Errr... if you read my posts carefully, zoom, you'll see that I aim for oldschool gameplay.
[...] Grid based map with 90 degrees rotation and fixed step (midsteps like in DM2 or Lands of Lore as optional feature, personally I think they're nice).
I think it is obvious that this implies that I ...
Search found 8 matches
- Mon Jun 14, 2010 3:02 pm
- Forum: Creative Endeavours
- Topic: Creating an oldschool game with new engine
- Replies: 9
- Views: 5505
- Mon Jun 14, 2010 1:15 am
- Forum: Creative Endeavours
- Topic: Creating an oldschool game with new engine
- Replies: 9
- Views: 5505
Re: Creating an oldschool game with new engine
Some news:
Project deadline was last Monday and me and my friend scored the best notes possible and an applause so I think the engine is worth something. I'm thinking about uploading the original game with source code to SourceForge. I have to get rid of the propertiary content first, though ...
Project deadline was last Monday and me and my friend scored the best notes possible and an applause so I think the engine is worth something. I'm thinking about uploading the original game with source code to SourceForge. I have to get rid of the propertiary content first, though ...
- Tue Jun 08, 2010 5:10 pm
- Forum: Creative Endeavours
- Topic: Creating an oldschool game with new engine
- Replies: 9
- Views: 5505
Re: Creating an oldschool game with new engine
Hi, I remember both those dungeons. I seem to recall the diablo one being quite basic (deliberately hack and slash) but that beastmaster was fun.
Not to mention I didn't have a blank dungeon template for Beastmaster and I eventually grew tired of removing original Dungeon Master content so for ...
Not to mention I didn't have a blank dungeon template for Beastmaster and I eventually grew tired of removing original Dungeon Master content so for ...
- Sun Jun 06, 2010 2:49 pm
- Forum: Creative Endeavours
- Topic: Creating an oldschool game with new engine
- Replies: 9
- Views: 5505
Creating an oldschool game with new engine
The thing with sections on most boards is that I can never figure out where exactly I should make a new topic... let's try this one.
Hi.
You probably don't know me but if you check out Diablo and Beastmaster Dungeons for DM by Robikz then know that these were made by me (and I think I was 13 ...
Hi.
You probably don't know me but if you check out Diablo and Beastmaster Dungeons for DM by Robikz then know that these were made by me (and I think I was 13 ...
- Mon Dec 21, 2009 1:49 pm
- Forum: RTC
- Topic: [Custom dungeon] Dru Tan's StoreHouse [RTC] [THE Materializer]
- Replies: 42
- Views: 26525
Re: Dru Tan's Storehouse - any testers out there? :)
I just finished it and I must say it was quite enjoyable.
The dungeon uses the elements of DM2 that I like: DM2 textures and mixed themes, music, Vorax axe (hehe) and some of the few better looking DM2 monsters (rhinos, skeletons, monks). Some fights can be hard, especially when you decide to rest ...
The dungeon uses the elements of DM2 that I like: DM2 textures and mixed themes, music, Vorax axe (hehe) and some of the few better looking DM2 monsters (rhinos, skeletons, monks). Some fights can be hard, especially when you decide to rest ...
- Sun Mar 02, 2008 2:37 am
- Forum: Film, TV, Books & the Arts
- Topic: TV: Sarah Connor Chronicles (*** possible spoilers ***)
- Replies: 11
- Views: 5019
- Mon Feb 18, 2008 8:05 pm
- Forum: Gaming & Sport
- Topic: Space Hulk
- Replies: 34
- Views: 15507
Sophia, I downloaded and installed Space Hulk- SP. There`s only 18 missions and they`re very small!! Can I download some additional, fan-made missions from somewhere?
Dude, you've beaten Space Hulk? I thought this game was impossible.
Anyway I've tried it on Amiga but got tired of all this floppy ...
Dude, you've beaten Space Hulk? I thought this game was impossible.
Anyway I've tried it on Amiga but got tired of all this floppy ...
- Mon Feb 04, 2008 3:20 pm
- Forum: RTC
- Topic: Dark Portal Help (contains spoilers)
- Replies: 327
- Views: 121535