I got some questions in a PM, and I guess it would be good to have those answers to also here:
Since I haven't done much at all yet, the artistic direction is very much up for debate, and the people helping out this early of course has a lot to say and can help out forming the direction. Actually ...
Search found 19 matches
- Sat Feb 07, 2026 1:52 pm
- Forum: Other
- Topic: Freedungeon
- Replies: 6
- Views: 118
- Sat Feb 07, 2026 1:51 pm
- Forum: Other
- Topic: Freedungeon
- Replies: 6
- Views: 118
Re: Freedungeon
Your thoughts are noted. I still think that people can get together and help out in a project like this (it works just fine when it comes to software - see the whole free software movement, why not the same in artwork?)
And then there's the community aspect - If the artwork is licensed properly it ...
And then there's the community aspect - If the artwork is licensed properly it ...
- Tue Feb 03, 2026 3:34 pm
- Forum: Other
- Topic: Freedungeon
- Replies: 6
- Views: 118
Re: Freedungeon
Hi gusnan, there are some free clones around here, but that's always nice to see someone starting such project.
I appreciate that you did get appropriate side walls regarding the brick sizes.
Please note that the graphics are only place-holders.
Is this coded in Lua as base language ?
C ...
- Mon Feb 02, 2026 3:57 pm
- Forum: Other
- Topic: Freedungeon
- Replies: 6
- Views: 118
Freedungeon
I have seen quite some talk here on these forums about some of you wanting a
free Dungeon Master clone - so I want to try take make one (and I have wanted
this for quite some time, but have had a long pause from it).
But I have now started on freedungeon - I will release the source under
GPL3, and ...
free Dungeon Master clone - so I want to try take make one (and I have wanted
this for quite some time, but have had a long pause from it).
But I have now started on freedungeon - I will release the source under
GPL3, and ...
Re: Deep Cave
A1: Honestly i do not believe that onyone would like to make that project opensourced. Maybe im wrong....
Yeah, there's always my "DotG" that is opensourced ;), but unfortunately I don't know many other projects that are.. Anyway - Great to see that there are some projects in development ...
Yeah, there's always my "DotG" that is opensourced ;), but unfortunately I don't know many other projects that are.. Anyway - Great to see that there are some projects in development ...
- Sun Jan 24, 2010 10:11 pm
- Forum: Other
- Topic: Dungeon Grind: New clone in progress
- Replies: 24
- Views: 17391
Re: Dungeon Grind: New clone in progress
That indeed looks just amazing!
- Tue Jul 31, 2007 10:28 pm
- Forum: Other
- Topic: DotG looking for contributors
- Replies: 9
- Views: 5687
Where are you heading regarding license's on DSB? Multiplatform? I would surely like to take a look at the source (the non-LUA one..) :)
After I have re-started coding on DotG I am only letting GPL (or similar) stuff in (using other stuff until all replaced) - Hence the call for contributions here ...
After I have re-started coding on DotG I am only letting GPL (or similar) stuff in (using other stuff until all replaced) - Hence the call for contributions here ...
- Tue Jul 31, 2007 8:29 pm
- Forum: Other
- Topic: DotG looking for contributors
- Replies: 9
- Views: 5687
- Tue Jul 31, 2007 7:54 pm
- Forum: Other
- Topic: DotG looking for contributors
- Replies: 9
- Views: 5687
- Tue Jul 31, 2007 2:59 pm
- Forum: Other
- Topic: DotG looking for contributors
- Replies: 9
- Views: 5687
- Mon Jul 30, 2007 10:06 pm
- Forum: Other
- Topic: DotG looking for contributors
- Replies: 9
- Views: 5687
DotG looking for contributors
You might remember this clone Damnation of the Gods that I managed to release some stuff with quite some time ago. After a long break from it I have started working on it again. Previously I used the graphics from the Dungeon Master Java project, but now I would like to get graphics for this project ...
- Sat Aug 06, 2005 8:00 pm
- Forum: Other
- Topic: Damnation of the Gods - New Dungeon Master Clone
- Replies: 12
- Views: 7494
- Sat Jul 16, 2005 11:21 pm
- Forum: Other
- Topic: Damnation of the Gods - New Dungeon Master Clone
- Replies: 12
- Views: 7494
- Thu Jul 14, 2005 3:05 am
- Forum: Other
- Topic: Damnation of the Gods - New Dungeon Master Clone
- Replies: 12
- Views: 7494
- Sun Feb 06, 2005 12:17 am
- Forum: Other
- Topic: Damnation of the Gods - New Dungeon Master Clone
- Replies: 12
- Views: 7494
perhaps I should answer here too... (There are obviously two threads regarding my clone). I havn't been able to do any coding on my project for quite some time, but now I finally have made the decision to make the source availible. We will see where this goes in the future, but all you people are ...
- Tue Feb 01, 2005 5:35 pm
- Forum: Other
- Topic: Is this still being coded? (DOTG)
- Replies: 6
- Views: 3514
Now you can download the source from
http://home.vxu.se/arodm01/game
(the download section).
You will need Visual C or MingW as compiler, and the Allegro Library to link with.
http://home.vxu.se/arodm01/game
(the download section).
You will need Visual C or MingW as compiler, and the Allegro Library to link with.
- Sat Jan 29, 2005 6:57 pm
- Forum: Other
- Topic: Is this still being coded? (DOTG)
- Replies: 6
- Views: 3514
- Sun Jul 04, 2004 9:02 am
- Forum: Other
- Topic: Damnation of the Gods - New Dungeon Master Clone
- Replies: 12
- Views: 7494
- Sun Jul 04, 2004 6:32 am
- Forum: Other
- Topic: Damnation of the Gods - New Dungeon Master Clone
- Replies: 12
- Views: 7494
Damnation of the Gods - New Dungeon Master Clone
Well, I thought I should put some info on my Dungeon Master clone here. Well... its sorta a Dungeon Master clone, but with lots of extra features.. :) (Hope you have room for one more... :wink: )
Not anyway near to be finished, but I develop some things a little by little.
Well, enough smalltalk ...
Not anyway near to be finished, but I develop some things a little by little.
Well, enough smalltalk ...