Search found 623 matches
- Sun Feb 25, 2007 8:41 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: random number?
- Replies: 16
- Views: 4217
- Sun Feb 25, 2007 8:11 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: random number?
- Replies: 16
- Views: 4217
Do you mean ? Wow, that's easier than I was about to make it!
Code: Select all
L5 &+ &RAND
- Sun Feb 25, 2007 8:03 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: random number?
- Replies: 16
- Views: 4217
- Sun Feb 25, 2007 7:41 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: random number?
- Replies: 16
- Views: 4217
DSA: random number?
Is there any way to randomly choose a number within a range using DSA in CSBWin? Thanks.
- Thu Nov 30, 2006 1:00 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: Display Damage?
- Replies: 4
- Views: 2159
- Thu Nov 30, 2006 12:30 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: Display Damage?
- Replies: 4
- Views: 2159
OK, I expected there to be none...that's OK, I was actually making my own simulated attack, this would just improve it You get the player damage message when you remove health from players, it might be nice to have the same option when you remove the health of monsters Just making sure you understan...
- Wed Nov 29, 2006 3:35 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: Display Damage?
- Replies: 4
- Views: 2159
DSA: Display Damage?
Is there any DSA that will show a certain number of damage in the blue starburst? I'm talking about the damage shown to the right where the attack hand actions are. It's what's shown when you use an attack and it does damage on a monster. (Have I clarified this enough yet? ) Thanks.
- Fri Nov 17, 2006 3:03 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Query about DM2 music
- Replies: 10
- Views: 4934
- Thu Nov 16, 2006 11:36 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Query about DM2 music
- Replies: 10
- Views: 4934
Awave sounds like a good program for this situation, Tom! Actually, that name sounds kind of familiar...maybe I ran across it when I was searching for audio programs just because that's what I felt like playing with... :) but that doesn't really matter... Here seems to be the program that Tom is tal...
- Thu Nov 16, 2006 3:24 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Query about DM2 music
- Replies: 10
- Views: 4934
If you have the full version of Melody Assistant , you can export into other types of files. Melody Assistat is an awesome score editor (for writing music). It can open midi files. It can also export the scores that are in the music file you have open into different formats, like .wav. That's the on...
- Thu Nov 16, 2006 2:59 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Query about DM2 music
- Replies: 10
- Views: 4934
- Thu Nov 16, 2006 3:25 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Query about DM2 music
- Replies: 10
- Views: 4934
- Wed Nov 15, 2006 3:07 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: "Filter Modifying Dungeon"
- Replies: 6
- Views: 2669
- Wed Nov 15, 2006 3:20 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: "Filter Modifying Dungeon"
- Replies: 6
- Views: 2669
- Tue Nov 14, 2006 4:34 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: "Filter Modifying Dungeon"
- Replies: 6
- Views: 2669
- Tue Nov 14, 2006 3:57 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: "Filter Modifying Dungeon"
- Replies: 6
- Views: 2669
"Filter Modifying Dungeon"
While trying to figure out more DSA, I came across an error when I activated my DSA...it said "Filter Modifying Dungeon"...it then said the location of my DSA actuator in the dungeon (0(0,31)) and then it said "Row=0;Column=3"...I activated my DSA with a party attack filter...wha...
- Thu Oct 26, 2006 3:04 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: check if false wall is open
- Replies: 25
- Views: 7273
- Thu Oct 26, 2006 2:03 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: check if false wall is open
- Replies: 25
- Views: 7273
I did check the documentation...Your values were much more descriptive than the ones in the documentation...but looking back at it, it did seem kind of like what I discovered is right, but I'm still not quite sure, they still both look like the same thing :O perhaps I gave you the wrong values for o...
- Wed Oct 25, 2006 5:31 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: check if false wall is open
- Replies: 25
- Views: 7273
- Tue Oct 24, 2006 12:31 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: check if false wall is open
- Replies: 25
- Views: 7273
I guess if it doesn't really matter if the wall is open or closed before I close it (if it's open, close it...if it's closed, closing it keeps it closed), I could just tell my lock to activate the DSA that returns the key as well as (the lock) closing the wall...that way I don't need to mess around ...
- Tue Oct 24, 2006 12:16 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: check if false wall is open
- Replies: 25
- Views: 7273
I'm talking about putting it in 0T0, not 0C0, so that it only closes if it's already open...if it's already closed, it won't do any difference anyway...and I always thought triggering a normal message would be just as complicated as closing the wall through DSA...it sounds like almost the same thing...
- Mon Oct 23, 2006 3:13 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: check if false wall is open
- Replies: 25
- Views: 7273
the DSA may be running so fast that it still looks at the tile before the false wall disappears... Let me just try to figure out what you think I'm doing...the thing doesn't run that fast. I open the false wall with my skeleton key, go inside where the false wall was, and then grab the chest with t...
- Mon Oct 23, 2006 3:17 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: check if false wall is open
- Replies: 25
- Views: 7273
I was wondering if it would show me in a text file, and I'm not getting that, so that must mean it's not activating the DSA...but right after I shut off my DM computer earlier, I figured out my problem (I think...I hope): I still have the pushbutton activating something on the north side of the tile...
- Sun Oct 22, 2006 6:36 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: check if false wall is open
- Replies: 25
- Views: 7273
Man, that should be really helpful. Thanks for that tip Paul! Let's see...Tracing->DSA Trace...where is it telling me what's happening? Is the trace the text at the right when the size is 1? All I see changing in there is my Total moves (goes up by 2 everytime I click the thing)...that and the ones ...
- Sun Oct 22, 2006 5:59 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: check if false wall is open
- Replies: 25
- Views: 7273
Got a chance...I guess I should target it before it will work? *shakes his head in the air* It doesn't seem to be working...maybe I read something wrong...oh, 0T0 is where the code goes if there is a wall at that location (I want something to happen if the wall isn't there) woops! Let's see if this ...
- Sun Oct 22, 2006 4:59 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: check if false wall is open
- Replies: 25
- Views: 7273
Once you understand the paradigm you will amazed at its simplicity and, perhaps, slap yourself aside the head for being so dim-witted. Yeah, that will probably happen...thanks for the explanation on that In your case, if the cell is a trick wall (ie drawer '0' contains the value 6 There's where the...
- Sat Oct 21, 2006 1:25 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: check if false wall is open
- Replies: 25
- Views: 7273
- Fri Oct 20, 2006 11:53 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DM -> CSB
- Replies: 17
- Views: 4892
- Fri Oct 20, 2006 9:01 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DM -> CSB
- Replies: 17
- Views: 4892
- Thu Oct 19, 2006 3:27 am
- Forum: Links and Questions & Answers
- Topic: Any new dungeons on the way?
- Replies: 255
- Views: 93851