Search found 656 matches
- Wed Sep 14, 2005 1:04 pm
- Forum: General Archive
- Topic: anyone have an amiga DM2 installed on the winuae?
- Replies: 8
- Views: 2430
- Mon Sep 12, 2005 12:16 am
- Forum: Dungeon Master (DM)
- Topic: Balanced Party
- Replies: 38
- Views: 10318
- Mon Sep 12, 2005 12:03 am
- Forum: Links and Questions & Answers
- Topic: Sci Fi Dungeon... work has started.
- Replies: 11
- Views: 3417
- Sun Sep 11, 2005 9:17 pm
- Forum: Links and Questions & Answers
- Topic: Sci Fi Dungeon... work has started.
- Replies: 11
- Views: 3417
Armour = Power/Kevlar/Combat//Metal/Flak armour (Ideas from System Shock 2 / Jagged Alliance) Necklaces = Impants I think I'll turn one of the wands into a med-kit Food = Food (that stays). Lockpicks... I think that will stay too (Although changing the graphics) I already changed scrolls into Mini d...
- Sun Sep 11, 2005 11:47 am
- Forum: Links and Questions & Answers
- Topic: Sci Fi Dungeon... work has started.
- Replies: 11
- Views: 3417
- Sun Sep 11, 2005 12:34 am
- Forum: Links and Questions & Answers
- Topic: Sci Fi Dungeon... work has started.
- Replies: 11
- Views: 3417
- Sun Sep 11, 2005 12:11 am
- Forum: Links and Questions & Answers
- Topic: Sci Fi Dungeon... work has started.
- Replies: 11
- Views: 3417
- Sun Sep 11, 2005 12:06 am
- Forum: RTC General
- Topic: What are these bombs?
- Replies: 7
- Views: 2252
- Sat Sep 10, 2005 10:51 pm
- Forum: Links and Questions & Answers
- Topic: Sci Fi Dungeon... work has started.
- Replies: 11
- Views: 3417
Sci Fi Dungeon... work has started.
Well I started work on the SciFi dungeon graphics - monsters and items. As we speak Adamo is compiling some promising looking wallsets. I've completed so far: Icons for 5 Shooting weapons: M73 Auto Rifle Scorpion Auto Rifle Flamethrower Fusion Cannon Participle Beam Rifle Icons for 10 Hth weapons: B...
- Sat Sep 10, 2005 7:57 pm
- Forum: RTC General
- Topic: What are these bombs?
- Replies: 7
- Views: 2252
- Sat Sep 10, 2005 7:48 pm
- Forum: RTC General
- Topic: What are these bombs?
- Replies: 7
- Views: 2252
- Sat Sep 10, 2005 12:11 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Speedbow
- Replies: 11
- Views: 3611
- Thu Sep 08, 2005 12:58 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Speedbow
- Replies: 11
- Views: 3611
- Thu Sep 08, 2005 11:51 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Speedbow
- Replies: 11
- Views: 3611
- Wed Sep 07, 2005 2:49 pm
- Forum: Welcome
- Topic: INN OF LOST SOULS: general chit-chat thread
- Replies: 2315
- Views: 895208
- Wed Sep 07, 2005 12:46 am
- Forum: Film, TV, Books & the Arts
- Topic: What song/soundtrack would you be associated with?
- Replies: 21
- Views: 5879
- Wed Sep 07, 2005 12:41 am
- Forum: Film, TV, Books & the Arts
- Topic: What song/soundtrack would you be associated with?
- Replies: 21
- Views: 5879
- Tue Sep 06, 2005 8:24 pm
- Forum: Welcome
- Topic: INN OF LOST SOULS: general chit-chat thread
- Replies: 2315
- Views: 895208
- Sun Sep 04, 2005 11:17 pm
- Forum: CSBWin
- Topic: Sera's Conflux II Diary *CONTAINS SPOILERS*
- Replies: 42
- Views: 18169
- Sun Sep 04, 2005 10:50 am
- Forum: CSBWin
- Topic: Sera's Conflux II Diary *CONTAINS SPOILERS*
- Replies: 42
- Views: 18169
- Sun Sep 04, 2005 1:11 am
- Forum: CSBWin
- Topic: Sera's Conflux II Diary *CONTAINS SPOILERS*
- Replies: 42
- Views: 18169
- Sat Sep 03, 2005 10:38 pm
- Forum: Other
- Topic: UPDATED: Dungeon Master 2.5
- Replies: 18
- Views: 6530
Game optimising is an Art I've learnt through my programming carrer... cause back when I started in the books it was written - ALWAYS optimize your code. So I've got it in my blood. I think SDL could handle what is being said in the article... but instead of D3D, OpenGL will be used. OpenGL and SDL ...
- Sat Sep 03, 2005 8:09 pm
- Forum: Other
- Topic: UPDATED: Dungeon Master 2.5
- Replies: 18
- Views: 6530
Okay... I finished designing the script language today... the script language will resemble BASIC since it's kind of easy enough to learn. The script language will have 8 global registers, 8 global counters and 8 script-accessed timers. The very first script language version will have 64 limitations...
- Sat Sep 03, 2005 7:45 pm
- Forum: Dungeon Master (DM)
- Topic: Downloading Atari ST versions onto a PC disk
- Replies: 12
- Views: 4046
- Fri Sep 02, 2005 10:36 pm
- Forum: CSBWin
- Topic: Sera's Conflux II Diary *CONTAINS SPOILERS*
- Replies: 42
- Views: 18169
- Thu Sep 01, 2005 5:47 pm
- Forum: Dungeon Maker / Bloodwych 3D
- Topic: Dungeon Maker - Alpha 2
- Replies: 14
- Views: 9851
- Thu Sep 01, 2005 1:26 pm
- Forum: Other
- Topic: UPDATED: Dungeon Master 2.5
- Replies: 18
- Views: 6530
- Wed Aug 31, 2005 10:37 pm
- Forum: Welcome
- Topic: Just want to tell ARRRGGGGHHHH
- Replies: 5
- Views: 1954
- Wed Aug 31, 2005 10:28 pm
- Forum: Welcome
- Topic: Just want to tell ARRRGGGGHHHH
- Replies: 5
- Views: 1954
- Wed Aug 31, 2005 10:15 am
- Forum: Other
- Topic: UPDATED: Dungeon Master 2.5
- Replies: 18
- Views: 6530
Yes. I was thinking of PNG/TGA support from the start. Mostly due to the alpha channels. That would also eliminate the need for transparency bytes. I'm intrested in reading that article... anywhere I can find it? And I won't be using DX. I think SDL will do better, since I want it to be multi-platfo...