Search found 247 matches
- Tue Jan 18, 2011 11:50 pm
- Forum: RTC
- Topic: [Custom dungeon] Gem of Ra [RTC] [Antero]
- Replies: 27
- Views: 20784
Re: [RTC] Gem Of Ra. Release version.
at the labyrinth, where i could stop the skeleton-spawn?
- Wed Jan 05, 2011 9:56 pm
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
12)
i want to make a big dark and none magic area. non magic are easy, i just put the "no magic" tiles where i want them.
next step i want to remove all the light-spell power, the player maybe have cast just before entering the area.
i want to make the area totally dark, but there are some shooters ...
i want to make a big dark and none magic area. non magic are easy, i just put the "no magic" tiles where i want them.
next step i want to remove all the light-spell power, the player maybe have cast just before entering the area.
i want to make the area totally dark, but there are some shooters ...
- Wed Jan 05, 2011 7:07 pm
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
11)
i wonder if i could link a relay with the value of a counter in order to activate something else.
the build:
-i build a mechanism which loop open/close a door (in fact its nearly the same build like a shooter works). one of the used relays additive activate a counter.
the counter destroy the ...
i wonder if i could link a relay with the value of a counter in order to activate something else.
the build:
-i build a mechanism which loop open/close a door (in fact its nearly the same build like a shooter works). one of the used relays additive activate a counter.
the counter destroy the ...
- Mon Jan 03, 2011 3:44 pm
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
first: thank u very much for this shooter :-)
10)
(i wonder if i have asked this another time, but cant find it)
i have a place where a monster are trapped at a 1x1 tile. at this place are a trigger which should activate a counter if the monster go away.
i didnt understand how to set the trigger ...
10)
(i wonder if i have asked this another time, but cant find it)
i have a place where a monster are trapped at a 1x1 tile. at this place are a trigger which should activate a counter if the monster go away.
i didnt understand how to set the trigger ...
- Tue Dec 14, 2010 6:19 am
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
8 )
i have two endless shooter at same place: fireball and zo. their both are endless cause of two relays their have.
at the starting point of concern, the zo are off (at this time he wasnt on), the fire are works.
there are a leaver which have (like every leaver) two different status: up and down ...
i have two endless shooter at same place: fireball and zo. their both are endless cause of two relays their have.
at the starting point of concern, the zo are off (at this time he wasnt on), the fire are works.
there are a leaver which have (like every leaver) two different status: up and down ...
- Tue Dec 14, 2010 4:37 am
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
7)
add music/noise:
if i have a short & small sample download...i dont understand where i have to add it, in order to use it ingame?
what i have exactly to do?
add music/noise:
if i have a short & small sample download...i dont understand where i have to add it, in order to use it ingame?
what i have exactly to do?
- Tue Dec 14, 2010 1:33 am
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
first of all i have to thank you, cause ure not tired to read my...special questions boxed in special language :mrgreen:
c)
i have change this clone and setup the action into "normal" mirrow...ill look if this works too.
b)
its mentioned all the stuff droped (player maybe annoyed about this)at the ...
c)
i have change this clone and setup the action into "normal" mirrow...ill look if this works too.
b)
its mentioned all the stuff droped (player maybe annoyed about this)at the ...
- Tue Dec 14, 2010 12:36 am
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
6)
in order to build a new unique puzzle, i have to understand how character mirrows and the action remove_character_from_party.
three questions:
a)
are there any way, i can specify which character would move?
the object1 for the action are a unique mirrow. it seems the first use of this mechanism ...
in order to build a new unique puzzle, i have to understand how character mirrows and the action remove_character_from_party.
three questions:
a)
are there any way, i can specify which character would move?
the object1 for the action are a unique mirrow. it seems the first use of this mechanism ...
- Mon Dec 13, 2010 3:32 pm
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
OoOoOooOook!
i just build openables pit one floor up

i just build openables pit one floor up

- Sun Dec 12, 2010 8:29 pm
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
5)
something special, i think:
i want to build a indoor mechanism with a black flame at the basement and a void_floor above it, in order to heavy rain will the only way to kill the black flame. to trigger the rain on/off are no problem, but the vloid are much to low....hehe
it looks funny
http ...
something special, i think:
i want to build a indoor mechanism with a black flame at the basement and a void_floor above it, in order to heavy rain will the only way to kill the black flame. to trigger the rain on/off are no problem, but the vloid are much to low....hehe
it looks funny
http ...
- Sun Dec 12, 2010 7:07 pm
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
ah, ok....i have to test my actual settings for it with normal practice chars to see if the player could handle this. the test character need his 999mana to nuke it down.
otherwise, to create a monster with attack_method_create_minion_attack_evil and casting darkness could create a sudden and ...
otherwise, to create a monster with attack_method_create_minion_attack_evil and casting darkness could create a sudden and ...
- Sun Dec 12, 2010 6:17 pm
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
im at this step:
3) PlLace your TRIGGER_ACTIVATED_ON_MONSTER_DEATH on the same tile as the PARTY_TILE. Set the trigger to Inactive, and set up the rest of it;s conditions to fire ACTIONS that give out your party experience.
i dont know what i should set up at operated by
i test each_living_party ...
3) PlLace your TRIGGER_ACTIVATED_ON_MONSTER_DEATH on the same tile as the PARTY_TILE. Set the trigger to Inactive, and set up the rest of it;s conditions to fire ACTIONS that give out your party experience.
i dont know what i should set up at operated by
i test each_living_party ...
- Sun Dec 12, 2010 5:38 pm
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
this sound awful too :D
i will test it...and maybe there will be some questions. its makes a lot of fun to build and understand the editor step by step better :)
at this moment i clone my monster and have to understand, what the stats means, especially which from them are setting up the casting ...
i will test it...and maybe there will be some questions. its makes a lot of fun to build and understand the editor step by step better :)
at this moment i clone my monster and have to understand, what the stats means, especially which from them are setting up the casting ...
- Sun Dec 12, 2010 5:09 pm
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
yes, ive rebuild it like youre told me and delete the shooter i first work with.
the trigger which activatet the teleporter to teleport the invisible rocks back have a small delay about 1, to assure it dont get lost.
now i will take a look whats about my gain problem...
i think i have to give the ...
the trigger which activatet the teleporter to teleport the invisible rocks back have a small delay about 1, to assure it dont get lost.
now i will take a look whats about my gain problem...
i think i have to give the ...
- Sun Dec 12, 2010 2:46 pm
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
now i have manage my fountains, thank u very much... it cant change them into evil fountain.
but the first design idea i have (if the player understand the function of this fountains) was to wrappe them into a cloud.
i take a look if i could manage this
edit:
with create_item_on floor i could ...
but the first design idea i have (if the player understand the function of this fountains) was to wrappe them into a cloud.
i take a look if i could manage this
edit:
with create_item_on floor i could ...
- Sun Dec 12, 2010 1:52 pm
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
hmh
1)
i do not have cloned a drumstick, i have cloned the fountain and just called it FLOORITEM_FOUNTAIN_DRUMSTICK because i have cloned 3 fountains with different items to activate their special ability (and need to see which of them what does if i paste them into my dungeon)
ADD FLOORITEM ...
1)
i do not have cloned a drumstick, i have cloned the fountain and just called it FLOORITEM_FOUNTAIN_DRUMSTICK because i have cloned 3 fountains with different items to activate their special ability (and need to see which of them what does if i paste them into my dungeon)
ADD FLOORITEM ...
- Sun Dec 12, 2010 6:39 am
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
new ask...
4)
i want to clone a monster, which does the following action (to all members) if it dies:
GAIN_EXPERIENCE_WIZARD
ive trying this about hours... but cant handle it.
i know that if i build something let me gain experience using eg a leaver, i have to set operatet by: "each living party ...
4)
i want to clone a monster, which does the following action (to all members) if it dies:
GAIN_EXPERIENCE_WIZARD
ive trying this about hours... but cant handle it.
i know that if i build something let me gain experience using eg a leaver, i have to set operatet by: "each living party ...
- Sun Dec 12, 2010 4:07 am
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
ah...ok...i have thought its simple to do 
thank u for the moment

thank u for the moment
- Sun Dec 12, 2010 3:57 am
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
this is my clone:
the intention: if the player click the fountain with blank hands or the wrong item carrying, i wish that the fountains properties as like a usual fontain.
but if he click the clone fountain with the right item (at this example a drumstick) ,i want a)the drumstick change into a bone ...
the intention: if the player click the fountain with blank hands or the wrong item carrying, i wish that the fountains properties as like a usual fontain.
but if he click the clone fountain with the right item (at this example a drumstick) ,i want a)the drumstick change into a bone ...
- Sun Dec 12, 2010 3:09 am
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
3)
yes remove the item tapestry from wall and just add it at another place...i have managed this
2)
i want to appear a "dungeon_cloud_monster" (the graphic which appear if a monster dies) in a corridor, triggering bei a relay or trigger or something.
1)
i remove all "click" slots the way i write ...
yes remove the item tapestry from wall and just add it at another place...i have managed this
2)
i want to appear a "dungeon_cloud_monster" (the graphic which appear if a monster dies) in a corridor, triggering bei a relay or trigger or something.
1)
i remove all "click" slots the way i write ...
- Sun Dec 12, 2010 1:56 am
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
Re: some questions
i hope someone could answer me question 1+2
3.
which way i could destroy with "action" a item in hand (not left or right hand, the "mouse" hand).
i need this to build:
place a the player could take a tapestry from the wand, at place b he have to put in on the wall.
ahh...found it out:
action swap ...
3.
which way i could destroy with "action" a item in hand (not left or right hand, the "mouse" hand).
i need this to build:
place a the player could take a tapestry from the wand, at place b he have to put in on the wall.
ahh...found it out:
action swap ...
- Sat Dec 11, 2010 6:20 pm
- Forum: RTC Editing
- Topic: some questions
- Replies: 35
- Views: 14212
some questions
first just one, i think some new asks will follow :D
1.
i want to build just a water fountain, which changes a empty bottle eg in a vi potion.
ive clone the water fountain, and first step i make click 2-8 "empty" (new object & sound = NULL, action:ACTION_NONE,object 1+2=NULL)
at the first click i ...
1.
i want to build just a water fountain, which changes a empty bottle eg in a vi potion.
ive clone the water fountain, and first step i make click 2-8 "empty" (new object & sound = NULL, action:ACTION_NONE,object 1+2=NULL)
at the first click i ...
- Tue Dec 07, 2010 7:15 pm
- Forum: RTC Editing
- Topic: rotate a teleporter by using a switch
- Replies: 30
- Views: 12131
Re: rotate a teleporter by using a switch
at my test only the dungeon build addet to my self-build dungeon, without any objects.
cause of this i do not understand, how to edit the id`s...or do i edit just the last of this three coordinates (which means the correct level)...i have to test it i think eg: 4 0 0 i have to edit in 4 0 6 cause ...
cause of this i do not understand, how to edit the id`s...or do i edit just the last of this three coordinates (which means the correct level)...i have to test it i think eg: 4 0 0 i have to edit in 4 0 6 cause ...
- Tue Dec 07, 2010 6:16 pm
- Forum: RTC Editing
- Topic: rotate a teleporter by using a switch
- Replies: 30
- Views: 12131
Re: rotate a teleporter by using a switch
hmh
i dont understand which way i could see what i have to edit...
is this question answered at the editing wiki?
i dont understand which way i could see what i have to edit...
is this question answered at the editing wiki?
- Tue Dec 07, 2010 5:49 pm
- Forum: RTC Editing
- Topic: rotate a teleporter by using a switch
- Replies: 30
- Views: 12131
Re: rotate a teleporter by using a switch
hmh..
this way wont work too, cause the item id are wrong?
this way wont work too, cause the item id are wrong?
- Tue Dec 07, 2010 4:10 pm
- Forum: RTC Editing
- Topic: rotate a teleporter by using a switch
- Replies: 30
- Views: 12131
Re: rotate a teleporter by using a switch
in order to add the mechanic lord bones upload for me i wonder, if there are no way to copy mechanics from editor#1 into editor#2
i couldnt paste the mechanic taken from #1 into my own build #2
i couldnt paste the mechanic taken from #1 into my own build #2
- Fri Dec 03, 2010 9:06 pm
- Forum: RTC
- Topic: [Custom dungeon] The Tower of Champions [RTC] [Adamski]
- Replies: 277
- Views: 141660
Re: [RTC] Tower of Champions v3.3
hey adamski
are there any maps for ToC, cause i really want ot replay and finish the game.
last time i quit at the level with stairs down and up caue i was totally confused.
are there any maps for ToC, cause i really want ot replay and finish the game.
last time i quit at the level with stairs down and up caue i was totally confused.
- Tue Nov 30, 2010 1:59 am
- Forum: RTC
- Topic: Review - Doom Blade
- Replies: 19
- Views: 20403
Re: Review - Doom Blade
cause my bad english skills, ill review in german..
zuerst einmal: es ist jetzt fast viertel nach 12 und ich muss in bälde wieder aufstehen...ein paar zeilen möchte ich aber unter dem eindruck, das spiel eben beendet zu haben schonmal niederschreiben (ich denke ich werde das morgen nochmal hier und ...
zuerst einmal: es ist jetzt fast viertel nach 12 und ich muss in bälde wieder aufstehen...ein paar zeilen möchte ich aber unter dem eindruck, das spiel eben beendet zu haben schonmal niederschreiben (ich denke ich werde das morgen nochmal hier und ...
- Mon Nov 29, 2010 11:54 pm
- Forum: RTC
- Topic: Doom Blade - Hint Book
- Replies: 204
- Views: 103217
Re: Doom Blade - Hint Book
:-)
http://www.bilder-space.de/show_img.php?img=5ecde3-1291071054.jpg&size=thumb
kann man die stats eigentlich nochmal anschauen?
i think i have seen some funny data about what i doing ...eg ~ 750 cast "harm unmaterial beeings"...or to solve the murshroom-riddle i "only" need about ~ 150 jumps ...
http://www.bilder-space.de/show_img.php?img=5ecde3-1291071054.jpg&size=thumb
kann man die stats eigentlich nochmal anschauen?
i think i have seen some funny data about what i doing ...eg ~ 750 cast "harm unmaterial beeings"...or to solve the murshroom-riddle i "only" need about ~ 150 jumps ...
- Mon Nov 29, 2010 11:25 pm
- Forum: RTC
- Topic: Doom Blade - Hint Book
- Replies: 204
- Views: 103217
Re: Doom Blade - Hint Book
bin mir nicht sicher, aber bei backfire gibts ein dead-end: nämlich dann, wenn man nach dem killen des letzten flatter-viehs die zu den türen zugewandte platte nochmal betritt. dann gehen die 6 pits wieder auf. von unten wird man genau da hingetelt. ist mir aufgefallen,weil ich versuchte die 4 one ...