That's interesting to see ! I have tested it a bit, and I may have a little complain about the FOV used, which distort the side view of corridors/walls, and prevent to see clearly items on ground on the player's tile, and probably the interface should not cover that much of the screen.
Anyway, good ...
Search found 620 matches
- Mon Apr 27, 2026 10:54 pm
- Forum: Other
- Topic: Dungeon Master Remastered
- Replies: 3
- Views: 42
- Wed Apr 15, 2026 8:11 am
- Forum: Chaos Strikes Back (CSB)
- Topic: Transfer graphics from dungeon master
- Replies: 1
- Views: 16
Re: Transfer graphics from dungeon master
Hello, if you basically want to play CSBWin with DM graphics, then it is already possible since it is packaged for both CSB and DM. You'll just take the DM graphics.dat file and replace the one for CSB.
About how creatures work, it is a little different than what you say. The color palettes are ...
About how creatures work, it is a little different than what you say. The color palettes are ...
- Sat Mar 14, 2026 11:29 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: DMBuilder version 0.88.g is out!
- Replies: 16
- Views: 89
Re: DMBuilder version 0.88.g is out!
I have updated DMBuilder 0.88 .
-> fixed tile selection (cursor over empty tile (no items))
-> F10 screen: fixed new text display + DEL key + added "insert" mode while editing text
I have still not figured out while texts do not show properly in game while the encode/decode text seems good about ...
-> fixed tile selection (cursor over empty tile (no items))
-> F10 screen: fixed new text display + DEL key + added "insert" mode while editing text
I have still not figured out while texts do not show properly in game while the encode/decode text seems good about ...
- Wed Mar 04, 2026 6:44 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: DMBuilder version 0.88.g is out!
- Replies: 16
- Views: 89
Re: DMBuilder version 0.88.g is out!
Thanks for testing.
Yes, same thing for new texts .. I'll look better on that.
For the list of square types, it was something unfinished. Logically, it should allow to change/edit the basic tile. (The door types is a side effect of uncontrolled object reference => null = 0000 => item 0 of category 0 ...
Yes, same thing for new texts .. I'll look better on that.
For the list of square types, it was something unfinished. Logically, it should allow to change/edit the basic tile. (The door types is a side effect of uncontrolled object reference => null = 0000 => item 0 of category 0 ...
- Tue Mar 03, 2026 8:52 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: DMBuilder version 0.88.g is out!
- Replies: 16
- Views: 89
Re: DMBuilder version 0.88.g is out!
I have updated DMBuilder 0.88.
-> text edition ok for stamina (and fixed another issue about misplaced values)
-> scroll text selection fixed + adjusted selectable bit (scroll open vs scroll closed) + DM2 scroll management (dungeon text vs. graphics.dat text)
-> text edition ok for stamina (and fixed another issue about misplaced values)
-> scroll text selection fixed + adjusted selectable bit (scroll open vs scroll closed) + DM2 scroll management (dungeon text vs. graphics.dat text)
- Fri Feb 27, 2026 9:26 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: DMBuilder version 0.88.g is out!
- Replies: 16
- Views: 89
Re: DMBuilder version 0.88.g is out!
a bug, it is changing the scroll "type" instead of the text reference. I'll fix that.
- Sat Feb 21, 2026 11:08 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: SKWIN-2026
- Replies: 1
- Views: 11
SKWIN-2026
In the path to reach better stability for Skwin, I started around end of 2024 a new code organization for more portability.
As a result, Skwin can now use SDL2 for gfx/sfx which allows a Linux version, and I used direct mem/video for a DOS version (playable through DOSBox).
I was stuck for a long ...
As a result, Skwin can now use SDL2 for gfx/sfx which allows a Linux version, and I used direct mem/video for a DOS version (playable through DOSBox).
I was stuck for a long ...
- Fri Feb 06, 2026 8:03 am
- Forum: Other
- Topic: Freedungeon
- Replies: 6
- Views: 121
Re: Freedungeon
ok I understand about the free software. Then you need to replace quite everything. Is your clone supposed to be compatible with original DM ? or are you making your own "game", more like Dungeon Master Java did years ago ?
Anyway, feel free to ask, I'm interested to see your project going forward :)
Anyway, feel free to ask, I'm interested to see your project going forward :)
- Tue Feb 03, 2026 3:21 pm
- Forum: Other
- Topic: Freedungeon
- Replies: 6
- Views: 121
Re: Freedungeon
Hi gusnan, there are some free clones around here, but that's always nice to see someone starting such project.
I appreciate that you did get appropriate side walls regarding the brick sizes.
Is this coded in Lua as base language ?
What would be your objective(s) with this clone ?
I appreciate that you did get appropriate side walls regarding the brick sizes.
Is this coded in Lua as base language ?
What would be your objective(s) with this clone ?
- Thu Dec 25, 2025 12:17 am
- Forum: Forum suggestions / maintenance
- Topic: Dungeon Master Encyclopaedia feedback
- Replies: 15
- Views: 76
Re: Dungeon Master Encyclopaedia feedback
That looks DM for sure, good job !ChristopheF wrote: Tue Dec 23, 2025 12:06 am I have replaced all AI thumbnails with screenshots or collages that hopefully look better.
Did not see forum issues on my side.
- Tue Dec 16, 2025 10:38 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone use lightning bolts?
- Replies: 29
- Views: 156
Re: Does anyone use lightning bolts?
In my previous post I described the effects of Fireballs and Lightning Bolts on creatures. In this case attack types like 'Blunt' or 'Fire' are not being used in the source code, I only used these terms for clarity.
Damage from the collision is not decreased by fire resistance of the creature ...
- Fri Dec 12, 2025 7:44 am
- Forum: Dungeon Master (DM)
- Topic: Does anyone use lightning bolts?
- Replies: 29
- Views: 156
Re: Does anyone use lightning bolts?
I ran a little experiment. Lightning bolts are more effective on stone golems and animated armors. Using a master wizard champion, it took me around 100 fireballs to kill a stone golem vs. 16 lightning bolts. Against one low HP animated armor, it was ~20 fireballs vs. 6 lightning bolts. However ...
- Fri Nov 21, 2025 7:03 am
- Forum: Dungeon Master (DM)
- Topic: Excitement at finding old DM handbook
- Replies: 38
- Views: 12563
Re: Excitement at finding old DM handbook
I was not particularly aware of it neither. But ok it really looks like it is technically the same map as for Amiga except the one text you mentioned.
- Thu Nov 20, 2025 9:50 pm
- Forum: Forum suggestions / maintenance
- Topic: Forum has moved to a new host
- Replies: 26
- Views: 5759
Re: Forum has moved to a new host
I've encountered this message when trying to post a reply:


- Thu Nov 20, 2025 9:44 pm
- Forum: Dungeon Master (DM)
- Topic: Excitement at finding old DM handbook
- Replies: 38
- Views: 12563
Re: Excitement at finding old DM handbook
Have you tried playing this Amiga demo to check if that's the one you remember?
http://dmweb.free.fr/games/dungeon-master/editions/amiga/demo/
I don't know how this demo was distributed.
I discover this Amiga demo dungeon ... so here is the map :
https://dmbuilder.sphenxmusics.fr/external ...
- Fri Nov 14, 2025 4:17 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: DMBuilder version 0.88.g is out!
- Replies: 16
- Views: 89
Re: DMBuilder version 0.88.g is out!
I have updated DMBuilder into v0.88.g2 which can load (95%) dungeons from TQ US files (TQUS19.iso) (but not writting them back to TQ file)
I have put some documentation here for you to look : https://dmbuilder.sphenxmusics.fr/files/Theron's%20Quest%20Format.pdf .
If you want to check my code for it ...
I have put some documentation here for you to look : https://dmbuilder.sphenxmusics.fr/files/Theron's%20Quest%20Format.pdf .
If you want to check my code for it ...
- Thu Nov 13, 2025 10:40 am
- Forum: Forum suggestions / maintenance
- Topic: Forum has moved to a new host
- Replies: 26
- Views: 5759
Re: Forum has moved to a new host
I've caught it

- Thu Nov 13, 2025 8:10 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: 🧙♂️ SpellBook for Dungeon Master II – Windows Tool to Explore and Calculate Spells
- Replies: 5
- Views: 46
Re: 🧙♂️ SpellBook for Dungeon Master II – Windows Tool to Explore and Calculate Spells
Nice tool there; I would just point out the "total difficulty" value which seems to be the same as "total mana". From what I see, "difficulty" should be difficulty of spell + spell power.
- Sun Nov 09, 2025 7:24 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: DMBuilder version 0.88.g is out!
- Replies: 16
- Views: 89
Re: DMBuilder version 0.88.g is out!
I figured out again most of the map data stuff and I am currently integrating it into DMBuilder. And about the differences, it is because I forgot there are 2 versions of TQ (JP vs US) -- I don't know from which I did the conversions -- so I need to sort these things and make sure it works for both ...
- Sun Nov 09, 2025 8:31 am
- Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
- Topic: Played Theron's Quest in dmcsb (warning, potential spoilers for one of the quests)
- Replies: 8
- Views: 19021
Re: Played Theron's Quest in dmcsb (warning, potential spoilers for one of the quests)
Follow-up : all original maps
01 - Ak-Tu-Ba
https://dmbuilder.sphenxmusics.fr/external/maps/TQ-Ak-Tu-Ba.png
02 - Tower of Drator
https://dmbuilder.sphenxmusics.fr/external/maps/TQ-Drator.png
03 - The City of Formicia
https://dmbuilder.sphenxmusics.fr/external/maps/TQ-Formicia.png ...
01 - Ak-Tu-Ba
https://dmbuilder.sphenxmusics.fr/external/maps/TQ-Ak-Tu-Ba.png
02 - Tower of Drator
https://dmbuilder.sphenxmusics.fr/external/maps/TQ-Drator.png
03 - The City of Formicia
https://dmbuilder.sphenxmusics.fr/external/maps/TQ-Formicia.png ...
- Sat Nov 08, 2025 7:37 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: DMBuilder version 0.88.g is out!
- Replies: 16
- Views: 89
Re: DMBuilder version 0.88.g is out!
OK this is weird, the conversions I did do not seem to match exactly what I see from TQ02.iso and I don't remember how I did this back then. Let me some time to collect my information and make some new tests.
- Sat Nov 08, 2025 8:40 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: DMBuilder version 0.88.g is out!
- Replies: 16
- Views: 89
Re: DMBuilder version 0.88.g is out!
I included with DMBuilder the original TQ's conversions for PC-DOS I did back then. But it can't edit directly into TQ's data. I have lost part of my notes from that time -- and it's a long time I did not try PC Engine emulation to test. Data were found in TQ02.iso and an actual dungeon is split in ...
- Tue Nov 04, 2025 8:03 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: DMBuilder version 0.88.g is out!
- Replies: 16
- Views: 89
DMBuilder version 0.88.g is out!
Probably nobody cares anymore about this old tool...
However, for what it's worth, I've put the current version I use as is -- with a few updates to make it more friendly, I hope (though the controls are still not those of your regular windows app) -- so that it can now edit quite almost everything ...
However, for what it's worth, I've put the current version I use as is -- with a few updates to make it more friendly, I hope (though the controls are still not those of your regular windows app) -- so that it can now edit quite almost everything ...
- Tue Oct 28, 2025 7:24 am
- Forum: RTC General
- Topic: RTC File format (reverse engineering)
- Replies: 4
- Views: 44
Re: RTC File format (reverse engineering)
Wow ! that's impressive. This is working great on several RTC I tried. The decode code looks like magic to me.
- Wed Oct 15, 2025 11:49 pm
- Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
- Topic: Played Theron's Quest in dmcsb (warning, potential spoilers for one of the quests)
- Replies: 8
- Views: 19021
Re: Played Theron's Quest in dmcsb (warning, potential spoilers for one of the quests)
You really don't miss much. Here are the original map; RTC/dmcsb should be quite the same.
I could produce the other maps too.
Spoiler
- Tue Sep 30, 2025 10:36 pm
- Forum: Dungeon Master (DM)
- Topic: Dungeon Master Music
- Replies: 56
- Views: 39448
Re: Dungeon Master Music
That should be good now.
- Mon Sep 29, 2025 10:37 pm
- Forum: Dungeon Master (DM)
- Topic: Dungeon Master Music
- Replies: 56
- Views: 39448
Re: Dungeon Master Music
oops, yes it is. they changed the offer cost thus reduced my host duration, it should have lasted till next year... I'll check that
- Mon Sep 29, 2025 9:14 pm
- Forum: Dungeon Master (DM)
- Topic: Dungeon Master Music
- Replies: 56
- Views: 39448
Re: Dungeon Master Music
That's nice, are you talking about my remakes ? I still need to complete the remaning SNES musics.
- Wed Aug 20, 2025 8:38 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Dungeon Master II for PC demo versions
- Replies: 1
- Views: 15
Re: Dungeon Master II for PC demo versions
Nice to know ! I just had one demo before (july 95). I like the previous colors of the guards.
For information graphics.dat are tagged as follow
- v4.3b for jan. 95
- v4.9a.doug for may 95
- v5.1 for july 95 (the one from oct. 95 is the same)
It seems the graphics.dat from jan. can't be (yet) opened ...
For information graphics.dat are tagged as follow
- v4.3b for jan. 95
- v4.9a.doug for may 95
- v5.1 for july 95 (the one from oct. 95 is the same)
It seems the graphics.dat from jan. can't be (yet) opened ...
- Fri Jul 04, 2025 9:17 pm
- Forum: Dungeon Master (DM)
- Topic: I'm trying to find the Amiga version with a mini map
- Replies: 1
- Views: 30
Re: I'm trying to find the Amiga version with a mini map
CSB Amiga has the magic map if it is what you refer to as a mini map.
Maybe there is a custom version of DM having the magic map.
Maybe there is a custom version of DM having the magic map.