The biggest problem I had creating my dungeon was knowing how the adventurer 'level up' would affect traps and monster 'hit points'
Setting the strengths as levels progressed was guess work. It depends on how many monster spawns you had to deal with. On early levels, if you didn't trigger them, you ...
Search found 17 matches
- Wed Aug 10, 2016 12:57 pm
- Forum: RTC
- Topic: [RTC] Fluxated
- Replies: 32
- Views: 28427
- Mon Jul 25, 2016 2:18 pm
- Forum: RTC
- Topic: [RTC] Fluxated
- Replies: 32
- Views: 28427
Re: [RTC] Fluxated
Yeah, the room with the Rockies I'd realised some doors needed a Square key, which you wouldn't have.
Threw in a spare set of lock picks too.
I did think about that door closing on you too, but hoped you'd have a Skeleton key stashed on you by default.
There are two Skeleton Keys, one in the Chest ...
Threw in a spare set of lock picks too.
I did think about that door closing on you too, but hoped you'd have a Skeleton key stashed on you by default.
There are two Skeleton Keys, one in the Chest ...
- Sun Jul 24, 2016 11:08 pm
- Forum: RTC
- Topic: [RTC] Fluxated
- Replies: 32
- Views: 28427
Re: [RTC] Fluxated
Current release linked in first post (as of this post date-time-stamp)
Fixed entering a level too soon through a pit
Fixed Scorpion Level Door error
Fixed possibility of not having Lock Picks on Level 3
Fixed not having the correct key for some doors on level 3
Fixed entering a level too soon through a pit
Fixed Scorpion Level Door error
Fixed possibility of not having Lock Picks on Level 3
Fixed not having the correct key for some doors on level 3
- Sun Jul 24, 2016 10:17 am
- Forum: RTC
- Topic: [RTC] Fluxated
- Replies: 32
- Views: 28427
Re: [RTC] Fluxated
Well, as the first adventurer, I did mention you may also be a beta-tester
You have highlighted two errors and were only really 2 levels from completion
I'm convinced, and yet could be proved wrong, that the dungeon is now working
how do feel the dungeon played? I still need to know whether you ...
You have highlighted two errors and were only really 2 levels from completion
I'm convinced, and yet could be proved wrong, that the dungeon is now working
how do feel the dungeon played? I still need to know whether you ...
- Sun Jul 24, 2016 9:13 am
- Forum: RTC
- Topic: [RTC] Fluxated
- Replies: 32
- Views: 28427
Re: [RTC] Fluxated
Yeah, the sconce eating your torches is a bug.
The door causing your trouble was cut-n-pasted on top of an existing door. Fixed it now.
Unfortunately, anyone who has downloaded the dungeon in the last 8 hours has a duff copy
Stop playing now if you're one of those.
The fix I uploaded 8 hours ago ...
The door causing your trouble was cut-n-pasted on top of an existing door. Fixed it now.
Unfortunately, anyone who has downloaded the dungeon in the last 8 hours has a duff copy
Stop playing now if you're one of those.
The fix I uploaded 8 hours ago ...
- Sat Jul 23, 2016 10:18 pm
- Forum: RTC
- Topic: [RTC] Fluxated
- Replies: 32
- Views: 28427
Re: [RTC] Fluxated
This is where save games come in handy - I've done a Sierra Soft. on this one
When you enter the level, two fire pits block your way. If you use a gold key (door Open), instead of the lock picks,
(tested: left hand side) the key toggles closed and the lock-picks are deactivated (they won't toggle ...
When you enter the level, two fire pits block your way. If you use a gold key (door Open), instead of the lock picks,
(tested: left hand side) the key toggles closed and the lock-picks are deactivated (they won't toggle ...
- Sat Jul 23, 2016 7:43 pm
- Forum: RTC
- Topic: [RTC] Fluxated
- Replies: 32
- Views: 28427
Re: [RTC] Fluxated
Luckily, no. Being the wrong side of a door you cannot open is the only foreseeable problem.
Touch wood you make it thru in one sitting and I only have the odd improvement to make.
As for improvements, hopefully that will mostly be about levelling up, monster strength and numbers - hopefully
Touch wood you make it thru in one sitting and I only have the odd improvement to make.
As for improvements, hopefully that will mostly be about levelling up, monster strength and numbers - hopefully
- Sat Jul 23, 2016 6:08 pm
- Forum: RTC
- Topic: [RTC] Fluxated
- Replies: 32
- Views: 28427
Re: [RTC] Fluxated
You're doing well - I was worried some of the paths may have been too well hidden.
From what I can gather, after the Gor coins, you should exit that level and open a fake wall to reveal the use for the cross Key.
The second door should open with the same key used in the boulder room.
If you didn't ...
From what I can gather, after the Gor coins, you should exit that level and open a fake wall to reveal the use for the cross Key.
The second door should open with the same key used in the boulder room.
If you didn't ...
- Fri Jul 22, 2016 6:04 pm
- Forum: RTC
- Topic: [RTC] Fluxated
- Replies: 32
- Views: 28427
[RTC] Fluxated
" Fluxated by having to use the Firestaff? Did you spend days fire-balling Chaos and he never died?
Well I've set a trap - and now we shall kill him, and maybe, even get to relish the result..."
Small-ish dungeon, to mimic the original, not tested, so hoping those who go first are willing to ...
Well I've set a trap - and now we shall kill him, and maybe, even get to relish the result..."
Small-ish dungeon, to mimic the original, not tested, so hoping those who go first are willing to ...
- Sun Jul 10, 2016 6:08 pm
- Forum: RTC
- Topic: [RTC] DungeonZ
- Replies: 21
- Views: 23720
Re: [RTC] DungeonZ
Apart from not seeing a spectacular ending I just walked thru a door into a haze and it ended
I never did find a key for the lock on level 2, after you drop through the floor from one of the "coin alcoves"
It's opposite the stairs with the flame.
At least I solved the riddle - and, even if you're ...
I never did find a key for the lock on level 2, after you drop through the floor from one of the "coin alcoves"
It's opposite the stairs with the flame.
At least I solved the riddle - and, even if you're ...
- Sun Jul 10, 2016 3:02 am
- Forum: RTC
- Topic: [RTC] DungeonZ
- Replies: 21
- Views: 23720
Re: [RTC] DungeonZ
I was just getting into this dungeon when it ended. A good effort.
I'm not a fan of having to use the spell book, but I did find the spell scrolls and power runes to activate the most necessary ones.
The slime pit almost stopped me, (almost didn't find the route to it, the false walls fooled me good ...
I'm not a fan of having to use the spell book, but I did find the spell scrolls and power runes to activate the most necessary ones.
The slime pit almost stopped me, (almost didn't find the route to it, the false walls fooled me good ...
- Wed Jul 06, 2016 9:12 pm
- Forum: RTC
- Topic: [RTC] DungeonZ
- Replies: 21
- Views: 23720
Re: [RTC] DungeonZ
I like this Dungeon. Classic game play. I agree with Jan on the Monster Strengths, but maybe you designed them to be avoided. Once I accepted I may have to reload a save game , I just went for it. Some of the triggers are too far apart, and not knowing what you've activated, whilst interesting once ...
- Wed Mar 18, 2015 6:56 pm
- Forum: RTC
- Topic: [RTC] Dungeon Master HD
- Replies: 39
- Views: 57444
Re: [RTC] Dungeon Master HD
I really liked this mod, agreed, some things look a bit too 'plastic'
Would be nice if more RTC dungeons included the .txt for modification (I understand not wanting to share those though)
I managed to modify Dungeons Matter to HD - all I had to do was add the contents of the replace.txt thus ...
Would be nice if more RTC dungeons included the .txt for modification (I understand not wanting to share those though)
I managed to modify Dungeons Matter to HD - all I had to do was add the contents of the replace.txt thus ...
- Wed Mar 18, 2015 6:41 pm
- Forum: DSB
- Topic: [Custom dungeon] The Two Lovers [DSB, RTC] [Dave "boyflea" Gumble]
- Replies: 22
- Views: 22318
Re: [DSB] Two Lovers dungeon
This was fun...I took a look at the RTC version and have to say I prefer this one, I prefer only 'sympathetic' modifications
to the look and feel of DM, either way, this dungeon get my approval
to the look and feel of DM, either way, this dungeon get my approval
- Wed Mar 18, 2015 6:37 pm
- Forum: RTC
- Topic: [Custom dungeon] Escape! - III - Zombie-Master [RTC] [Stuart "Mon Ful Ir" Marshall ]
- Replies: 62
- Views: 45656
Re: Escape 3.0 - demo
Good dungeon, really good, but rage quit after haze maze and racetrack, just a little too much for me.
I liked the ghoul tho', that was funny - nice layout and reasonably challenging (up until the aforementioned)
I liked the ghoul tho', that was funny - nice layout and reasonably challenging (up until the aforementioned)
- Sun Mar 15, 2015 3:32 pm
- Forum: Welcome
- Topic: So, tell us about yourself...
- Replies: 1073
- Views: 633742
Re: So, tell us about yourself...
This dungeon sound very interesting...not just thrown together; downloaded and ready to play. Thanks Dave.boyflea wrote:.. you'll be moderately disappointed with my famous 'Two Lovers' DSB..
- Fri Mar 13, 2015 1:27 am
- Forum: Welcome
- Topic: So, tell us about yourself...
- Replies: 1073
- Views: 633742
Re: So, tell us about yourself...
First played Dungeon Master and CSB back on the Amiga between 1989-1993
(1991 was spent exclusively playing Captive)
- Had original box sets with Gor coin
- remember (intuitively) discovering the FUL bomb (flask) spell in DM
- remember being able to use a grapple and climb up in CSB
- forgot how ...
(1991 was spent exclusively playing Captive)
- Had original box sets with Gor coin
- remember (intuitively) discovering the FUL bomb (flask) spell in DM
- remember being able to use a grapple and climb up in CSB
- forgot how ...