Search found 21 matches
- Fri Nov 20, 2009 4:33 pm
- Forum: Dungeon Master Java
- Topic: Change .dat to xml?
- Replies: 11
- Views: 9564
Re: Change .dat to xml?
Thanks - I'll be looking into that.
- Fri Nov 20, 2009 12:13 am
- Forum: Dungeon Master Java
- Topic: How about DMJ for already Java-enabled phones?
- Replies: 9
- Views: 7508
Re: How about DMJ for already Java-enabled phones?
So...I've exposed myself as somewhat of a newb, I gues :) I've found the Java source, and it's easier to understand than the last source I remember (I think that was the CSBWin source)...so I might stand a chance of doing a conversion all by my lonesome. Wish me luck! :) If I can make it work, I'll ...
- Thu Nov 19, 2009 4:36 pm
- Forum: Dungeon Master Java
- Topic: Change .dat to xml?
- Replies: 11
- Views: 9564
Re: Change .dat to xml?
Actually, I'm thinking of a web-based version (I know there was one, but it's defunct)...and XML would be a nice way to get started.
- Wed Nov 18, 2009 10:34 pm
- Forum: Dungeon Master Java
- Topic: How about DMJ for already Java-enabled phones?
- Replies: 9
- Views: 7508
Re: How about DMJ for already Java-enabled phones?
And...where do I find Doug Bell? Is that his login?
- Wed Nov 18, 2009 10:30 pm
- Forum: Dungeon Master Java
- Topic: Change .dat to xml?
- Replies: 11
- Views: 9564
Re: Change .dat to xml?
Roquen: could you tell me how to do the extract-to XML thing? I think I could make good use of that...
Thanks
Thanks
- Wed Nov 18, 2009 7:01 pm
- Forum: Dungeon Master Java
- Topic: How about DMJ for already Java-enabled phones?
- Replies: 9
- Views: 7508
Re: How about DMJ for already Java-enabled phones?
I know they use a reduced-set of Java...J2ME (Micro Edition); I don't know how easily DMJ would port to J2ME (I assume it's J2EE?)
Is there any documentation of what all the "click points" (hot-spots for mouse clicks) are? If I had that list, I could work on a keyboard-mapping approach.
Is there any documentation of what all the "click points" (hot-spots for mouse clicks) are? If I had that list, I could work on a keyboard-mapping approach.
- Fri Nov 06, 2009 6:11 pm
- Forum: Dungeon Master Java
- Topic: How about DMJ for already Java-enabled phones?
- Replies: 9
- Views: 7508
How about DMJ for already Java-enabled phones?
...like the Blackberry?
I'm sure there would be issues - like "how to click if there is no touch-screen*", but how non-trivial would the port be?
* for this one, I say we add keyboard mappings to replace screen clicks.
I'm sure there would be issues - like "how to click if there is no touch-screen*", but how non-trivial would the port be?
* for this one, I say we add keyboard mappings to replace screen clicks.
- Thu Sep 01, 2005 5:03 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Multiple language support for csbuild.
- Replies: 19
- Views: 4940
- Wed Aug 31, 2005 6:26 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Multiple language support for csbuild.
- Replies: 19
- Views: 4940
...All the Windows messages pass through a single case statement ... Right - but those messages come from *somewhere* - is that somewhere provided by CSBUI.CPP? It looks like there's CSBWin.cpp that probably provides that aspect. ...Otherwise, file I/O occurs most anywhere in the program ... I was ...
- Wed Aug 31, 2005 4:03 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Multiple language support for csbuild.
- Replies: 19
- Views: 4940
Excellent! So just the two files - CSBUI.cpp and WinScreen.cpp for UI stuff. Does that include input handling? And where is file-reading managed? Is that in one of those locations? Thank you VERY much - this will help a LOT. I'll probably ask a few questions about how things interact internally, but...
- Tue Aug 30, 2005 1:47 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Multiple language support for csbuild.
- Replies: 19
- Views: 4940
- Tue Aug 30, 2005 5:31 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Multiple language support for csbuild.
- Replies: 19
- Views: 4940
- Sat Aug 27, 2005 8:50 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Multiple language support for csbuild.
- Replies: 19
- Views: 4940
- Sat Aug 27, 2005 8:00 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Multiple language support for csbuild.
- Replies: 19
- Views: 4940
- Sat Aug 27, 2005 5:29 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Multiple language support for csbuild.
- Replies: 19
- Views: 4940
It wouldn't have to be rebuilding the whole dungeon - just the text it uses. And the text by the engine, of course. What I've done so far (in my *one* translation project!) was storing the original texts, and using a translation table to convert from original before displaying the text. When renderi...
- Fri Aug 26, 2005 4:07 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Multiple language support for csbuild.
- Replies: 19
- Views: 4940
- Mon Aug 08, 2005 3:10 am
- Forum: Other
- Topic: Is there a palmos clone?
- Replies: 2
- Views: 2371
320x320 for SURE! Unless it's 320x480 - but for that, I'd rather go supports either. I'm working on exploring what it would take to port the Windows/Linux source. Doesn't look *too* tough. But I haven't done lots of it, yet. I've thought of the java option, but it seems it would run slow. Want to co...
- Tue Jul 26, 2005 3:15 am
- Forum: Other
- Topic: Question for developers
- Replies: 10
- Views: 3742
The source code for CSBwin is available at dmweb.free.fr. Lot of other stuff there, too. Also http://dianneandpaul.net/CSBwin/documentation I've downloaded and looked at the source. What I've seen hasn't made much sense yet. I'll look at the documentation link you gave. I'm thinking (something I've...
- Tue Jul 26, 2005 3:10 am
- Forum: Other
- Topic: Question for developers
- Replies: 10
- Views: 3742
- Sat Jul 23, 2005 7:53 pm
- Forum: Other
- Topic: Question for developers
- Replies: 10
- Views: 3742
Question for developers
Is there a place developers can go to get more detail than just the file formats? Things like overviews of how the game(s) work? How the graphics are rendered? How about a place to co-ordinate efforts for cross-compatibility? Is there interest in something like this? Earl [e-mail address removed in ...
- Sat Jul 23, 2005 7:43 pm
- Forum: Other
- Topic: Is there a palmos clone?
- Replies: 2
- Views: 2371