Search found 390 matches

by jayrshaw
Sun Jul 26, 2020 11:13 pm
Forum: Dungeon Master (DM)
Topic: DM mechanics - Azizi through the mirror of dawn
Replies: 66
Views: 34771

Re: DM mechanics - Azizi through the mirror of dawn

The way DM determines your skill level for any given ability is actually a little bit weird. It adds up your base skill xp, your subskill xp, and your temporary xp for that skill, and then divides by 2 and uses the result from the xp table to get your current level. Temporary xp (called tempAdjust ...
by jayrshaw
Sun Jul 26, 2020 10:58 pm
Forum: Dungeon Master (DM)
Topic: DM mechanics - Azizi through the mirror of dawn
Replies: 66
Views: 34771

Re: DM mechanics - Azizi through the mirror of dawn

Definitely good to know, Nick! I'll try using both the party shield spell and shield potions once I start encountering enemies I can't easily kill with ranged spells.


--Jay
by jayrshaw
Sun Jul 26, 2020 10:50 pm
Forum: Dungeon Master (DM)
Topic: DM mechanics - Azizi through the mirror of dawn
Replies: 66
Views: 34771

Re: DM mechanics - Azizi through the mirror of dawn

Thanks, Nick! I'll try a monster with lower defense/dexterity once I encounter one and see if my characters dodge it any better; 88 is a pretty high defense/dexterity value and may account for why the couatls are hitting my characters so much despite their highly-buffed dexterity values. For the shi...
by jayrshaw
Sun Jul 26, 2020 10:27 pm
Forum: Dungeon Master (DM)
Topic: DM mechanics - Azizi through the mirror of dawn
Replies: 66
Views: 34771

Re: DM mechanics - Azizi through the mirror of dawn

Interesting information, Nick - thanks for posting it! Your post is consistent with some older threads in this forum that also mention that shields in Dungeon Master do not typically assist very much with your characters' defense. However, I was not aware that vitality also helps your characters' de...
by jayrshaw
Sun Jul 26, 2020 7:56 pm
Forum: Dungeon Master (DM)
Topic: Differences Between SNES Version of Dungeon Master and More Standard Versions of the Game.
Replies: 42
Views: 18888

Differences Between SNES Version of Dungeon Master and More Standard Versions of the Game.

Hi all, I just thought I would start a thread attempting to document the differences I have noted between the SNES version of Dungeon Master I have been playing and more standard versions of the game. Here are the differences I have noted so far: 1. In the SNES version of the game, the amount of exp...
by jayrshaw
Sun Jul 26, 2020 6:21 pm
Forum: Dungeon Master (DM)
Topic: DM mechanics - Azizi through the mirror of dawn
Replies: 66
Views: 34771

Re: DM mechanics - Azizi through the mirror of dawn

If you look at most of the armors that are available on earlier floors of the dungeon, their armor strength really doesn't seem to be very high relative to the base amount of damage monsters tend to deal (especially when you consider how heavy some of the metal armors are). Now that I'm looking at ...
by jayrshaw
Sun Jul 26, 2020 6:00 pm
Forum: Dungeon Master (DM)
Topic: DM mechanics - Azizi through the mirror of dawn
Replies: 66
Views: 34771

Re: DM mechanics - Azizi through the mirror of dawn

Also, I was just looking at the armor strength of various pieces of armor on the Dungeon Master encyclopedia, and in some respects, I am starting to agree with what Ameena was saying in the "Elven Boots vs. Actual Foot Armor" thread when he claimed that he didn't see a really huge differen...
by jayrshaw
Sun Jul 26, 2020 4:09 pm
Forum: Dungeon Master (DM)
Topic: DM mechanics - Azizi through the mirror of dawn
Replies: 66
Views: 34771

Re: DM mechanics - Azizi through the mirror of dawn

I originally said this because on initial testing I got values of 13 and 15 using Lo power potions. I shall do some more testing to see if this was my error or not. Hi Nick, I can verify that the actual bonus you get due to drinking stat-boosting and mana potions also varies by a small random facto...
by jayrshaw
Sun Jul 26, 2020 4:03 pm
Forum: Dungeon Master (DM)
Topic: DM mechanics - Azizi through the mirror of dawn
Replies: 66
Views: 34771

Re: DM mechanics - Azizi through the mirror of dawn

Can't quite get to the crux of this one Jay, hoping Sophia or Paul can point me in the right direction. All I can say is that my stopwatch results for YA IR are; LO 15s UM 34s ON 1m EE 1m35s PAL 2m16s Wow - I think those numbers alone are enough to tell me that I would probably want to go with Mon ...
by jayrshaw
Sun Jul 26, 2020 2:14 am
Forum: Dungeon Master (DM)
Topic: DM mechanics - Azizi through the mirror of dawn
Replies: 66
Views: 34771

Re: DM mechanics - Azizi through the mirror of dawn

Thanks for the clarification, Sophia! Do you happen to know if it is also true that the skill level used in these formulas is basically half your general skill level for the skill being tested (e.g., Fighter, Wizard, etc.) plus half the level of specific subskill that is being tested (e.g., Parry, F...
by jayrshaw
Sat Jul 25, 2020 4:41 pm
Forum: Dungeon Master (DM)
Topic: DM mechanics - Azizi through the mirror of dawn
Replies: 66
Views: 34771

Re: DM mechanics - Azizi through the mirror of dawn

Thanks for the additional information, Nick. Based on what you posted, it doesn't seem like it would take too many Mon level Ya Ir shield spells to get a lot of extra absorb points. Not sure if it this helps or not, but previous posters on this forum have claimed that the effectiveness of potions do...
by jayrshaw
Sat Jul 25, 2020 2:12 am
Forum: Dungeon Master (DM)
Topic: DM mechanics - Azizi through the mirror of dawn
Replies: 66
Views: 34771

Re: DM mechanics - Azizi through the mirror of dawn

Wow, Nick - awesome research and information! So, it looks like, contrary to what we were originally thinking, an armor's base defense value does get factored in to the character's damage mitigation against "sharp" attacks, after all. Also, do you know approximately how many absorb points ...
by jayrshaw
Thu Jul 23, 2020 10:13 pm
Forum: Dungeon Master (DM)
Topic: Relative weapon and shield strength
Replies: 9
Views: 4980

Re: Relative weapon and shield strength

One thing I can say, is that a 115 wisdom or higher will make you invulnerable to psychic attacks (ghosts and screamers will always do 0 damage to you). That's definitely interesting. Your findings are consistent with what I have observed with screamers; however, I was assuming that since ghosts ha...
by jayrshaw
Wed Jul 22, 2020 2:55 am
Forum: Dungeon Master (DM)
Topic: Relative weapon and shield strength
Replies: 9
Views: 4980

Re: Relative weapon and shield strength

Right - thanks for the clarification and the information about the Parry subskill; I look forward to hearing the rest of your findings once you have finished your research! The thing about Ninja skill improving a character's defense is something a person posted while explaining how they train using ...
by jayrshaw
Tue Jul 21, 2020 3:32 pm
Forum: Dungeon Master (DM)
Topic: Relative weapon and shield strength
Replies: 9
Views: 4980

Re: Relative weapon and shield strength

Hi Nick, I think I understand what you're saying for the three weapons you mentioned, but, more generally, are you saying that the Swing, Throw, and Shoot subskills are the *only* ones that are ever used for calculating damage based on skill mastery level? In other words, the Club and Thrust subskil...
by jayrshaw
Mon Jul 20, 2020 3:47 am
Forum: Dungeon Master (DM)
Topic: Food & Water Consumption.
Replies: 7
Views: 3614

Re: Food & Water Consumption.

I should add, though, that if I recall correctly, the impact of a character's maximum stamina value on stamina recovery does not seem to be very extreme. I say that because when I was observing Stamm recover stamina very slowly over time (one point every several mana recovery increments), I seem to...
by jayrshaw
Mon Jul 20, 2020 12:06 am
Forum: Dungeon Master (DM)
Topic: Food & Water Consumption.
Replies: 7
Views: 3614

Re: Food & Water Consumption.

:arrow: Stamina recovery is more or less fixed, though if your maximum stamina is higher, you recover more. I should add, though, that if I recall correctly, the impact of a character's maximum stamina value on stamina recovery does not seem to be very extreme. I say that because when I was observi...
by jayrshaw
Sun Jul 19, 2020 11:41 pm
Forum: Dungeon Master (DM)
Topic: Food & Water Consumption.
Replies: 7
Views: 3614

Re: Food & Water Consumption.

Thanks for the clarification, Sophia - this is great info!


--Jay
by jayrshaw
Sun Jul 19, 2020 10:42 pm
Forum: Dungeon Master (DM)
Topic: Food & Water Consumption.
Replies: 7
Views: 3614

Re: Food & Water Consumption.

When your stamina is below the maximum, you have the chance to recover some every few ticks, using a formula based on your vitality. Hi Sophia, I just tried testing to see what would happen with one of my character's (Stamm's) stamina recovery if I boosted his vitality significantly. I had Stamm dr...
by jayrshaw
Sun Jul 19, 2020 8:07 pm
Forum: Dungeon Master (DM)
Topic: Food & Water Consumption.
Replies: 7
Views: 3614

Re: Food & Water Consumption.

Thanks for the additional information, Sophia! I was just shocked to see how little the food and water gauges drop when you are at full stamina/mana - over the course of ~40 minutes of training (from the inventory screen where the speed of time is roughly doubled in my version of the game), the food...
by jayrshaw
Sun Jul 19, 2020 4:03 pm
Forum: Dungeon Master (DM)
Topic: DM mechanics - Azizi through the mirror of dawn
Replies: 66
Views: 34771

Re: DM mechanics - Azizi through the mirror of dawn

Os you can see above, all monsters will give you XP if they attack you and this is done before the game has decided if the monster actually damages you. ..apart from the screamers. Because their monster experience class is 0, they can never give you XP when they hit, regardless of penalties and bon...
by jayrshaw
Sat Jul 18, 2020 8:57 pm
Forum: Dungeon Master (DM)
Topic: Food & Water Consumption.
Replies: 7
Views: 3614

Food & Water Consumption.

Hi all, I just figured since I haven't seen very many posts on the topic that I would explain my recent findings relating to food and water consumption in Dungeon Master. Basically, I decided today to stop training my characters' Healer and Wizard skills after obtaining enough experience to ensure t...
by jayrshaw
Sat Jul 18, 2020 8:28 pm
Forum: Dungeon Master (DM)
Topic: Best way to level?
Replies: 111
Views: 55315

Re: Best way to level?

Interesting - based on the amount of experience my characters have been earning, I would also surmise that you get the 3 points of extra experience (times any relevant multipliers) even if you are using an attack like War Cry that cannot actually inflict any damage on the enemy. Also, it seems to va...
by jayrshaw
Fri Jul 17, 2020 10:56 pm
Forum: Dungeon Master (DM)
Topic: Maximum stamina gained at level up?
Replies: 35
Views: 11041

Re: Maximum stamina gained at level up?

I do not know if it is possible to actually lose stamina on a recovery tick... Well, for anyone who might be interested, I just verified that it is definitely possible to lose stamina on a recovery tick. I let my characters' food levels get into the yellow zone and saw that their stamina levels wer...
by jayrshaw
Fri Jul 17, 2020 4:53 pm
Forum: Dungeon Master (DM)
Topic: DM mechanics - Azizi through the mirror of dawn
Replies: 66
Views: 34771

Re: DM mechanics - Azizi through the mirror of dawn

Yes, if a weapon passes test 1 and is heavy, it's going to do the biz due to part of the formula being weapon_weight*10-12 For a dgger it works out as 5-12 whereas the axe is 43-12 Cheers, Nick K. Yeah - I guess the Chop technique with an axe was always my standard method of killing things on the e...
by jayrshaw
Fri Jul 17, 2020 3:04 am
Forum: Dungeon Master (DM)
Topic: Best way to level?
Replies: 111
Views: 55315

Re: Best way to level?

Hmm, now that I'm reading your post again more carefully, I notice the +3 experience point modifier that appears as though it might be getting added to my characters' experience when they perform a combat action regardless of whether or not they are actually inflicting any damage on an enemy. If tha...
by jayrshaw
Fri Jul 17, 2020 2:45 am
Forum: Dungeon Master (DM)
Topic: DM mechanics - Azizi through the mirror of dawn
Replies: 66
Views: 34771

Re: DM mechanics - Azizi through the mirror of dawn

Weird - based on the spreadsheet, I just noticed that if you meet the required strength threshold, an ordinary axe can do more damage than a Delta sword. That's something I wouldn't have guessed on my own!


--Jay
by jayrshaw
Fri Jul 17, 2020 2:00 am
Forum: Dungeon Master (DM)
Topic: DM mechanics - Azizi through the mirror of dawn
Replies: 66
Views: 34771

Re: DM mechanics - Azizi through the mirror of dawn

Thanks for posting the revised spreadsheet, Nick! That diamond edge looks like it should be a real beast; the only disadvantage is that Stab has a -20 defense modifier attached to it, whereas Chop has a defense modifier of 0. Any idea of how much of an impact the defense modifier actually has on how...
by jayrshaw
Fri Jul 17, 2020 1:55 am
Forum: Dungeon Master (DM)
Topic: Best way to level?
Replies: 111
Views: 55315

Re: Best way to level?

Interesting. That might explain why I was able to get to Pal Master (i.e., Level 5 Master) in my Healer and Wizard skills with the aid of Dane potion wisdom buffs but I'm still in the middle of getting to On Master (i.e., Level 3 Master) in my Fighter and Ninja skills. Then again, I'm using War Cry ...
by jayrshaw
Thu Jul 16, 2020 11:29 pm
Forum: Dungeon Master (DM)
Topic: DM mechanics - Azizi through the mirror of dawn
Replies: 66
Views: 34771

Re: DM mechanics - Azizi through the mirror of dawn

Hi Nick, As usual, I have to admit that a lot of this is going over my head. However, from looking at the spreadsheets you've posted, I am gathering that your characters' strength does seem to factor quite a bit into the damage calculations. I also believe I understand what the Final Hit and DPS col...