I actually considered using (lever 1 on) AND (lever 2 on) for one relay, then (lever 3 off) AND (lever 4 on) for a second relay. But I couldn't figure out how to AND the two relays together into a third. Each relay can function as a two-input gate, but not a four-input gate.
This would be the ...
Search found 9 matches
- Wed Jul 29, 2009 9:21 pm
- Forum: RTC Editing
- Topic: An Action / Counter question...
- Replies: 24
- Views: 6290
- Tue Jul 28, 2009 6:25 pm
- Forum: RTC Editing
- Topic: Random numbers and if..then..else conditions
- Replies: 19
- Views: 7339
Re: Random numbers and if..then..else conditions
Ah, excellent. I have used slow moving monsters in such rooms to randomly open and close traps and toggle movable walls. This adds another dimension... Thanks,
Simplicus.
Simplicus.
- Tue Jul 28, 2009 6:23 pm
- Forum: RTC Editing
- Topic: An Action / Counter question...
- Replies: 24
- Views: 6290
Re: An Action / Counter question...
Thanks, beowuuf... I saw that one last night after resolving the issue the other way. I guess I should have read all the posts first, but I'm working my way through them.
- Tue Jul 28, 2009 1:55 am
- Forum: RTC Editing
- Topic: Random numbers and if..then..else conditions
- Replies: 19
- Views: 7339
Re: Random numbers and if..then..else conditions
Could you please explain the Giggler method?
Thanks,
Simplicus
Thanks,
Simplicus
- Mon Jul 27, 2009 10:09 pm
- Forum: RTC Editing
- Topic: An Action / Counter question...
- Replies: 24
- Views: 6290
Re: An Action / Counter question...
Nevermind... the proper action is ACTION_COUNTER_INCREMENT. Trial and error is the best teacher.
Simplicus.
Simplicus.
- Mon Jul 27, 2009 9:33 pm
- Forum: RTC Editing
- Topic: An Action / Counter question...
- Replies: 24
- Views: 6290
Re: An Action / Counter question...
My last experiment with this was to set four Actions and a Counter in the same wall tile. The Actions are all ACTION_COUNTER_SET, with the "Strenth" attribute set to 8, 4, 2, and 1 respectively. The "1" switch then triggers the Action with the Strength attribute of 1, the "2" switch triggers the ...
- Mon Jul 27, 2009 9:05 pm
- Forum: RTC Editing
- Topic: An Action / Counter question...
- Replies: 24
- Views: 6290
An Action / Counter question...
Hello, all...
I would like to have a set of four levers that when activated in a particular way, will open a door. Here's the idea, and what I've been able to come up with so far:
Four levers in a row, with numbers scattered around as wall text. When the player adds up the numbers, the sum is 13 ...
I would like to have a set of four levers that when activated in a particular way, will open a door. Here's the idea, and what I've been able to come up with so far:
Four levers in a row, with numbers scattered around as wall text. When the player adds up the numbers, the sum is 13 ...
- Sun Jul 26, 2009 4:48 pm
- Forum: RTC Editing
- Topic: RTC Editing Wiki
- Replies: 31
- Views: 42547
Re: RTC Editing Wiki
I have posted some new information in the Wiki under the existing heading "What are Triggers and Targets?" Take a look, and make additions/corrections as you see fit.
Thanks!
Thanks!
- Fri Jul 24, 2009 11:56 pm
- Forum: RTC Editing
- Topic: RTC Editing Wiki
- Replies: 31
- Views: 42547
Re: RTC Editing Wiki
I see that I am a year late in reading these posts, but any and all work on RTC editing documentation is greatly appreciated! I began playing DM on my friends Amiga About 1992 and haven't stopped since. I just joined the forums, and am looking forward to participating.