Interesting topic, the 1/4th party run.
When I was young and scared of mummies, my Dad impressed us by playing with only 1 character, and on top of that, it was one with very little mana! (He played almost pure spellcaster style.) So when I learned that some items gave you a bit of mana, and later ...
Search found 140 matches
- Sun Apr 19, 2009 9:07 am
- Forum: Dungeon Master (DM)
- Topic: 'Toe to Toe' with the dragon
- Replies: 132
- Views: 36416
- Sun Mar 29, 2009 10:36 am
- Forum: Links and Questions & Answers
- Topic: Dungeon Making Resources
- Replies: 27
- Views: 52499
Re: Dungeon Making Resources
Hey, can someone point me to where I can download the original CSB graphics.dat? I'm specifically looking for the Deth Knight image (not animated armour). I can't seem to find it on my computer. I use CSBwin and ADGE, btw.
- Sat Mar 28, 2009 10:38 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA documentation
- Replies: 9
- Views: 5426
Re: DSA documentation
Wow. This is great. *speechless*
- Sat Mar 28, 2009 6:15 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: How to: Create a shop
- Replies: 94
- Views: 49828
Re: How to: Create a shop
Threaten you? I know not of what you speak. Seriously, I don't expect you to rework the code. If you do, I will think you rather generous with your time. (Not that I wouldn't appreciate it.)
- Fri Mar 27, 2009 3:37 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: How to: Create a shop
- Replies: 94
- Views: 49828
Re: How to: Create a shop
Ok, I get the point. I guess we'll just have to be careful when building dungeons, since any mechanic based on that might fail every 100th or 1000th time. It makes me nervous that we can have bugs that are so debug-proof, but if the dungeon designers are careful they can avoid them. No need to go ...
- Thu Mar 26, 2009 11:35 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: How to: Create a shop
- Replies: 94
- Views: 49828
Re: How to: Create a shop
Ok, I tried it out. I made two pressure pads, pad1 and pad2, that were on adjacent squares. A teleporter was turned off when you stepped off of pad1, but the same teleporter was turned on when you stepped onto pad2. No matter how many times I tried stepping directly from pad1 to pad2, I couldn't get ...
- Thu Mar 26, 2009 9:02 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: How to: Create a shop
- Replies: 94
- Views: 49828
Re: How to: Create a shop
Aha! That is a good idea for a test, zoom. Have we discovered a new way to get pseudo-randomness? An item is teleported from one pad to another, thus triggering both pads at once, which set/clear the same teleporter and thus randomly move or not move item2 onto some more pads.
Not that monster ...
Not that monster ...
- Thu Mar 26, 2009 12:13 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: How to: Create a shop
- Replies: 94
- Views: 49828
Re: How to: Create a shop
Floor Switches:
For example, having a signal when target leaves signal on the previous square should trigger a second before the second trigger.
Mind if I nominate this for the "most obfuscated sentence" award? I think I sort of understand, but I'm glad you put it simply in the next sentence ...
For example, having a signal when target leaves signal on the previous square should trigger a second before the second trigger.
Mind if I nominate this for the "most obfuscated sentence" award? I think I sort of understand, but I'm glad you put it simply in the next sentence ...
- Wed Mar 25, 2009 7:46 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: How to: Create a shop
- Replies: 94
- Views: 49828
Re: How to: Create a shop
Aha, I solved it! I just trigger a "shop check" every tick that you stand in front of the alcove. There must be a lot of overhead, calculating the shop every tick, but then you step off and the AND/OR feedback loop I created is stopped. It works great, and it will even let me have multiple types of ...
- Wed Mar 25, 2009 7:19 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: How to: Create a shop
- Replies: 94
- Views: 49828
Re: How to: Create a shop
Aah! I've hit a snag. How do I make an alcove trigger something whenever a specific item is removed? I can only get it to detect when the last item is removed. Would it be very complicated to make it trigger on any removal?
I'm finding it very hard to put multiple consumables in my shop, even if I ...
I'm finding it very hard to put multiple consumables in my shop, even if I ...
- Wed Mar 25, 2009 5:10 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: How to: Create a shop
- Replies: 94
- Views: 49828
Re: How to: Create a shop
Hmm. So you are saying that two pads in a certain "physical" order on the same square are not guaranteed to trigger in the same order every time? I ask that specifically because I think I have relied on that sort of same-source ordering in the past.
I am guessing that you will say: it works now ...
I am guessing that you will say: it works now ...
- Wed Mar 25, 2009 8:22 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: How to: Create a shop
- Replies: 94
- Views: 49828
Re: How to: Create a shop
Yeah, Paul's right; who cares about the older version. But I'm glad to know that it didn't work because of the addition of global variable access.
So, I'm working on a way now to allow the selling of consumables. Problem is, the shop can't say, "you break it, you buy it," because what if they don't ...
So, I'm working on a way now to allow the selling of consumables. Problem is, the shop can't say, "you break it, you buy it," because what if they don't ...
- Wed Mar 25, 2009 4:29 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: How to: Create a shop
- Replies: 94
- Views: 49828
Re: How to: Create a shop
Well, this all makes sense considering that the Display Window DSA has the same state 15 as the Lost and Found DSA: S0 = GV14@ C0 = GV14!
These commands must not be working properly in the older version of CSBwin. I wouldn't know where to start on that, and anyway, it's already fixed in the later ...
These commands must not be working properly in the older version of CSBwin. I wouldn't know where to start on that, and anyway, it's already fixed in the later ...
- Tue Mar 24, 2009 8:31 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: How to: Create a shop
- Replies: 94
- Views: 49828
Re: How to: Create a shop
Well, the shop works fine when I use the later version of CSBwin! Hooray!
But I am curious a bit to know what went wrong. beowuuf said to check the state and row specified in the error. Well, state 1 has plenty of stuff in its rows, but I don't see a row 15. There are only SCT 1-4 = 12 rows.
Hey ...
But I am curious a bit to know what went wrong. beowuuf said to check the state and row specified in the error. Well, state 1 has plenty of stuff in its rows, but I don't see a row 15. There are only SCT 1-4 = 12 rows.
Hey ...
- Tue Mar 24, 2009 7:16 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: How to: Create a shop
- Replies: 94
- Views: 49828
Re: How to: Create a shop
Thanks, I'll try upgrading my version. I was using 9.8v72, whereas the demo that worked was 10.010. That might be the only problem. I'll let you know in maybe 15 hours. I hope the newer version I use is backwards compatible enough. My CSBuild is 2.51; it could probably use an upgrade as well.
- Tue Mar 24, 2009 2:03 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: How to: Create a shop
- Replies: 94
- Views: 49828
Re: How to: Create a shop
You probably don't remember these DSA's all that well, Paul, since it has been a while. I'm trying now to make a shop, but I keep getting these errors when I first step on the exit pad.
"Warning:
Unknown DSA command code
DSA at 0(12,27)
Row=15;Col=1"
"Warning:
Unknown DSA command code
DSA at 0 ...
"Warning:
Unknown DSA command code
DSA at 0(12,27)
Row=15;Col=1"
"Warning:
Unknown DSA command code
DSA at 0 ...
- Wed Nov 26, 2008 11:30 pm
- Forum: Welcome
- Topic: Cool stuff you've found on the web
- Replies: 2493
- Views: 1116074
- Mon Aug 18, 2008 11:23 pm
- Forum: Links and Questions & Answers
- Topic: New dungeon, but half-baked and dead
- Replies: 14
- Views: 13652
- Sun Aug 17, 2008 10:25 am
- Forum: Links and Questions & Answers
- Topic: New dungeon, but half-baked and dead
- Replies: 14
- Views: 13652
Thanks beowuuf!
I'll start another thread to announce/discuss the release. See http://www.dungeon-master.com/forum/vie ... 9994#89994
I'll start another thread to announce/discuss the release. See http://www.dungeon-master.com/forum/vie ... 9994#89994
- Tue Aug 12, 2008 12:44 am
- Forum: Links and Questions & Answers
- Topic: New dungeon, but half-baked and dead
- Replies: 14
- Views: 13652
Ok, I'm ready to give out this unfinished dungeon. But I can't seem to figure out how to upload it on the Encyclopaedia. I don't seem to have an account, and I can't figure out how to get one. A little help? My file, zipped is 520 KB, but I could remove the executable to get it to 240, if necessary.
- Tue Aug 05, 2008 8:42 pm
- Forum: Links and Questions & Answers
- Topic: New dungeon, but half-baked and dead
- Replies: 14
- Views: 13652
Yeah, ok. But don't try to change my mind. The truth is, I'm not good at stopping the games once I've started. When I get into them for a while, they start to mess with my life, in various ways, such as lack of sleep from staying up too late. I consider excessive game-playing to be a real addiction.
- Tue Aug 05, 2008 8:16 am
- Forum: Other
- Topic: Dungeon "Grand"Master redux
- Replies: 9
- Views: 6735
hmm. I've always thought something like this should be done. Just remember to leave some bits intact so that it still feels like DM. IMHO, the key is to make it appeal to those who have played DM over and over again for its classic-ness, but find it too easy now. Where they would expect to solve a ...
- Tue Aug 05, 2008 6:57 am
- Forum: Links and Questions & Answers
- Topic: New dungeon, but half-baked and dead
- Replies: 14
- Views: 13652
All right, I promise not to drop it completely (at the very least not forever). I'll either finish it, probably quickly and roughly, or I'll give it to the community as is, to do with as you will. I have three ideas I want to implement, but like I said, I'm sworn off computer games. I'll just have ...
- Fri Jul 25, 2008 10:37 pm
- Forum: Links and Questions & Answers
- Topic: New dungeon, but half-baked and dead
- Replies: 14
- Views: 13652
New dungeon, but half-baked and dead
I guess it has been almost three years since I made my first dungeon, "Traps and Monsters," to get some dungeon-making practice. Since then, I've done some work on another, larger dungeon, called "Shadow Shepherd," but I don't have the time anymore to finish it. (I had a couple great ideas too ...
- Thu Jul 24, 2008 7:15 am
- Forum: RTC Bugs
- Topic: UPDATED: Huge bugs with Cloned Mirrors: [FIX NOW FOUND!]
- Replies: 10
- Views: 12774
- Sat May 31, 2008 12:50 am
- Forum: Welcome
- Topic: Cool stuff you've found on the web
- Replies: 2493
- Views: 1116074
- Thu May 01, 2008 10:55 pm
- Forum: Welcome
- Topic: Cool stuff you've found on the web
- Replies: 2493
- Views: 1116074
- Wed Apr 30, 2008 10:09 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA errors, tips and tricks - discuss
- Replies: 64
- Views: 24159
- Wed Apr 30, 2008 6:09 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA errors, tips and tricks - discuss
- Replies: 64
- Views: 24159
- Tue Apr 29, 2008 9:42 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA errors, tips and tricks - discuss
- Replies: 64
- Views: 24159