Search found 915 matches
- Sat Apr 07, 2007 11:58 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Hidden Skills Scroll
- Replies: 4
- Views: 1943
- Sat Apr 07, 2007 11:55 am
- Forum: RTC Editing
- Topic: [Already implemented] RTC Editor request
- Replies: 4
- Views: 2292
- Sat Apr 07, 2007 11:51 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: ideas for dsb !!
- Replies: 8
- Views: 2304
- Fri Apr 06, 2007 7:28 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: ideas for dsb !!
- Replies: 8
- Views: 2304
- Fri Apr 06, 2007 5:30 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Hidden Skills Scroll
- Replies: 4
- Views: 1943
- Fri Apr 06, 2007 9:43 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: ideas for dsb !!
- Replies: 8
- Views: 2304
Re: ideas for dsb !!
As if my to-do list needed to get longer. ;) :idea: Multi-state items ( Parallax@ idea) : + Allow some tricks with items What kind of tricks? Is there anything that, really, multiple items, exvars, alternate icons, etc. can't do pretty easily? :oops: ask Parallax ! :P I just mentioned this one for ...
- Thu Apr 05, 2007 11:31 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: ideas for dsb !!
- Replies: 8
- Views: 2304
ideas for dsb !!
(Idea + Pros - Cons) :idea: Multi-state items ( Parallax@ idea) : for waterskin, compass, torch, doors, switches etc. + A physical item in the dungeon = An item in the code + Allow some tricks with items - Doesn't replace existing features like "class" & "qswap", because they...
- Thu Apr 05, 2007 11:05 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: What can be done/moded in DSB
- Replies: 2
- Views: 1184
- Thu Apr 05, 2007 10:03 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: What can be done/moded in DSB
- Replies: 2
- Views: 1184
What can be done/moded in DSB
Here is a non-exhaustive list of what can be modified : Can be modified globally : - skills and xp system - magic system - inventory information screen : both the food/water and the skill screen can be modified --- can possibly be tweaked to act differently for each character by modifying the corres...
- Thu Apr 05, 2007 9:28 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Random Dungeon in DSB ("Dungeon Hack") [Abandoned]
- Replies: 14
- Views: 3315
- Thu Apr 05, 2007 7:36 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Random Dungeon in DSB ("Dungeon Hack") [Abandoned]
- Replies: 14
- Views: 3315
Well, I did some algorithm testing and some more thinking, and I must confess that getting a reasonably good result as in dungeon hack or roguelikes (NetHack / SLASHEM, Crawl, Angband or ToME ...) is doable, but would already require a lot of work, but getting something that would look and feel like...
- Thu Apr 05, 2007 7:02 pm
- Forum: CSBWin
- Topic: [Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
- Replies: 509
- Views: 6145530
As I'm slowly reconquering what i had done before losing my savegames in Conflux, i have a few small questions : * Are there irreversible choices that prevent to reach one or more ending ? * And choices that prevent to go to some areas / areas that can't be explored in the same game (because going i...
- Sat Mar 31, 2007 11:20 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Monsters and AI
- Replies: 5
- Views: 1817
- Fri Mar 30, 2007 12:22 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Monsters and AI
- Replies: 5
- Views: 1817
Monsters and AI
I have several questions / suggestions concerning monsters and AI : I notice that there are three variables that influence the monster behavior : 1-perception 2-bravery 3-attack types 3 are used in "monster.lua" so, there's no explanation needed really, except one thing : If a monster has ...
- Fri Mar 30, 2007 11:23 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (done) Fusing Black Flames
- Replies: 8
- Views: 2932
- Thu Mar 29, 2007 2:39 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (done) Fusing Black Flames
- Replies: 8
- Views: 2932
(done) Fusing Black Flames
Some report:
-About the firestaff :
I think that the "fuse" attack should do damage to non-material beings. (a lot of damage). Well at least in DM that's how I dispatched the blackflames.
-I like : the new ra door, the blackflames swallowing fireballs.
-About the firestaff :
I think that the "fuse" attack should do damage to non-material beings. (a lot of damage). Well at least in DM that's how I dispatched the blackflames.
-I like : the new ra door, the blackflames swallowing fireballs.
- Thu Mar 29, 2007 10:45 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (done) Event System
- Replies: 3
- Views: 1372
- Tue Mar 27, 2007 2:56 pm
- Forum: RTC
- Topic: Review : Sukumvit 2a
- Replies: 1
- Views: 3822
Review : Sukumvit 2a
Gameplay: 8 The gameplay is good, the runes are distributed cleverly in the dungeon. One thing that didn't work : botas didn't getful when put in a fountain. No really original weapons, but somehow, the dungeon makes sense and plays well. Originality: 8 Ok it's only a 8 because there's no custom wea...
- Tue Mar 27, 2007 9:35 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Editor Strikes Back
- Replies: 8
- Views: 2465
- Tue Mar 27, 2007 8:53 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: all monster characteristics
- Replies: 59
- Views: 16680
- Mon Mar 26, 2007 12:14 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Random Dungeon in DSB ("Dungeon Hack") [Abandoned]
- Replies: 14
- Views: 3315
- Mon Mar 26, 2007 12:06 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Random Dungeon in DSB ("Dungeon Hack") [Abandoned]
- Replies: 14
- Views: 3315
- Sun Mar 25, 2007 3:45 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Random Dungeon in DSB ("Dungeon Hack") [Abandoned]
- Replies: 14
- Views: 3315
- Sat Mar 24, 2007 10:28 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Random Dungeon in DSB ("Dungeon Hack") [Abandoned]
- Replies: 14
- Views: 3315
Here are some proposition of features : I will throw myself into coding, but only when I have some time and a clear idea of what I have to do. So if anyone want to discuss... For the parameters of the generator, simply putting them in the startup.lua should be ok. :arrow: CHARACTER GENERATION : OPTI...
- Sat Mar 24, 2007 7:28 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Party Position Bug
- Replies: 2
- Views: 1486
- Sat Mar 24, 2007 7:23 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) Small bugs and differences
- Replies: 1
- Views: 1018
(fixed) Small bugs and differences
First of all : small difference in scroll display : The vertical space between lines is two small in DSB (left) compared to RTC (rigth). I will look in DM PC to see who is right, but I feel DSB is wrong on this one. Also maybe centering the text would be prettier but it's not really important. EDIT:...
- Fri Mar 23, 2007 10:45 pm
- Forum: Dungeon Master Java
- Topic: Additions to DMJ.
- Replies: 16
- Views: 8483
- Fri Mar 23, 2007 8:40 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Big discussion : CSB in DSB ?
- Replies: 8
- Views: 2200
- Fri Mar 23, 2007 7:31 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Big discussion : CSB in DSB ?
- Replies: 8
- Views: 2200
beowuuf : the problem, is if people try to use it on incompatible dungeons, (where the modules have been modified beyond simple layout) it won't work as soon as there are changes to characters. Of course cheating is always possible (it's very easy in RTC to make an uber character and import it to DM...
- Fri Mar 23, 2007 7:00 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Big discussion : CSB in DSB ?
- Replies: 8
- Views: 2200