Search found 609 matches
- Fri Dec 12, 2025 7:44 am
- Forum: Dungeon Master (DM)
- Topic: Does anyone use lightning bolts?
- Replies: 7
- Views: 38
Re: Does anyone use lightning bolts?
I ran a little experiment. Lightning bolts are more effective on stone golems and animated armors. Using a master wizard champion, it took me around 100 fireballs to kill a stone golem vs. 16 lightning bolts. Against one low HP animated armor, it was ~20 fireballs vs. 6 lightning bolts. However ...
- Fri Nov 21, 2025 7:03 am
- Forum: Dungeon Master (DM)
- Topic: Excitement at finding old DM handbook
- Replies: 38
- Views: 12563
Re: Excitement at finding old DM handbook
I was not particularly aware of it neither. But ok it really looks like it is technically the same map as for Amiga except the one text you mentioned.
- Thu Nov 20, 2025 9:50 pm
- Forum: Forum suggestions / maintenance
- Topic: Forum has moved to a new host
- Replies: 26
- Views: 5758
Re: Forum has moved to a new host
I've encountered this message when trying to post a reply:


- Thu Nov 20, 2025 9:44 pm
- Forum: Dungeon Master (DM)
- Topic: Excitement at finding old DM handbook
- Replies: 38
- Views: 12563
Re: Excitement at finding old DM handbook
Have you tried playing this Amiga demo to check if that's the one you remember?
http://dmweb.free.fr/games/dungeon-master/editions/amiga/demo/
I don't know how this demo was distributed.
I discover this Amiga demo dungeon ... so here is the map :
https://dmbuilder.sphenxmusics.fr/external ...
- Fri Nov 14, 2025 4:17 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: DMBuilder version 0.88.g is out!
- Replies: 9
- Views: 52
Re: DMBuilder version 0.88.g is out!
I have updated DMBuilder into v0.88.g2 which can load (95%) dungeons from TQ US files (TQUS19.iso) (but not writting them back to TQ file)
I have put some documentation here for you to look : https://dmbuilder.sphenxmusics.fr/files/Theron's%20Quest%20Format.pdf .
If you want to check my code for it ...
I have put some documentation here for you to look : https://dmbuilder.sphenxmusics.fr/files/Theron's%20Quest%20Format.pdf .
If you want to check my code for it ...
- Thu Nov 13, 2025 10:40 am
- Forum: Forum suggestions / maintenance
- Topic: Forum has moved to a new host
- Replies: 26
- Views: 5758
Re: Forum has moved to a new host
I've caught it

- Thu Nov 13, 2025 8:10 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: 🧙♂️ SpellBook for Dungeon Master II – Windows Tool to Explore and Calculate Spells
- Replies: 5
- Views: 44
Re: 🧙♂️ SpellBook for Dungeon Master II – Windows Tool to Explore and Calculate Spells
Nice tool there; I would just point out the "total difficulty" value which seems to be the same as "total mana". From what I see, "difficulty" should be difficulty of spell + spell power.
- Sun Nov 09, 2025 7:24 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: DMBuilder version 0.88.g is out!
- Replies: 9
- Views: 52
Re: DMBuilder version 0.88.g is out!
I figured out again most of the map data stuff and I am currently integrating it into DMBuilder. And about the differences, it is because I forgot there are 2 versions of TQ (JP vs US) -- I don't know from which I did the conversions -- so I need to sort these things and make sure it works for both ...
- Sun Nov 09, 2025 8:31 am
- Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
- Topic: Played Theron's Quest in dmcsb (warning, potential spoilers for one of the quests)
- Replies: 8
- Views: 19020
Re: Played Theron's Quest in dmcsb (warning, potential spoilers for one of the quests)
Follow-up : all original maps
01 - Ak-Tu-Ba
https://dmbuilder.sphenxmusics.fr/external/maps/TQ-Ak-Tu-Ba.png
02 - Tower of Drator
https://dmbuilder.sphenxmusics.fr/external/maps/TQ-Drator.png
03 - The City of Formicia
https://dmbuilder.sphenxmusics.fr/external/maps/TQ-Formicia.png ...
01 - Ak-Tu-Ba
https://dmbuilder.sphenxmusics.fr/external/maps/TQ-Ak-Tu-Ba.png
02 - Tower of Drator
https://dmbuilder.sphenxmusics.fr/external/maps/TQ-Drator.png
03 - The City of Formicia
https://dmbuilder.sphenxmusics.fr/external/maps/TQ-Formicia.png ...
- Sat Nov 08, 2025 7:37 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: DMBuilder version 0.88.g is out!
- Replies: 9
- Views: 52
Re: DMBuilder version 0.88.g is out!
OK this is weird, the conversions I did do not seem to match exactly what I see from TQ02.iso and I don't remember how I did this back then. Let me some time to collect my information and make some new tests.
- Sat Nov 08, 2025 8:40 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: DMBuilder version 0.88.g is out!
- Replies: 9
- Views: 52
Re: DMBuilder version 0.88.g is out!
I included with DMBuilder the original TQ's conversions for PC-DOS I did back then. But it can't edit directly into TQ's data. I have lost part of my notes from that time -- and it's a long time I did not try PC Engine emulation to test. Data were found in TQ02.iso and an actual dungeon is split in ...
- Tue Nov 04, 2025 8:03 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: DMBuilder version 0.88.g is out!
- Replies: 9
- Views: 52
DMBuilder version 0.88.g is out!
Probably nobody cares anymore about this old tool...
However, for what it's worth, I've put the current version I use as is -- with a few updates to make it more friendly, I hope (though the controls are still not those of your regular windows app) -- so that it can now edit quite almost everything ...
However, for what it's worth, I've put the current version I use as is -- with a few updates to make it more friendly, I hope (though the controls are still not those of your regular windows app) -- so that it can now edit quite almost everything ...
- Tue Oct 28, 2025 7:24 am
- Forum: RTC General
- Topic: RTC File format (reverse engineering)
- Replies: 4
- Views: 44
Re: RTC File format (reverse engineering)
Wow ! that's impressive. This is working great on several RTC I tried. The decode code looks like magic to me.
- Wed Oct 15, 2025 11:49 pm
- Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
- Topic: Played Theron's Quest in dmcsb (warning, potential spoilers for one of the quests)
- Replies: 8
- Views: 19020
Re: Played Theron's Quest in dmcsb (warning, potential spoilers for one of the quests)
You really don't miss much. Here are the original map; RTC/dmcsb should be quite the same.
I could produce the other maps too.
Spoiler
- Tue Sep 30, 2025 10:36 pm
- Forum: Dungeon Master (DM)
- Topic: Dungeon Master Music
- Replies: 56
- Views: 39447
Re: Dungeon Master Music
That should be good now.
- Mon Sep 29, 2025 10:37 pm
- Forum: Dungeon Master (DM)
- Topic: Dungeon Master Music
- Replies: 56
- Views: 39447
Re: Dungeon Master Music
oops, yes it is. they changed the offer cost thus reduced my host duration, it should have lasted till next year... I'll check that
- Mon Sep 29, 2025 9:14 pm
- Forum: Dungeon Master (DM)
- Topic: Dungeon Master Music
- Replies: 56
- Views: 39447
Re: Dungeon Master Music
That's nice, are you talking about my remakes ? I still need to complete the remaning SNES musics.
- Wed Aug 20, 2025 8:38 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Dungeon Master II for PC demo versions
- Replies: 1
- Views: 15
Re: Dungeon Master II for PC demo versions
Nice to know ! I just had one demo before (july 95). I like the previous colors of the guards.
For information graphics.dat are tagged as follow
- v4.3b for jan. 95
- v4.9a.doug for may 95
- v5.1 for july 95 (the one from oct. 95 is the same)
It seems the graphics.dat from jan. can't be (yet) opened ...
For information graphics.dat are tagged as follow
- v4.3b for jan. 95
- v4.9a.doug for may 95
- v5.1 for july 95 (the one from oct. 95 is the same)
It seems the graphics.dat from jan. can't be (yet) opened ...
- Fri Jul 04, 2025 9:17 pm
- Forum: Dungeon Master (DM)
- Topic: I'm trying to find the Amiga version with a mini map
- Replies: 1
- Views: 27
Re: I'm trying to find the Amiga version with a mini map
CSB Amiga has the magic map if it is what you refer to as a mini map.
Maybe there is a custom version of DM having the magic map.
Maybe there is a custom version of DM having the magic map.
- Wed Jun 25, 2025 8:47 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: new csb
- Replies: 30
- Views: 497
Re: new csb
"windows only"; maybe not that true, but it is not clearly yet shown either.
https://dmbuilder.sphenxmusics.fr/skwin/images/SkWin_20250625-skwin-skull.PNG
That may not look very impressive, but SKwin can be compiled for DJGPP/DOS (then run through DOSBox) and Linux (tested through WSL).
Still ...
https://dmbuilder.sphenxmusics.fr/skwin/images/SkWin_20250625-skwin-skull.PNG
That may not look very impressive, but SKwin can be compiled for DJGPP/DOS (then run through DOSBox) and Linux (tested through WSL).
Still ...
- Tue Jun 24, 2025 8:10 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: new csb
- Replies: 30
- Views: 497
Re: new csb
in DM2, some creatures just wander, will attack if you bother them, will try to dodge your missiles, will try to get away from you as far as possible ...
Anyway, that's more about the way it is handled : the behaviour is built of sequences of animations (and hard coded tables). The current state in ...
Anyway, that's more about the way it is handled : the behaviour is built of sequences of animations (and hard coded tables). The current state in ...
- Mon Jun 16, 2025 8:58 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: new csb
- Replies: 30
- Views: 497
Re: new csb
Thanks for the update, that's neat! I can play my linux version both on debian and WSL with audio.
I get some "direct leak" from libasan when exiting though.
For mingw32 I do get the config from pkg-config for sdl2. I will look into that later.
SKWin is still under (very slow) work. The main issue ...
I get some "direct leak" from libasan when exiting though.
For mingw32 I do get the config from pkg-config for sdl2. I will look into that later.
SKWin is still under (very slow) work. The main issue ...
- Sun Jun 15, 2025 11:41 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: new csb
- Replies: 30
- Views: 497
Re: new csb
OK I get it, I thought you were building the existing win/win versions and added mingw/linux, you actually build everything from linux.
The SDL 2.24.0 precision was useful.
I was able to produce linux csb exe (also for WSL), but it fails at startup because of "Could not load font file" error. Maybe ...
The SDL 2.24.0 precision was useful.
I was able to produce linux csb exe (also for WSL), but it fails at startup because of "Could not load font file" error. Maybe ...
- Sat Jun 14, 2025 10:13 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: new csb
- Replies: 30
- Views: 497
Re: new csb
Thanks for your work zel. I gave it a try and would like some more information about the build environment. I tried to compile directly without any specific modification.
For Linux (debian) I got an issue with "SDL_GetDefaultAudioInfo" not declared in scope;
For Win I am using MSVS 2022 + VS 2015 ...
For Linux (debian) I got an issue with "SDL_GetDefaultAudioInfo" not declared in scope;
For Win I am using MSVS 2022 + VS 2015 ...
- Tue Jan 14, 2025 6:56 am
- Forum: Other
- Topic: Dungeon master space !
- Replies: 87
- Views: 99426
Re: Dungeon master space !
Hi Dadoomars, that's some change ! I'm waiting to see how it will turn out.
Are you keeping the DM in space theme ?
Are you keeping the DM in space theme ?
- Sun Jan 12, 2025 5:05 pm
- Forum: Dungeon Master (DM)
- Topic: Amiga Kid Dungeon
- Replies: 43
- Views: 39999
Re: Amiga Kid Dungeon
Thank you Christophe,
I wanted to display both Kid dungeons, side by side; Apple IIgs version on left, Amiga version on right

Oh and in both, Wuuf is called "Wuuuf".
I wanted to display both Kid dungeons, side by side; Apple IIgs version on left, Amiga version on right

Oh and in both, Wuuf is called "Wuuuf".
- Sat Jan 11, 2025 8:24 pm
- Forum: Dungeon Master (DM)
- Topic: Amiga Kid Dungeon
- Replies: 43
- Views: 39999
Re: Amiga Kid Dungeon
I've just found from this thread that there were 2 versions of the Kid Dungeon
.
It is a bit more complex than the first one. It's Kid dungeon v2.
Apparently the dungeonB.dat is a compressed format; do someone have the proper uncompressed version of it ?
It is a bit more complex than the first one. It's Kid dungeon v2.
Apparently the dungeonB.dat is a compressed format; do someone have the proper uncompressed version of it ?
- Sat Dec 21, 2024 9:54 am
- Forum: Welcome
- Topic: 12 years later...
- Replies: 11
- Views: 16897
Re: 12 years later...
Hi Ricolen
I wish the best for your wife.
Is it just midi your issue with RTC ? I suppose you could also render the midi into wav/ogg and do with it ; it would take more space but it should work. If you would switch to DSB, I think it would be better to have a conversion tool but I can't remember if ...
I wish the best for your wife.
Is it just midi your issue with RTC ? I suppose you could also render the midi into wav/ogg and do with it ; it would take more space but it should work. If you would switch to DSB, I think it would be better to have a conversion tool but I can't remember if ...
- Sun Dec 01, 2024 9:38 pm
- Forum: Dungeon Master (DM)
- Topic: How to locate misplaced items?
- Replies: 3
- Views: 1913
Re: How to locate misplaced items?
Just a short explanation about the messages. You get them for 2 reasons:
- CSBuild assumes first Atari ST savegame while you were playing on PC-DOS, then CSBuild complains and converts it to Atari format (little-endian).
- The illegal objects may come from duplicate objects, that should not exist ...
- CSBuild assumes first Atari ST savegame while you were playing on PC-DOS, then CSBuild complains and converts it to Atari format (little-endian).
- The illegal objects may come from duplicate objects, that should not exist ...
- Wed Nov 13, 2024 8:00 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: problems xith DM 2
- Replies: 9
- Views: 4931
Re: problems xith DM 2
We shared savegames to solve this issue. Filoufifi can now go on exploring Skullkeep.