Search found 88 matches
- Tue Sep 29, 2020 3:37 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
Right, you shouldn't do that. Just add your new entry to the table instead. (A brief explanation of how to add to a Lua table instead of replacing it is here: viewtopic.php?p=123399 )
Sounds ok in principle, but I just ran into a problem I saw that you and gambit already discussed - If you are ...
- Tue Sep 29, 2020 3:19 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Custom Damage Types (DSB 0.78+)
- Replies: 1
- Views: 3284
Re: Custom Damage Types (DSB 0.78+)
Very cool!
Looking forward to getting my regen looking proper!
Cheers
Nick K.
Looking forward to getting my regen looking proper!
Cheers
Nick K.
- Mon Sep 28, 2020 1:16 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
I've also expanded ESB's gfx (mostly to help me) for different things and monsters.
graphics for coins, food, weapons, gems and monsters

Cheers
Nick K
graphics for coins, food, weapons, gems and monsters

Cheers
Nick K
- Mon Sep 28, 2020 1:12 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
Sophia,
I think I may be doing new conditions wrong (as in I recreated the table with all the old entries and added my own). I did see info on the wiki about dsb_add_condition and dsb_replace_condition and monfulir's examples seem to use them, but the wiki says "Deprecated" after both functions ...
I think I may be doing new conditions wrong (as in I recreated the table with all the old entries and added my own). I did see info on the wiki about dsb_add_condition and dsb_replace_condition and monfulir's examples seem to use them, but the wiki says "Deprecated" after both functions ...
- Mon Sep 28, 2020 11:31 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
Help! My brain is melting!
So I was redoing all the gfx for potions and I went off on a bit of a tangent
Well, here are some potions.
https://cdn.discordapp.com/attachments/328800069480480769/760064693598421012/unknown.png
Anyhow, I placed the Zo and Sar potions into the game, gave them spells ...
So I was redoing all the gfx for potions and I went off on a bit of a tangent
Well, here are some potions.
https://cdn.discordapp.com/attachments/328800069480480769/760064693598421012/unknown.png
Anyhow, I placed the Zo and Sar potions into the game, gave them spells ...
- Sat Sep 26, 2020 7:56 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
Update 26-09
Food glorious food!
Turnip and salami
https://cdn.discordapp.com/attachments/328800069480480769/759467968685277214/unknown.png
A Pumpkin in an alcove
https://cdn.discordapp.com/attachments/328800069480480769/759468038218448896/unknown.png
Mango, Green Apple, Corn and Red Apple ...
Food glorious food!
Turnip and salami
https://cdn.discordapp.com/attachments/328800069480480769/759467968685277214/unknown.png
A Pumpkin in an alcove
https://cdn.discordapp.com/attachments/328800069480480769/759468038218448896/unknown.png
Mango, Green Apple, Corn and Red Apple ...
- Mon Sep 21, 2020 10:39 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
Update 21-09
I have been pondering the monsters for some time as well as testing theories and ideas.
Should I remake the original DM graphics but better? If so how? Redraw them from hand? import the side and front into blender and recreate, retexture and relight them in 3D? All possible for me, I ...
I have been pondering the monsters for some time as well as testing theories and ideas.
Should I remake the original DM graphics but better? If so how? Redraw them from hand? import the side and front into blender and recreate, retexture and relight them in 3D? All possible for me, I ...
- Mon Sep 21, 2020 10:05 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
@Gambit - Thanks for the feedback. shadow under mirror shortened. The new floor is not "The floor" - As I am doing many wallsets, my floor and ceiling keep changing as I am testing them, but point taken!
Cheers!
Nick K.
Cheers!
Nick K.
- Sun Sep 20, 2020 9:06 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
PS: The eyvenir is a bit hard to read, but looks cooler, at least to me.
Eyvenir I chose specifically because A) it looks rune-ish B) Some of the letters, you have to stop and think about before you realise what it is C) It "Feels" DM-ish.
I do have several other fonts that are dungeon wall ...
- Sat Sep 19, 2020 3:55 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
19-9 update
Mirror done
https://cdn.discordapp.com/attachments/328800069480480769/756873340773466123/unknown.png
https://cdn.discordapp.com/attachments/328800069480480769/756873405399040086/unknown.png
stone and "sneaky" doorbutton done
https://cdn.discordapp.com/attachments ...
Mirror done
https://cdn.discordapp.com/attachments/328800069480480769/756873340773466123/unknown.png
https://cdn.discordapp.com/attachments/328800069480480769/756873405399040086/unknown.png
stone and "sneaky" doorbutton done
https://cdn.discordapp.com/attachments ...
- Sat Sep 12, 2020 2:38 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
@sophia again - When Im done, I plan on giving all this content up as "Nicks DSB construction set" including the changes to the editor and including all the xcf graphics templates. If you are interested in including it/hosting it, you are more than welcome, otherwise, I'll do it myself as a separate ...
- Sat Sep 12, 2020 2:33 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
@sophia - can we do floor objects at position 3 far? You see in the floor image above the 2 far purple squares on the left and right - I mean them.
Cheers
Nick K
Cheers
Nick K
- Sat Sep 12, 2020 2:28 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
9/12 update
Thanks Gambit - I've now mapped light on the ceiling and floor to a half circle, perspective mapped onto the graphics as a screen overlay so it looks like this (btw walls not yet gamma corrected, thats a to do)
https://cdn.discordapp.com/attachments/328800069480480769 ...
Thanks Gambit - I've now mapped light on the ceiling and floor to a half circle, perspective mapped onto the graphics as a screen overlay so it looks like this (btw walls not yet gamma corrected, thats a to do)
https://cdn.discordapp.com/attachments/328800069480480769 ...
- Wed Sep 09, 2020 2:49 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
Thank you!
@masterwuuf - I am considering adding new content, but its not for right now, I am busy in GFX and composing ambient tracks.
@Gambit - cheers, I'll re look and post my results.
Cheers!
Nick K
@masterwuuf - I am considering adding new content, but its not for right now, I am busy in GFX and composing ambient tracks.
@Gambit - cheers, I'll re look and post my results.
Cheers!
Nick K
- Mon Sep 07, 2020 11:50 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
Me again!
If I go quiet on the forums, I'm either A) Dead B)lost interest and buggered off to another game or C) Really busy getting on with work.
In this case C. So many GFX to change, and I keep doing them, and redoing them until I am happy with them.
Finally got a full base dungeon wall set I ...
If I go quiet on the forums, I'm either A) Dead B)lost interest and buggered off to another game or C) Really busy getting on with work.
In this case C. So many GFX to change, and I keep doing them, and redoing them until I am happy with them.
Finally got a full base dungeon wall set I ...
- Thu Sep 03, 2020 10:27 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
Thank you both!
This is very interesting and now I have a lot more testing to do on top of my lots of testing.
Thanks for the pointers on the lighting. I'll redo it and pay more attention.
This is very interesting and now I have a lot more testing to do on top of my lots of testing.
Thanks for the pointers on the lighting. I'll redo it and pay more attention.
- Wed Sep 02, 2020 10:43 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
I can't post a full list quite yet, but I am compiling them.
Corrections and adjustments to graphics.
I noticed that the wall grate was off by a few pixels at certain distances so corrected it.
I made some adjustments to side views of graphics, and this is to recenter them on the wall - to my way ...
Corrections and adjustments to graphics.
I noticed that the wall grate was off by a few pixels at certain distances so corrected it.
I made some adjustments to side views of graphics, and this is to recenter them on the wall - to my way ...
- Wed Sep 02, 2020 10:36 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
Had to trawl the forum to find these - I was sure they existed, but the question is not answered fully in the thread a bit down below "Skip intro" so I thought I would post it again.
Add this to your startup.lua to skip the intro and the main screen to jump straight into game:
function sys_game ...
Add this to your startup.lua to skip the intro and the main screen to jump straight into game:
function sys_game ...
- Wed Sep 02, 2020 10:21 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Re: Nick's BIG DSB thread and Dungeon Re-Master
@Sophia,
I thought taking the localtxt one step further would be in order (I needed to turn things to proper case instead of full caps) so I did this in my objects file:
--Externalize all base dungeon item names-------------------------------------------------
obj.bones.name=dsb_locstr("obj ...
I thought taking the localtxt one step further would be in order (I needed to turn things to proper case instead of full caps) so I did this in my objects file:
--Externalize all base dungeon item names-------------------------------------------------
obj.bones.name=dsb_locstr("obj ...
- Wed Sep 02, 2020 10:17 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Nick's BIG DSB thread and Dungeon Re-Master
- Replies: 32
- Views: 23090
Nick's BIG DSB thread and Dungeon Re-Master
Hilo!
As you (the maybe 3 people reading this may know), I have recently taken a shine to DSB and decided to use it as a platform to remake Dungeon Master to my own tastes in DSB, under the working title "Dungeon Re-Master". I like DSB and I'm starting to get the hang of Lua so it makes sense to do ...
As you (the maybe 3 people reading this may know), I have recently taken a shine to DSB and decided to use it as a platform to remake Dungeon Master to my own tastes in DSB, under the working title "Dungeon Re-Master". I like DSB and I'm starting to get the hang of Lua so it makes sense to do ...
- Mon Aug 31, 2020 11:39 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Couple of quick questions
- Replies: 33
- Views: 19588
Re: Couple of quick questions
Thank you Gambit,
Your insights were like beloved signposts in the forest of contrarian lua bollocks.
Your insights were like beloved signposts in the forest of contrarian lua bollocks.

- Mon Aug 31, 2020 10:49 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Couple of quick questions
- Replies: 33
- Views: 19588
Re: Couple of quick questions
Thanks very much for the pointers!
I did a little bit of figuring out for myself, but got there!
For anyone else trying to do this, you need to override (in your own custom lua files) these bits:
global.lua
powchar = { "a", "b", "c", "d", "e", "f" }
magic.lua
magic_runes = {
"a", "b", "c ...
I did a little bit of figuring out for myself, but got there!
For anyone else trying to do this, you need to override (in your own custom lua files) these bits:
global.lua
powchar = { "a", "b", "c", "d", "e", "f" }
magic.lua
magic_runes = {
"a", "b", "c ...
- Mon Aug 31, 2020 8:29 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Couple of quick questions
- Replies: 33
- Views: 19588
Re: Couple of quick questions
Well thanks all.
@Gambit - yeah I since got fontED and no problems now making custom fonts and using them in wall writing etc (In fact I have about 7 different wall fonts now), I am using the dalelands font in game (The TSR forgotten realms one) because I think its perfect for the job.
@Sophia ...
@Gambit - yeah I since got fontED and no problems now making custom fonts and using them in wall writing etc (In fact I have about 7 different wall fonts now), I am using the dalelands font in game (The TSR forgotten realms one) because I think its perfect for the job.
@Sophia ...
- Mon Aug 31, 2020 5:11 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Couple of quick questions
- Replies: 33
- Views: 19588
Re: Couple of quick questions
....and what I was saying was I did that but that replacing the sys_font does not replace it entirely in the game as shown in th screen shot above.
Cheers
Nick K
Cheers
Nick K
- Mon Aug 31, 2020 2:27 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Couple of quick questions
- Replies: 33
- Views: 19588
Re: Couple of quick questions
Groovy - that makes sense
I did figure out my font issues and thanks to your help, gambit, 50% solved.
I was making my own fonts fine in gimp - specifying colour indexes 0,1,255 for the creation of.... then I found out that my 255 white was being substituted by gimp at export for the first pure ...
I did figure out my font issues and thanks to your help, gambit, 50% solved.
I was making my own fonts fine in gimp - specifying colour indexes 0,1,255 for the creation of.... then I found out that my 255 white was being substituted by gimp at export for the first pure ...
- Mon Aug 31, 2020 10:47 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Couple of quick questions
- Replies: 33
- Views: 19588
Re: Couple of quick questions
On another note.
I've been trying to replace the fonts in game, but my success is limited.
1. I have the DSB graphics package that is in one of the threads somewhere.
2. The fonts are included there as PCXs, but as far as I can tell they do not override in DSB.
3. I got the allego grabber, I can ...
I've been trying to replace the fonts in game, but my success is limited.
1. I have the DSB graphics package that is in one of the threads somewhere.
2. The fonts are included there as PCXs, but as far as I can tell they do not override in DSB.
3. I got the allego grabber, I can ...
- Mon Aug 31, 2020 10:22 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Couple of quick questions
- Replies: 33
- Views: 19588
Re: Couple of quick questions
You're probably doing it wrong
Ha ha ha ha ha hah :D
OK, I don't think you need the code as it would be long ass - but I can describe the scenario I want fairly briefly and that should give you an idea. I am interested in what you think and what you believe is the correct method to go about ...
Ha ha ha ha ha hah :D
OK, I don't think you need the code as it would be long ass - but I can describe the scenario I want fairly briefly and that should give you an idea. I am interested in what you think and what you believe is the correct method to go about ...
- Sun Aug 30, 2020 3:18 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Couple of quick questions
- Replies: 33
- Views: 19588
Re: Couple of quick questions
OK, thanks for the info Sophia.
I was just going on what I grabbed off the one shared drive. I have found the other versions there too. Checking how good they are.
Been quiet as busy designing GFX and SFX. Its moving along.
But I ran across something and I just wanted to know if it is expected ...
I was just going on what I grabbed off the one shared drive. I have found the other versions there too. Checking how good they are.
Been quiet as busy designing GFX and SFX. Its moving along.
But I ran across something and I just wanted to know if it is expected ...
- Mon Aug 24, 2020 10:25 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Couple of quick questions
- Replies: 33
- Views: 19588
Re: Couple of quick questions
That looks fab kaypy!
- Mon Aug 24, 2020 9:34 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Couple of quick questions
- Replies: 33
- Views: 19588
Re: Couple of quick questions
Oh and Sophia, I have a very analytical and dry way of reporting bugs, errors, missing things which can easily be construed as arrogant or belittling.
Nothing is further from the truth, I have a great deal of respect for what you and Paul S have done and I admire what you have both achieved ...
Nothing is further from the truth, I have a great deal of respect for what you and Paul S have done and I admire what you have both achieved ...