Nice pics kelly, It's looking real good
Search found 23 matches
- Thu Jan 18, 2007 4:14 pm
- Forum: Dungeon Master Java
- Topic: First addon pack released.
- Replies: 49
- Views: 35904
- Wed Jan 10, 2007 1:19 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 13415
:D Cool! more snow than theres been all winter. Im glad you managed to get it to snow convincingly, I'll need to work on some snow monsters. Ive got a wav here of foosteps through the snow, downloaded from that SFX site you gave a link to which should sound nice, or maybe a strong wind/blizzard wav ...
- Tue Jan 09, 2007 4:11 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 13415
- Tue Jan 09, 2007 2:54 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 13415
- Fri Jan 05, 2007 8:27 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 13415
- Thu Jan 04, 2007 6:52 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 13415
- Mon Jan 01, 2007 8:11 pm
- Forum: Creative Endeavours
- Topic: The Top 10 games that were most ahead of their time!
- Replies: 41
- Views: 14555
I saved up for ages when i was a kid to buy War in middle earth(WIME)
I bought it for the spectrum, I seem to remeber it took ages to load and more often than not it would crash at the last gasp, when i did play it I would play for hours and hours and hours 'cause I hated the idea of waiting for it ...
I bought it for the spectrum, I seem to remeber it took ages to load and more often than not it would crash at the last gasp, when i did play it I would play for hours and hours and hours 'cause I hated the idea of waiting for it ...
- Mon Jan 01, 2007 7:19 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 13415
I installed the class files and graphics last night, I loved the the doors that open inwards/outwards, I think they would work really well for a town level, also the modified teleport graphics looks cool, I was thinking of a space/void/interdimensional level - the back.gif could be painted up to ...
- Sun Dec 31, 2006 7:21 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 13415
Hey kelly :)
It would be great to be able to use events,doors and pillers in the underwater level,but at the moment it eludes me. I wonder if you know if its possible to change the teleport graphics to png or even animated gifs? that would solve a lot of problems. At the moment I have in my test ...
It would be great to be able to use events,doors and pillers in the underwater level,but at the moment it eludes me. I wonder if you know if its possible to change the teleport graphics to png or even animated gifs? that would solve a lot of problems. At the moment I have in my test ...
- Fri Dec 29, 2006 6:56 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 13415
- Thu Dec 28, 2006 9:52 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 13415
- Thu Dec 28, 2006 8:15 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 13415
yeah! Im with you on the accessability of dmjava, I had a look at dmute - I dont think this is the right editor for rtc ? could be wrong- and found myself thinking fondly of poor old Dmjava, with all its annoying little problems and quirky traits, and call me flighty, but I cant just abandone it ...
- Tue Dec 26, 2006 8:40 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 13415
Cheers for the clarification on memory leaks.
Since you first mentioned rtc - and csbwin - I have been thinking about trying them out, Im playing through the origonal dm in rtc at the moment I did look at the editing instructions but they looked a bit daunting for my poor brain, I guess that there ...
Since you first mentioned rtc - and csbwin - I have been thinking about trying them out, Im playing through the origonal dm in rtc at the moment I did look at the editing instructions but they looked a bit daunting for my poor brain, I guess that there ...
- Tue Dec 26, 2006 7:53 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 13415
- Sat Dec 23, 2006 7:07 pm
- Forum: Dungeon Master Java
- Topic: Xenomorph -Dmjava
- Replies: 7
- Views: 4228
- Sat Dec 23, 2006 6:55 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 13415
- Fri Dec 22, 2006 12:12 pm
- Forum: Dungeon Master Java
- Topic: Xenomorph -Dmjava
- Replies: 7
- Views: 4228
- Fri Dec 22, 2006 11:50 am
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 13415
:) I had thought of contacting kelly, but ive kinda got it to work myself, Ive modified the teleport graphics and tinted the level walls so that the level looks aquatic, my biggest problem had been how to get it sounding right
and i tried a variety of conveluted ideas until i simpley used a multi ...
and i tried a variety of conveluted ideas until i simpley used a multi ...
- Fri Dec 22, 2006 11:24 am
- Forum: Dungeon Master Java
- Topic: Xenomorph -Dmjava
- Replies: 7
- Views: 4228
- Sun Dec 17, 2006 10:14 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 13415
- Sun Dec 17, 2006 10:01 pm
- Forum: Dungeon Master Java
- Topic: Xenomorph -Dmjava
- Replies: 7
- Views: 4228
Xenomorph -Dmjava
Hey :)
In an idle moment - one of many - I was thinking how it might be fun to use the dmjava engine to remake Xenomorph. I thought it would be pretty simple as there isnt much to xenomorph, being lazy i thought that i
could just load the graphics from xenomorph into a suitable art package,convert ...
In an idle moment - one of many - I was thinking how it might be fun to use the dmjava engine to remake Xenomorph. I thought it would be pretty simple as there isnt much to xenomorph, being lazy i thought that i
could just load the graphics from xenomorph into a suitable art package,convert ...
- Sun Dec 17, 2006 9:51 pm
- Forum: Forum suggestions / maintenance
- Topic: Activation Email - crimson ghost
- Replies: 2
- Views: 2516
- Sun Dec 17, 2006 9:48 pm
- Forum: Dungeon Master Java
- Topic: underwater level from a teleporter - help
- Replies: 37
- Views: 13415
underwater level from a teleporter - help
greetings
Ive been messing about with Dmjava lately, I want to make a level thats under water, sort of like the one thats in one of the EOB games - cant think which game off hand :? - I thought i had it cracked by altering the teleport graphics and it looks, ok , but i cant work out how to get a ...
Ive been messing about with Dmjava lately, I want to make a level thats under water, sort of like the one thats in one of the EOB games - cant think which game off hand :? - I thought i had it cracked by altering the teleport graphics and it looks, ok , but i cant work out how to get a ...