This thread serves as a reference for strength of weapons.
http://www.dungeon-master.com/forum/viewtopic.php?t=25428
I think the CHOP is not strong but balance though.
Hardcleave is used in an original dungeon at the end.
Shield has the same effect as one of the parts of the armor.
Shield can ...
Search found 146 matches
- Thu May 24, 2007 11:24 pm
- Forum: RTC General
- Topic: New forum member (but DM-veteran) and some of his questions
- Replies: 7
- Views: 4068
- Thu May 24, 2007 11:22 pm
- Forum: General Archive
- Topic: Dungeon on hold
- Replies: 5
- Views: 8061
- Fri Apr 27, 2007 9:39 am
- Forum: RTC
- Topic: [Custom dungeon] Chaos No Gakusyu [RTC] [Tonari]
- Replies: 20
- Views: 21721
- Sun Apr 22, 2007 4:33 pm
- Forum: RTC
- Topic: [Custom dungeon] Chaos No Gakusyu [RTC] [Tonari]
- Replies: 20
- Views: 21721
- Fri Apr 20, 2007 11:28 am
- Forum: RTC Archive
- Topic: [Fixed for V0.46] PIT_CEILING
- Replies: 3
- Views: 7145
- Thu Apr 19, 2007 11:36 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.46] PIT_CEILING
- Replies: 3
- Views: 7145
[Fixed for V0.46] PIT_CEILING
A critical error occurs when ceiling of pit is changed to another item.
- Thu Apr 19, 2007 11:32 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.46] Crash when item without a bitmap picked up
- Replies: 3
- Views: 7442
- Thu Apr 19, 2007 8:05 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.46] Crash when item without a bitmap picked up
- Replies: 3
- Views: 7442
[Fixed for V0.46] Crash when item without a bitmap picked up
This has the possibility that is not the bug. In that case, please hear it as a proposal.
When the item where the player doesn't have graphic is picked up, the game causes the crash.
Error:
an access violation exception.
Stack Dump:
RTC.PickUpStdObject(char 19, char 14, char 2, char 3);
RTC ...
When the item where the player doesn't have graphic is picked up, the game causes the crash.
Error:
an access violation exception.
Stack Dump:
RTC.PickUpStdObject(char 19, char 14, char 2, char 3);
RTC ...
- Thu Apr 19, 2007 7:47 am
- Forum: RTC
- Topic: [Custom dungeon] Chaos No Gakusyu [RTC] [Tonari]
- Replies: 20
- Views: 21721
- Wed Apr 18, 2007 4:09 pm
- Forum: RTC
- Topic: [Custom dungeon] Chaos No Gakusyu [RTC] [Tonari]
- Replies: 20
- Views: 21721
- Wed Apr 18, 2007 7:42 am
- Forum: RTC
- Topic: [Custom dungeon] Chaos No Gakusyu [RTC] [Tonari]
- Replies: 20
- Views: 21721
[Custom dungeon] Chaos No Gakusyu [RTC] [Tonari]
Version : V 0.1 for RTC V 0.45
Platform : RTC
Author : Tonari
Date published : 2007, April 18
Date last updated : 2007, April 27
Notes :
It completes it only still a little.
However, long time is necessary to complete it.
Then, I decided to open the place that had been completed now to the ...
Platform : RTC
Author : Tonari
Date published : 2007, April 18
Date last updated : 2007, April 27
Notes :
It completes it only still a little.
However, long time is necessary to complete it.
Then, I decided to open the place that had been completed now to the ...
- Wed Apr 18, 2007 3:54 am
- Forum: RTC Editing
- Topic: Rotate wall objects
- Replies: 5
- Views: 3049
- Tue Apr 17, 2007 4:41 pm
- Forum: RTC Archive
- Topic: Operation at waiting time
- Replies: 1
- Views: 6115
- Tue Apr 17, 2007 3:42 pm
- Forum: RTC Archive
- Topic: Operation at waiting time
- Replies: 1
- Views: 6115
Operation at waiting time
I learnt the method of deciding waiting time had changed from RTC0.45.
The waiting time of attack method doubles in the place where two relays or more with different delay move.
And, waiting time has not increased though extra action is executed.
I had made more than three kind of attack method ...
The waiting time of attack method doubles in the place where two relays or more with different delay move.
And, waiting time has not increased though extra action is executed.
I had made more than three kind of attack method ...
- Thu Mar 15, 2007 4:20 pm
- Forum: RTC Archive
- Topic: [Not a bug] Auto display of bitmap side is wrong.
- Replies: 5
- Views: 2952
- Thu Mar 15, 2007 4:13 pm
- Forum: RTC
- Topic: [Custom dungeon] The Dark Stronghold of Xarostak [RTC] [Thom] -- revisited !!
- Replies: 34
- Views: 32510
- Tue Mar 06, 2007 12:09 pm
- Forum: RTC
- Topic: Stronghold Of Xarostak - hints (contains spoilers)
- Replies: 9
- Views: 5179
- Tue Mar 06, 2007 12:06 pm
- Forum: RTC Archive
- Topic: [Not a bug] Auto display of bitmap side is wrong.
- Replies: 5
- Views: 2952
[Not a bug] Auto display of bitmap side is wrong.
I try to make flooritem of the same size as floortile.
It is the one like cross1.
I make flooritem that has graphic only of front1. (It has front0 and side0)
In a former version of RTC, when the flooritem was put, any position was correctly displayed.
However, it is not displayed correctly at ...
It is the one like cross1.
I make flooritem that has graphic only of front1. (It has front0 and side0)
In a former version of RTC, when the flooritem was put, any position was correctly displayed.
However, it is not displayed correctly at ...
- Sun Mar 04, 2007 2:26 pm
- Forum: RTC
- Topic: Stronghold Of Xarostak - hints (contains spoilers)
- Replies: 9
- Views: 5179
- Sat Mar 03, 2007 7:03 am
- Forum: RTC
- Topic: Stronghold Of Xarostak - hints (contains spoilers)
- Replies: 9
- Views: 5179
- Fri Mar 02, 2007 3:15 pm
- Forum: RTC
- Topic: Stronghold Of Xarostak - hints (contains spoilers)
- Replies: 9
- Views: 5179
- Thu Mar 01, 2007 5:20 pm
- Forum: RTC
- Topic: [Custom dungeon] The Dark Stronghold of Xarostak [RTC] [Thom] -- revisited !!
- Replies: 34
- Views: 32510
- Thu Mar 01, 2007 2:26 pm
- Forum: RTC
- Topic: [Custom dungeon] The Dark Stronghold of Xarostak [RTC] [Thom] -- revisited !!
- Replies: 34
- Views: 32510
- Sun Feb 25, 2007 1:10 pm
- Forum: RTC Archive
- Topic: [Done for V0.45] Effective poison damage
- Replies: 9
- Views: 3533
- Sat Feb 24, 2007 3:31 pm
- Forum: RTC
- Topic: [Custom dungeon] The Dark Stronghold of Xarostak [RTC] [Thom] -- revisited !!
- Replies: 34
- Views: 32510
- Sat Feb 24, 2007 3:23 pm
- Forum: RTC Suggestions
- Topic: Hit nonmaterial object
- Replies: 17
- Views: 16789
- Fri Feb 23, 2007 9:43 am
- Forum: RTC
- Topic: Stronghold Of Xarostak - hints (contains spoilers)
- Replies: 9
- Views: 5179
- Fri Feb 23, 2007 7:52 am
- Forum: RTC Suggestions
- Topic: Hit nonmaterial object
- Replies: 17
- Views: 16789
- Thu Feb 22, 2007 3:16 pm
- Forum: RTC Suggestions
- Topic: Hit nonmaterial object
- Replies: 17
- Views: 16789
- Thu Feb 22, 2007 2:51 pm
- Forum: RTC Suggestions
- Topic: Hit nonmaterial object
- Replies: 17
- Views: 16789
Hit nonmaterial object
Can option of "hit nonmaterial" be given to object?
It is in DMjava.
Arrow that hits nonmaterial will be able to be made if this is.
Clone of DES EW has an effect different from the arrow.
It is in DMjava.
Arrow that hits nonmaterial will be able to be made if this is.
Clone of DES EW has an effect different from the arrow.