[Custom dungeon] The Trail [RTC] [Saumun]

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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by DM_Player »

Ok got the keys, got the spell. I was reading it as South, West, East, Down, East. Not as a spell anagram.

Minotaurs are a PITA for me to kill. There's probably an easier way, but I have to lead them back to the stairs and then rotate hit to kill them.
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by Saumun »

Much less work if you...
Spoiler
load up on ku and ros potions, combined with a decent weapon.
Also...
Spoiler
Did you find the “Freeze” spell?
Very handy for the blind dragon. That can turn into a tough battle.
“Grynix Ernum Quey Ki Skebow Rednim U Os Dey Wefna Enocarn Aquantana” - Anon
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by DM_Player »

I can stand toe-to-toe with 1 minotaur, but that's about it. Used the other Ra key.

Don't understand the blind dragon scroll yet. Thought it had something to do with the 6 red x scroll and the blind dragon back in the harbor tower, but I guess not.

Don't have the blood key that opens the door to the down stairs.

Don't know how to open the door without a keyhole to the up stairs.

Don't know how to open the door with the pressure pad in front of it with the 2 side doors that don't have keyholes.
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by Saumun »

Spoiler
You must be referring to the Korax in the port tower. The blind dragon is in Sandstone Castle.
Spoiler
Forget the blood lock for now. You cannot open that door until much later.
Spoiler
The door near the stairs to floor three can only be opened from the other side. It’s just a short cut.
Spoiler
The room beyond the pad in front of the bronze door, contains the blind dragon. If you’ve read the scroll with the story of the dragon, it will now open.
“Grynix Ernum Quey Ki Skebow Rednim U Os Dey Wefna Enocarn Aquantana” - Anon
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by DM_Player »

Had the scroll. Didn't realize I had to equip it to read it.
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by DM_Player »

Dragon battle is way too hard for me. Can't even kill even one of the minotaurs. That's it for me at 60% complete. Hope someone else has better luck with this dungeon. It's evident that Saumun put a lot of work into it.
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by Saumun »

Thanks for playing. I will take your comments into account when making bug fixes and alterations when I update.
I would like to ask though...
Spoiler
Did you try the fight after taking lots of ku and ros potions?
With high strength you can take out a minotaur in 3-4 hits with a good weapon, and high dexterity almost guarantees you won’t miss while making it very hard for monsters to hit you.
“Grynix Ernum Quey Ki Skebow Rednim U Os Dey Wefna Enocarn Aquantana” - Anon
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by DM_Player »

Spoiler
Did you try the fight after taking lots of ku and ros potions?
Couldn't do this. Never found the Ku rune :cry:
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by Saumun »

Spoiler
Mirlana has that rune, and a couple of other things. There is also something else to the power crystal.
High dexterity also increases the hit power of thrown weapons, so blackwater bombs from the fountain become very effective.
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by DM_Player »

Spoiler
Mirlana has that rune, and a couple of other things. There is also something else to the power crystal.
Didn't fight this battle, just avoided it. Have done so now, will try the dragon again.
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by Saumun »

With enough, it will certainly dispatch them more quickly... but lots of ros potions are great for protection in close combat. It makes you very hard to hit.
Spoiler
The “Freeze” spell is also useful here, but not entirely necessary if you’re hopped up on potions.
“Grynix Ernum Quey Ki Skebow Rednim U Os Dey Wefna Enocarn Aquantana” - Anon
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by DM_Player »

Just needed the Ku potion to get rid of the minotaurs. Dragon dead, moving on.
Spoiler
I'm guessing there will be a way to read all of the blank scrolls later on?
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by Saumun »

Spoiler
Not quite. It’s you who must do the writing. You’ll see how. Seek a teleport to the centre of the level.
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by DM_Player »

Is there a way to take letters off of the scrolls and get a blank scroll again?
Spoiler
I thought the I needed queue instead of just q for the riddle and now I have scrolls with ueue on them, but I need a blank scroll. Puttling the scroll with the letter on it in withdraw and pushing the button doesn't seem to do anything?
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Re: [RTC] The Trail (Full - Parts 1 & 2)

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So, I went back to an earlier save where I had blank scrolls still. For the wall square with the 4 riddles, i thought the answers should be
Spoiler
n for widow, door - q for queue - m because it's not in "thousand years", but didn't get the 4th for choke bid. So, I tried all 26 letters but nothing seemed to happen?
Also, on this level I'm not getting
Spoiler
what you do in the room with all the pillars and shooters for?
Spoiler
the riddle about score + 4 and finally 12?
Spoiler
the picture of Naerza with the red head band. Haven't found a red head band, yet?
Also, used
Spoiler
the onyx key you get after killing the dragon to go up the circle key tower. Now have the orb, but don't yet know what it's used for?
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by Saumun »

Spoiler
Scrolls can be scrubbed. Put one in your right hand and use the action.
Spoiler
Getting the four single letter riddles in the central alcove opens the door up to the next floor.
Spoiler
For the one you’re missing... the letters in the phrase look exactly the same when flipped vertically (look up and down). There is one letter not in the phrase that also does this.
Spoiler
The room of pillars mirrors the trap map when all four pieces are assembled (I should probably rename it ‘pillar map’ to avoid confusion).
The pillars can be destroyed, but eighteen of the twenty are traps.
Spoiler
Headband is associated with the pillars.
Spoiler
I could be four and a score or maybe more, but stripped of my last i’ll be twelve to the core (or something like that... I don’t have it in front of me) - Answer: Dozens
Spoiler
You’ll see what to do with the orbs a couple of floors above where you are now.
“Grynix Ernum Quey Ki Skebow Rednim U Os Dey Wefna Enocarn Aquantana” - Anon
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by DM_Player »

For the 2nd onyx key, I decided to unlock the
Spoiler
the reflector puzzle door. Have the unknown key. Looked for buttons and hidden locks to either move a wall or turn off the force field, didn't find any and still can't get the final reflector past the force field.
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by Saumun »

Spoiler
The force field actives only when there is no weight on the pad, on which the reflector is sat.
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by DM_Player »

Missing a key.

At the invincible demon level
Spoiler
I used the braziers to trap the demon, then flipped the switches and ran upstairs. Went through all the fake walls and turn on 3 flame valves. The center flame that's death is still there and the door to the next level up needs a key that I don't have. The only key I have is the unknown key, which isn't the right one. Do I need to somehow kill the demon?
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by Saumun »

No...
Spoiler
there are four fire valves. The central fire will be extinguished when you’ve found all four.
Also, let me know when you enter the southeast tower. The first floor is a bit unfair, as there is a pad that toggles a certain wall that you’d be unlikely to know has been toggled... but is essential.
I’m going to add a hint in the next update, but for now I may need to give pointers.
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by DM_Player »

Spoiler
there are four fire valves.
Thought I must have missed one. Went back to the SE, where I hadn't found one and this time turned to me left and saw the valve! Moving on.

I've been in the SE tower, but didn't figure out the movable walls right away, so went to a different tower. Same is true for the NE tower, didn't figure out the electric grid right away and went to a different tower.
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by DM_Player »

Got the 2nd orb.

Now back to the central tower, but I don't have a clue what to do on the level above the scribing level. It has
Spoiler
electric conduits which I guess have to be turned on to generate the 3 monsters? but I don't see how to do that.
Also, don't know what to do with the
Spoiler
empty trap box.
Didn't see any clues for this level?
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by Saumun »

Spoiler
The three types of blood ghost on the pictures are what you must capture. They don’t appear anywhere except Sandstone Castle. One type on each of the three main floors. There are two of each, roaming around. If you kill both of one type, they will respawn after twenty minutes.
The trap can only hold one ghost at a time.
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by DM_Player »

Ok, got a 3rd onyx key. Went to he SE tower with the movable walls. Pretty much went straight through, as I had earlier figured out how to get to the pad behind the force field. Not sure what wall you were referring to.

Currently figuring out
Spoiler
how the fire pit level interacts with the one above it. Not sure what the barrel is for right now. Looks like you have to open pits and grapple up in order to leave the fire pit level after you kill the lightning guy?
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by Saumun »

Aah, no... but now you mention it, that is something I hadn’t considered.
Spoiler
Opening the room that spawns the sorcerer is supposed to be a trap, as it closes the gates so you’re trapped by them as well as the fire.
Spoiler
The way it is supposed to work is by getting a bronze key from a fake wall on the flames level.
That key opens a door in the southwest on the barrel level. In that room is a water pipe in the roof where you can fill barrels. You can then drop the water barrels onto the flames to extinguish them.
Then when you open the door to the sorcerer, you can kill it and still get out even though the doors close.
Spoiler
If you’ve already got the cross key on floor three, you can effectively skip this and go straight up.
I’ll have to make a fix to prevent this.
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by DM_Player »

Yes, I had the
Spoiler
bronze key and did turn on the water. Didn't think to try and fill the barrel with water. I did see you could drop it through the pits though.
Yes, I have the cross key up on the next level and now face the Deommondon. I probably should have paid more attention to the clues because
Spoiler
I don't seem to have a weapon that does any damage to him. I guess he has to be killed to open the next door, but how?
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by Saumun »

Spoiler
Yes, it has to be killed to open the door but is invulnerable to weapons and spells.
The only clue was with the worm guy in the town, who mentions that it’s victims want revenge but the method is hidden.
There is a fake wall in this area that does not show as fake with ros mapping. There is something in there that can release the deommodon’s victims.
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by DM_Player »

I did go back and get the clue about calling for help but the call is hidden.

I see from the map where the fake wall must be, but don't know how to open it. Must have something to do with the pressure pad and the scroll about high impact?
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by Saumun »

Spoiler
It’s in the fake wall itself. Just bump walls until you find it.
Spoiler
The “High Impact” pad is related to the floor above.
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Re: [RTC] The Trail (Full - Parts 1 & 2)

Post by Saumun »

DM_Player, I have a question...
Spoiler
Just looked at it in the editor, and I did put something in place to prevent the player climbing up from the flame level... but this clearly didn’t work.
When you dropped down to kill the sorcerer, did the full row of pits stay open or just the one you dropped through?
“Grynix Ernum Quey Ki Skebow Rednim U Os Dey Wefna Enocarn Aquantana” - Anon
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