Search found 2586 matches

by Zyx
Sun Mar 25, 2001 12:59 am
Forum: RTC Archive
Topic: bug survival
Replies: 5
Views: 1786

bug survival

I thought the key buffering bug was solved?
I still move infinitely if I press down an arrow key.
by Zyx
Sun Mar 25, 2001 12:55 am
Forum: RTC Editing
Topic: some suggestions
Replies: 1
Views: 1197

some suggestions

It would be handy to have a dungeon designed for testing: with all the kind of monsters behind closed doors and with all the objects available. Also, with some archmaster characters and others normal. An dungeon-Editor would be nice too, at least for the testing. Maybe it would be useful to have RTC...
by Zyx
Sat Mar 10, 2001 1:41 am
Forum: RTC Archive
Topic: Limiting spells [The original spell book thread]
Replies: 43
Views: 21489

another drop of water

I don't think it would be very handy for the wizards to be always checking in their backpack if they know the runes they need for the spell. It would be much simplier to use the rune pannel on the right side. Unknown runes would be disabled. When you find a scroll and read it, its runes are definiti...
by Zyx
Sat Mar 10, 2001 1:30 am
Forum: RTC Archive
Topic: Bugs .006 (force fields and Pads)
Replies: 4
Views: 1519

shuting doors

When shutting on a monster, doors should reach 1/4 of the door frame, then open again, then shut, etc.
Right now they shut until half the frame. (Does this sentence make sense ?)
by Zyx
Sat Mar 10, 2001 1:00 am
Forum: Other
Topic: Enfers!
Replies: 6
Views: 6210

good idea

let's do it!
by Zyx
Thu Mar 08, 2001 1:00 am
Forum: Other
Topic: Enfers!
Replies: 6
Views: 6210

Enfers!

Here's a new dungeon in freedrive, named "Enfers". Enjoy.
by Zyx
Mon Mar 05, 2001 12:34 am
Forum: RTC Archive
Topic: The FireStaff (v0.06)
Replies: 12
Views: 2911

oooops bis

Yes Drake, your thoughts have enlighted me :)
I guess the Firestaff+ is coherent enough the way it works in DM, so I withdraws my assertments.
BTW, I was talking about your realistic, should-be approach of the bugs when I mentionned you.
by Zyx
Sat Mar 03, 2001 3:37 am
Forum: RTC Archive
Topic: The FireStaff (v0.06)
Replies: 12
Views: 2911

oops

Sorry for the statement about "a level 0 mage shouldnt be allowed to have the 3 actions of the firestaff+." The wizard level I was talking about was before the modifications of the firestaff. For a better clarity let's talk about the novice mage then. Using the same approach as Drake's, I ...
by Zyx
Sat Mar 03, 2001 3:23 am
Forum: RTC Archive
Topic: about monsters
Replies: 10
Views: 2522

computer reflexes

I think the reflexes should be lowered down a little, or randomized a little more. It's okay being attacked when coming from a corner, but the game should give you some chances, when you have to flee past 5 monsters, to be wounded less than 5 times!
by Zyx
Sat Mar 03, 2001 3:08 am
Forum: RTC Archive
Topic: Limiting spells [The original spell book thread]
Replies: 43
Views: 21489

from a rune partisan

As in Ultima Underground, a way to limit the spells available is by limiting the runes present in the dungeon: each rune would be a stone. Once the stone is lifted and put in the spell bar, it enables the corresponding rune for casting. This way knowing the combinations is independent of being able ...
by Zyx
Mon Feb 26, 2001 4:58 pm
Forum: RTC Archive
Topic: about the firestaff
Replies: 2
Views: 982

about the firestaff

didnt allow posion blobs (just mentionning it) I'm pretty sure the power of the spells was related to the users mage level. (it permited me ta gain levels way too fast) Also, i remember the invoke action costed one mana point All actions shouldnt be available for a level 0 mage Fuse should be noisy....
by Zyx
Mon Feb 26, 2001 4:58 pm
Forum: RTC Archive
Topic: about spells
Replies: 1
Views: 869

about spells

The poison blobs shouldnt leave a cloud and should make a sound when hitting Or, if it's a poison bolt, instead, the graphic is not adequate The poison cloud should make a noise when hitting. The lightning should do smaller explosions than fireballs I stepped into the smoke cloud a monster leaves wh...
by Zyx
Mon Feb 26, 2001 4:58 pm
Forum: RTC Archive
Topic: about some items
Replies: 3
Views: 1269

about some items

A items that boots stats should boost the actual as well as the max stat.
DM didn't allow to put wepons in a chest
Food value is added after you finish chewing the food
by Zyx
Mon Feb 26, 2001 4:57 pm
Forum: RTC Archive
Topic: about the dungeon
Replies: 1
Views: 839

about the dungeon

Doors are definitely too difficult to bash
The 2nd door with a gold key (just after the 2nd fountain) should be bashable
half door on entry
by Zyx
Mon Feb 26, 2001 4:57 pm
Forum: RTC Archive
Topic: about experience
Replies: 1
Views: 785

about experience

Characters gain levels slightly too slowly They should gain priest experience from war crying They should earn more xp from casting A character should learn the chop action a little before reaching apprentice fighter Somehow the wizard level is taken into account when making vi potions: this is not ...
by Zyx
Mon Feb 26, 2001 4:56 pm
Forum: RTC Archive
Topic: about monsters
Replies: 10
Views: 2522

about monsters

Screamers are fearless. Screamers are slightly too quick I think monsters shbould stay grouped more often In fact, methinks that most of them should always stick together when not in combat In melee, they could separate to flee or attack by the flanks. If the monster is in the backline with no monst...
by Zyx
Mon Feb 26, 2001 4:55 pm
Forum: RTC Archive
Topic: crashes
Replies: 1
Views: 819

crashes

A right click between the last character and the party positions crashes the game
I clicked on a readied wepon to see its 3 actions. Then I swap the object with another.
Instead of "passing", the game crashed
by Zyx
Mon Feb 26, 2001 4:55 pm
Forum: RTC Archive
Topic: about interface
Replies: 2
Views: 1019

about interface

INTERFACE If i put the mouse completely to the top of the screen, the pointer changes to an arrow, and cliking on a party member will open the leader sheet insted of his. When I press an arrow key and leave it down, the party doesnt move. When I release the key, the party moves several times accordi...
by Zyx
Mon Feb 26, 2001 4:52 pm
Forum: RTC Archive
Topic: Missing sound
Replies: 12
Views: 2931

about sounds

Some missing sounds:
Swoosh sound
I think a click was heard when one took a torch from its holder
When bashing a door, one should hear the swing sound and then the hit: right now they're silmutaneous
No gulp heard when drinking from a fountain
by Zyx
Fri Feb 23, 2001 3:43 am
Forum: RTC Archive
Topic: Doors
Replies: 4
Views: 1472

or...

or you may use HP with an armor: every damage past the armor lowers the HP. This way you won't bash a door if you weakly slash it a hundred times.
by Zyx
Fri Feb 23, 2001 3:29 am
Forum: RTC Archive
Topic: Sticky Items
Replies: 13
Views: 3073

criterium

Maybe you could use the "throw" action to sort sticky objects from other: if they´re throwable, they're sticky.
by Zyx
Fri Feb 23, 2001 3:00 am
Forum: Other Games like DM
Topic: Dragon Flight by Thallion software
Replies: 24
Views: 7852

Thalion Webshrine

There is a very nice Webshrine maintained by Alexander Holland. (Search for Thalion Webshrine). There is an English-Amiga version or a German-PC version downloadable for now, but they were working on an English PC version last year. I never finished the game either, it was bugged (french version...)...
by Zyx
Sun Feb 18, 2001 9:12 pm
Forum: RTC Archive
Topic: spell immunities
Replies: 10
Views: 2481

spell immunities

Maybe it would be better to use a rune immunity rather than a spell or fire immunity: there is a resistance for each rune, so the resistance to a given spell (or an equivalent effect) is the higher resistance to one of the runes used for that spell. Or the mean of the resistance, I don't know which ...
by Zyx
Sat Feb 03, 2001 10:31 pm
Forum: Unofficial DM BBS
Topic: Ninjas
Replies: 4
Views: 5681

Give a diamond edge to a master ninja against a stone golem or a knight and you'll be proud of him.
by Zyx
Sat Feb 03, 2001 5:42 pm
Forum: RTC Archive
Topic: dissymetrics objects
Replies: 1
Views: 828

dissymetrics objects

Dissymetric objects like mirrors are flipped on the right side when distants.
by Zyx
Sat Feb 03, 2001 5:41 pm
Forum: RTC Archive
Topic: black mouse
Replies: 1
Views: 834

black mouse

Sometimes the area of the mouse paint in black for a short while.
by Zyx
Sat Feb 03, 2001 5:41 pm
Forum: RTC Archive
Topic: frozen levels
Replies: 1
Views: 821

frozen levels

Objects and creatures seem to move only when I'm on the same level.
They freeze and wait for me if I leave the level. I.e., a fireball cast a the top of the stairs
will move only while I stay at the top of the stairs.
by Zyx
Sat Feb 03, 2001 5:41 pm
Forum: RTC Archive
Topic: monster superposition
Replies: 1
Views: 855

monster superposition

Sometimes there is a superposition between the "attacking sprite" and the "normal sprite"
of rock piles.
by Zyx
Sat Feb 03, 2001 5:40 pm
Forum: RTC Archive
Topic: character position
Replies: 1
Views: 909

character position

If I put a character at the back of the party with no body in front of him,
he can't attack. DM allowed it.
by Zyx
Sat Feb 03, 2001 5:39 pm
Forum: RTC Archive
Topic: light issue
Replies: 1
Views: 843

light issue

When I am on a level with permanent light and take some stairs to a normal,
non-illuminated level, the lights stay for half a second