1.1

Post by Saumun »

My mistake... I thought I had linked it there (in which case, I can’t remember where).

Here’s a direct one.
http://www.mediafire.com/file/c6f6benxxzqbvnr
“Grynix Ernum Quey Ki Skebow Rednim U Os Dey Wefna Enocarn Aquantana” - Anon
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jahmiann
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Re: [RTC] Underworld Dreams 1.1

Post by jahmiann »

i forwarded a few and get the 3 ra-key from sleepy hallow. I finished the sleepy challenge, but to continue forwarding i need another lantern. The problem is have only the first lantern :_(.

What i missed ?
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Adamski
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Re: [RTC] Underworld Dreams 1.1

Post by Adamski »

Thank you Saumun, your idea is ingenious :wink: Unfortunately I can't add more objects to UD because it's very near the object limit. And the same is about the object types, so I can't create new cloned objects because there would be crashes loading a savegame (I personally tested it) :?

Chaos-Shaman, I'm sorry. Would you rather I put back the strenght-dexterity potions in next version? Just know that soon I'll release the 1.2 version to fix the problem found by Antraxus.

About you, Antraxus, I tested again that room and the game doesn't crash. It happens only in your savegame. What could have happened? :roll: Anyway, I want to change something in the room to prevent possible problems.

Jahmiann, how many RA keys have you used?
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Chaos-Shaman
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Re: [RTC] Underworld Dreams 1.1

Post by Chaos-Shaman »

Adamski wrote: Tue Nov 07, 2017 10:03 pm Chaos-Shaman, I'm sorry. Would you rather I put back the strenght-dexterity potions in next version? Just know that soon I'll release the 1.2 version to fix the problem found by Antraxus.
Version v1.2? Are you saying that v1.1 can't be finished? can I get around it or must it be played over again? concerned
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Adamski
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Re: [RTC] Underworld Dreams 1.1

Post by Adamski »

Chaos, it can be finished, I finished it a lot of times. However I wasn't able to test any possible event. Antraxus found a problem in the old tree that has never happened to me. It depends on what you do. The rule should be having a lot of savegames so that you can remedy.
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jahmiann
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Re: [RTC] Underworld Dreams 1.1

Post by jahmiann »

i used only 1 ra key, because i don't found other ra lock
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Saumun
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Re: [RTC] Underworld Dreams 1.1

Post by Saumun »

Quick question about this problem.

I haven’t reached where antraxus is, so it’s just a punt.... but I know from an old dungeon that excessive lighting through multiple ‘live’ spells will cause a slow down & crash in RTC.
Is there anywhere this could be happening?

Unlikely though, because it would take A LOT of them.
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Adamski
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Re: [RTC] Underworld Dreams 1.1

Post by Adamski »

Ok Jahmiann. Did you open the door near the rotating alcove? If not,
Spoiler
you should have the lantern. Don't use it with the first door. Keep the first door closed and enter the sleepy hollow through the door you opened with the Ra key. So use the rope to go back to the area near the rotating alcove.
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Chaos-Shaman
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Re: [RTC] Underworld Dreams 1.1

Post by Chaos-Shaman »

Adamski wrote: Tue Nov 07, 2017 10:21 pm Chaos, it can be finished, I finished it a lot of times. However I wasn't able to test any possible event. Antraxus found a problem in the old tree that has never happened to me. It depends on what you do. The rule should be having a lot of savegames so that you can remedy.
That's good to hear. I am trying to find that old tree where Furion was at the swamp. Can I find it with the magic map. Gone through it a few times. There are spells I know that I can't cast yet. Found the scroll with the spell on them but not able to use them yet.
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Adamski
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Re: [RTC] Underworld Dreams 1.1

Post by Adamski »

Saumun, I don't know what is exactly the cause of crashes. The weird thing is that the spell holes are only 4. They shoot spells again and again with a delay set on 12.
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Re: [RTC] Underworld Dreams 1.1

Post by Adamski »

Chaos, did you find
Spoiler
"purify"?
You must read the scroll to learn the spell.
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Re: [RTC] Underworld Dreams 1.1

Post by Chaos-Shaman »

Yes, I found that scroll. when cast message replied to me says that I don't know that spell.
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Adamski
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Re: [RTC] Underworld Dreams 1.1

Post by Adamski »

Chaos, put the scroll in your right hand and read it.
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Re: [RTC] Underworld Dreams 1.1

Post by Adamski »

Important message for all the players (ver. 1.0 and ver. 1.1): to prevent freezes, when you enter the "sleepiness hall" in the old tree, you MUST bring a lantern (you will understand its purpose). This issue will be fixed in version 1.2.
Last edited by Adamski on Wed Nov 08, 2017 12:09 am, edited 1 time in total.
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Chaos-Shaman
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Re: [RTC] Underworld Dreams 1.1

Post by Chaos-Shaman »

Ahh, damn, can't remember where I left the scroll, I can see it for the other scroll though, didn't think to read it, just wrote the spell down and tried to cast it. Now I can make that wall.
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antraxus
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Re: [RTC] Underworld Dreams 1.1

Post by antraxus »

Hi adamski, i sent u another save game.
ist seems to be the spot where it all starts.

btw i doubt that opening the door and stopping the bolts will make it run normal again since the lvl of slowness seems to be conserved afterwards.
or did u mean that by mentioning earlier that its an rtc bug?
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Adamski
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Re: [RTC] Underworld Dreams 1.1

Post by Adamski »

Antraxus, I tested your savegame. The problem is the hole that casts the sleep spell outside the door. You blocked it with an amber wall, and that's fine.
Spoiler
Check the wall next to the hole: you'll be able to stop the spell. Once you do, go back to the area with a lot of ropes. Explore that area and find a different way to reach the area before the rotating alcove (without opening the door next to it)
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antraxus
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Re: [RTC] Underworld Dreams 1.1

Post by antraxus »

awesome it worked, thx alot
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