Search found 488 matches
- Sat Jun 24, 2000 9:00 pm
- Forum:
- Topic: How to do a riddle room
- Replies: 0
- Views: 0
Re: How to do a riddle room
I think you can use the "hex list of triggering objects" to have it so that when an object is placed in an alcove, something happens ie you could have "Beware my twisted..." next to an alcove where the snake staff has to be put in... :) <p><font face=arial>Ian Clark Beer is proof...
- Sat Jun 24, 2000 9:00 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: "Laughing" Traps
- Replies: 1
- Views: 1170
Re: Wandering Pits
You can also have walls which open/close depending on the monster's position, I think an example of this is in CSB, I can't remember where :| but there are skeletons in the area, y'know the one I mean... I have also created a puzzle which has a series of doors which "laugh", :lol: though a...
- Sat Jun 24, 2000 9:00 pm
- Forum:
- Topic: How to create fireball/object shooters
- Replies: 0
- Views: 0
Re: How to create fireball/object shooters
Any wall object (and texts I think...) can fire spells, so a pure evil VI altar than, when approached, unleashes a huge fireball . Or a water fountain... <p><font face=arial>Ian Clark
Beer is proof that God loves us and wants to make us happy.</font></p>
Beer is proof that God loves us and wants to make us happy.</font></p>
- Sat Jun 24, 2000 9:00 pm
- Forum:
- Topic: Wall objects
- Replies: 0
- Views: 0
Re: Wall objects
Yep, a VI alter unleashing a big fireball... I am pure evil <p><font face=arial>Ian Clark
Beer is proof that God loves us and wants to make us happy.</font></p>
Beer is proof that God loves us and wants to make us happy.</font></p>
- Sat Jun 24, 2000 6:00 pm
- Forum:
- Topic: How to make a door bashable
- Replies: 1
- Views: 0
Re: How to make a door bashable
To make a grate so you can fireball it you change the first number in the bottom left to A and the next byte to 1, I think, leave the second number in the first byte as it is. If there is only one number in the first byte put the A in front. So to change the first door on the second level (the one w...
- Sat Jun 24, 2000 6:00 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: "Laughing" Traps
- Replies: 1
- Views: 1170
"Laughing" Traps
To make a laughing pit, place a room of any dimensions depending on how random you want it, separated from the rest of the dungeon, have as few or as many pads you want, set them to open/close it as much as you want, and have it operated by monsters only, put a giggler (preferably) in the room and t...
- Sat Jun 24, 2000 6:00 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: How to make monsters work on all levels (DMute)
- Replies: 0
- Views: 1575
How to make monsters work on all levels (DMute)
Before you save, check level integrity and it will tell you whether you have put too much monster types on one level and it will also update the moster types allowed, thus making it easy to place any monster on any level just as long as you don't exceed the type limit. <p><font face=arial>Ian Clark ...
- Sat Jun 24, 2000 4:00 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: To make a random object appear (DM)
- Replies: 0
- Views: 1705
To make a random object appear (DM)
This is a little complicated... place a room totally shut off from the rest of the dungeon with a sort of middle square and where a monster would only be able to step on one square if placed in the middle square. See below example 1 <a href="http://www.geocities.com/ianlclark/eg1.jpg">www....
- Sat Jun 24, 2000 4:00 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Make wall objects that change when key insert (DMute)
- Replies: 5
- Views: 2178
Make wall objects that change when key insert (DMute)
Place a blue switch and gem hole respectively, set the hole to be activated by the gem and to do whatever function. Set the switch as inactive, operated by none, note the hex codes in 1 and 2 on the bottom row of the hole hex and copy them, reducing the first one by 1, (a blue gem is 84|40 so would ...
- Sat Jun 17, 2000 1:18 am
- Forum: Unofficial DM BBS
- Topic: Crystal Dragon Homepage!
- Replies: 2
- Views: 1533
I linked it from my site at http://www.go.to/dungeon_master
- Fri Jun 16, 2000 1:27 am
- Forum: Unofficial DM BBS
- Topic: Dragon Spit
- Replies: 6
- Views: 2592
- Fri Jun 16, 2000 1:27 am
- Forum: Unofficial DM BBS
- Topic: Dragon Spit
- Replies: 6
- Views: 2592
- Wed Jun 14, 2000 1:26 am
- Forum: Unofficial DM BBS
- Topic: Dragon Spit
- Replies: 6
- Views: 2592
The most useless weapon in the game
A dagger is more useful, really.
- Sun Jun 11, 2000 1:29 am
- Forum: Unofficial DM BBS
- Topic: Try this :-)
- Replies: 1
- Views: 1097
- Sat Jun 10, 2000 1:31 am
- Forum: Unofficial DM BBS
- Topic: is it possible to edit the dungeon of saved game ?
- Replies: 2
- Views: 1288
If you are stuck with editing, I am sure you can find help at my site, http://www.go.to/dungeon_master
- Tue Jun 06, 2000 1:53 pm
- Forum: Unofficial DM BBS
- Topic: Where are all the new Dmute Dungeons?
- Replies: 3
- Views: 1701
Can you email it me at my new address --->
Can you email it me at my new address --->
- Fri Jun 02, 2000 1:56 pm
- Forum: Unofficial DM BBS
- Topic: Documentation on DMute
- Replies: 2
- Views: 1138
www.go.to/dungeon_master
and click "DMute Forum"
and click "DMute Forum"
- Thu Jun 01, 2000 2:00 pm
- Forum: Unofficial DM BBS
- Topic: I GOT IT!!!!!!!!!!!!!!!!!!!!!!!!
- Replies: 4
- Views: 1786
- Thu Jun 01, 2000 1:58 pm
- Forum: Unofficial DM BBS
- Topic: Where did all the messages go?
- Replies: 3
- Views: 1828
- Thu Jun 01, 2000 1:57 pm
- Forum: Unofficial DM BBS
- Topic: What is the address of the new Dm site?
- Replies: 1
- Views: 1613
- Sat Nov 27, 1999 2:05 pm
- Forum: Unofficial DM BBS
- Topic: please help me with 'the vault'
- Replies: 10
- Views: 2925
- Sat Nov 27, 1999 2:01 pm
- Forum: Unofficial DM BBS
- Topic: New 'kid' dungeon on the way
- Replies: 1
- Views: 1016
New 'kid' dungeon on the way
I am in the process of creating my very own kid dungeon, it will be a saved game with high character stats easy puzzles and *soft* monsters. It shall be available soon, just let me know if you want it...
- Sun Nov 14, 1999 2:22 pm
- Forum: Unofficial DM BBS
- Topic: The rats lair
- Replies: 3
- Views: 2515
- Sat Nov 13, 1999 2:19 pm
- Forum: Unofficial DM BBS
- Topic: Dungeon Master- 'Kid Dungeon"
- Replies: 11
- Views: 2311
- Sun Oct 24, 1999 2:35 pm
- Forum: Unofficial DM BBS
- Topic: How do I make a door so it can be choped in DMute? (Hex edit
- Replies: 0
- Views: 1648
How do I make a door so it can be choped in DMute? (Hex edit
How do I make a door so it can be choped in DMute? (Hex editing doesn't wotk)
- Sun Oct 24, 1999 2:35 pm
- Forum: Unofficial DM BBS
- Topic: When will there be a new version of DMute?
- Replies: 0
- Views: 1699
When will there be a new version of DMute?
When will there be a new version of DMute?
- Sat Oct 09, 1999 2:50 pm
- Forum: Unofficial DM BBS
- Topic: Chopp-able Doors
- Replies: 3
- Views: 1423
- Sat Oct 09, 1999 2:49 pm
- Forum: Unofficial DM BBS
- Topic: Chopp-able Doors
- Replies: 3
- Views: 1423
Chopp-able Doors
In dmute, how can I make doors so they can be chopped
- Sat Oct 09, 1999 2:48 pm
- Forum: Unofficial DM BBS
- Topic: Fire Elementals
- Replies: 2
- Views: 1243
Fire Elementals
When placing fire elementals in dmute, they appear as just the fire, not the black campfire thing too. Help - they look crap.
- Sat Oct 09, 1999 2:47 pm
- Forum: Unofficial DM BBS
- Topic: How do I do a Surrendur your Possesions?
- Replies: 1
- Views: 1110
How do I do a Surrendur your Possesions?
How do I do a Surrendur your Possesions?