Oh, I see- the variables aren't preserved across sessions, but they also aren't flushed when reloading saves either.
Hmm. I wonder if you could use that to torment players for dying in previous sessions...
edit: OK, I think it should now be merely be a bad idea rather than actually broken 8-)
Search found 171 matches
- Tue Feb 18, 2014 2:15 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: dsb_export and importable archs
- Replies: 6
- Views: 3268
- Tue Feb 18, 2014 1:59 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: dsb_export and importable archs
- Replies: 6
- Views: 3268
Re: dsb_export and importable archs
I wouldn't recommend doing that. :shock: It was (mostly) tongue in cheek. (Some of it may live on to simplify my lighting code elsewhere...) Anyway, here's an easier way to do what you want: Ah yes. I was still thinking in terms of "where do I store this value I have?" instead of "do...
- Mon Feb 17, 2014 3:14 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: dsb_export and importable archs
- Replies: 6
- Views: 3268
Re: dsb_export and importable archs
Hmm. I don't know that in general I can guarantee the existence of any particular champion, and I don't seem to have any way to iterate over them easily. I think this approach is getting hairy, fast. Hmm. There are always... other... approaches... --[[ A construct released upon the world by a gang o...
- Sun Feb 16, 2014 9:29 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) Seg fault when nonsensically cycling leader
- Replies: 0
- Views: 5234
(fixed) Seg fault when nonsensically cycling leader
I get a crash fault on the following circumstances: Have exactly 1 champion Hit the next leader hotkey (presumably by accident) Sometimes the prev leader hotkey causes crashes, too. Other times it means that everything "works" after that... PROGRAM CRASH! Location: 0 10 5 Reason: Segmentat...
- Sun Feb 16, 2014 7:51 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: dsb_export and importable archs
- Replies: 6
- Views: 3268
dsb_export and importable archs
How hard would it be to make dsb_export available in importable arch scripts?
I was trying to make the complete darc armour have an anti-light aura, but copying the illumulet code requires that I have a global variable for it.
I was trying to make the complete darc armour have an anti-light aura, but copying the illumulet code requires that I have a global variable for it.
- Sun Feb 16, 2014 5:21 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: DM2 style sconces
- Replies: 8
- Views: 3871
DM2 style sconces
Hi Here is a rather hacky prototype for DM2 style lit sconces. http://en.file-upload.net/download-8626926/sconcelight.zip.html Is there any way I could hook into party movement somehow rather than polling like crazy? Of course, I don't really want to make system level changes in an importable arch, ...
- Sat Feb 15, 2014 2:08 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Equipment sets
- Replies: 3
- Views: 4366
Equipment sets
Been playing around with lua some more. Here's an example of how to make "set" items, where having the full set gives additional bonuses http://en.file-upload.net/download-8633712/setitem.zip.html edit: now with a second example set, and boringly straightforward tracking code rather than w...
- Fri Feb 14, 2014 6:16 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (fixed) Minor bug with stairs
- Replies: 0
- Views: 5121
(fixed) Minor bug with stairs
1) find a stair
2) go either up or down
3) don't leave the stair tile you wind up on
4) hit either turn left or turn right twice in quick succession
the second turn leaves you facing the side of the stair rather than triggering another level change
2) go either up or down
3) don't leave the stair tile you wind up on
4) hit either turn left or turn right twice in quick succession
the second turn leaves you facing the side of the stair rather than triggering another level change
- Wed Feb 12, 2014 1:55 pm
- Forum: DSB
- Topic: [Custom dungeon] Chaos Hack [DSB] [Joramun]
- Replies: 117
- Views: 66982
Re: [DSB] Chaos Hack - a random dungeon generator
Oops. I actually made a fix for that and then forgot to upload it. Thanks http://en.file-upload.net/download-8612518/chaoshack_redux_1-1-4.zip.html This also prevents launchers from being used as machineguns and makes the item generation a touch more friendly- alcoves and chests are now significantl...
- Wed Feb 12, 2014 11:10 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: More fun with inventory events
- Replies: 5
- Views: 2675
Re: More fun with inventory events
I wasn't thinking of flushing the queue, just appending a "send this message now" event to the end of it. So I can do "move this item" "at the end of the queue (ie once the item is moved) do the next step" Here's a version that works except there are visible delays at e...
- Wed Feb 12, 2014 1:36 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: More fun with inventory events
- Replies: 5
- Views: 2675
Re: More fun with inventory events
What I think might be useful would be almost the opposite- How hard would it be to add something like dsb_msg(END_OF_QUEUE,id,messagetype,data)? What I am working towards is equipment that occupies multiple slots by putting itself in the primary slot and having virtual items it places in the other s...
- Tue Feb 11, 2014 5:07 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: More fun with inventory events
- Replies: 5
- Views: 2675
More fun with inventory events
Suppose you have the following code function dlog(text) __log(text) dsb_write(debug_color, text ) end function log_on_remove(self,id,who) dlog("MOVED : " .. id) end obj.silk_shirt.after_from_torso=log_on_remove obj.tabard.after_from_legs=log_on_remove -- callback for M_NEXTTICK function te...
- Mon Feb 10, 2014 11:04 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: inventory events
- Replies: 2
- Views: 1856
Re: inventory events
Thanks.
Hmm. It didn't quite help as much as I thought, though. I'll have to think about this some more...
Hmm. It didn't quite help as much as I thought, though. I'll have to think about this some more...
- Fri Feb 07, 2014 12:24 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: inventory events
- Replies: 2
- Views: 1856
inventory events
Hi I'm getting some odd results while fiddling with inventory events and messages. A simplified test case- on unequipping the item, you get a debug message from from_ and after_from_ as well as two different tick events. The item has two actions that will move it in addition to directly unequipping ...
- Fri Jan 31, 2014 4:09 pm
- Forum: DSB
- Topic: [Custom dungeon] Chaos Hack [DSB] [Joramun]
- Replies: 117
- Views: 66982
Re: [DSB] Chaos Hack - a random dungeon generator
OK, I've finally gotten some substantial modifications into a seems-to-be-working state. The code still needs a heap of cleanup work, but more than that it needs me to stop tinkering and do some serious playtesting. Since I'm not going to be progressing for a while, I thought I'd put what I have her...
- Wed Jan 29, 2014 2:39 am
- Forum: DSB
- Topic: [Custom dungeon] Chaos Hack [DSB] [Joramun]
- Replies: 117
- Views: 66982
Re: [DSB] Chaos Hack - a random dungeon generator
Having even a single flask makes everything orders of magnitude easier of course. By the way, while testing further modifications, I found a teleporter for the first time, and trying it out resulted in a stack overflow crash. I think it was teleporting the party back and forth over and over till it ...
- Wed Jan 29, 2014 2:19 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Loading a lua file
- Replies: 5
- Views: 3308
Re: Loading a lua file
Thanks It's not a big deal if I can't put it in a separate file. I just didn't want to have there be an easy way to do it which I missed because I didn't know my way around the system enough. I've been playing around with modifications to Chaos Hack, so all my editing is by necessity hand-coded, but...
- Tue Jan 28, 2014 3:06 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Loading a lua file
- Replies: 5
- Views: 3308
Loading a lua file
I am currently attempting to separate some configuration off of the dungeon.lua and into a file of its own. The problem is that I am somewhat stymied in loading in said file. I can get it to load via dsb_import_arch, but that can only be done in the objects.lua, which means it doesn't show up in dun...
- Tue Jan 28, 2014 12:27 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: limits to dsb_rand
- Replies: 12
- Views: 5072
Re: limits to dsb_rand
OK, I'll admit that's a seriously big number 8-)
Thanks
Thanks
- Mon Jan 27, 2014 9:19 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: limits to dsb_rand
- Replies: 12
- Views: 5072
limits to dsb_rand
Are there any particular limits to how far you can push dsb_rand? I'm throwing some pretty big numbers at it so I'm wondering if I ought to be breaking it up to something like dsb_rand(0,9999)*10000 + dsb_rand(0,9999) where the exact details would depend on the number I am after and what dsb_rand ca...
- Sun Jan 19, 2014 8:24 am
- Forum: DSB
- Topic: [Custom dungeon] Chaos Hack [DSB] [Joramun]
- Replies: 117
- Views: 66982
Re: [DSB] Chaos Hack - a random dungeon generator
Finally stumbled across this 2 years later... So, I made a few tweaks (having read things a bit first) and just finished a playthrough. Thankyou to Joramun for making this available, and to Sophia for DSB itself 8-) Tweak notes: Item generation was tweaked to guarantee a flask and compass on the fir...