Search found 21 matches

by TheGleep
Fri Nov 20, 2009 4:33 pm
Forum: Dungeon Master Java
Topic: Change .dat to xml?
Replies: 11
Views: 9564

Re: Change .dat to xml?

Thanks - I'll be looking into that.
by TheGleep
Fri Nov 20, 2009 12:13 am
Forum: Dungeon Master Java
Topic: How about DMJ for already Java-enabled phones?
Replies: 9
Views: 7508

Re: How about DMJ for already Java-enabled phones?

So...I've exposed myself as somewhat of a newb, I gues :) I've found the Java source, and it's easier to understand than the last source I remember (I think that was the CSBWin source)...so I might stand a chance of doing a conversion all by my lonesome. Wish me luck! :) If I can make it work, I'll ...
by TheGleep
Thu Nov 19, 2009 4:36 pm
Forum: Dungeon Master Java
Topic: Change .dat to xml?
Replies: 11
Views: 9564

Re: Change .dat to xml?

Actually, I'm thinking of a web-based version (I know there was one, but it's defunct)...and XML would be a nice way to get started.
by TheGleep
Wed Nov 18, 2009 10:34 pm
Forum: Dungeon Master Java
Topic: How about DMJ for already Java-enabled phones?
Replies: 9
Views: 7508

Re: How about DMJ for already Java-enabled phones?

And...where do I find Doug Bell? Is that his login?
by TheGleep
Wed Nov 18, 2009 10:30 pm
Forum: Dungeon Master Java
Topic: Change .dat to xml?
Replies: 11
Views: 9564

Re: Change .dat to xml?

Roquen: could you tell me how to do the extract-to XML thing? I think I could make good use of that...

Thanks
by TheGleep
Wed Nov 18, 2009 7:01 pm
Forum: Dungeon Master Java
Topic: How about DMJ for already Java-enabled phones?
Replies: 9
Views: 7508

Re: How about DMJ for already Java-enabled phones?

I know they use a reduced-set of Java...J2ME (Micro Edition); I don't know how easily DMJ would port to J2ME (I assume it's J2EE?)

Is there any documentation of what all the "click points" (hot-spots for mouse clicks) are? If I had that list, I could work on a keyboard-mapping approach.
by TheGleep
Fri Nov 06, 2009 6:11 pm
Forum: Dungeon Master Java
Topic: How about DMJ for already Java-enabled phones?
Replies: 9
Views: 7508

How about DMJ for already Java-enabled phones?

...like the Blackberry?

I'm sure there would be issues - like "how to click if there is no touch-screen*", but how non-trivial would the port be?

* for this one, I say we add keyboard mappings to replace screen clicks.
by TheGleep
Thu Sep 01, 2005 5:03 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Multiple language support for csbuild.
Replies: 19
Views: 4940

Thanks for the details. Between that and reviewing the code, I *think* I'm ready to start planning how stuff fits together...

I'm sure I'll have more to ask in the future - but I'll try not to be a pain!
by TheGleep
Wed Aug 31, 2005 6:26 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Multiple language support for csbuild.
Replies: 19
Views: 4940

...All the Windows messages pass through a single case statement ... Right - but those messages come from *somewhere* - is that somewhere provided by CSBUI.CPP? It looks like there's CSBWin.cpp that probably provides that aspect. ...Otherwise, file I/O occurs most anywhere in the program ... I was ...
by TheGleep
Wed Aug 31, 2005 4:03 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Multiple language support for csbuild.
Replies: 19
Views: 4940

Excellent! So just the two files - CSBUI.cpp and WinScreen.cpp for UI stuff. Does that include input handling? And where is file-reading managed? Is that in one of those locations? Thank you VERY much - this will help a LOT. I'll probably ask a few questions about how things interact internally, but...
by TheGleep
Tue Aug 30, 2005 1:47 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Multiple language support for csbuild.
Replies: 19
Views: 4940

That's the page that got me interested in doing the port.

Could you give me a brief run-down of which files are "engine" and which are "UI"?

Thanks!
by TheGleep
Tue Aug 30, 2005 5:31 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Multiple language support for csbuild.
Replies: 19
Views: 4940

Oh - wasn't you? Do you know how to get ahold of who did it? A bit more on the file arrangement thing... I figure there is "engine" stuff, which would contain event processing ("event" = "DSA" in my current understanding), and reading/writing from the ?game module? - co...
by TheGleep
Sat Aug 27, 2005 8:50 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Multiple language support for csbuild.
Replies: 19
Views: 4940

:That works for me. It's summarized by "how are files arranged to distance OS from Engine? It *was* you that did the Mac build of DM/CSB, right? I'm thinking the Palm arrangement should mirror the Mac arrangement pretty closely. I'll even document what I find for future references.... Thanks!
by TheGleep
Sat Aug 27, 2005 8:00 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Multiple language support for csbuild.
Replies: 19
Views: 4940

Paul! Any way you would be willing to answer questions about how the source code works? I'm starting to work on a Palm clone, and I'd rather make it a "port" than a "clone" (CSB engine only, not csBuild)... As to being in charge of any translation code.... That works for me. Of c...
by TheGleep
Sat Aug 27, 2005 5:29 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Multiple language support for csbuild.
Replies: 19
Views: 4940

It wouldn't have to be rebuilding the whole dungeon - just the text it uses. And the text by the engine, of course. What I've done so far (in my *one* translation project!) was storing the original texts, and using a translation table to convert from original before displaying the text. When renderi...
by TheGleep
Fri Aug 26, 2005 4:07 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Multiple language support for csbuild.
Replies: 19
Views: 4940

Having just completed a language port, this can be a tough job, but I like the idea.

It would make it necessary to have something for the dungeons to support multiple languages, too, though.
by TheGleep
Mon Aug 08, 2005 3:10 am
Forum: Other
Topic: Is there a palmos clone?
Replies: 2
Views: 2371

320x320 for SURE! Unless it's 320x480 - but for that, I'd rather go supports either. I'm working on exploring what it would take to port the Windows/Linux source. Doesn't look *too* tough. But I haven't done lots of it, yet. I've thought of the java option, but it seems it would run slow. Want to co...
by TheGleep
Tue Jul 26, 2005 3:15 am
Forum: Other
Topic: Question for developers
Replies: 10
Views: 3742

The source code for CSBwin is available at dmweb.free.fr. Lot of other stuff there, too. Also http://dianneandpaul.net/CSBwin/documentation I've downloaded and looked at the source. What I've seen hasn't made much sense yet. I'll look at the documentation link you gave. I'm thinking (something I've...
by TheGleep
Tue Jul 26, 2005 3:10 am
Forum: Other
Topic: Question for developers
Replies: 10
Views: 3742

cowsmanaut wrote:the gleep.. is that a Robert Asprin reference? sorry for the OT.. but a Big M.Y.T.H inc fan

moo
Yes, indeed it is! Congratulations - you are the first person to guess that!
by TheGleep
Sat Jul 23, 2005 7:53 pm
Forum: Other
Topic: Question for developers
Replies: 10
Views: 3742

Question for developers

Is there a place developers can go to get more detail than just the file formats? Things like overviews of how the game(s) work? How the graphics are rendered? How about a place to co-ordinate efforts for cross-compatibility? Is there interest in something like this? Earl [e-mail address removed in ...
by TheGleep
Sat Jul 23, 2005 7:43 pm
Forum: Other
Topic: Is there a palmos clone?
Replies: 2
Views: 2371

Is there a palmos clone?

If not, is there much interest?

Earl
TheGleep@bigfoot.com