Search found 13 matches
- Thu Feb 23, 2023 9:06 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Back to the source: ReDMCSB
- Replies: 53
- Views: 60460
Re: Back to the source: ReDMCSB
Nothing needed, just interested. I've spent quite a bit of time with this code and I noticed that it's been a couple years since your last release. I personally find the changes between the 2.x vs 3.x code-bases fascinating. Maybe support NOCOPYPROTECTION in version 3? Seriously though, nothing need...
- Fri Feb 17, 2023 7:45 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Back to the source: ReDMCSB
- Replies: 53
- Views: 60460
Re: Back to the source: ReDMCSB
Hi ChristopheF,
Have you continued your work on ReDMCSB? It's been a about 3 years since your last WIP release. Would you be willing to post any progress you've made?
Have you continued your work on ReDMCSB? It's been a about 3 years since your last WIP release. Would you be willing to post any progress you've made?
- Fri Jul 23, 2021 9:40 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Back to the source: ReDMCSB
- Replies: 53
- Views: 60460
Re: Back to the source: ReDMCSB
ChristopheF, is it possible to run the build process with the NOCOPYPROTECTION set? Your compile process works really slick so I thought I'd ask if there is an intended way to build like this (before I start cracking open batch files).
- Mon May 03, 2021 7:09 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Back to the source: ReDMCSB
- Replies: 53
- Views: 60460
Re: Back to the source: ReDMCSB
I certainly wasn't disputing the platform used to compile the binaries. :wink: You've spent so much time with this code that these types of revelations probably don't carry the same weight. For me, the fact that DM/CSB version 3 was developed and compiled in Think C on the Apple platform is a piece ...
- Sun May 02, 2021 7:36 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Back to the source: ReDMCSB
- Replies: 53
- Views: 60460
Re: Back to the source: ReDMCSB
You can check this archive: http://dmweb.free.fr/Stuff/ReDMCSB_WIP20210206.7z It contains: - the source code for all programs from all known versions of DM/CSB except the SNES console versions - emulators, compilers, tools and scripts to fully automate the build of all the executables Most of the A...
- Sun Apr 11, 2021 8:04 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Back to the source: ReDMCSB
- Replies: 53
- Views: 60460
Re: Back to the source: ReDMCSB
If you want to have a look, I can share my work-in-progress unified source code for Atari, Amiga, PC, PC-98 and X68000. If you're interested in Amiga versions, I'd wait a few weeks so I can at least complete the work on the game engine in these versions. Christophe, I'm very interested in seeing th...
- Mon Aug 17, 2009 7:25 pm
- Forum: Creative Endeavours
- Topic: DMJ Custom Wallset
- Replies: 4
- Views: 2728
DMJ Custom Wallset
I'd like to create a custom wallset for Dungeon Master Java. It's my understanding that the walls were done with Pov-Ray. It would really save a lot of time if the original POV files were available to use as a starting point. Does anyone know how to go about obtaining these?
- Sun Feb 19, 2006 8:20 pm
- Forum: Dungeon Master (DM)
- Topic: dmsave.dat File format
- Replies: 10
- Views: 4432
I'm releasing v0.1 of my code: http://www.thekilempire.com/dmcharedit/src/0.1_1/dmcharedit-0.1_1.tar.bz2 Linux binary: http://www.thekilempire.com/dmcharedit/bin/0.1_1/dmcharedit.bz2 Anyone out there want to compile Windows binaries for me? I may have a copy of Visual Studio somewhere but it would b...
- Sun Feb 05, 2006 3:02 am
- Forum: Dungeon Master (DM)
- Topic: dmsave.dat File format
- Replies: 10
- Views: 4432
I know I said I'd post again when I had something useful to download; I lied. Anyway, I should be able to release some code very soon. I'm kind of excited though because I've actually been able to write data back out to a DMSAVE.DAT that DM will read (PC version): http://thekilempire.com/dmcharedit/...
- Wed Feb 01, 2006 3:51 pm
- Forum: Dungeon Master (DM)
- Topic: dmsave.dat File format
- Replies: 10
- Views: 4432
I think that Christophe has tried to understand all the existing save formats but one is missing on the Amiga (DM or CSB, don't remember): it doesn't seem to be encoded as the other ones. Could someone verify this? I've been operating under the assumption that CSBuild can read every save file versi...
- Tue Jan 31, 2006 11:09 pm
- Forum: Dungeon Master (DM)
- Topic: dmsave.dat File format
- Replies: 10
- Views: 4432
Character editor started
OK. This doesn't seem so hard. Paul Stevens has done all the hard work. It is actually remarkably easy to move around a DM/CSB save game (just not in a hex editor), especially if you only need character stats. Using the CSBuild code as a guide, I've decided to write a character editor for DM and CSB...
- Mon May 16, 2005 8:25 pm
- Forum: Dungeon Master (DM)
- Topic: dmsave.dat File format
- Replies: 10
- Views: 4432
- Mon May 16, 2005 3:20 am
- Forum: Dungeon Master (DM)
- Topic: dmsave.dat File format
- Replies: 10
- Views: 4432
dmsave.dat File format
The reason for this endeavor is I'm making my way through the PC version of DM, but when I'm done, I would like to use my party in CSB under Amiga emulation. There seems to be no tool to do this so I thought I'd see if I could extract my character's stats from the dmsave.dat and recreate them in a C...