Search found 13 matches

by zosodk69
Thu Feb 23, 2023 9:06 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 53
Views: 60011

Re: Back to the source: ReDMCSB

Nothing needed, just interested. I've spent quite a bit of time with this code and I noticed that it's been a couple years since your last release. I personally find the changes between the 2.x vs 3.x code-bases fascinating. Maybe support NOCOPYPROTECTION in version 3? Seriously though, nothing need...
by zosodk69
Fri Feb 17, 2023 7:45 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 53
Views: 60011

Re: Back to the source: ReDMCSB

Hi ChristopheF,

Have you continued your work on ReDMCSB? It's been a about 3 years since your last WIP release. Would you be willing to post any progress you've made?
by zosodk69
Fri Jul 23, 2021 9:40 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 53
Views: 60011

Re: Back to the source: ReDMCSB

ChristopheF, is it possible to run the build process with the NOCOPYPROTECTION set? Your compile process works really slick so I thought I'd ask if there is an intended way to build like this (before I start cracking open batch files).
by zosodk69
Mon May 03, 2021 7:09 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 53
Views: 60011

Re: Back to the source: ReDMCSB

I certainly wasn't disputing the platform used to compile the binaries. :wink: You've spent so much time with this code that these types of revelations probably don't carry the same weight. For me, the fact that DM/CSB version 3 was developed and compiled in Think C on the Apple platform is a piece ...
by zosodk69
Sun May 02, 2021 7:36 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 53
Views: 60011

Re: Back to the source: ReDMCSB

You can check this archive: http://dmweb.free.fr/Stuff/ReDMCSB_WIP20210206.7z It contains: - the source code for all programs from all known versions of DM/CSB except the SNES console versions - emulators, compilers, tools and scripts to fully automate the build of all the executables Most of the A...
by zosodk69
Sun Apr 11, 2021 8:04 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Back to the source: ReDMCSB
Replies: 53
Views: 60011

Re: Back to the source: ReDMCSB

If you want to have a look, I can share my work-in-progress unified source code for Atari, Amiga, PC, PC-98 and X68000. If you're interested in Amiga versions, I'd wait a few weeks so I can at least complete the work on the game engine in these versions. Christophe, I'm very interested in seeing th...
by zosodk69
Mon Aug 17, 2009 7:25 pm
Forum: Creative Endeavours
Topic: DMJ Custom Wallset
Replies: 4
Views: 2728

DMJ Custom Wallset

I'd like to create a custom wallset for Dungeon Master Java. It's my understanding that the walls were done with Pov-Ray. It would really save a lot of time if the original POV files were available to use as a starting point. Does anyone know how to go about obtaining these?
by zosodk69
Sun Feb 19, 2006 8:20 pm
Forum: Dungeon Master (DM)
Topic: dmsave.dat File format
Replies: 10
Views: 4431

I'm releasing v0.1 of my code: http://www.thekilempire.com/dmcharedit/src/0.1_1/dmcharedit-0.1_1.tar.bz2 Linux binary: http://www.thekilempire.com/dmcharedit/bin/0.1_1/dmcharedit.bz2 Anyone out there want to compile Windows binaries for me? I may have a copy of Visual Studio somewhere but it would b...
by zosodk69
Sun Feb 05, 2006 3:02 am
Forum: Dungeon Master (DM)
Topic: dmsave.dat File format
Replies: 10
Views: 4431

I know I said I'd post again when I had something useful to download; I lied. Anyway, I should be able to release some code very soon. I'm kind of excited though because I've actually been able to write data back out to a DMSAVE.DAT that DM will read (PC version): http://thekilempire.com/dmcharedit/...
by zosodk69
Wed Feb 01, 2006 3:51 pm
Forum: Dungeon Master (DM)
Topic: dmsave.dat File format
Replies: 10
Views: 4431

I think that Christophe has tried to understand all the existing save formats but one is missing on the Amiga (DM or CSB, don't remember): it doesn't seem to be encoded as the other ones. Could someone verify this? I've been operating under the assumption that CSBuild can read every save file versi...
by zosodk69
Tue Jan 31, 2006 11:09 pm
Forum: Dungeon Master (DM)
Topic: dmsave.dat File format
Replies: 10
Views: 4431

Character editor started

OK. This doesn't seem so hard. Paul Stevens has done all the hard work. It is actually remarkably easy to move around a DM/CSB save game (just not in a hex editor), especially if you only need character stats. Using the CSBuild code as a guide, I've decided to write a character editor for DM and CSB...
by zosodk69
Mon May 16, 2005 8:25 pm
Forum: Dungeon Master (DM)
Topic: dmsave.dat File format
Replies: 10
Views: 4431

Looking through the code... Good stuff. This won't be as straight forward as I thought but I will certainly be able to find what I'm looking for.

Chris, would you be interested in an analysis for the Technical Documentation section of your site?
(no promises, I may not continue to be this inspired)
by zosodk69
Mon May 16, 2005 3:20 am
Forum: Dungeon Master (DM)
Topic: dmsave.dat File format
Replies: 10
Views: 4431

dmsave.dat File format

The reason for this endeavor is I'm making my way through the PC version of DM, but when I'm done, I would like to use my party in CSB under Amiga emulation. There seems to be no tool to do this so I thought I'd see if I could extract my character's stats from the dmsave.dat and recreate them in a C...