Search found 91 matches
- Tue Jan 29, 2019 2:21 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Bow with infinite arrows?
- Replies: 2
- Views: 2738
Re: Bow with infinite arrows?
Wow, that's awesome! That would definitely be easier to use, thank you very much!
- Tue Jan 29, 2019 2:19 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Weapons bound to character
- Replies: 2
- Views: 2220
Re: Weapons bound to character
Thank you, I'll try it out!
- Sun Jan 27, 2019 10:40 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Weapons bound to character
- Replies: 2
- Views: 2220
Weapons bound to character
Hello!
How would I go about making weapons that are only usable by certain characters and nobody else?
Thanks!

Thanks!
- Sun Jan 27, 2019 10:38 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Bow with infinite arrows?
- Replies: 2
- Views: 2738
Bow with infinite arrows?
Hello!
Is it possible to make a bow that shoots arrows infinitely?
The arrows should 'despawn' after hitting an enemy or a wall (sort of similar to a fireball).
Thanks!

The arrows should 'despawn' after hitting an enemy or a wall (sort of similar to a fireball).
Thanks!
- Sun Jan 20, 2019 1:23 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Custom game / DSB version
- Replies: 5
- Views: 3394
Re: Custom game / DSB version
Thanks for clarifying, Sophia!
- Tue Jan 15, 2019 11:15 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: DSB Version 0.73
- Replies: 3
- Views: 2790
Re: DSB Version 0.73
Great work, thank you very much, Sophia!
Can't wait to try everything out!
Can't wait to try everything out!
- Tue Jan 08, 2019 8:50 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Changes to the battle system?
- Replies: 6
- Views: 3816
Re: Changes to the battle system?
I came up with a new approach and it worked well. In DSB 0.73, you'll be able to set the one_click_method arch property to true on a weapon, and it will automatically invoke the first attack method if you click the weapon.
Wow, awesome! Thank you very much. I'm looking forward to it! :mrgreen ...
- Mon Jan 07, 2019 11:48 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Changes to the battle system?
- Replies: 6
- Views: 3816
Re: Changes to the battle system?
Right. After thinking about it, it might be sort of doable with a hack to sys_render_attack_method where you immediately 'click' (i.e., send a SYSTEM message) as soon as the menu comes up, but that's really an ugly hack, to be honest.
If I'm honest, I'd still like to try it. I like the immidiate ...
- Mon Jan 07, 2019 9:53 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Changes to the battle system?
- Replies: 6
- Views: 3816
Re: Changes to the battle system?
Thanks for your answers, Sophia! Now I have a better overview over what's doable and what I better leave like it is for now ;)
I'm looking forward to the new changes in 0.73, thanks for adding them!
:arrow: 1) When you say modifications to the core engine, you mean that it won't be possible by ...
I'm looking forward to the new changes in 0.73, thanks for adding them!
:arrow: 1) When you say modifications to the core engine, you mean that it won't be possible by ...
- Mon Jan 07, 2019 6:11 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Changes to the battle system?
- Replies: 6
- Views: 3816
Changes to the battle system?
Hello!
The last area I'd like to play around with before my mini-release is the battle system.
I'd like to ask if these changes to the battle system are possible and what the best way to approach them would be.
A few of them I've seen discussed in the forum already, but maybe some new developments ...
The last area I'd like to play around with before my mini-release is the battle system.
I'd like to ask if these changes to the battle system are possible and what the best way to approach them would be.
A few of them I've seen discussed in the forum already, but maybe some new developments ...
- Sat Jan 05, 2019 10:36 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Custom objlook graphics
- Replies: 8
- Views: 4057
Re: Custom objlook graphics
Sounds cool! Glad we were able to sort this out 
Thanks!

Thanks!
- Sat Jan 05, 2019 9:08 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Custom objlook graphics
- Replies: 8
- Views: 4057
Re: Custom objlook graphics
Thanks for the insight, Gambit!
Also, I have to apologize to you, Sophia, for my second post, as I realize it might come over as unthankful (which I'm not, I'm really thankful for all of your help).
I'd love to have help with the objlook, it's just not really a priority right now (and like I said ...
Also, I have to apologize to you, Sophia, for my second post, as I realize it might come over as unthankful (which I'm not, I'm really thankful for all of your help).
I'd love to have help with the objlook, it's just not really a priority right now (and like I said ...
- Sat Jan 05, 2019 1:55 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Custom objlook graphics
- Replies: 8
- Views: 4057
Re: Custom objlook graphics
I probably complicated the matter unnecessarily by showing a objlook that seemed like the final layout, but actually wasn't.
Here are examples of other designs I'm thinking about, which might even vary between different item categories (weapons having a different design than consumables etc ...
Here are examples of other designs I'm thinking about, which might even vary between different item categories (weapons having a different design than consumables etc ...
- Fri Jan 04, 2019 9:31 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Custom objlook graphics
- Replies: 8
- Views: 4057
Re: DSB Version 0.72
I appreciate it very much, and at the same time I feel like you won't like what I'm about to tell :mrgreen:
To be honest, I haven't finalized the design for the objlook yet, so having the ability to just put graphics in there is awesome for testing purposes.
As for the bigger picture, speaking ...
To be honest, I haven't finalized the design for the objlook yet, so having the ability to just put graphics in there is awesome for testing purposes.
As for the bigger picture, speaking ...
- Thu Jan 03, 2019 9:37 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Custom objlook graphics
- Replies: 8
- Views: 4057
Custom objlook graphics
Hello!
Showing the custom objlook works brilliantly, however the data from the normal objlook is still rendered on top:

How could I get rid of this?
Thanks!
Showing the custom objlook works brilliantly, however the data from the normal objlook is still rendered on top:

How could I get rid of this?
Thanks!
- Thu Jan 03, 2019 7:53 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: DSB Version 0.72
- Replies: 9
- Views: 5604
Re: DSB Version 0.72
Thanks!
- Thu Jan 03, 2019 2:54 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: DSB Version 0.72
- Replies: 9
- Views: 5604
Re: DSB Version 0.72
Thank you for the update, Sophia!
How would the custom_objlook subrenderer work in practice?
Something like
Code: Select all
custom_objlook = gfx.graphicname
- Tue Jan 01, 2019 9:47 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Setting up game variables?
- Replies: 8
- Views: 3827
Re: Setting up game variables?
Thank you very much! Over-explaining is the exact best thing for me, the different steps made it very clear what I have to do.
Sorry again for asking the beginner questions.
Again, thanks a lot for you help! I'll try it out and see what I can do.
Have a fine day!
Sorry again for asking the beginner questions.
Again, thanks a lot for you help! I'll try it out and see what I can do.
Have a fine day!
- Tue Jan 01, 2019 12:07 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Setting up game variables?
- Replies: 8
- Views: 3827
Re: Setting up game variables?
Hmm, I'm not sure I understand how to set this up. Could you explain it a bit more detailed, if that's possible? (Where and how do I set up the dungeon object etc.)
Also, how would I setup a global variable?
Thanks and sorry for the beginner questions
Also, how would I setup a global variable?
Thanks and sorry for the beginner questions

- Tue Jan 01, 2019 10:31 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Setting up game variables?
- Replies: 8
- Views: 3827
Setting up game variables?
Hello, and a happy 2019!
What would be the best way to set up a variable that can be saved for future use, like the number of times the player talked to a specific person etc.?
Is this what gameflags are used for?
Thanks!
What would be the best way to set up a variable that can be saved for future use, like the number of times the player talked to a specific person etc.?
Is this what gameflags are used for?
Thanks!
- Tue Jan 01, 2019 10:27 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Fullscreen story sequences with decisions
- Replies: 11
- Views: 4996
Re: Fullscreen story sequences with decisions
Thank you, guys! The choices work so far 
I mostly used your method, Gambit.
I'll take a look into making tables as well!

I mostly used your method, Gambit.
I'll take a look into making tables as well!
- Sun Dec 30, 2018 12:28 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Fullscreen story sequences with decisions
- Replies: 11
- Views: 4996
Re: Fullscreen story sequences with decisions
Thanks, Gambit, I'll check it out!
- Sun Dec 30, 2018 9:39 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Fullscreen story sequences with decisions
- Replies: 11
- Views: 4996
Re: Fullscreen story sequences with decisions
Thank you! I'll try my luck
If I understand it correctly, I'd activate the monster generator out of the function with the fullscreen, right?
So I'd use the numbers in brackets [XY] ESB provides?

If I understand it correctly, I'd activate the monster generator out of the function with the fullscreen, right?
So I'd use the numbers in brackets [XY] ESB provides?
- Sun Dec 30, 2018 2:58 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Fullscreen story sequences with decisions
- Replies: 11
- Views: 4996
Fullscreen story sequences with decisions
Hello!
An important part of my game will be the 'fullscreen' story sections, see the example below.
I have a few questions regarding those.
https://i.imgur.com/Fj9ThHL.png
:?: Is it possible to display png transparency in the fullscreen picture with the game screen still being rendered, like ...
An important part of my game will be the 'fullscreen' story sections, see the example below.
I have a few questions regarding those.
https://i.imgur.com/Fj9ThHL.png
:?: Is it possible to display png transparency in the fullscreen picture with the game screen still being rendered, like ...
- Mon Dec 24, 2018 2:02 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Objects in 'Things' category that can't be picked up?
- Replies: 3
- Views: 2348
Re: Objects in 'Things' category that can't be picked up?
What would be the name of the graphic right next to the same_square image?
--- EDIT: Found it, I think it's near_side
--- EDIT: Found it, I think it's near_side

- Sun Dec 23, 2018 12:20 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Objects in 'Things' category that can't be picked up?
- Replies: 3
- Views: 2348
Re: Objects in 'Things' category that can't be picked up?
Oh, that's much better 
Thank you!

Thank you!
- Sun Dec 23, 2018 2:36 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Objects in 'Things' category that can't be picked up?
- Replies: 3
- Views: 2348
Objects in 'Things' category that can't be picked up?
Hello!
So this might be a strange one:
Is it possible to make objects from the THINGS category that can't be picked up?
The reason is that, with the ability to place 'things' in all four corners of a tile, it's an easy way to make decorative stuff like pillars (that can be seen even if the party ...
So this might be a strange one:
Is it possible to make objects from the THINGS category that can't be picked up?
The reason is that, with the ability to place 'things' in all four corners of a tile, it's an easy way to make decorative stuff like pillars (that can be seen even if the party ...
- Sat Dec 22, 2018 2:02 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Weapons with further range?
- Replies: 4
- Views: 2649
Re: Weapons with further range?
Haha, that's true!
Sub-tiles would only complicate the matter even further, I suppose
Attacking from the back row was what I was after, and I'm very happy that this has been thought of already!
Thanks!
Sub-tiles would only complicate the matter even further, I suppose

Attacking from the back row was what I was after, and I'm very happy that this has been thought of already!
Thanks!
- Sat Dec 22, 2018 11:14 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Weapons with further range?
- Replies: 4
- Views: 2649
Re: Weapons with further range?
Ooh, nice! Everything should be so easy :D
The better word I should've used is probably tiles (front row heroes attack two tiles in front of them, meaning they can reach monsters further away with the weapons that have a further range), but having a weapon that can attack from the back is far more ...
The better word I should've used is probably tiles (front row heroes attack two tiles in front of them, meaning they can reach monsters further away with the weapons that have a further range), but having a weapon that can attack from the back is far more ...
- Sat Dec 22, 2018 3:00 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Weapons with further range?
- Replies: 4
- Views: 2649
Weapons with further range?
Hello!
Would it be possible to make melee weapons with a larger range (that would enable second-row characters to attack as well, or first-row characters to attack two fields in front of them)?
Thanks!
Would it be possible to make melee weapons with a larger range (that would enable second-row characters to attack as well, or first-row characters to attack two fields in front of them)?
Thanks!