Search found 160 matches
- Wed Jul 30, 2025 9:43 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Hi, Gorcoin should not be in the new version. Originally it had no nominal value and only served as a source of GOR rune.
- Mon Jun 16, 2025 4:38 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
These are intentionally difficult to find.
Spoiler
RA rune can be obtained from RA key, which was renamed to sun key however. To gain SAR rune you need to find a SAR coin. It looks like a regular copper coin and you can find it in a dragon den under the misty glade.
- Wed Jun 11, 2025 8:41 am
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
I fixed the issue with the water flask in the new version, that I will be uploading soon after another round of testing.
- Thu Jun 05, 2025 9:41 am
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Hi, I fixed an issue with water flask not activating the water rune and added information about possibility to copy runes from potions as well to one of the elders. I tested the puzzle at the cemetery and it works just fine. It is not supposed to open the doors with the switch, but the ones next to ...
- Wed Jun 04, 2025 6:55 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Hi Het_Blossom. Sorry for the late reply. The water element should be a water flask, but it works only some times. I do not understand why. Which riddle elements did you use? BRO rune can be copied from any potion you find or buy.
- Mon Apr 07, 2025 3:05 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
New version uploaded to ModDB. This may still contain small errors.
- Fri Apr 04, 2025 12:48 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Hi Jahmian,I will fix the issue.
Thanks for the issues, I will fix them.,
The monk with the numenstaff heals each time he reaches the cauldron, you need to keep him away from it. It is an information worth mentioning somewhere, I guess.
The second time you fight the monk with the staff in the ...
Thanks for the issues, I will fix them.,
The monk with the numenstaff heals each time he reaches the cauldron, you need to keep him away from it. It is an information worth mentioning somewhere, I guess.
The second time you fight the monk with the staff in the ...
- Tue Mar 25, 2025 7:28 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Hi Jahmian,
sorry for not replying earlier. I am playtesting the new version now myself. I will upload as soon as I can confirm that there are indeed no dead ends. Ideally before Easter.
Cross riddle = Staff of Neta. Critters Riddle = Rabbit's foot. Gold Riddle = Gem of ages.
You can get a ...
sorry for not replying earlier. I am playtesting the new version now myself. I will upload as soon as I can confirm that there are indeed no dead ends. Ideally before Easter.
Cross riddle = Staff of Neta. Critters Riddle = Rabbit's foot. Gold Riddle = Gem of ages.
You can get a ...
- Sat Mar 08, 2025 6:07 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Hi Jahmian, thanks for taking your time to report the issues.
Hree are my responses:
If you use special attack from Anders "power dagger" the game crash
Issue fixed.
In the boiler level, the part with the plats and pits (to reach next level) near the stairs to access to the eye riddle, if you ...
Hree are my responses:
If you use special attack from Anders "power dagger" the game crash
Issue fixed.
In the boiler level, the part with the plats and pits (to reach next level) near the stairs to access to the eye riddle, if you ...
- Fri Dec 06, 2024 10:57 am
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
OK, new version is up in ModDB. Large sections of the maps were overhauled, so even if you played this mod before, it may be a slightly new experience to you. Be cautioned, though. This may still contain some bugs. I did an extensive playtesting, but will continue to test and update this version ...
- Wed Oct 30, 2024 2:02 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Hi Leneas, that is good to hear! I was afraid that the version currently uploaded on the ModDB is broken and can't be completed (particularly the puzzle , where you have to place items into each elemental altar at the boiler level to revive the gargoyles - how did you get past them?). Anyway, I am ...
- Tue Oct 20, 2020 9:27 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Can you see the closed iron door with switch, that does not open them?
There is a weird spiked mechanism next to them. If you look at the mechanism there is a wall behind it and behind the wall is the waterfall. Try walking around and there are bars. Behind the bars there is a torch holder, lever ...
There is a weird spiked mechanism next to them. If you look at the mechanism there is a wall behind it and behind the wall is the waterfall. Try walking around and there are bars. Behind the bars there is a torch holder, lever ...
- Thu Oct 15, 2020 9:01 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Yes, these rocks. You may use a bomb to break a pillar into the rocks, but any such rocks can be cleaned using spike club or any other weapon, in fact.
- Thu Oct 15, 2020 3:36 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
There is an area behind bars (you need to get there by jumping into the pit), where there are breakable rocks. If you do break them, you release a flow of an underground stream that turns a waterwheel that unlocks adjacent iron doors.
- Wed Oct 14, 2020 11:00 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Did you know you can break collapsed rocks by attacking them?
- Mon Oct 12, 2020 8:23 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Well, keep jumping (climbing)! A tip that could help you - why don't you mark a pits that you jumped into with a stick or a plank next to them? This way you can make sure you have really been everywhere.
- Mon Oct 12, 2020 7:05 am
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Yes, dull blades just do slightly less damage. Weapons only go dull after reaching 0 charges. Then you have to sharpen them again.
You need not 'use' the gathering option. Just make sure Torham is doing the gathering (his name is highlighted).
Gathered plants have a chance regrowing after some ...
You need not 'use' the gathering option. Just make sure Torham is doing the gathering (his name is highlighted).
Gathered plants have a chance regrowing after some ...
- Sun Oct 11, 2020 8:41 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Enjoyed my first transfer of magical signs from a purchase of potions in the cavern. Scratching my head from what seems a lack of scrolls laying all over the place (good old DM).
You will eventually learn all runes, but only after spending enough time cherishing the ones you already have ...
- Sat Oct 10, 2020 8:56 am
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
If you have played my mod, you already have everything to play any other dungeon from the RTC thread. Just download any *.RTC file, place it in the modules folder and launch rtc.exe.
- Fri Oct 09, 2020 10:17 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Here is the link you want: https://onedrive.live.com/?authkey=%21A ... 18BAED6EC0
- Fri Oct 09, 2020 9:56 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Is there not a link in this forum? I still do have a copy. Are you interested in the editor, or you are looking only for the original dungeons? I can PM you the dungeon files, but the editor is too big for that and I would have to setup a link.
- Mon Oct 05, 2020 4:30 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
The spellbook is a mechanic introduced in RTC I enjoy a lot. You can inscribe new runes into your spellbook if you place it in your right hand and than in the inventory window you 'insert' some items with relevant runes into the info window (as if you put an item into a chest in the original game ...
- Sat Oct 03, 2020 4:11 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
As long as you wear that armor, it should not transform, only if you take it of. It is a most advanced form of mage armor, with greatest comfort level and additional special bonuses, such as regeneration.
- Sat Oct 03, 2020 2:16 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Sadly, no. Use brute force. He does not have any special resistances, just a load of hp and deadly attacks, which should be dodged whenever possible (easier said, then done).
- Sat Oct 03, 2020 1:33 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
This ra doors should be opened by the plate, but it needs a constant pressure. You may also want to fall in the trap this time.
There are also two alternative ways how to setup the mirrors, if this does not work, but less convenient.
There are also two alternative ways how to setup the mirrors, if this does not work, but less convenient.
- Sat Oct 03, 2020 1:30 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
wee room: there may be couple secret switches and fake walls...
fuse factory: thats a pity. The more fuses, the more attempts, but two should be enough
fuse factory: thats a pity. The more fuses, the more attempts, but two should be enough
- Sat Oct 03, 2020 1:28 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
The crystal must be hit with two lightnings simultaneously: One from the engine (no mirrors needed) one from the lightning from the conductor on the roof. You need to use the mirrors to direct it at the crystal (but beware, the gigglers may mess with them), then place the fuse to the conductor ...
- Fri Oct 02, 2020 11:27 am
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Hey, Hansblieb.
Did you manage to finish the game? I need to know there is no other roadblock and the dungeon can be completed. Thanks a lot!
Theo
Did you manage to finish the game? I need to know there is no other roadblock and the dungeon can be completed. Thanks a lot!
Theo
- Fri Sep 25, 2020 12:56 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
I am sorry that there was a dead-end, that should not happen, but it is very difficult to design it in that way.
Yes, there will be a lot of minions originally, but after you kill them, even when you do not close the portals, they will not spawn that quickly.
The level above is full of tricks and ...
Yes, there will be a lot of minions originally, but after you kill them, even when you do not close the portals, they will not spawn that quickly.
The level above is full of tricks and ...
- Thu Sep 24, 2020 5:47 pm
- Forum: RTC
- Topic: [RTC] Return to Skullkeep, beta-tested version
- Replies: 248
- Views: 185341
Re: [RTC] Return to Skullkeep, beta-tested version
Just in case you are realy desperate, here is an actual map. It is from the most recent version I have, so I hope it is still up-to-date, but I didn't change this part a lot. Here you go:
https://drive.google.com/file/d/1nIzIJz ... sp=sharing
https://drive.google.com/file/d/1nIzIJz ... sp=sharing