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by beowuuf
Wed Nov 29, 2000 5:06 pm
Forum: Unofficial DM BBS
Topic: Favorite Characters/Solo Adventurers
Replies: 24
Views: 4985

Hmm...you don't need any others, do you? The zo spell is needed only for one puzzle (avoidable), the des ew spell isn't essensial either (monster blocks and vorpal blades take care of ghosts, etc).
I'm stumped :).
by beowuuf
Tue Nov 28, 2000 5:11 pm
Forum: Unofficial DM BBS
Topic: Highest level reached in DM?
Replies: 9
Views: 3893

Doing the whole game (every secret, etc) but not deliberately building everyone up, I usually get to expert level with everything except nija, which is about artisan (on a single player). For a four person, about the same, but ninja levels lower, and evryone build up only in their own class.
by beowuuf
Tue Nov 28, 2000 3:00 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: DM Power gem explained (DMute)
Replies: 3
Views: 1796

Both nasty and beneficial

Finally, wall chargers for powered weapons!
by beowuuf
Mon Nov 27, 2000 4:00 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: DM Power gem explained (DMute)
Replies: 3
Views: 1796

DM Power gem explained (DMute)

To explain how the whole combining of the firestaff and power gem is done, check the level through DMute. There are two different activation types at work. If you look at the square, there are three wall objects, an inactive empty amalgam, a burnt amalgam with an undocumented activation code, inacti...
by beowuuf
Thu Nov 23, 2000 4:00 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: General questions, and comments. (DMute)
Replies: 10
Views: 3284

That's an idea

Has anyone thought of doing a quick tutorial for DMute, maybe showing how to do a simple puzzle that includes things like 'chesting' objects in chests/creatures, placing pads on pits, and creating toggle graphics for torches and switches. Hmm...
by beowuuf
Sun Nov 19, 2000 2:00 am
Forum: Other
Topic: Mildew epidemy!
Replies: 3
Views: 3313

Annoying bug!!!!!!!!!

The level with No Body just froze up! The game keeps locking up, probably because of the monsters, as I could only travel a few steps after killing one of them. And now I've saved and the game at a freeze out point! Which is a pity, as I did the mildew corridor (whew!) and had fairly large champions...
by beowuuf
Sat Nov 18, 2000 2:00 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Research (3) - doors (DMute)
Replies: 2
Views: 1488

Yeah, that would be cool

Less ? on the DMute maps! Would george be able to create a dynamic hex editor too so that it only shows the relevant hex? Or at least greys out the boxes that might not be any use?
by beowuuf
Fri Nov 17, 2000 3:00 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Reasearch (1) - Hex bytes (DMute)
Replies: 4
Views: 1942

Oops again

For the monster description, I should have said bytes 7 and 8 contain the first monster's hit poiints only.
by beowuuf
Fri Nov 17, 2000 3:00 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Research (5) - Characters (Dmute)
Replies: 0
Views: 1208

Research (5) - Characters (Dmute)

Anything cam be used as a champion 'mirror', though the graphics for the faces are only available on level one (so you get a graphical glitch as a face on any other level). Also, the activation is still through the object - so technically you can have an invisible pressure pad, but there would be no...
by beowuuf
Fri Nov 17, 2000 2:00 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Reasearch (1) - Hex bytes (DMute)
Replies: 4
Views: 1942

Reasearch (1) - Hex bytes (DMute)

Objects use different amount of bytes, even though DMute always shows 8 (2 ident.). Not including the ident, bytes used are: Doors 2 (see posting) Potions 2 (byte 3 is the power, each with a range for different experience levels, and 4 is the type) Weapons 2 (the first is type, and the second is cha...
by beowuuf
Fri Nov 17, 2000 2:00 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Research (2) - Teleporters (DMute)
Replies: 1
Views: 1307

Research (2) - Teleporters (DMute)

For teleprters, the tile hex is used for state and appearance, while the object hex is used for function In a teleorter, the co-ordinates are bytes 3 and 4, but are stored in reverse to pressure pad co-ordinates. So, if you convert the level (not global) co-ordinates to binary (X5 - X0, Y5 - Y0) The...
by beowuuf
Fri Nov 17, 2000 2:00 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Research (3) - doors (DMute)
Replies: 2
Views: 1488

Research (3) - doors (DMute)

The tile hex of a door indicates direction and state of a door. 90 -closed 91 - 93 - partially (stuck until activated) open from 1/4 to 3/4 94 - open 95 -bashed/fireballed 96 - left half of door, toggles to bashed 97 - 1/4 open right hand half of door, toggles to bashed The above is for a east/west ...
by beowuuf
Fri Nov 17, 2000 2:00 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Research (4) - Floor tiles (DMute)
Replies: 1
Views: 1154

Research (4) - Floor tiles (DMute)

For all floor tiles, adding 10 to the tile hex (3rd byte) indicates the linked object list (first object referd to by ident in 7 and 8) is on that tile. 0 is used for wall tiles, with 1 - f maybe indicating other graphics, thought how this works I have no clue. Sometimes the graphic will appear, and...
by beowuuf
Fri Nov 17, 2000 2:00 am
Forum: Other
Topic: New dungeon available now.
Replies: 9
Views: 7986

alcove cloning continued

the item will join the linked list, facing whatever direction..so all the items in the alcoves are present on each square,but you can only access the ones facing the right direction.It's just a nice quirk of wall objects. Unless you havealcove heavy levels, or are needing ways to get a few more wall...
by beowuuf
Thu Nov 16, 2000 4:00 pm
Forum: Other
Topic: New dungeon available now.
Replies: 9
Views: 7986

Alcove cloning

As long as each cloned alcove faces a different direction, andthe rest of the faces are hidden in the wall, then this is gooditem saver (i have been lazy and cloned same facing alcoves onoccasion) Alternately, if we can ever figure out how the gameplaces it's decorative graphics, then those can be u...
by beowuuf
Wed Nov 15, 2000 2:00 am
Forum: Other
Topic: New dungeon available now.
Replies: 9
Views: 7986

Tell me about it!

Mine used all the levels, and boy do those objects run out fast : ) A trick (I finally didn't stick to, oops) was to only delete a level ahead of myself, so that I knew if I was using up too many. Cloning is a real pain and noticable, but it can also be a great object saver (plus you can alter the d...
by beowuuf
Tue Nov 14, 2000 5:00 pm
Forum: Other
Topic: New dungeon available now.
Replies: 9
Views: 7986

Just finished it.

It's quite a cool dungeon when you get into it! I liked the interconnectivity of levels, the fact that wall text actually points towards connected puzzles, and the hard fight bits are challenging, rather than annoying or impossible or anything. My only question: is there a proper (hidden) end to fin...
by beowuuf
Sat Nov 11, 2000 5:00 pm
Forum: World News
Topic: To Zyx: check your mail! To anyone: upgrade?
Replies: 0
Views: 1289

To Zyx: check your mail! To anyone: upgrade?

Sorry it's taken me a week to get back to you, hope it helps.

If anyone is playing DM:Alt, and has an old version, then I will upgrade it for you if you send me your saved game (level 9 might be a bit too nasty otherwise).
by beowuuf
Thu Nov 09, 2000 8:00 pm
Forum: Other
Topic: Tweaked dungeon
Replies: 6
Views: 3803

Many thanks to Ian

I should have waited to upload til i had tweaked and such..ah well
by beowuuf
Wed Nov 08, 2000 6:27 pm
Forum: Unofficial DM BBS
Topic: Lost from my memory..
Replies: 1
Views: 987

The armour of lyte is available on Level 11 (after the cross key doors, but before the double doors with the wasps behind that lead to the stairs for Level 12. There is a switch around a deserted area that opens up the armour. The vorpal blade is on Level 6, between the between the 'If you want to s...
by beowuuf
Wed Nov 08, 2000 2:00 pm
Forum: Other
Topic: Tweaked dungeon
Replies: 6
Views: 3803

New site...cool!

I think a new DM site more than makes up for having to wait for the dungeon...cool!
Is there anything there yet? What's the addy?
by beowuuf
Tue Nov 07, 2000 9:00 pm
Forum: Other
Topic: Tweaked dungeon
Replies: 6
Views: 3803

Tweaked dungeon

The final version of my dungeon is uploaded (there had been this gold key graphic that has been bugging me, and hey, a few puzzles could do with tweaking).

To Ian: Could you delete my old DMAlt file for the filespace? Thanks!

How is everyone elses going?
by beowuuf
Tue Nov 07, 2000 6:30 pm
Forum: Unofficial DM BBS
Topic: i can't figure out the spells
Replies: 3
Views: 1361

I take it you are playing without the manual - scrolls are impossible without it! The first set of symbols are spell power, so aren't given in scrolls (lo, um, on, ee, pal, mon) The next set is: ya, vi, oh, ful, des, zo The set after is: ven, ew, kath, ir, bro, gor The final set is: ku, ros, dain, n...
by beowuuf
Tue Oct 31, 2000 7:16 pm
Forum: Unofficial DM BBS
Topic: tomb of the fire staff
Replies: 2
Views: 1217

If it resembles a zo/des ew spell exploding then it sounds like a game bug (I've had those in the PC version)...if the game isn't crashing then you should be ok, but does sound a bit serious... it's not any part of the game I've heard about before though
by beowuuf
Mon Oct 30, 2000 11:00 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: Wishlist for DMUTE
Replies: 16
Views: 5303

One or two things for George...

I don't know if this will clarify anything, but... a) DMute seems to assign too high hex values for the 6th (graphic) bit of VI altars, alcoves etc alot..so for level 1, it assigns the value Bx rather than 5x, so that you get a 'garbled text 'graphical glitch (like ornate door/pressure pad glitches ...
by beowuuf
Sat Oct 28, 2000 6:00 pm
Forum: Other
Topic: Dungeons
Replies: 5
Views: 3285

Web address for dungeon

by beowuuf
Tue Oct 24, 2000 9:00 pm
Forum: Other
Topic: Dungeons
Replies: 5
Views: 3285

Great Idea! And new dungeon!

I've completed my dungeon,and it is available through Freedrive...I can also mail it to anyone (my address is beowuuf@yahoo.com), and I might make it available on the web too.

Right, now to start playing other dungeons again... : )
by beowuuf
Thu Oct 19, 2000 6:00 pm
Forum: Other
Topic: Levels
Replies: 4
Views: 3306

Building

I was building three levels in conjunction at the end, and it was more important to check out the puzzle heavy first one..so yep,two haven't been seen, but they are very simplistic levels so i can actually thouroughly debug them while 'playing' the game. I would never not check levels otherwise..too...
by beowuuf
Wed Oct 18, 2000 11:00 pm
Forum: Other
Topic: Levels
Replies: 4
Views: 3306

Dungeon

If anyone is interested, I am now playtesting my dungeon! A few kinks to work out, and a few crossed fingers on the 2 levels that haven't even been seen yet, a bit of final object placement, and it should be ready for download, playing, and ripping apart bugs/content wise!
by beowuuf
Sat Oct 14, 2000 3:00 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: I don't know if anyone noticed... (DMute - weight)
Replies: 2
Views: 1426

I don't know if anyone noticed... (DMute - weight)

..but when you change any object someone carries with DMute, it does not alter the weight your character was on in the saved game. So if you change an object to a heavier one, then you risk having a semi-crash if you go under your weight (the game takes a minute or so to let to you move anywhere, an...