Search found 20 matches

by RPGmc72
Sun Jul 31, 2016 10:58 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 out of memory or corrupted Dungeon.dat?
Replies: 18
Views: 10240

Re: DM2 out of memory or corrupted Dungeon.dat?

If even that can't be made a custom shop keeper (duplicate magic merchanet) with added items in graphics.dat, added actuators in dm2 and placed items to work properly, I will just use some ingredient system like items at Cauldron to imitate a shop or recharge item when combined with gems. which is t...
by RPGmc72
Mon Jul 25, 2016 12:49 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 out of memory or corrupted Dungeon.dat?
Replies: 18
Views: 10240

Re: DM2 out of memory or corrupted Dungeon.dat?

Here is a new link. You can see Map 47 and Map 29, im doing shops with exact activators, only skipping the ones for fire trap switches.
by RPGmc72
Mon Jul 25, 2016 10:44 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 out of memory or corrupted Dungeon.dat?
Replies: 18
Views: 10240

Re: DM2 out of memory or corrupted Dungeon.dat?

Maybe I answered some part of Q-2, I removed some actuators and could add some of my own. But the shop is not working. I duplicated the magic merchant to make a custom merchant. added new items to him in graphics.dat, added all actuators used for a shop (map 29 an item recycler with new custom merch...
by RPGmc72
Sun Jul 24, 2016 11:37 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 out of memory or corrupted Dungeon.dat?
Replies: 18
Views: 10240

Re: DM2 out of memory or corrupted Dungeon.dat?

Thanks for the info, I did not know that! As a complement, 6A 00 00 entry tells that if you fall into a pit, it will send you randomly at one place among predefined locations. These predefined locations are marked by the floor simple actuator (Category 2) value 0x5800. You have one in the cemetery ...
by RPGmc72
Sat Jul 23, 2016 10:01 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 out of memory or corrupted Dungeon.dat?
Replies: 18
Views: 10240

Re: DM2 out of memory or corrupted Dungeon.dat?

I dont have 'transform flask to potion' spell or command to turn empty flask into anti-poison. Im saying in dm2gded the 06 00 00 value is for icon animation, it looks different on your image. Ypu are saying the values in Dec, im saying them in Hex. 01 is single damage missile that can be used for cu...
by RPGmc72
Fri Jul 22, 2016 4:01 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 out of memory or corrupted Dungeon.dat?
Replies: 18
Views: 10240

Re: DM2 out of memory or corrupted Dungeon.dat?

I dont mind if I could make potion creation without having to click every rune which is why such spell is needed, at least is better than not able to create at all. This value 06 00 00 is for the item's animation i dont know how it shows as transform to potion. I tried duplicating an anti-poison pot...
by RPGmc72
Fri Jul 22, 2016 3:50 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Latest most complete version of dm2gded and dmdc2?
Replies: 4
Views: 4020

Re: Latest most complete version of dm2gded and dmdc2?

Hi, yes, overwriting these files on the new installed folder of dm2gded makes it show the flags, descriptions of the old version and the new descriptions of the latest version, thanks.
by RPGmc72
Thu Jul 21, 2016 1:48 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Latest most complete version of dm2gded and dmdc2?
Replies: 4
Views: 4020

Re: Latest most complete version of dm2gded and dmdc2?

The version that has Flags and lists all explanation in Commands is Rev 9 2014-3-18. Both show this version in the About, one of them has Date modified 3/26/2015 and I got it from https://github.com/gbsphenx/skproject/releases - this one is newer and lists Creatures and Weapons, also lists the Monst...
by RPGmc72
Thu Jul 21, 2016 1:42 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 out of memory or corrupted Dungeon.dat?
Replies: 18
Views: 10240

Re: DM2 out of memory or corrupted Dungeon.dat?

Hi and thanks for replying I know you're one of the heavy modders of this game. My original Q was a crash because I used teleporters on Map 0, I do not need to use such anyway. Now my only questions are for: - why custom missile doesn't do damage and why potions also if you create a new one, it won'...
by RPGmc72
Wed Jul 20, 2016 1:07 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 out of memory or corrupted Dungeon.dat?
Replies: 18
Views: 10240

Re: DM2 out of memory or corrupted Dungeon.dat?

That is fine, I will leave this question open if they return. I'm having a Q only about missiles (http://dmweb.free.fr/?q=node/217#toc102 doesn't show me correct Hex code to add damage, until then I will use existing missiles or it seems Missile 01 is the only one that can do damage). And it would b...
by RPGmc72
Wed Jul 20, 2016 11:29 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 out of memory or corrupted Dungeon.dat?
Replies: 18
Views: 10240

Re: DM2 out of memory or corrupted Dungeon.dat?

Never mind the above, does anyone know what has to be set (hex edit or with dm2gded) to make a custom missile do damage? I made few custom missiles but when I set them in PA to that unused number e.g PA5 it deals no damage to enemies even if I change some stats within the Command of the weapon that ...
by RPGmc72
Mon Jul 18, 2016 6:49 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Latest most complete version of dm2gded and dmdc2?
Replies: 4
Views: 4020

Latest most complete version of dm2gded and dmdc2?

I recently installed what I thought is latest version from 2015 but I keep an old version and what do I see? The 'newest version' I know the forum is dead, as is my plan to do things on this old game for much longer but still.. I wondered how I did things in the past, here is how: http://i68.tinypic...
by RPGmc72
Mon Jul 18, 2016 2:49 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Digging deeper into the data files
Replies: 14
Views: 11160

Re: Digging deeper into the data files

Items entry 06 00 00 determines how image animations will play. Value 4000 tell the item use the animation ONLY when open/use. 8000 tells the item to animate when equipped on Head/Chest/Knees/Feet. Last digit is for number of images to use (best is to be equal to the number of images your item has, ...
by RPGmc72
Sun Jul 17, 2016 10:55 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 out of memory or corrupted Dungeon.dat?
Replies: 18
Views: 10240

Re: DM2 out of memory or corrupted Dungeon.dat?

I will be documenting a few more things, if I have a Q i will ask in a visible way Hex Entry 00 00 00 (Weapons) in DM2GDED Old version of DM2GDED had 'Flags' next to 00 00 00 and it was easier to understand you could set some properties there. Now this is just 'Word value' old version's selections h...
by RPGmc72
Sun Jul 17, 2016 10:53 am
Forum: Welcome
Topic: So, tell us about yourself...
Replies: 1058
Views: 444951

Re: So, tell us about yourself...

Maybe edit didn't work for the first posts, thanks
by RPGmc72
Sun Jul 17, 2016 12:13 am
Forum: Welcome
Topic: So, tell us about yourself...
Replies: 1058
Views: 444951

Re: So, tell us about yourself...

im a returning member but i cant post anything, there is no Edit button?
by RPGmc72
Fri Jul 15, 2016 10:22 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 out of memory or corrupted Dungeon.dat?
Replies: 18
Views: 10240

Re: DM2 out of memory or corrupted Dungeon.dat?

Did you know, now it works if you add a new custom Dungeon which so far had to be up to 05. I added my own custom 06 07 and 08 in Graphics.dat and they work without a problem. Also I solved the question how to 'decorate' the Void. in the 00 under Dungeon Graphics there is an entry 6B 00 00 with the ...
by RPGmc72
Fri Jul 15, 2016 10:20 pm
Forum: Dungeon Master (DM)
Topic: Would you pay for Dungeon master again?
Replies: 17
Views: 9801

Re: Would you pay for Dungeon master again?

I would not do Amiga versions or such why these much worse graphics same content/
by RPGmc72
Thu Jul 14, 2016 6:37 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 out of memory or corrupted Dungeon.dat?
Replies: 18
Views: 10240

Re: DM2 out of memory or corrupted Dungeon.dat?

I redid the maps again with no other objects and it works fine, started adding some objects so far I don't get this freeze anymore. Though importing maps from file to file is good feature to add and knowing about the void 'ornaments'
by RPGmc72
Wed Jul 13, 2016 8:36 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: DM2 out of memory or corrupted Dungeon.dat?
Replies: 18
Views: 10240

DM2 out of memory or corrupted Dungeon.dat?

Hello. I used the tools of kentaro to make my own levels, I didn't do too much. On DM2GDED I added 2 floor ornaments, 6 creatures with their own new sprites and 2 weapons. With DMDC2 I expanded a little 2 existing maps and added new maps up to Map 50. When I start I get this and it freezes on beginn...