I'm thinking ahead to when I can finally get down to RTC dungeon development. I will be designing a whole set of replacement graphics and sounds for the entire game, and I've done some preliminary estimates on filesizes.
The question: Is there a limit on how big RTC files can be and/or how much can be replaced? My estimate indicates that the resulting file could be between 4 and 4.5 MB, or possibly even as large as 8MB if I don't optimise the images... would this cause any problems?
Limits on RTC file sizes?
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- George Gilbert
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From memory, I think the limit on the *number* of replaced objects, graphics and sounds is 10,000 for each.
There is no limit whatsoever on the filesize imposed by RTC (all memory is allocated dynamically), so I guess the limit is based on your disksize, virtual memory setup and OS therefore will run into the GB range. Should be enough for most dungeons ;-)
There is no limit whatsoever on the filesize imposed by RTC (all memory is allocated dynamically), so I guess the limit is based on your disksize, virtual memory setup and OS therefore will run into the GB range. Should be enough for most dungeons ;-)