Search found 157 matches

by Kelly
Sat Nov 19, 2011 9:11 pm
Forum: Dungeon Strikes Back (DSB)
Topic: wallset.default and GFX. Need help please.
Replies: 11
Views: 4319

Re: wallset.default and GFX. Need help please.

Sorry hon, my explanation wasn't very clear, but you certainly figured it out yourself anyway. Creating the front alt wall would really help and do away with the flip altogether. Yes it's a better idea then actually stopping the flip method. The "right" view isn't needed I should think bec...
by Kelly
Sat Nov 19, 2011 8:15 pm
Forum: Dungeon Strikes Back (DSB)
Topic: wallset.default and GFX. Need help please.
Replies: 11
Views: 4319

Re: wallset.default and GFX. Need help please.

.....Currently, there's no way to control (or stop) the automatic flipping of walls. If you can tell me in more detail what you want I can probably make something work, though. :) Not to be fussy either way here sweetie, just kinda cursin' a little earlier, lol. The walls flip like they do in DMJ, ...
by Kelly
Sat Nov 19, 2011 7:41 pm
Forum: Dungeon Master Java
Topic: Addon Pack 0.3 Updates.
Replies: 18
Views: 12025

Re: Addon Pack 0.3 Updates.

Grrr... Having a few problems with the fountain images - just not looking like I want them. Also need a beta tester - any takers? Could do with another set of eyes. The side views are also taking me longer than they normally would, guess after 4 years I'm a tad rusty - will get back into it though, ...
by Kelly
Sat Nov 19, 2011 3:03 pm
Forum: Dungeon Strikes Back (DSB)
Topic: wallset.default and GFX. Need help please.
Replies: 11
Views: 4319

Re: wallset.default and GFX. Need help please.

Everybody has to start somewhere Rachel, you're not stupid. You've already proved you are willing to learn by making use of the editor and examining the code to see how things work. I didn't get DMJ straight away, when I started it 4 years ago - it was like looking at a alien code, lol. As for DSB I...
by Kelly
Fri Nov 18, 2011 5:43 pm
Forum: Dungeon Strikes Back (DSB)
Topic: wallset.default and GFX. Need help please.
Replies: 11
Views: 4319

Re: wallset.default and GFX. Need help please.

Hi Rachel, welcome to the DSB forum. Firstly well done on using the editor and accomplishing the basics. A new program can be daunting to use for the first time. Okay I'm not sure exactly your problem, but if I'm right I think you should try the following. For an alcove image:- gfx.alcove_front = ds...
by Kelly
Fri Nov 18, 2011 2:20 pm
Forum: Dungeon Master Java
Topic: Addon Pack 0.3 Updates.
Replies: 18
Views: 12025

Re: Addon Pack 0.3 Updates.

Awesome work Kelly :) We appreciate you keeping DMJ alive and kicking! Lovely work Kelly. I have been looking at DM clones and this is really nice. Can it do stuff DSB can do? Do you do graphics for that too? Sorry I'm new hope you don't mind me asking! Many thanks to both of you. Rachel, welcome t...
by Kelly
Thu Nov 17, 2011 5:12 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Are new wallsets and graphics wanted in DSB?
Replies: 2
Views: 1740

Re: Are new wallsets and graphics wanted in DSB?

I did look at this before and it's gonna be easy enough to do. It'll be a little time consuming but enjoyable all the same. I still have the extracted graphics.dat files (1 and 2) that Amber gave me, although I noticed they are available to download now anyway.Even though Solito has done excellent a...
by Kelly
Thu Nov 17, 2011 4:52 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Are new wallsets and graphics wanted in DSB?
Replies: 2
Views: 1740

Are new wallsets and graphics wanted in DSB?

I can incorporate my DMJ stuff over to DSB if it's wanted - have time on my hands to get it done. If it's wanted I'll need more info regarding implementation of these graphics into DSB - I imagine I just clone the wall graphics, rename, and apply a new texture? Let me know either way - will be happy...
by Kelly
Thu Nov 17, 2011 11:02 am
Forum: Dungeon Master Java
Topic: Addon Pack 0.3 Updates.
Replies: 18
Views: 12025

Re: Addon Pack 0.3 Updates.

Just to keep you updated. The "garden" wallset is almost ready, just cleaning up the alcoves a little more. More wall switches will be implemented a little later. The DMII graphics are going well, screenshots available via my website (follow the link in the sticky thread). DMJ Websites aha...
by Kelly
Thu Nov 17, 2011 10:53 am
Forum: Dungeon Master Java
Topic: Dungeon Master Java Addon-Pack(s) Website.
Replies: 23
Views: 22803

Re: Dungeon Master Java Addon-Pack(s) Website.

Dungeon Master Java websites have again been updated. Links in first post.
by Kelly
Tue Nov 15, 2011 12:49 pm
Forum: Dungeon Master Java
Topic: Addon Pack 0.3 Updates.
Replies: 18
Views: 12025

Re: Addon Pack 0.3 Updates.

Nice work Kelly, it's appreciated. Tony. Thanks Tony. :D __________________ Updates:- Still in the process of doing the fountain, have done different styles not sure which I like best, lol. Will post piccies later today. Starting again on the DMII graphics as well. Here's a little sample:- http://i...
by Kelly
Tue Nov 15, 2011 12:37 pm
Forum: Dungeon Master Java
Topic: DMJava V2.2 by Solito
Replies: 51
Views: 39738

Re: DMJava V2.2 by Solito

Very Nice work Solito - From us all at the DMJ forum THANK YOU!!!
by Kelly
Sun Nov 13, 2011 9:13 pm
Forum: Dungeon Master Java
Topic: Addon Pack 0.3 Updates.
Replies: 18
Views: 12025

Re: Addon Pack 0.3 Updates.

http://i903.photobucket.com/albums/ac238/Kelly81277/fountain.gif Fountain for the garden theme - not finished yet, not happy with the water. Will post updates later. http://i903.photobucket.com/albums/ac238/Kelly81277/wallbutton.gif Just started working on switches - so here's the hidden button. Wil...
by Kelly
Sun Nov 13, 2011 9:11 pm
Forum: Dungeon Master Java
Topic: DMJava V2.1 by Solito : a real clone now
Replies: 64
Views: 40247

Re: DMJava V2.1 by Solito : a real clone now

Very Nice Solito. Grabbed the download now, just waiting for it to finish. Really excellent work, look forward to working on the graphical side.
by Kelly
Thu Nov 10, 2011 8:00 pm
Forum: Dungeon Master Java
Topic: Addon Pack 0.3 Updates.
Replies: 18
Views: 12025

Re: Addon Pack 0.3 Updates.

Lol! Sorry Gambit totally misunderstood. Must have had my stupid hat on yesterday. Thought you meant the alternate walls...duh.
Yea, the facing wall as been revised - there's no flip,c/p.

Pics in first post.
by Kelly
Wed Nov 09, 2011 7:49 pm
Forum: Dungeon Master Java
Topic: Addon Pack 0.3 Updates.
Replies: 18
Views: 12025

Re: Addon Pack 0.3 Updates.

Pics Removed
by Kelly
Wed Nov 09, 2011 6:35 pm
Forum: Dungeon Master Java
Topic: Addon Pack 0.3 Updates.
Replies: 18
Views: 12025

Re: Addon Pack 0.3 Updates.

Thanks for the comments. Wall pics redone - see first post.
by Kelly
Wed Nov 09, 2011 3:30 pm
Forum: Dungeon Master Java
Topic: Addon Pack 0.3 Updates.
Replies: 18
Views: 12025

Addon Pack 0.3 Updates.

Addon Pack 0.3 is on the go. New wall set in progress - alot to do, but here's a few piccies. Wall and Alcove facing redone (10/11/11) http://i903.photobucket.com/albums/ac238/Kelly81277/Wallfacing-10-11-11.gif Edit:- And the Alcove Facing Piccie. http://i903.photobucket.com/albums/ac238/Kelly81277/...
by Kelly
Sun Nov 06, 2011 7:30 pm
Forum: Dungeon Master Java
Topic: DMJ - new stuff in the works.
Replies: 4
Views: 4821

Re: DMJ - new stuff in the works.

Thanks Ian, nice to be back. Still in the process of getting all my files together here - raiding every old HD I can find to salvage what I can. Will post updates here as I did before and keep you all updated. There's a link to the 0.3 website over on the sticky thread where I'll post piccies and ho...
by Kelly
Sun Nov 06, 2011 7:09 pm
Forum: Dungeon Master Java
Topic: Dungeon Master Java Addon-Pack(s) Website.
Replies: 23
Views: 22803

Re: Dungeon Master Java Addon-Pack(s) Website.

Latest updates and piccies see first post.... :D
by Kelly
Sat Nov 05, 2011 2:18 pm
Forum: Dungeon Master Java
Topic: DMJ - new stuff in the works.
Replies: 4
Views: 4821

Re: DMJ still going strong!

Hey Beo', it's been a while, lol! I've had a good look round the new DMJ code modifications and I'm impressed. There's so much I always wanted to implement but lacked the experience to do it and Solito has done alot of work. Also, I like the way new graphics have been implemented to allow for more c...
by Kelly
Thu Nov 03, 2011 10:33 am
Forum: Dungeon Master Java
Topic: DMJ - new stuff in the works.
Replies: 4
Views: 4821

DMJ - new stuff in the works.

Hi everyone, I know it's been so long since I was around and it's great to see that DMJ hasn't died. In fact it's the total opposite - so much work has been done to improve DMJ that I just had to post my remarks. I was just having a clear out and saw my old files bundled away and had a wave of nosta...
by Kelly
Tue Sep 09, 2008 3:01 pm
Forum: Dungeon Master Java
Topic: Dungeon Master Java reworked
Replies: 28
Views: 17082

Re: graphics format

So which format would be better for higher resolution graphics? Would a revision to the code be required to allow for different formats to be used by different users? Please note that I cannot program and therefore I do not know what problems this would entail. Just hanging around the forum while I...
by Kelly
Fri Nov 30, 2007 5:11 pm
Forum: Dungeon Master Java
Topic: DMJ editor documentaton for Addon-Pack(s)V0.1 - 0.3
Replies: 2
Views: 5383

It doesn't matter how many sub directories you have to access DMJ. The installers take account of this and the game recognizes multiple folders as well. Just be sure that all the relevant files are in the "Maps" folder within DMJ - that's all that matters here. You can even access files th...
by Kelly
Thu Nov 29, 2007 1:29 pm
Forum: Dungeon Master Java
Topic: DMJ editor documentaton for Addon-Pack(s)V0.1 - 0.3
Replies: 2
Views: 5383

DMJ editor documentaton for Addon-Pack(s)V0.1 - 0.3

Due to the extensive modifications done so far, I thought it best to keep the DMJ user up to date with the workings of the DMJ editor. Basically everything works as it did before, but with a few new updates to the actual wizards. This documentation is here for those already familair with DMJ, and ha...
by Kelly
Fri Nov 23, 2007 10:31 am
Forum: Dungeon Master Java
Topic: Hexen/Heretic Monsters for DMJ
Replies: 12
Views: 10059

I'm sure Cows' would be okay with using his wallset in DSB - it'll need a little work, DMJ sizes are a little bigger than DSB. I'd be happy to rework it. I've already used two of my own wallsets in DSB - just haven't finished the stairs, alcoves and wall deco yet. After completion of this addon-pack...
by Kelly
Thu Nov 22, 2007 1:57 pm
Forum: Dungeon Master Java
Topic: Add-on v0.3
Replies: 6
Views: 7081

EDIT:- Bug Fixes:- The load/save for the two-wallset method now works when using custom dungeons. The "resume" after the party has been killed has also been fixed - all images are now loaded from the last save position. There was a small glitch with the door code. This hasn't caused any pr...
by Kelly
Thu Nov 22, 2007 1:53 pm
Forum: Dungeon Master Java
Topic: Dungeon Master Java Addon-Pack(s) Website.
Replies: 23
Views: 22803

Cheers, Beo' Just to let you know that the DMJ modifications have again been updated. The link to my files on Germanny's website are now obsolete. Please do not use this pack. An alternate download link is available (see link in first post). This contains all the necessary files and now installs aut...
by Kelly
Mon Nov 19, 2007 2:33 pm
Forum: Dungeon Master Java
Topic: Hexen/Heretic Monsters for DMJ
Replies: 12
Views: 10059

I've also been tinkering with the Doomsday engine - coolio! Not had any probs with it myself - but it's really,really fast. Tell ya what, instead of fighting the monsters, hold still, capture/screengrab, and save. That way, you can send me the files, and have excellent sprites for DMJ. Don't forgot ...