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by PicturesInTheDark
Wed Feb 04, 2004 12:48 pm
Forum: Creative Endeavours
Topic: Kurt Wenner
Replies: 3
Views: 2107

Came across them by chance as well a while ago. I expecially like the "Inferno" one, don't know what Dante would have thought but it's amazing how "deep" that one looks...

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 12:37 pm
Forum: RTC Archive
Topic: [Done for V0.38] Exterminator squares
Replies: 17
Views: 4241

That's what I meant - but wasn't there some way to sneak around that in CSBwin? Like healing an invincible monster (however that is done) and by that action make it killable? *triestocollectmemory*

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 12:35 pm
Forum: RTC Archive
Topic: EDITOR: Not possible to clone TRIGGERS
Replies: 13
Views: 2869

Certainly. Got a little confused after "reading up" the missed posts from last week and thinking about all the new/dug out suggestions for RTC.

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 12:34 pm
Forum: RTC Utilities
Topic: One of the editors needs a name change
Replies: 40
Views: 21186

Let's not overdo it. I think it should be settled and used so that people can get accustomed to the name, whatever it's gonna be... Not everything has to be customizable, even if the suggestions for RTC are pretty creative these days...

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 12:31 pm
Forum: CSBWin
Topic: [Custom dungeon] Conflux II [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
Replies: 247
Views: 85658

The more rewarding once it's found. You might consider a different (second) nickname for reference in future dungeons... :D

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 12:26 pm
Forum: CSBWin
Topic: Conflux II Minimal Moves Competition
Replies: 71
Views: 20909

No problem with how the records are managed. It's not about speed but craft - and that includes using all the options you can think of, including the game speed. (Answer to a post by Zyx some way up, so don't get confused :lol: )

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 12:17 pm
Forum: RTC Archive
Topic: [Custom dungeon] Unidane [RTC] [chburbe]
Replies: 12
Views: 5174

It's simply an annoyance, not complicated. Normally one has to register nearly everywhere these days even if you won't come back to the site more than once. So the point was to put your work at the main place that is known by most of the people visiting regularly - the encyclopedia upload forum. Hop...
by PicturesInTheDark
Wed Feb 04, 2004 12:11 pm
Forum: RTC Archive
Topic: EDITOR: Not possible to clone TRIGGERS
Replies: 13
Views: 2869

Hmm. I did not express myself clearly then, know about the cloning method in RTC, of course. So no "clones" in the sense of the word used for CSBwin/DM classic exist in RTC, therefore no harm can be caused that way if I understand correctly. Question answered, thanks.

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 12:01 pm
Forum: RTC Archive
Topic: Breakable objects
Replies: 25
Views: 5758

Hmm. A broken bottle could then have an attack option too, probably.

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 11:59 am
Forum: RTC Archive
Topic: Reassigning runes
Replies: 11
Views: 2387

Could spelleffects also be changed that way? I.e. instead of a fireball producing harm mutating the effect depending on the existence of a local/global DSA so that it heals monsters on a certain level?

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 11:55 am
Forum: RTC Archive
Topic: [Done for V0.38] Exterminator squares
Replies: 17
Views: 4241

Don't we have the "unlimited health" option for monsters now? THey are still able to be killed, huh? What did I miss there...?

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 10:49 am
Forum: RTC Archive
Topic: [Done for V0.38] Monster sheild
Replies: 4
Views: 1342

Sounds like a great idea... you might create a puzzle having an invincible monster chasing you until you still its life force trapped in some coin or gem somewhere else in the level which then makes it killable...

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 10:44 am
Forum: RTC Archive
Topic: Extending the ON/OVER attributes for triggers
Replies: 4
Views: 1170

Lunever probably will also like this one because of the original firestaff ending behaviour ;o) But I also agree, these options would make a valuable addition.

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 10:40 am
Forum: RTC Archive
Topic: Over-ride what a cloned monster will drop.
Replies: 4
Views: 1202

Maybe a pool of blood... :wink:

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 10:31 am
Forum: RTC Archive
Topic: Over-ride the built in difficulty auto-scaler.
Replies: 2
Views: 919

Based on the assumption that you still need the txt file for editing anything (or has that been changed already?) I'd support the notion. If everything becomes customizable why not the characters stats and dungeon difficulty as well. It's simply one play option, like the spell book.

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 10:29 am
Forum: RTC Archive
Topic: EDITOR: Not possible to clone TRIGGERS
Replies: 13
Views: 2869

Does some kind of general agreement exist these days about the usage of clones? Paul Stevens made huge efforts to get rid of them via CSBuild, but they seem to be very popular still. Are they necessary to create certain solutions/puzzles or simply more comfortable in the end?

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 10:25 am
Forum: RTC Archive
Topic: NON-DM BEHAVIOUR? Vorpal blade
Replies: 3
Views: 1101

Is there some kind of probability for the vorpal blade to not make it work? (Meaning besides the usual hit probability of course) Apart from that, I also think all attacks should -at least potentially- be able to hit ethereal beings.

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 10:21 am
Forum: RTC Archive
Topic: GAME/EDITING: Critical error if weapon with runes
Replies: 19
Views: 3909

Wolfheart: Unfortunately no, but scattered throughout the various threads some people like Gambit or Andyboy thankfully have left some examples. My question was if those could be unified by having one sticky post including the links and maybe 2 or 3 words of description. Seems not to have found many...
by PicturesInTheDark
Wed Feb 04, 2004 10:15 am
Forum: RTC Editing
Topic: Changing the interface
Replies: 4
Views: 1419

This would really enhance the "new dungeon" feeling present in Conflux II for the first time in quite a while... I'm very curious as to how customizable dungeons will get in the future!

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 10:10 am
Forum: RTC Editing
Topic: Generating new characters
Replies: 5
Views: 1728

Hmm. I'd suggest a look at Gambit's DM Codex... I found the stats toy pretty helpful in that respect; you can very easily have a look at highest and lowest stats for different skills and sort them as you like. http://www.dmcodex.com/ It is to be found in the section Games | Dungeon Master | Characte...
by PicturesInTheDark
Wed Feb 04, 2004 9:49 am
Forum: RTC Utilities
Topic: One of the editors needs a name change
Replies: 40
Views: 21186

Hmm. Chaos' dungeon workshop? :lol:

But I guess it has been more or less decided already since andyboy is using the term "Chaos forge" in his posts...

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 9:46 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Dragons and fireballs in CSBWin
Replies: 11
Views: 4249

I did not manage that once so far, Paul... and I've played CSB quite some times... can you send me that rabbit's foot? ;o)

Regards, PitD
by PicturesInTheDark
Wed Feb 04, 2004 9:43 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Question about Maximum Player Stats
Replies: 22
Views: 6866

Better concentrate on more important issues than the maximum health until a situation arises that contains a good reason why it should be done. So far if I'm reading the posts correctly it's only about being able to do it in general and having potential for bigger dungeons that will not be possible ...
by PicturesInTheDark
Wed Jan 28, 2004 2:03 pm
Forum: RTC General
Topic: Comments on RTC development history
Replies: 3
Views: 1545

*ROFL* Thank you so much for the faith in my replies. I'll try to keep them non-random...

Regards, PitD
by PicturesInTheDark
Wed Jan 28, 2004 2:00 pm
Forum: RTC Archive
Topic: GAME/EDITING: Critical error if weapon with runes
Replies: 19
Views: 3909

Yummy option. But very tricky if you keep forgetting what's possible already in RTC like I did :lol:

Regards, PitD
by PicturesInTheDark
Wed Jan 28, 2004 1:56 pm
Forum: RTC Editing
Topic: Me again!
Replies: 67
Views: 11756

Have you tried sending it to someone and letting them compile it to see if it's the same error message they're getting?

Regards, PitD
by PicturesInTheDark
Wed Jan 28, 2004 1:40 pm
Forum: RTC Archive
Topic: GAME/EDITING: Critical error if weapon with runes
Replies: 19
Views: 3909

Thanks for the sticky post regarding RTC history, Gambit. Maybe links to code examples (already existant here) for some of the improvements would enhance it? I'm asking since it's locked so I cannot add something to it if I find it...

Regards, PitD
by PicturesInTheDark
Wed Jan 28, 2004 1:36 pm
Forum: RTC Archive
Topic: Character activated actuators?
Replies: 13
Views: 2991

Exactly, I was just going to raise the "bonus area" example since that was what I had in mind. I'm very much influenced in my thinking by Conflux II style these days and in a dungeon like that there are simply a lot of additional inputs you may never need but that vastly enhance the fun - ...
by PicturesInTheDark
Wed Jan 28, 2004 1:34 pm
Forum: RTC Archive
Topic: GAME/EDITING: Critical error if weapon with runes
Replies: 19
Views: 3909

I see the point, thanks both of you for the quick answers. So that means until you look at the item (weapon) or use it onto the spell book, you won't be able to use the rune, right? Is that ability restricted to weapons or can any old item be used for it?

Regards, PitD
by PicturesInTheDark
Wed Jan 28, 2004 1:33 pm
Forum: CSBWin
Topic: Conflux II Minimal Moves Competition
Replies: 71
Views: 20909

And since I forgot to answer Zyx, one more - I'd keep logs from public for the time being if that was the opinion you were asking for. When the dust of the competition has settled (and hopefully that will still take quite a while since it's only up a month so far)) the best / most interesting of the...