Search found 915 matches

by Joramun
Sat Apr 07, 2007 11:58 am
Forum: Dungeon Strikes Back (DSB)
Topic: Hidden Skills Scroll
Replies: 4
Views: 1943

That just rocks. But I'm not too confident about how to design events attached to items, right now...
by Joramun
Sat Apr 07, 2007 11:55 am
Forum: RTC Editing
Topic: [Already implemented] RTC Editor request
Replies: 4
Views: 2292

Maybe make it quicker by having page_up and page_down scroll between levels, and select level as a direct menu instead of a new window.

I like all the new features, by the way. They are really useful !
by Joramun
Sat Apr 07, 2007 11:51 am
Forum: Dungeon Strikes Back (DSB)
Topic: ideas for dsb !!
Replies: 8
Views: 2304

Well, maybe something that checks if a word is present in the class string, so you could implement several classes by just typing something like :

class = "TORCH WATERSKIN SWISS_KNIFE"
by Joramun
Fri Apr 06, 2007 7:28 pm
Forum: Dungeon Strikes Back (DSB)
Topic: ideas for dsb !!
Replies: 8
Views: 2304

Maybe new ideas should be split over different topics, because it will become messy really fast here :)
by Joramun
Fri Apr 06, 2007 5:30 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Hidden Skills Scroll
Replies: 4
Views: 1943

No, reading a special scroll that displays the luck, and other hidden attributes of the character.
by Joramun
Fri Apr 06, 2007 9:43 am
Forum: Dungeon Strikes Back (DSB)
Topic: ideas for dsb !!
Replies: 8
Views: 2304

Re: ideas for dsb !!

As if my to-do list needed to get longer. ;) :idea: Multi-state items ( Parallax@ idea) : + Allow some tricks with items What kind of tricks? Is there anything that, really, multiple items, exvars, alternate icons, etc. can't do pretty easily? :oops: ask Parallax ! :P I just mentioned this one for ...
by Joramun
Thu Apr 05, 2007 11:31 pm
Forum: Dungeon Strikes Back (DSB)
Topic: ideas for dsb !!
Replies: 8
Views: 2304

ideas for dsb !!

(Idea + Pros - Cons) :idea: Multi-state items ( Parallax@ idea) : for waterskin, compass, torch, doors, switches etc. + A physical item in the dungeon = An item in the code + Allow some tricks with items - Doesn't replace existing features like "class" & "qswap", because they...
by Joramun
Thu Apr 05, 2007 11:05 pm
Forum: Dungeon Strikes Back (DSB)
Topic: What can be done/moded in DSB
Replies: 2
Views: 1184

hehe, it's the next topic :p
by Joramun
Thu Apr 05, 2007 10:03 pm
Forum: Dungeon Strikes Back (DSB)
Topic: What can be done/moded in DSB
Replies: 2
Views: 1184

What can be done/moded in DSB

Here is a non-exhaustive list of what can be modified : Can be modified globally : - skills and xp system - magic system - inventory information screen : both the food/water and the skill screen can be modified --- can possibly be tweaked to act differently for each character by modifying the corres...
by Joramun
Thu Apr 05, 2007 9:28 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Random Dungeon in DSB ("Dungeon Hack") [Abandoned]
Replies: 14
Views: 3315

You guess well, I'm currently developping a dungeon.
by Joramun
Thu Apr 05, 2007 7:36 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Random Dungeon in DSB ("Dungeon Hack") [Abandoned]
Replies: 14
Views: 3315

Well, I did some algorithm testing and some more thinking, and I must confess that getting a reasonably good result as in dungeon hack or roguelikes (NetHack / SLASHEM, Crawl, Angband or ToME ...) is doable, but would already require a lot of work, but getting something that would look and feel like...
by Joramun
Thu Apr 05, 2007 7:02 pm
Forum: CSBWin
Topic: [Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
Replies: 509
Views: 6145530

As I'm slowly reconquering what i had done before losing my savegames in Conflux, i have a few small questions : * Are there irreversible choices that prevent to reach one or more ending ? * And choices that prevent to go to some areas / areas that can't be explored in the same game (because going i...
by Joramun
Sat Mar 31, 2007 11:20 am
Forum: Dungeon Strikes Back (DSB)
Topic: Monsters and AI
Replies: 5
Views: 1817

Par : ok, basically that's what I thought but then i added the friend/neutral/foe specification, because I thought of more tangled situation, like a bunch of monsters just doing a melee, or an ecosystem of monsters with predators, preys etc. (speaking of "half-life"...) Beo : yes, but it m...
by Joramun
Fri Mar 30, 2007 12:22 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Monsters and AI
Replies: 5
Views: 1817

Monsters and AI

I have several questions / suggestions concerning monsters and AI : I notice that there are three variables that influence the monster behavior : 1-perception 2-bravery 3-attack types 3 are used in "monster.lua" so, there's no explanation needed really, except one thing : If a monster has ...
by Joramun
Fri Mar 30, 2007 11:23 am
Forum: Dungeon Strikes Back (DSB)
Topic: (done) Fusing Black Flames
Replies: 8
Views: 2932

They aren't hard coded.

Most of the game mechanics are done by LUA scripts that you can modify, from damage to xp gain and interface texts.
by Joramun
Thu Mar 29, 2007 2:39 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (done) Fusing Black Flames
Replies: 8
Views: 2932

(done) Fusing Black Flames

Some report:

-About the firestaff :
I think that the "fuse" attack should do damage to non-material beings. (a lot of damage). Well at least in DM that's how I dispatched the blackflames.
-I like : the new ra door, the blackflames swallowing fireballs.
by Joramun
Thu Mar 29, 2007 10:45 am
Forum: Dungeon Strikes Back (DSB)
Topic: (done) Event System
Replies: 3
Views: 1372

I'm not 100 % sure, but I think you can do all of that already ! There is a function to "pause" all activity in the dungeon, named dsb_lock_game() Then you can display your view, either by dsb_party_place() the party somewhere you want, or display a screen using some bitmap as haze etc. I'...
by Joramun
Tue Mar 27, 2007 2:56 pm
Forum: RTC
Topic: Review : Sukumvit 2a
Replies: 1
Views: 3822

Review : Sukumvit 2a

Gameplay: 8 The gameplay is good, the runes are distributed cleverly in the dungeon. One thing that didn't work : botas didn't getful when put in a fountain. No really original weapons, but somehow, the dungeon makes sense and plays well. Originality: 8 Ok it's only a 8 because there's no custom wea...
by Joramun
Tue Mar 27, 2007 9:35 am
Forum: Dungeon Strikes Back (DSB)
Topic: Editor Strikes Back
Replies: 8
Views: 2465

Yay, I totally agree with Parallax ! +1 ...Minesweeper-on-acid... Don't give insane puzzle ideas for the dungeon makers. Some additional features : + keyboard and mouse shortcuts for all basic functionalities + a button to altern between "wall / tile painting" and "item layout" m...
by Joramun
Tue Mar 27, 2007 8:53 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: all monster characteristics
Replies: 59
Views: 16680

I don't know if it's a RTC bug or not, but I must say
I remember it also from DM PC : when you shoot a
dispel at a materializer that is in it's "less materialized"
state, I think it goes through it.
by Joramun
Mon Mar 26, 2007 12:14 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Random Dungeon in DSB ("Dungeon Hack") [Abandoned]
Replies: 14
Views: 3315

Sorry if it's a kind of double post, but I don't like very long posts, and I believe it will be more readable that way. *Note that "locked door" includes : all kind of keys / triggers / puzzles to open doors + movable walls / closable pits. *Others can be : stairs down, fake pit, fake wall...
by Joramun
Mon Mar 26, 2007 12:06 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Random Dungeon in DSB ("Dungeon Hack") [Abandoned]
Replies: 14
Views: 3315

Hi, it's a bit of a lonely discussion, but I came up with an "algorithm". First, about the way levels are drawn : 1/ Dungeon Hack uses a "wall builder" algorithm, that always gives the square and repetitive feel that this game has (and some other roguelikes). 2/ Cellular automata...
by Joramun
Sun Mar 25, 2007 3:45 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Random Dungeon in DSB ("Dungeon Hack") [Abandoned]
Replies: 14
Views: 3315

Well, 4 characters eat 4 times as much as 1, roughly. The goal is not "perfect balance", but rather not to have situation in which food is totally absent (unless food amoun is set to 0 :evil: ) and another one where the dungeon is crowded with bread and cheese ( no wine !?!? ) etc. Concern...
by Joramun
Sat Mar 24, 2007 10:28 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Random Dungeon in DSB ("Dungeon Hack") [Abandoned]
Replies: 14
Views: 3315

Here are some proposition of features : I will throw myself into coding, but only when I have some time and a clear idea of what I have to do. So if anyone want to discuss... For the parameters of the generator, simply putting them in the startup.lua should be ok. :arrow: CHARACTER GENERATION : OPTI...
by Joramun
Sat Mar 24, 2007 7:28 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Party Position Bug
Replies: 2
Views: 1486

Ouch that's a huge bug !
by Joramun
Sat Mar 24, 2007 7:23 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) Small bugs and differences
Replies: 1
Views: 1018

(fixed) Small bugs and differences

First of all : small difference in scroll display : The vertical space between lines is two small in DSB (left) compared to RTC (rigth). I will look in DM PC to see who is right, but I feel DSB is wrong on this one. Also maybe centering the text would be prettier but it's not really important. EDIT:...
by Joramun
Fri Mar 23, 2007 10:45 pm
Forum: Dungeon Master Java
Topic: Additions to DMJ.
Replies: 16
Views: 8483

Waw impressive ! Though a shark is probably not the first creature I'd expect in a dungeon :P
by Joramun
Fri Mar 23, 2007 8:40 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Big discussion : CSB in DSB ?
Replies: 8
Views: 2200

No for export i was saying dsb has a function to export variables to a dungeon. but that requires recompiling the dungeon, so there is no gain here. (it's the same as putting the char by hand in the dungeon.
by Joramun
Fri Mar 23, 2007 7:31 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Big discussion : CSB in DSB ?
Replies: 8
Views: 2200

beowuuf : the problem, is if people try to use it on incompatible dungeons, (where the modules have been modified beyond simple layout) it won't work as soon as there are changes to characters. Of course cheating is always possible (it's very easy in RTC to make an uber character and import it to DM...
by Joramun
Fri Mar 23, 2007 7:00 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Big discussion : CSB in DSB ?
Replies: 8
Views: 2200

It looks rather complicated. I was thinking of a "make new adventure" but restricted to only one dungeon and it's corresponding savegames. I suppose it requires an internal tag to tell DSB it is in fact the same, and not an updated dungeon. I think a simple tag written on compile, that use...