Search found 597 matches
- Tue Oct 28, 2025 7:24 am
- Forum: RTC General
- Topic: RTC File format (reverse engineering)
- Replies: 4
- Views: 40
Re: RTC File format (reverse engineering)
Wow ! that's impressive. This is working great on several RTC I tried. The decode code looks like magic to me.
- Wed Oct 15, 2025 11:49 pm
- Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
- Topic: Played Theron's Quest in dmcsb (warning, potential spoilers for one of the quests)
- Replies: 7
- Views: 19012
Re: Played Theron's Quest in dmcsb (warning, potential spoilers for one of the quests)
You really don't miss much. Here are the original map; RTC/dmcsb should be quite the same.
I could produce the other maps too.
Spoiler
- Tue Sep 30, 2025 10:36 pm
- Forum: Dungeon Master (DM)
- Topic: Dungeon Master Music
- Replies: 56
- Views: 39446
Re: Dungeon Master Music
That should be good now.
- Mon Sep 29, 2025 10:37 pm
- Forum: Dungeon Master (DM)
- Topic: Dungeon Master Music
- Replies: 56
- Views: 39446
Re: Dungeon Master Music
oops, yes it is. they changed the offer cost thus reduced my host duration, it should have lasted till next year... I'll check that
- Mon Sep 29, 2025 9:14 pm
- Forum: Dungeon Master (DM)
- Topic: Dungeon Master Music
- Replies: 56
- Views: 39446
Re: Dungeon Master Music
That's nice, are you talking about my remakes ? I still need to complete the remaning SNES musics.
- Wed Aug 20, 2025 8:38 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Dungeon Master II for PC demo versions
- Replies: 1
- Views: 12
Re: Dungeon Master II for PC demo versions
Nice to know ! I just had one demo before (july 95). I like the previous colors of the guards.
For information graphics.dat are tagged as follow
- v4.3b for jan. 95
- v4.9a.doug for may 95
- v5.1 for july 95 (the one from oct. 95 is the same)
It seems the graphics.dat from jan. can't be (yet) opened ...
For information graphics.dat are tagged as follow
- v4.3b for jan. 95
- v4.9a.doug for may 95
- v5.1 for july 95 (the one from oct. 95 is the same)
It seems the graphics.dat from jan. can't be (yet) opened ...
- Fri Jul 04, 2025 9:17 pm
- Forum: Dungeon Master (DM)
- Topic: I'm trying to find the Amiga version with a mini map
- Replies: 1
- Views: 27
Re: I'm trying to find the Amiga version with a mini map
CSB Amiga has the magic map if it is what you refer to as a mini map.
Maybe there is a custom version of DM having the magic map.
Maybe there is a custom version of DM having the magic map.
- Wed Jun 25, 2025 8:47 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: new csb
- Replies: 30
- Views: 490
Re: new csb
"windows only"; maybe not that true, but it is not clearly yet shown either.
https://dmbuilder.sphenxmusics.fr/skwin/images/SkWin_20250625-skwin-skull.PNG
That may not look very impressive, but SKwin can be compiled for DJGPP/DOS (then run through DOSBox) and Linux (tested through WSL).
Still ...
https://dmbuilder.sphenxmusics.fr/skwin/images/SkWin_20250625-skwin-skull.PNG
That may not look very impressive, but SKwin can be compiled for DJGPP/DOS (then run through DOSBox) and Linux (tested through WSL).
Still ...
- Tue Jun 24, 2025 8:10 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: new csb
- Replies: 30
- Views: 490
Re: new csb
in DM2, some creatures just wander, will attack if you bother them, will try to dodge your missiles, will try to get away from you as far as possible ...
Anyway, that's more about the way it is handled : the behaviour is built of sequences of animations (and hard coded tables). The current state in ...
Anyway, that's more about the way it is handled : the behaviour is built of sequences of animations (and hard coded tables). The current state in ...
- Mon Jun 16, 2025 8:58 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: new csb
- Replies: 30
- Views: 490
Re: new csb
Thanks for the update, that's neat! I can play my linux version both on debian and WSL with audio.
I get some "direct leak" from libasan when exiting though.
For mingw32 I do get the config from pkg-config for sdl2. I will look into that later.
SKWin is still under (very slow) work. The main issue ...
I get some "direct leak" from libasan when exiting though.
For mingw32 I do get the config from pkg-config for sdl2. I will look into that later.
SKWin is still under (very slow) work. The main issue ...
- Sun Jun 15, 2025 11:41 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: new csb
- Replies: 30
- Views: 490
Re: new csb
OK I get it, I thought you were building the existing win/win versions and added mingw/linux, you actually build everything from linux.
The SDL 2.24.0 precision was useful.
I was able to produce linux csb exe (also for WSL), but it fails at startup because of "Could not load font file" error. Maybe ...
The SDL 2.24.0 precision was useful.
I was able to produce linux csb exe (also for WSL), but it fails at startup because of "Could not load font file" error. Maybe ...
- Sat Jun 14, 2025 10:13 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: new csb
- Replies: 30
- Views: 490
Re: new csb
Thanks for your work zel. I gave it a try and would like some more information about the build environment. I tried to compile directly without any specific modification.
For Linux (debian) I got an issue with "SDL_GetDefaultAudioInfo" not declared in scope;
For Win I am using MSVS 2022 + VS 2015 ...
For Linux (debian) I got an issue with "SDL_GetDefaultAudioInfo" not declared in scope;
For Win I am using MSVS 2022 + VS 2015 ...
- Tue Jan 14, 2025 6:56 am
- Forum: Other
- Topic: Dungeon master space !
- Replies: 87
- Views: 99426
Re: Dungeon master space !
Hi Dadoomars, that's some change ! I'm waiting to see how it will turn out.
Are you keeping the DM in space theme ?
Are you keeping the DM in space theme ?
- Sun Jan 12, 2025 5:05 pm
- Forum: Dungeon Master (DM)
- Topic: Amiga Kid Dungeon
- Replies: 43
- Views: 39998
Re: Amiga Kid Dungeon
Thank you Christophe,
I wanted to display both Kid dungeons, side by side; Apple IIgs version on left, Amiga version on right

Oh and in both, Wuuf is called "Wuuuf".
I wanted to display both Kid dungeons, side by side; Apple IIgs version on left, Amiga version on right

Oh and in both, Wuuf is called "Wuuuf".
- Sat Jan 11, 2025 8:24 pm
- Forum: Dungeon Master (DM)
- Topic: Amiga Kid Dungeon
- Replies: 43
- Views: 39998
Re: Amiga Kid Dungeon
I've just found from this thread that there were 2 versions of the Kid Dungeon
.
It is a bit more complex than the first one. It's Kid dungeon v2.
Apparently the dungeonB.dat is a compressed format; do someone have the proper uncompressed version of it ?
It is a bit more complex than the first one. It's Kid dungeon v2.
Apparently the dungeonB.dat is a compressed format; do someone have the proper uncompressed version of it ?
- Sat Dec 21, 2024 9:54 am
- Forum: Welcome
- Topic: 12 years later...
- Replies: 11
- Views: 16897
Re: 12 years later...
Hi Ricolen
I wish the best for your wife.
Is it just midi your issue with RTC ? I suppose you could also render the midi into wav/ogg and do with it ; it would take more space but it should work. If you would switch to DSB, I think it would be better to have a conversion tool but I can't remember if ...
I wish the best for your wife.
Is it just midi your issue with RTC ? I suppose you could also render the midi into wav/ogg and do with it ; it would take more space but it should work. If you would switch to DSB, I think it would be better to have a conversion tool but I can't remember if ...
- Sun Dec 01, 2024 9:38 pm
- Forum: Dungeon Master (DM)
- Topic: How to locate misplaced items?
- Replies: 3
- Views: 1912
Re: How to locate misplaced items?
Just a short explanation about the messages. You get them for 2 reasons:
- CSBuild assumes first Atari ST savegame while you were playing on PC-DOS, then CSBuild complains and converts it to Atari format (little-endian).
- The illegal objects may come from duplicate objects, that should not exist ...
- CSBuild assumes first Atari ST savegame while you were playing on PC-DOS, then CSBuild complains and converts it to Atari format (little-endian).
- The illegal objects may come from duplicate objects, that should not exist ...
- Wed Nov 13, 2024 8:00 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: problems xith DM 2
- Replies: 9
- Views: 4931
Re: problems xith DM 2
We shared savegames to solve this issue. Filoufifi can now go on exploring Skullkeep.
- Thu Nov 07, 2024 9:53 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: problems xith DM 2
- Replies: 9
- Views: 4931
Re: problems xith DM 2
“Time is of the essence”
When you are facing the 3 buttons (that means facing south), you have:
- on right wall : button that opens the first door, with delay 10
- on left wall : button that opens the second door, with delay 3
- on front wall : button that opens the last door, with delay 15
The way ...
When you are facing the 3 buttons (that means facing south), you have:
- on right wall : button that opens the first door, with delay 10
- on left wall : button that opens the second door, with delay 3
- on front wall : button that opens the last door, with delay 15
The way ...
- Tue Nov 05, 2024 9:04 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 for Windows: skwin / skwinspx / skproject status
- Replies: 58
- Views: 62380
Re: DM2 for Windows: skwin / skwinspx / skproject status
Hi WISPP. Good to ask.
First answer, you can find the latest package here SKWin Package . October 2024 version.
I have removed some old exe. Now the main exe is "skwin9821.exe". "SKULLV4.EXE" is the same but compiled for DOS (i.e. DOSBox / FreeDOS).
It is more flexible and have some command line ...
First answer, you can find the latest package here SKWin Package . October 2024 version.
I have removed some old exe. Now the main exe is "skwin9821.exe". "SKULLV4.EXE" is the same but compiled for DOS (i.e. DOSBox / FreeDOS).
It is more flexible and have some command line ...
- Fri Nov 01, 2024 2:34 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: How are the different spell symbols located and installed?
- Replies: 25
- Views: 28832
Re: How are the different spell symbols located and installed?
Nothing wrong. It is basically debug information of what's ongoing within SKWin.
- Sun Oct 27, 2024 9:35 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: How are the different spell symbols located and installed?
- Replies: 25
- Views: 28832
Re: How are the different spell symbols located and installed?
SKWIN: Dungeon Master II for Windows is a truthful port of Skullkeep.
I copied this version information from the Encyclopedia.
Would I find this version to be closer to the original?
Yes it is, SKWin is not a clone, this is a port of Dungeon Master 2 original code. Though it is primarily based ...
- Fri Oct 25, 2024 9:18 pm
- Forum: Welcome
- Topic: Dungeon Master Encyclopaedia 25th anniversary
- Replies: 8
- Views: 4266
Re: Dungeon Master Encyclopaedia 25th anniversary
Happy anniversary ! That's some visual change ! Thanks again for your dedication to DM !
- Sun Oct 20, 2024 8:01 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: How are the different spell symbols located and installed?
- Replies: 25
- Views: 28832
Re: How are the different spell symbols located and installed?
Thanks ! So you are playing "Return to Skullkeep" mod by THEO for RTC ! You would have said that in your first post :wink: That's absolutely not DM2.
I did play it a little some time ago but did not get very far yet. I may not be able to help much here. I only got 4 symbols.
For reference, here is ...
I did play it a little some time ago but did not get very far yet. I may not be able to help much here. I only got 4 symbols.
For reference, here is ...
- Sat Oct 19, 2024 8:21 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: How are the different spell symbols located and installed?
- Replies: 25
- Views: 28832
Re: How are the different spell symbols located and installed?
I'm curious but still confused ... What dungeon/module are you playing in RTC ? this is not the default DMII.txt provided with RTC, right ?
I'd like to test that.
I'd like to test that.
- Thu Oct 17, 2024 11:37 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: How are the different spell symbols located and installed?
- Replies: 25
- Views: 28832
Re: How are the different spell symbols located and installed?
You're correct about the Ra key, to open the gate out of the Sun Clan village.
I did not play DM2 RTC a lot, but spells don't seem different than retail DM2 for me. I did not tested them all though. I still don't get what you'd find different for spells/runes.
I did not play DM2 RTC a lot, but spells don't seem different than retail DM2 for me. I did not tested them all though. I still don't get what you'd find different for spells/runes.
- Wed Oct 16, 2024 8:44 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: How are the different spell symbols located and installed?
- Replies: 25
- Views: 28832
Re: How are the different spell symbols located and installed?
For RTC DM1, yes you have the spellbook rule and you need to activate symbols/runes from scrolls.
I don't see it the case for RTC DM2. Are you talking about DM1 or DM2 and RTC or not ?
I don't see it the case for RTC DM2. Are you talking about DM1 or DM2 and RTC or not ?
- Wed Oct 16, 2024 12:00 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: How are the different spell symbols located and installed?
- Replies: 25
- Views: 28832
Re: How are the different spell symbols located and installed?
I don't understand what do you mean by extra spell symbols ?
Are you searching for spells list ?
Are you searching for spells list ?
- Tue Oct 08, 2024 10:28 pm
- Forum: World News
- Topic: New interview with one of the Dungeon Master 2 creators
- Replies: 8
- Views: 10441
Re: New interview with one of the Dungeon Master 2 creators
I missed some words; just to be sure, I was talking about the link for amiga videos.
- Tue Oct 08, 2024 7:02 pm
- Forum: World News
- Topic: New interview with one of the Dungeon Master 2 creators
- Replies: 8
- Views: 10441
Re: New interview with one of the Dungeon Master 2 creators
That was great ! thank you for this interview g4ndy ! Though, it seems to be quite a long time ago to remember all these things about DM2 ;-) (For one, half-step move was already added before Interplay version).
Thanks Christophe for adding the link for video; were you already aware of this tape ...
Thanks Christophe for adding the link for video; were you already aware of this tape ...