Search found 591 matches

by Sphenx
Fri Jul 04, 2025 9:17 pm
Forum: Dungeon Master (DM)
Topic: I'm trying to find the Amiga version with a mini map
Replies: 1
Views: 18

Re: I'm trying to find the Amiga version with a mini map

CSB Amiga has the magic map if it is what you refer to as a mini map.
Maybe there is a custom version of DM having the magic map.
by Sphenx
Wed Jun 25, 2025 8:47 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: new csb
Replies: 29
Views: 466

Re: new csb

"windows only"; maybe not that true, but it is not clearly yet shown either.

https://dmbuilder.sphenxmusics.fr/skwin/images/SkWin_20250625-skwin-skull.PNG

That may not look very impressive, but SKwin can be compiled for DJGPP/DOS (then run through DOSBox) and Linux (tested through WSL).
Still ...
by Sphenx
Tue Jun 24, 2025 8:10 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: new csb
Replies: 29
Views: 466

Re: new csb

in DM2, some creatures just wander, will attack if you bother them, will try to dodge your missiles, will try to get away from you as far as possible ...
Anyway, that's more about the way it is handled : the behaviour is built of sequences of animations (and hard coded tables). The current state in ...
by Sphenx
Mon Jun 16, 2025 8:58 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: new csb
Replies: 29
Views: 466

Re: new csb

Thanks for the update, that's neat! I can play my linux version both on debian and WSL with audio.
I get some "direct leak" from libasan when exiting though.
For mingw32 I do get the config from pkg-config for sdl2. I will look into that later.

SKWin is still under (very slow) work. The main issue ...
by Sphenx
Sun Jun 15, 2025 11:41 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: new csb
Replies: 29
Views: 466

Re: new csb

OK I get it, I thought you were building the existing win/win versions and added mingw/linux, you actually build everything from linux.
The SDL 2.24.0 precision was useful.
I was able to produce linux csb exe (also for WSL), but it fails at startup because of "Could not load font file" error. Maybe ...
by Sphenx
Sat Jun 14, 2025 10:13 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: new csb
Replies: 29
Views: 466

Re: new csb

Thanks for your work zel. I gave it a try and would like some more information about the build environment. I tried to compile directly without any specific modification.
For Linux (debian) I got an issue with "SDL_GetDefaultAudioInfo" not declared in scope;
For Win I am using MSVS 2022 + VS 2015 ...
by Sphenx
Tue Jan 14, 2025 6:56 am
Forum: Other
Topic: Dungeon master space !
Replies: 87
Views: 99423

Re: Dungeon master space !

Hi Dadoomars, that's some change ! I'm waiting to see how it will turn out.
Are you keeping the DM in space theme ?
by Sphenx
Sun Jan 12, 2025 5:05 pm
Forum: Dungeon Master (DM)
Topic: Amiga Kid Dungeon
Replies: 43
Views: 39998

Re: Amiga Kid Dungeon

Thank you Christophe,
I wanted to display both Kid dungeons, side by side; Apple IIgs version on left, Amiga version on right
Image
Oh and in both, Wuuf is called "Wuuuf".
by Sphenx
Sat Jan 11, 2025 8:24 pm
Forum: Dungeon Master (DM)
Topic: Amiga Kid Dungeon
Replies: 43
Views: 39998

Re: Amiga Kid Dungeon

I've just found from this thread that there were 2 versions of the Kid Dungeon :shock: .
It is a bit more complex than the first one. It's Kid dungeon v2.
Apparently the dungeonB.dat is a compressed format; do someone have the proper uncompressed version of it ?
by Sphenx
Sat Dec 21, 2024 9:54 am
Forum: Welcome
Topic: 12 years later...
Replies: 11
Views: 16896

Re: 12 years later...

Hi Ricolen
I wish the best for your wife.
Is it just midi your issue with RTC ? I suppose you could also render the midi into wav/ogg and do with it ; it would take more space but it should work. If you would switch to DSB, I think it would be better to have a conversion tool but I can't remember if ...
by Sphenx
Sun Dec 01, 2024 9:38 pm
Forum: Dungeon Master (DM)
Topic: How to locate misplaced items?
Replies: 3
Views: 1912

Re: How to locate misplaced items?

Just a short explanation about the messages. You get them for 2 reasons:
- CSBuild assumes first Atari ST savegame while you were playing on PC-DOS, then CSBuild complains and converts it to Atari format (little-endian).
- The illegal objects may come from duplicate objects, that should not exist ...
by Sphenx
Wed Nov 13, 2024 8:00 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: problems xith DM 2
Replies: 9
Views: 4930

Re: problems xith DM 2

We shared savegames to solve this issue. Filoufifi can now go on exploring Skullkeep.
by Sphenx
Thu Nov 07, 2024 9:53 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: problems xith DM 2
Replies: 9
Views: 4930

Re: problems xith DM 2

“Time is of the essence”
When you are facing the 3 buttons (that means facing south), you have:
- on right wall : button that opens the first door, with delay 10
- on left wall : button that opens the second door, with delay 3
- on front wall : button that opens the last door, with delay 15
The way ...
by Sphenx
Tue Nov 05, 2024 9:04 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 for Windows: skwin / skwinspx / skproject status
Replies: 58
Views: 62375

Re: DM2 for Windows: skwin / skwinspx / skproject status

Hi WISPP. Good to ask.
First answer, you can find the latest package here SKWin Package . October 2024 version.
I have removed some old exe. Now the main exe is "skwin9821.exe". "SKULLV4.EXE" is the same but compiled for DOS (i.e. DOSBox / FreeDOS).
It is more flexible and have some command line ...
by Sphenx
Fri Nov 01, 2024 2:34 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: How are the different spell symbols located and installed?
Replies: 25
Views: 28831

Re: How are the different spell symbols located and installed?

Nothing wrong. It is basically debug information of what's ongoing within SKWin.
by Sphenx
Sun Oct 27, 2024 9:35 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: How are the different spell symbols located and installed?
Replies: 25
Views: 28831

Re: How are the different spell symbols located and installed?


SKWIN: Dungeon Master II for Windows is a truthful port of Skullkeep.
I copied this version information from the Encyclopedia.
Would I find this version to be closer to the original?

Yes it is, SKWin is not a clone, this is a port of Dungeon Master 2 original code. Though it is primarily based ...
by Sphenx
Fri Oct 25, 2024 9:18 pm
Forum: Welcome
Topic: Dungeon Master Encyclopaedia 25th anniversary
Replies: 8
Views: 4265

Re: Dungeon Master Encyclopaedia 25th anniversary

Happy anniversary ! That's some visual change ! Thanks again for your dedication to DM !
by Sphenx
Sun Oct 20, 2024 8:01 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: How are the different spell symbols located and installed?
Replies: 25
Views: 28831

Re: How are the different spell symbols located and installed?

Thanks ! So you are playing "Return to Skullkeep" mod by THEO for RTC ! You would have said that in your first post :wink: That's absolutely not DM2.
I did play it a little some time ago but did not get very far yet. I may not be able to help much here. I only got 4 symbols.
For reference, here is ...
by Sphenx
Sat Oct 19, 2024 8:21 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: How are the different spell symbols located and installed?
Replies: 25
Views: 28831

Re: How are the different spell symbols located and installed?

I'm curious but still confused ... What dungeon/module are you playing in RTC ? this is not the default DMII.txt provided with RTC, right ?
I'd like to test that.
by Sphenx
Thu Oct 17, 2024 11:37 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: How are the different spell symbols located and installed?
Replies: 25
Views: 28831

Re: How are the different spell symbols located and installed?

You're correct about the Ra key, to open the gate out of the Sun Clan village.
I did not play DM2 RTC a lot, but spells don't seem different than retail DM2 for me. I did not tested them all though. I still don't get what you'd find different for spells/runes.
by Sphenx
Wed Oct 16, 2024 8:44 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: How are the different spell symbols located and installed?
Replies: 25
Views: 28831

Re: How are the different spell symbols located and installed?

For RTC DM1, yes you have the spellbook rule and you need to activate symbols/runes from scrolls.
I don't see it the case for RTC DM2. Are you talking about DM1 or DM2 and RTC or not ?
by Sphenx
Wed Oct 16, 2024 12:00 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: How are the different spell symbols located and installed?
Replies: 25
Views: 28831

Re: How are the different spell symbols located and installed?

I don't understand what do you mean by extra spell symbols ?
Are you searching for spells list ?
by Sphenx
Tue Oct 08, 2024 10:28 pm
Forum: World News
Topic: New interview with one of the Dungeon Master 2 creators
Replies: 8
Views: 10440

Re: New interview with one of the Dungeon Master 2 creators

I missed some words; just to be sure, I was talking about the link for amiga videos.
by Sphenx
Tue Oct 08, 2024 7:02 pm
Forum: World News
Topic: New interview with one of the Dungeon Master 2 creators
Replies: 8
Views: 10440

Re: New interview with one of the Dungeon Master 2 creators

That was great ! thank you for this interview g4ndy ! Though, it seems to be quite a long time ago to remember all these things about DM2 ;-) (For one, half-step move was already added before Interplay version).
Thanks Christophe for adding the link for video; were you already aware of this tape ...
by Sphenx
Mon Sep 30, 2024 9:01 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 - Riverfall design
Replies: 6
Views: 3590

Re: DM2 - Riverfall design

Thanks for ideas. Using pits would be more natural than stairs for this. I think it should be 3-steps.
1: the first pit, even without teleporter
2: the fall animation over maybe a second pit (just surrounded by walls) under the first pit, but with delayed opening, allowing the animation sequence to ...
by Sphenx
Sun Sep 29, 2024 7:53 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 - Riverfall design
Replies: 6
Views: 3590

Re: DM2 - Riverfall design

There are some other cool mysteries in the beta version ...
I believe a specific solution needs more code change and they went not enough far for it.
A stairs might not work as it is a 2-way direction. Once you fall from the riverfall, you can't climb it back. Think it of it more like a pit. Maybe ...
by Sphenx
Sat Sep 28, 2024 8:43 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 - Riverfall design
Replies: 6
Views: 3590

DM2 - Riverfall design

Hi, I would have your thought about the Riverfall design found in DM2 Beta, and how to improve it.

First, here is what it looks like : somewhere in the undergrounds you found a "pit" with flowing water. When you go into that pit, you slide down it for a few seconds (there is an animated sequence ...
by Sphenx
Sun Sep 01, 2024 8:17 am
Forum: Other
Topic: Dungeon master space !
Replies: 87
Views: 99423

Re: Dungeon master space !

Hi, I did test the new tech demo and it works surely better than the first one -- at least for me.
However, while I like what you can produce with AI images, I still think one issue is the lack of consistency between the moves, making sometimes hard to understand the continuity between tiles. I did ...
by Sphenx
Mon Aug 26, 2024 9:58 am
Forum: RTC General
Topic: Reverse engineering of RTC in order to create a free and open-source clone
Replies: 11
Views: 8981

Re: Reverse engineering of RTC in order to create a free and open-source clone

Thanks Sophia! That actually worked. That's interesting, so the open file window can only filter "txt" to load, but you go through the recent file list to open anything. Good.

About RTSB, I still host the old version here . But I don't have RTSB 2 which seems to be lua. It seems it would have been ...
by Sphenx
Sun Aug 25, 2024 1:32 pm
Forum: RTC General
Topic: Reverse engineering of RTC in order to create a free and open-source clone
Replies: 11
Views: 8981

Re: Reverse engineering of RTC in order to create a free and open-source clone


Gambit might be misremembering or there might be a second valid method. The way that worked for me was:
:arrow: Load a .txt file, such as SomeDungeon.txt
:arrow: SomeDungeon.txt will now show up in your recent files
:arrow: Delete SomeDungeon.txt, rename File.rtc to SomeDungeon.txt and put it ...