Search found 146 matches
- Thu May 24, 2007 11:24 pm
- Forum: RTC General
- Topic: New forum member (but DM-veteran) and some of his questions
- Replies: 7
- Views: 3414
This thread serves as a reference for strength of weapons. http://www.dungeon-master.com/forum/viewtopic.php?t=25428 I think the CHOP is not strong but balance though. Hardcleave is used in an original dungeon at the end. Shield has the same effect as one of the parts of the armor. Shield can be use...
- Thu May 24, 2007 11:22 pm
- Forum: General Archive
- Topic: Dungeon on hold
- Replies: 5
- Views: 5597
- Fri Apr 27, 2007 9:39 am
- Forum: RTC
- Topic: [Custom dungeon] Chaos No Gakusyu [RTC] [Tonari]
- Replies: 20
- Views: 18567
Yes. I removed stamina potion. Stamina potion was thought that the importance of stamina disappeared because it was strong. The difference of the stamina of the character becomes not important, too. The ability and arms that consume stamina are too useful. Recovery item was made as a bailout. Howeve...
- Sun Apr 22, 2007 4:33 pm
- Forum: RTC
- Topic: [Custom dungeon] Chaos No Gakusyu [RTC] [Tonari]
- Replies: 20
- Views: 18567
The English was a little sketchy, but it's not a big deal, and I offered to help with that, if Tonari would like. I hope by all means. I send an English, Japanese opening message with PM. on the Snake Road, I really wasn't sure what I was supposed to do. You have only overlooked the key. The compas...
- Fri Apr 20, 2007 11:28 am
- Forum: RTC Archive
- Topic: [Fixed for V0.46] PIT_CEILING
- Replies: 3
- Views: 4909
I try to make PIT_CEILING a clone and to make graphic null. I try to make the place on the floor that not is. It is a place like not the hole but the cliff. There is no ceiling in overhead when the party falls. It is very strange that there is PIT in the air. Besides, is there a good method of not d...
- Thu Apr 19, 2007 11:36 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.46] PIT_CEILING
- Replies: 3
- Views: 4909
[Fixed for V0.46] PIT_CEILING
A critical error occurs when ceiling of pit is changed to another item.
- Thu Apr 19, 2007 11:32 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.46] Crash when item without a bitmap picked up
- Replies: 3
- Views: 4991
..however, instead, do you mean that the object has *no* graphics (i.e. you havn't specified a bitmap for the object)? YES. Graphic are all NULL. When the action is impossible, it thinks pink is used. However, the party will grip the item of the mystery in that case. The bug at the mechanic level o...
- Thu Apr 19, 2007 8:05 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.46] Crash when item without a bitmap picked up
- Replies: 3
- Views: 4991
[Fixed for V0.46] Crash when item without a bitmap picked up
This has the possibility that is not the bug. In that case, please hear it as a proposal. When the item where the player doesn't have graphic is picked up, the game causes the crash. Error: an access violation exception. Stack Dump: RTC.PickUpStdObject(char 19, char 14, char 2, char 3); RTC.MouseLBu...
- Thu Apr 19, 2007 7:47 am
- Forum: RTC
- Topic: [Custom dungeon] Chaos No Gakusyu [RTC] [Tonari]
- Replies: 20
- Views: 18567
OK, The misspelling of DRAW is corrected. I'm not sure about the large spaces in some areas though, that is my personal preference when playing as I test for hidden walls all the time I hate switch and passage not understood easily of the concealment. イントロの英語はちょっと読みにくい感じがあったのですがこれは大きい問題じゃないので気にしないで下...
- Wed Apr 18, 2007 4:09 pm
- Forum: RTC
- Topic: [Custom dungeon] Chaos No Gakusyu [RTC] [Tonari]
- Replies: 20
- Views: 18567
- Wed Apr 18, 2007 7:42 am
- Forum: RTC
- Topic: [Custom dungeon] Chaos No Gakusyu [RTC] [Tonari]
- Replies: 20
- Views: 18567
[Custom dungeon] Chaos No Gakusyu [RTC] [Tonari]
Version : V 0.1 for RTC V 0.45 Platform : RTC Author : Tonari Date published : 2007, April 18 Date last updated : 2007, April 27 Notes : It completes it only still a little. However, long time is necessary to complete it. Then, I decided to open the place that had been completed now to the public. ...
- Wed Apr 18, 2007 3:54 am
- Forum: RTC Editing
- Topic: Rotate wall objects
- Replies: 5
- Views: 2471
Hole is put on the east side and the north side with shooter. Hole on the north side is made deactivate. Hole seem to be only on the east side now. When it wants to rotate the hole, deactivate does the hole on the east side. Next, activate does the hole on the north side. Hole seems to have rotated ...
- Tue Apr 17, 2007 4:41 pm
- Forum: RTC Archive
- Topic: Operation at waiting time
- Replies: 1
- Views: 4103
The method of deciding waiting time that I examined might be wrong. I think that waiting time might increase when two action moves by different delay.However, it did not increase occasionally. I want to know when waiting time increases. How did George change concerning waiting time? I think that I a...
- Tue Apr 17, 2007 3:42 pm
- Forum: RTC Archive
- Topic: Operation at waiting time
- Replies: 1
- Views: 4103
Operation at waiting time
I learnt the method of deciding waiting time had changed from RTC0.45. The waiting time of attack method doubles in the place where two relays or more with different delay move. And, waiting time has not increased though extra action is executed. I had made more than three kind of attack method with...
- Thu Mar 15, 2007 4:20 pm
- Forum: RTC Archive
- Topic: [Not a bug] Auto display of bitmap side is wrong.
- Replies: 5
- Views: 2350
- Thu Mar 15, 2007 4:13 pm
- Forum: RTC
- Topic: [Custom dungeon] The Dark Stronghold of Xarostak [RTC] [Thom] -- revisited !!
- Replies: 33
- Views: 23677
I ended this dungeon hearing some hints from THOM. LEIF THE VALIANT FIGHTER 9 NINJA 9 PRIEST 8 WIZARD 8 TIME 8:31:28 DISTANCE 17445 STEPS(55.5KM) SCORES 243892 I was able to advance because the hint had increased in the dungeon. The decoration was very good, and I did some new discoveries. The priso...
- Tue Mar 06, 2007 12:09 pm
- Forum: RTC
- Topic: Stronghold Of Xarostak - hints (contains spoilers)
- Replies: 9
- Views: 4214
- Tue Mar 06, 2007 12:06 pm
- Forum: RTC Archive
- Topic: [Not a bug] Auto display of bitmap side is wrong.
- Replies: 5
- Views: 2350
[Not a bug] Auto display of bitmap side is wrong.
I try to make flooritem of the same size as floortile. It is the one like cross1. I make flooritem that has graphic only of front1. (It has front0 and side0) In a former version of RTC, when the flooritem was put, any position was correctly displayed. However, it is not displayed correctly at presen...
- Sun Mar 04, 2007 2:26 pm
- Forum: RTC
- Topic: Stronghold Of Xarostak - hints (contains spoilers)
- Replies: 9
- Views: 4214
- Sat Mar 03, 2007 7:03 am
- Forum: RTC
- Topic: Stronghold Of Xarostak - hints (contains spoilers)
- Replies: 9
- Views: 4214
- Fri Mar 02, 2007 3:15 pm
- Forum: RTC
- Topic: Stronghold Of Xarostak - hints (contains spoilers)
- Replies: 9
- Views: 4214
- Thu Mar 01, 2007 5:20 pm
- Forum: RTC
- Topic: [Custom dungeon] The Dark Stronghold of Xarostak [RTC] [Thom] -- revisited !!
- Replies: 33
- Views: 23677
- Thu Mar 01, 2007 2:26 pm
- Forum: RTC
- Topic: [Custom dungeon] The Dark Stronghold of Xarostak [RTC] [Thom] -- revisited !!
- Replies: 33
- Views: 23677
RTC crashed many times by labyrinth of a lot of doors. Especially, it crashes a lot when it came to see a lot of doors of DM2. It is not limited as the moment when it got on a specific tile to crash. It crashed when it got on the tile got on once again occasionally. There is a thing that crashes und...
- Sun Feb 25, 2007 1:10 pm
- Forum: RTC Archive
- Topic: [Done for V0.45] Effective poison damage
- Replies: 9
- Views: 3018
- Sat Feb 24, 2007 3:31 pm
- Forum: RTC
- Topic: [Custom dungeon] The Dark Stronghold of Xarostak [RTC] [Thom] -- revisited !!
- Replies: 33
- Views: 23677
- Sat Feb 24, 2007 3:23 pm
- Forum: RTC Suggestions
- Topic: Hit nonmaterial object
- Replies: 17
- Views: 11573
The specification concerning damage is good. It might be perfect if this idea is applied. In some cases, you'll get a better result (in terms of inducing awe from those that play the game) from perverting the engine. For example, doesn't it impress you more that Sophia's dungeon exists already rathe...
- Fri Feb 23, 2007 9:43 am
- Forum: RTC
- Topic: Stronghold Of Xarostak - hints (contains spoilers)
- Replies: 9
- Views: 4214
- Fri Feb 23, 2007 7:52 am
- Forum: RTC Suggestions
- Topic: Hit nonmaterial object
- Replies: 17
- Views: 11573
There might be some methods of using DES EW. However, DES EW and arrow have a different working. I must write first. When DES EW cloud is generated, all nonmaterial on the tile is damaged. But arrow should hit an one monster. The damage of DES EW is decided by the charge with item or strength of act...
- Thu Feb 22, 2007 3:16 pm
- Forum: RTC Suggestions
- Topic: Hit nonmaterial object
- Replies: 17
- Views: 11573
- Thu Feb 22, 2007 2:51 pm
- Forum: RTC Suggestions
- Topic: Hit nonmaterial object
- Replies: 17
- Views: 11573
Hit nonmaterial object
Can option of "hit nonmaterial" be given to object?
It is in DMjava.
Arrow that hits nonmaterial will be able to be made if this is.
Clone of DES EW has an effect different from the arrow.
It is in DMjava.
Arrow that hits nonmaterial will be able to be made if this is.
Clone of DES EW has an effect different from the arrow.