Search found 10 matches

by syrphid001
Thu Dec 15, 2011 7:21 am
Forum: Dungeon Master Java
Topic: DMJava V2.1 by Solito : a real clone now
Replies: 64
Views: 40209

Re: DMJava V2.1 by Solito : a real clone now

Thank you.
Have not checked all saves but those checked now work.
by syrphid001
Fri Nov 11, 2011 10:03 pm
Forum: Dungeon Master Java
Topic: DMJava V2.1 by Solito : a real clone now
Replies: 64
Views: 40209

Re: DMJava V2.1 by Solito : a real clone now

Firstly if your installation is like mine, then you will have to go into the DMJ-Solito-v2 directory, inside which is another DMJ-Solito-v2 directory. In this one will be the complete program. You need to make a short-cut to dmnew.bat. Right click and click properties. In Target you need something l...
by syrphid001
Thu Nov 10, 2011 11:10 pm
Forum: Dungeon Master Java
Topic: DMJava V2.1 by Solito : a real clone now
Replies: 64
Views: 40209

Re: DMJava V2.1 by Solito : a real clone now

Hi,

Like your update, However........
I find that when I save on level 2 of Chaos Strikes Back, that the file is corrupted. When I save on level 1 the file is ok.
It will load into the editor but not into the game itself.
I am using java jdk 1.5.0_16.
by syrphid001
Thu Jan 06, 2011 10:46 pm
Forum: Dungeon Master Java
Topic: New release for Windows and Mac
Replies: 7
Views: 17642

Re: New release for Windows and Mac

Nice update, however I am finding that some of the icons in the editor are hidden by the map. I assume you have a widescreen monitor ?
by syrphid001
Mon Aug 18, 2008 5:05 pm
Forum: Dungeon Master Java
Topic: Dungeon Master Java reworked
Replies: 28
Views: 17053

graphics format

So which format would be better for higher resolution graphics?
Would a revision to the code be required to allow for different formats to be used by different users?

Please note that I cannot program and therefore I do not know what problems this would entail.
by syrphid001
Sun Aug 17, 2008 8:44 pm
Forum: Dungeon Master Java
Topic: Dungeon Master Java reworked
Replies: 28
Views: 17053

Graphics

If replacing the graphics would the format have to be changed as *.GIF seems rather limited. *.PNG seems better or would *.JPG be better still? Memory should not be a problem as most of us probably have at least 2gb of memory and 256mb of graphics.
by syrphid001
Sun Aug 17, 2008 8:36 pm
Forum: Dungeon Master Java
Topic: Dungeon Master Java reworked
Replies: 28
Views: 17053

Additions/Changes

I know the original aim was to reproduce the FTL game, however if a modification to the code and graphics is to continue then I have some suggestions. In Alan Berfield version a message saying that a succesful casting of a spell had taken place, as some spells are not always visible this would be us...
by syrphid001
Tue Aug 12, 2008 6:58 pm
Forum: Dungeon Master Java
Topic: Dungeon Master Java reworked
Replies: 28
Views: 17053

It would be good to have some extra features. A line of text to say success with a spell or potion. More information when an object is raised to the eye icon. Such as for custom items the custom number would be useful - I keep looking for items and never seem to find the right one no matter where I ...
by syrphid001
Thu Jul 31, 2008 9:01 pm
Forum: Dungeon Master Java
Topic: Dungeon Master Java reworked
Replies: 28
Views: 17053

Hi,
Like the update - however for me the main screen does not show any text - enter, resume, custom, view intro and exit - therefore I am having to hunt round the screen to start the game. Is it possible to change this?
by syrphid001
Mon Apr 02, 2007 11:48 pm
Forum: Dungeon Master Java
Topic: Additions to DMJ.
Replies: 16
Views: 8269

Curiosity question about the graphic format of pictures/maps/heroes etc.
Why is the format gif or png and why is it limited to about 255 colors?
Why is the jpg format not used instead?