Search found 341 matches

by ebeneezergude
Wed Apr 10, 2013 2:58 am
Forum: Dungeon Master (DM)
Topic: Dungeon master VS legend of grimrock
Replies: 34
Views: 21342

Re: Dungeon master VS legend of grimrock

I can't believe the question was even asked...... ;-)
by ebeneezergude
Tue Apr 09, 2013 12:06 am
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 2301761

Re: Questions about DSB/ESB

@Ebeneezergude : Isn't that the job of the "moneybox"? You can store craploads of coins/gems in the thing, and it keeps on storing more :P Which is basically what Sophia said: making the "stack" a container and doing various tricks... Oh, sorry, didn't see the "moneybox&quo...
by ebeneezergude
Sun Apr 07, 2013 8:23 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 2301761

Re: Questions about DSB/ESB

There are some pretty hackish ways of doing it (generally involving making the "stack" a container and doing various trickery involving that) but no actual "item stacks." Is there a way to "stack" or count money? If you collect gold pieces for example say, can they inc...
by ebeneezergude
Fri Apr 05, 2013 9:05 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Questions about DSB/ESB
Replies: 433
Views: 2301761

Re: Questions about DSB/ESB

...or a "soap in the bath" object.
by ebeneezergude
Fri Apr 05, 2013 9:04 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Deco / wall objects with a SIDE0 bitmap?
Replies: 5
Views: 2836

Re: Deco / wall objects with a SIDE0 bitmap?

Sounds complicated....! Think I would prefer to keep it simple.... but perversely I like the contortionist logic of it... Wherever you step creates the adjacent bit of dungeon.... hey, there's a design concept right there for a surrrealist dungeon experience..!
by ebeneezergude
Fri Apr 05, 2013 2:33 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Deco / wall objects with a SIDE0 bitmap?
Replies: 5
Views: 2836

Re: Deco / wall objects with a SIDE0 bitmap?

Thanks Gambit, much appreciated!
by ebeneezergude
Fri Apr 05, 2013 1:49 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Deco / wall objects with a SIDE0 bitmap?
Replies: 5
Views: 2836

Deco / wall objects with a SIDE0 bitmap?

can DSB make a wall object / decoration object that can be made to be visible on the tile the party stands on? For example, if it were a very wide alcove object? In the original DM, a wall decoration object generally appears to have a FRONT view and a SIDE view. In the SIDE view, this is the bitmap ...
by ebeneezergude
Fri Apr 05, 2013 9:33 am
Forum: Welcome
Topic: Cool stuff you've found on the web
Replies: 2493
Views: 906375

Re: Cool stuff you've found on the web

You've probably all seen this already, but this really tickled my rpg-bone. Love it - great on the go on a phone.

http://www.legendsofyore.com/
by ebeneezergude
Wed Apr 03, 2013 10:28 pm
Forum: Gaming & Sport
Topic: General Game News
Replies: 23
Views: 9643

Re: General Game News

I can't wait for this to come out.... http://www.abandonia.com/games/585 ... realtime strategy and decisions, resource management, a test of skill, intelligence, and resolve. Immersive graphics and environments, it's like being there apparently, like fantasy coming to life. Every twist and turn, eve...
by ebeneezergude
Tue Apr 02, 2013 8:43 pm
Forum: Welcome
Topic: So, tell us about yourself...
Replies: 1058
Views: 477773

Re: So, tell us about yourself...

Thanks. I should caveat by saying "producing" means "am still producing it", rather that "it has been produced".... it ain't finished yet, it's being worked on, good n' proper...! (how many dungeons here are "projects under construction" I wonder...?)
by ebeneezergude
Tue Apr 02, 2013 12:41 am
Forum: Welcome
Topic: So, tell us about yourself...
Replies: 1058
Views: 477773

Re: So, tell us about yourself...

I just realised I didn't say hello.... After sixty odd posts.... Er..sorry. And Hello! Started out on DM on a friend's ST, whilst I was playing Repton on a BBC(!). DM by comparison blew my mind. It was like magic.... FF game books and D&D in real time...! . Got an amiga shortly afterwards, waite...
by ebeneezergude
Mon Apr 01, 2013 11:51 pm
Forum: Dungeon Strikes Back (DSB)
Topic: [April Fool's] New Mechanics for DSB
Replies: 16
Views: 5121

Re: New Mechanics for DSB

I want a MON PEE potion mechanic added please
by ebeneezergude
Mon Apr 01, 2013 11:41 pm
Forum: Dungeon Master (DM)
Topic: Playing DM under emulation
Replies: 22
Views: 11334

Re: Playing DM under emulation

Yes, 50hz for PAL and 60hz for NTSC. Actually yeah I remember now, us and uk resolutions and refresh rates. The word 'modulator' springs to mind! :) The hand thing is also true, and was already mentioned above. :) Sorry, totally didn't see that mentioned above. (Unless its the full colour hand comm...
by ebeneezergude
Mon Apr 01, 2013 1:17 pm
Forum: Dungeon Strikes Back (DSB)
Topic: [April Fool's] New Mechanics for DSB
Replies: 16
Views: 5121

Re: New Mechanics for DSB

Can monsters be made to reflect upon their actions to create a richer and more diverse moral landscape within the dungeon? This would be more realistic, maybe with moral landscape tiles in ESB.
by ebeneezergude
Mon Apr 01, 2013 10:15 am
Forum: Dungeon Master (DM)
Topic: Playing DM under emulation
Replies: 22
Views: 11334

Re: Playing DM under emulation

Is the 50hz / 60hz thing related to PAL/NTSC? The ST version also showed the cyan outline icon of an object when picked up, if I recall correctly, whereas Amiga showed full colour.
by ebeneezergude
Sat Mar 30, 2013 9:48 pm
Forum: Dungeon Master (DM)
Topic: Playing DM under emulation
Replies: 22
Views: 11334

Re: Playing DM under emulation

Do you have one of those little white bandages with the blood stain on? ;-) Come to think of it, where in the dungeon do they get those bandages anyway....?

Hope it gets better soon mate!
by ebeneezergude
Fri Mar 29, 2013 1:13 am
Forum: Links and Questions & Answers
Topic: RTC vs DSB
Replies: 96
Views: 37907

Re: RTC vs DSB

Chaos-Shaman wrote:, i'll post RTCs unlocked monster AI txt. all is true, no false :).
Hi Chaos, so what exactly is this? A base code alteration, a dungeon text file, a mod? I'm not quite sure I followed any of what you said! :shock: sounds good though.
by ebeneezergude
Tue Mar 26, 2013 9:55 pm
Forum: Dungeon Master (DM)
Topic: Playing DM under emulation
Replies: 22
Views: 11334

Re: Playing DM under emulation

Me too. First played it on st at my mate's house. Then got it for my Amiga. Best days ever. WinUAE on win vista works brilliantly.
by ebeneezergude
Tue Mar 26, 2013 4:54 pm
Forum: Links and Questions & Answers
Topic: RTC vs DSB
Replies: 96
Views: 37907

Re: RTC vs DSB

Magica, that's a bit harsh. They are both brilliant achievements and we as DM fans should consider ourselves extremely lucky that DSB and RTC exist and allow us to do all the things they do. Sophia and George have my thanks and admiration.
by ebeneezergude
Tue Mar 26, 2013 12:37 am
Forum: RTC Editing
Topic: one sided wallset
Replies: 4
Views: 2717

Re: one sided wallset

Gambit37 wrote:Wallsets occupy an entire tile in RTC.

You can use triggers though, to turn it on and off depending where the party are standing....
Now that is a cunningly, fiendishly, dastardly good bit a lateral thinking.... :wink:
by ebeneezergude
Mon Mar 25, 2013 11:58 pm
Forum: RTC Editing
Topic: one sided wallset
Replies: 4
Views: 2717

one sided wallset

Is it possible in RTC to have a wallset that only affects one face of a wall tile? Ie like DSB does, where you can specify all of the tile, or, individually on one of the four faces of the tile? In RTC I can only make a wallset fill an entire wall tile, which means the wallset graphic can appear in ...
by ebeneezergude
Sun Mar 24, 2013 12:50 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Directional Bitmaps
Replies: 4
Views: 1957

Re: Directional Bitmaps

Oh, apologies, I didn't see the DM2 table in ESB test dungeon.... will study it. Thanks. :)
by ebeneezergude
Sun Mar 24, 2013 8:52 am
Forum: Dungeon Strikes Back (DSB)
Topic: Directional Bitmaps
Replies: 4
Views: 1957

Re: Directional Bitmaps

Hi Sophia, thanks for your response. What would be very useful is a simple example of the code implementation, explaining how the viewangle property works within the archetype. Am not quite sure I fully understand where it goes and how it's configured. Many thanks.
by ebeneezergude
Sat Mar 23, 2013 11:51 am
Forum: Dungeon Strikes Back (DSB)
Topic: Directional Bitmaps
Replies: 4
Views: 1957

Directional Bitmaps

Can DSB display bitmaps for objects dependent on view direction? For example, like the DM2 CROSS_1 object (it's called FLOORITEM_CROSS_1 in RTC). Ie, If a bitmap is seen whilst the party faces north: FLOOR_DECOR_FRONT0_N FLOOR_DECOR_FRONT1_N FLOOR_DECOR_FRONT2_N FLOOR_DECOR_FRONT3_N If a bitmap is s...
by ebeneezergude
Thu Mar 21, 2013 7:53 pm
Forum: Links and Questions & Answers
Topic: RTC vs DSB
Replies: 96
Views: 37907

Re: RTC vs DSB

Chaos-Shaman wrote: RTCs main problem was monster AI, according to the messages in the forum. believe me, the problem was so simple to fix, probably why nobody could see it.
Hi Shaman, so how is it fixed? Or is "improved" a better term? Was it broken?

Thanks.
by ebeneezergude
Thu Mar 21, 2013 12:33 am
Forum: RTC
Topic: [RTC] Dungeon Survival
Replies: 113
Views: 47269

Re: [RTC] Dungeon Survival (under construction)

Yes am already do it all in DM1 gfx, mostly to save time because custom gfx slow my projects extremly and during my previously Ravenhood found that RTC have problems to compile dungeon when add lot of new stuff. Hi Zed, could you describe in a bit more detail about the problems you had in RTC when ...
by ebeneezergude
Thu Mar 14, 2013 12:08 am
Forum: Dungeon Strikes Back (DSB)
Topic: Icons for new archetypes in ESB
Replies: 3
Views: 2455

Re: Icons for new archetypes in ESB

OK thanks Sofia, no problem. Thought it might be a long shot. Am hoping you've had a think about 'how to handle custom images' for icons... :wink:
by ebeneezergude
Tue Mar 12, 2013 10:10 pm
Forum: Dungeon Strikes Back (DSB)
Topic: Icons for new archetypes in ESB
Replies: 3
Views: 2455

Re: Icons for new archetypes in ESB

Hi Sophia, could you provide a simple example of how this might work? I'm not a coder type, but can 'reverse engineer' stuff sometimes when I see an example of something similar... how would I add a custom icon for a custom object, how would the above code be amended? Could you explain how the the c...
by ebeneezergude
Mon Mar 11, 2013 8:32 pm
Forum: RTC Editing
Topic: Clipped custom bitmaps in viewport
Replies: 9
Views: 4681

Re: Clipped custom bitmaps in viewport

Thanks guys, and thanks to Gambit - that picture literally tells a thousands words, as they. Your post was very useufl indeed. So the long and the short of it is, RTC appears to draw it's flying wasp creature slightly more to the left than DSB does, which is why I guess DSB doesn't exhibit the same ...