Page 1 of 1

Dungeon Captive (Scifi total conversion)

Posted: Fri Sep 21, 2018 10:29 pm
by Toni Y2
Toni Y here, can't get my old account to send the lost password link to my email (says it sends, but it never arrives), so I'm popping in with a new account...

This is something I had been working on loooong ago that I never finished. I was reminded by this while talking with someone, so I'm figuring I'll dump it here anyway, since it might still be of interest to someone. It was an experiment to see if I could turn Dungeon Master into something like Captive... It has new wall graphics, new item graphics, even some scripting for "night vision" effect and "radar effect" (the red squares indicate a monster on that square behind the wall, the squares are scanned sequentially)

https://www.dropbox.com/s/ed1btheru3ax0 ... s.zip?dl=0

The source graphics files are all there as well, so if anyone wants to use them and make something out of this, feel free!

Re: Dungeon Captive (Scifi total conversion)

Posted: Mon Feb 14, 2022 12:01 am
by agarules
Played Captive a very, very long time ago on Amiga. Just downloaded and it plays fine. A little disappointed that you are given a character and not be able to choose your own.
Thank you.