Hopefully you've heard about the random crashings and muddy sound before
Search found 15 matches
- Sat Jun 22, 2002 5:09 am
- Forum: RTC Archive
- Topic: V0.20
- Replies: 1
- Views: 849
Maybe not a bug....
but it would be nice if the portrait editor let you change your character's name somehow
Hopefully you've heard about the random crashings and muddy sound before
Hopefully you've heard about the random crashings and muddy sound before
- Fri Nov 16, 2001 12:14 am
- Forum: RTC Archive
- Topic: [Done for V0.38] Ranged weapon damage
- Replies: 5
- Views: 2159
Missile weapon ideas
I just had some ideas on this subject. It would be nice if ninja skills were actually worth something!
One option would be to have larger quiver items like in DM2. You could put it in your hand and fill it up like a chest. Arrows could be fired with a bow and quiver in hand, but that might make the ...
One option would be to have larger quiver items like in DM2. You could put it in your hand and fill it up like a chest. Arrows could be fired with a bow and quiver in hand, but that might make the ...
- Fri Nov 09, 2001 4:27 pm
- Forum: RTC General
- Topic: RTC is great!! (new dm project info too...)
- Replies: 10
- Views: 4128
Ultima Underworld
That is the only other game that has felt nearly as immersive and frightening as Dungeon Master. It's a good example of how to transfer to full 3D without losing atmosphere, where most other 3D "dungeon crawls" have failed in this aspect...
What you'd need for DM over the UU engine though, is true ...
What you'd need for DM over the UU engine though, is true ...
- Wed Oct 31, 2001 6:36 pm
- Forum: RTC General
- Topic: What can I say about the load time?
- Replies: 4
- Views: 1972
Agree
I haven't loaded up RTC in a while: this new version is fantastic. Just saw what the new spell system is all about, framerate is improved, cache loading with aliasing is much much faster. The sound still seems to be lower quality than the Amiga version but I imagine this will be fixed in due time. I ...
- Sat Oct 27, 2001 5:27 pm
- Forum: RTC Editing
- Topic: What would be really interesting...
- Replies: 9
- Views: 3117
Power Bars
Amapromptu, the power bars appeared not only on potions but on weapons and armor. It gave you an idea of how strong a weapon or armor was relative to another.
- Mon May 21, 2001 2:49 am
- Forum: RTC Archive
- Topic: Two-step cheese
- Replies: 2
- Views: 1614
Two-step cheese
When you're facing one enemy (or one party of enemies) there's a standard trick for going toe-to-toe with many of them while avoiding most of their attacks. It's the two-step cheese, which many are probably familiar with. You attack, sidestep, wait for the monster to move. The monster will first ...
- Sun May 20, 2001 3:49 am
- Forum: RTC General
- Topic: Thrown Firestaff bug has not been duplicated!
- Replies: 8
- Views: 3289
Yikes
That CSB problem is quite a problem. You wouldn't *gasp* think of altering the puzzle would you? ;p
The one thing I can think of would be to teleport the items as soon as they hit the floor to an unaccessible tile. (can you stack triggers on a single square like that though?) That way the black ...
The one thing I can think of would be to teleport the items as soon as they hit the floor to an unaccessible tile. (can you stack triggers on a single square like that though?) That way the black ...
- Mon Mar 12, 2001 3:00 am
- Forum: Dungeon Master (DM)
- Topic: Brandish and War Cry
- Replies: 9
- Views: 4790
Brandish and War Cry
What are they good for? What do they do? (Aside from improving your priest and fighter levels respectively
)
- Thu Feb 22, 2001 2:08 pm
- Forum: RTC Archive
- Topic: Graphics (V0.05)
- Replies: 11
- Views: 3442
That sounds about right
Loading only what's needed for a level sounds best :P
And good to hear about the wall options...
Heres a Q though, say I wanted to make a "table" that you can set stuff down on, and can throw stuff over, and see the other side, but you can't walk through it. Is this doable with RTC?
And ...
And good to hear about the wall options...
Heres a Q though, say I wanted to make a "table" that you can set stuff down on, and can throw stuff over, and see the other side, but you can't walk through it. Is this doable with RTC?
And ...
- Wed Feb 21, 2001 12:39 am
- Forum: RTC Archive
- Topic: Graphics (V0.05)
- Replies: 11
- Views: 3442
Yeah basically
"It's so much easier (although maybe not quicker) just to splat out a colour onto the screen than to try and deal with different palletes, merging, picking the right one and whatnot."
Absolutely correct, bigger pain to code but some performance gain. I'm just worried about all these 16-bit graphics ...
Absolutely correct, bigger pain to code but some performance gain. I'm just worried about all these 16-bit graphics ...
- Tue Feb 20, 2001 8:06 pm
- Forum: RTC Archive
- Topic: Graphics (V0.05)
- Replies: 11
- Views: 3442
Silly me
I was under the impression that the graphics for monsters appearing a square and two squares away from the player were pre-done and then recorded to the DM disk itself. But to fit the game on 1 low-density floppy, FTL probably did have the graphics scaling be done by the software for these farther ...
- Tue Feb 20, 2001 7:16 pm
- Forum: RTC Archive
- Topic: Better lighting / Wall scaling
- Replies: 7
- Views: 2779
Bah!
Getting the lighting done right is a an important artistic consideration! It's part of why DM's ancient engine is more atmospheric than DOOM.
- Tue Feb 20, 2001 6:04 pm
- Forum: RTC Archive
- Topic: Graphics (V0.05)
- Replies: 11
- Views: 3442
Resolution and scaling switch
First thing I wonder, is if RTC will support higher-res dungeon and monster graphics that users might create? Also how many colors will be supported?
Second is whether a switch can be implemented to turn off scaling entirely, and instead use the pre-made distant gfx frames from the original DM ...
Second is whether a switch can be implemented to turn off scaling entirely, and instead use the pre-made distant gfx frames from the original DM ...
- Sun Feb 18, 2001 11:39 pm
- Forum: RTC Archive
- Topic: CSB support?
- Replies: 2
- Views: 1189
CSB support?
Is the RTC savefile format flexible enough that someone could effictively convert a CSB dungeon.dat to run with it? I suppose we'd need some sort of util or option to do something similar to "make new adventure." Or perhaps, without restrictions on # of levels or level size, you could simply have ...
Nope on 3D
Mainly for a simple, practical reason: it's a hell of a lot harder to program than a simple 2d engine. There are many professional games out there with half-baked 3d engines that look rather ugly. Can amatuers hope to do much better?
Meanwhile, RTC has already sucessfully implemented a 2d engine ...
Meanwhile, RTC has already sucessfully implemented a 2d engine ...