Search found 88 matches
- Wed Sep 13, 2023 12:31 pm
- Forum: Creative Endeavours
- Topic: Dungeon Master Construction Kit (working title)
- Replies: 25
- Views: 13926
Re: Dungeon Master Construction Kit (working title)
OK I see now; the flashy color is certainly for transparency. I think its index is normally defined in the binary data of the image ? I dont care about the index, the question i got, is why? you can also cut away the left part and blit it to screen. No hassle to make it transparent and blit it. Que...
- Wed Sep 13, 2023 9:47 am
- Forum: Creative Endeavours
- Topic: Dungeon Master Construction Kit (working title)
- Replies: 25
- Views: 13926
Re: Dungeon Master Construction Kit (working title)
You lost me, what precise # asset is this ? inventory or menu panels ? Panels, they are called: 0025.IMG1.PAL009 [Panel - Open Container] 0024.IMG1.PAL009 [Magic Map] 0020.IMG1.PAL009 [Panel - Empty] 0023.IMG1.PAL009 [Panel - Open Scroll] 0040.IMG1.PAL009 [Panel - Resurrect Reincarnate (English)] 0...
- Tue Sep 12, 2023 9:04 pm
- Forum: Creative Endeavours
- Topic: Dungeon Master Construction Kit (working title)
- Replies: 25
- Views: 13926
Re: Dungeon Master Construction Kit (working title)
Ok did that too.. never done that You are crazy!!!!
ohh and i have a question:
why do the extra inventory screens have this colorborder? 0020 0023 0024 0025 0027 0040....Do i need to do something special with it?
- Tue Sep 12, 2023 8:44 pm
- Forum: Creative Endeavours
- Topic: Dungeon Master Construction Kit (working title)
- Replies: 25
- Views: 13926
Re: Dungeon Master Construction Kit (working title)
I will add Numpad for you ;) BTW: Key: N or B (cant remember) jumps to the first stairs ;-) The actuators is not the problem.. the "moving" sprites blitting to screen. Im more the UI Developer with static gfx ;-) And it has to be compatible with touch/browser.. so let me think about it. i ...
- Mon Sep 11, 2023 10:39 pm
- Forum: Creative Endeavours
- Topic: Dungeon Master Construction Kit (working title)
- Replies: 25
- Views: 13926
Re: Dungeon Master Construction Kit (working title)
I just changed my "testing" level to Level0/Level1 of the DM original to show progress.
- Mon Sep 11, 2023 9:47 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Technical Questions to the Game
- Replies: 42
- Views: 70906
Re: Technical Questions to the Game
Ahh thanks.. this is perfect. Ok, the mouse cursor on the dungeonview is flickering like hell.. but its nice.. no booting into UAE
- Mon Sep 11, 2023 7:45 pm
- Forum: Creative Endeavours
- Topic: Dungeon Master Construction Kit (working title)
- Replies: 25
- Views: 13926
Dungeon Master Construction Kit (working title)
Hey, since i already wrote this in the other part of the Forum, i started to learn JS/TS 5-6 Weeks ago and to have a small project, i thought about myself: do it with DM. :lol: The whole game is written in TS (Typescript) and OO/Modular, so it can be easily extended. My WIP is here: https://dist-cyc...
- Mon Sep 11, 2023 7:08 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Technical Questions to the Game
- Replies: 42
- Views: 70906
Re: Technical Questions to the Game
Real DM 3.4? or CSB? So i need to search for a pirate 3.4 PC (DOS i assume)?
- Sun Sep 10, 2023 8:59 pm
- Forum: Creative Endeavours
- Topic: SPX:Dungeon Crawler System for DM
- Replies: 50
- Views: 52861
Re: SPX:Dungeon Crawler System for DM
Hey Sphenx,
looks nice, now i know why you said good luck in the other forum When finished, will you opensource it?
Amazing that this engine runs all sorts of different "engines" .. Respect!
looks nice, now i know why you said good luck in the other forum When finished, will you opensource it?
Amazing that this engine runs all sorts of different "engines" .. Respect!
- Sun Sep 10, 2023 8:43 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Technical Questions to the Game
- Replies: 42
- Views: 70906
Re: Technical Questions to the Game
Is there a Dungeon Master PC which uses 3.5/3.6 Graphics? I allways boot up UAE and go through levels and look up perspectives
- Sun Sep 10, 2023 1:56 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Error in LAY1 Excel spreadsheet
- Replies: 14
- Views: 2802
Re: Error in LAY1 Excel spreadsheet
Forget it my fault. forget that the font needs an offset of 32 for the player space .. so all ok.. fits.
- Sun Sep 10, 2023 1:17 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Technical Questions to the Game
- Replies: 42
- Views: 70906
Re: Technical Questions to the Game
i uploaded my working copy to vercel. you see now doorbutton working, pressurepads + font engine the pit is only displayed no falling through.
- Sun Sep 10, 2023 12:31 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Error in LAY1 Excel spreadsheet
- Replies: 14
- Views: 2802
Re: Error in LAY1 Excel spreadsheet
Another Error: [X] Y coordinates to display wall texts 1st Wall text line 2nd Wall text line 3rd Wall text line 4th wall text line Line 615-618: it has to be the other way round. Since we are aligned to bottom.. the higher the Y is, the higher it is blitted: 112 48 112 59 112 73 112 85 so, first is ...
- Sun Sep 10, 2023 12:29 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Technical Questions to the Game
- Replies: 42
- Views: 70906
Re: Technical Questions to the Game
As for your project, I wish you too good luck with it and I know what I am talking about ;-) If you have a good amount of time to dedicate to it, then I hope you can reach its completion. Thanks, thanks to JS/TS handling all GFX/Blitting/Music/Sound/.. Stuff + the Encyclopedia + DSB LUA Files, its ...
- Sun Sep 10, 2023 12:25 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Technical Questions to the Game
- Replies: 42
- Views: 70906
Re: Technical Questions to the Game
You must have something wrong here. Pits at D2 are perfectly aligned in the original game. Nope, they are not really aligned: https://www.dropbox.com/scl/fi/11pqzkenz33g362bs84ou/dm4.png?rlkey=y8w9hu4hjq7t591gaymvl0406&raw=1 when i pull them out you see that d0/d1 aligns again and d1/d2 looks s...
- Sat Sep 09, 2023 1:52 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Technical Questions to the Game
- Replies: 42
- Views: 70906
Re: Technical Questions to the Game
Thanks, Pits are now finished, pads and doors working, doorbutton working. Fontengine working for Wall + System. Tickmanager working for every 10ticks/s. Next steps: More logic polish. Im still hassling with OO design and simple ItemDatabase like DSB, RTC, Orig. .. handles ( FloorTrigger Dest: #### ...
- Tue Sep 05, 2023 10:50 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Technical Questions to the Game
- Replies: 42
- Views: 70906
Re: Technical Questions to the Game
Oh and another question, can you tell me what this means:
DAROOU]]]M]AAGEACIKAAAG]CDDCBOCDCNBOCN]DADAAAAAAAAAAABB
All these AADBB?
DAROOU]]]M]AAGEACIKAAAG]CDDCBOCDCNBOCN]DADAAAAAAAAAAABB
All these AADBB?
- Tue Sep 05, 2023 8:07 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Error in LAY1 Excel spreadsheet
- Replies: 14
- Views: 2802
Re: Error in LAY1 Excel spreadsheet
I read that, is he in forum? If i got time, i will update it in more english maybe.
- Tue Sep 05, 2023 7:41 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Technical Questions to the Game
- Replies: 42
- Views: 70906
Re: Technical Questions to the Game
lol, this: Item #0558: Offset 0x0c81 '0' replaced by '2'. Fixes the issue with crack switch that was moving up when pressed because the pressed switch image was using a wrong coordinates group. is still there in ADGE: The Crack Switch Out is group 2, the Crack Switch in = group 0 ;-) Do you know whe...
- Mon Sep 04, 2023 7:50 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Error in LAY1 Excel spreadsheet
- Replies: 14
- Views: 2802
Re: Error in LAY1 Excel spreadsheet
overall i like the spreadsheet. when you know how to use the colors.. its perfect Good work.
oh and another possible fix: You are using R/L in French: D/G .. Was confusing.
oh and another possible fix: You are using R/L in French: D/G .. Was confusing.
- Mon Sep 04, 2023 7:47 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Technical Questions to the Game
- Replies: 42
- Views: 70906
Re: Technical Questions to the Game
Hmm ok, from my memories i would have said that it was here:
but i couldnt find any coords for this. setup.
Interessting that the button out version is group 2 and button in is group 0 of coords..
but i couldnt find any coords for this. setup.
Interessting that the button out version is group 2 and button in is group 0 of coords..
- Mon Sep 04, 2023 6:33 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Technical Questions to the Game
- Replies: 42
- Views: 70906
Technical Questions to the Game
Hi, thought i start a new Thread and donst post so much in the other. I have some technical question, mostly graphics/positioning related: Normally when walking the dungeon, the wall img are horizontally mirrored to keep some kind of motion. but deeper in dungeon, are they also vertically flipped? Q...
- Mon Sep 04, 2023 1:18 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Error in LAY1 Excel spreadsheet
- Replies: 14
- Views: 2802
Error in LAY1 Excel spreadsheet
Not sure if you will fix this, but there is an error in the excel sheet for LAY1 Info: 2nd Tab: Comments: Line: 884-887: Coordinates to display door button D3 on the right 1A38 6712 828 0000 0004 00c7 0029 199 41 1950 079E D3 on the left 1A40 6720 829 0000 0004 008b 002b 139 43 1951 079F D2 straight...
- Sun Sep 03, 2023 8:55 pm
- Forum: RTC Bugs
- Topic: Game crashes when too many items are generated in the game
- Replies: 6
- Views: 8129
Re: Game crashes when too many items are generated in the game
yes its a shame he didnt opensource it. Another option could be, take the editor and tell the rockpille to generate only one or 0 stones?
- Sat Sep 02, 2023 7:03 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Back to the source: ReDMCSB
- Replies: 56
- Views: 62080
Re: Back to the source: ReDMCSB
Thanks. Yes it seems its hardcoded. i went through the code upto: F0791_DUNGEONVIEW_DrawBitmapXX() where ZoneIndex is a parameter. but then i ran into lots of strange var names ;-) From a comment in another file, i found something interessting, what i will try out: /* Versions 3.x: 64 bitmaps: 4 bit...
- Sat Sep 02, 2023 10:22 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] release 1.2 here, supporting CSBWin resources
- Replies: 3
- Views: 5718
Re: [sck] release 1.2 here, supporting CSBWin resources
Hi,
are you still developing sck? Maybe you could also extract LAY1 Item 696 (what is at the moment for you "just some data" to an xml or so, since all coords are stored there: http://dmweb.free.fr/?q=node/1493
Cheers
C.
are you still developing sck? Maybe you could also extract LAY1 Item 696 (what is at the moment for you "just some data" to an xml or so, since all coords are stored there: http://dmweb.free.fr/?q=node/1493
Cheers
C.
- Sat Sep 02, 2023 10:18 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Back to the source: ReDMCSB
- Replies: 56
- Views: 62080
Re: Back to the source: ReDMCSB
Hi Christophe, i had a look at the Encyclopedia for : LAY1 items (Dungeon Master Engine 3.x). And i cant find anything about the scaling of the wall ornates for D2, D3. Isnt this in the LAY1? You know where i can find this information? Since Engine 3.x the FOV has been changed. The coordinates in ex...
- Mon Apr 19, 2010 12:04 pm
- Forum: Welcome
- Topic: So, tell us about yourself...
- Replies: 1058
- Views: 458726
Re: So, tell us about yourself...
Hi Everyone, Gambit told me to write something about me to show that i am not a Spambot. :-) So im 36 Years old and life in Germany. When Dungeonmaster came out, I only had a bad copy that had that damn copyprotection :-) So I could never come to the end. ;-) Somedays later I bought a Memory Extensi...