Nooooooo, you corrected my imprecisions ! :P
In DM, there is not many ways to train "earth" subclass of magic to get that level 4 and be able to use the "window" ability.
The spells you can cast for training that subskill are : Footprints and Antimaterial.
The "see through walls" spell is a ...
Search found 31 matches
- Tue Jun 16, 2026 1:56 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
- Sun Jun 14, 2026 2:49 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
Oops, sorry !
I just took only care of the last sentence "If creature fear resistance > (random value between 0 and fright amount) or if creature fear resistance = 15 (= immune) then the experience is halved (the experience added immediately, before the action experience gain which remains ...
I just took only care of the last sentence "If creature fear resistance > (random value between 0 and fright amount) or if creature fear resistance = 15 (= immune) then the experience is halved (the experience added immediately, before the action experience gain which remains ...
- Sun Jun 14, 2026 12:03 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
Sweet to know !
I heared about ppl who made Lord Chaos' fear. But according to your last sentence, only the Confuse ability should be able to work as his bravery is 10. So randomize anything between 0-7 cannot work. Confuse can work for 10-11-12 so 3/13 of times.
But I'm quite surprised ; the only ...
I heared about ppl who made Lord Chaos' fear. But according to your last sentence, only the Confuse ability should be able to work as his bravery is 10. So randomize anything between 0-7 cannot work. Confuse can work for 10-11-12 so 3/13 of times.
But I'm quite surprised ; the only ...
- Sat Jun 13, 2026 6:59 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
So in case of sucess, they do all the same or the "Fright amount" changes how far a creature will flee ?
If so in a way its a kind of duration if they flee more far.
If not, is the value a kind of "power" for "comparison" to check if it suceeds ? Compared with creature "bravery" or modulo a ...
If so in a way its a kind of duration if they flee more far.
If not, is the value a kind of "power" for "comparison" to check if it suceeds ? Compared with creature "bravery" or modulo a ...
- Sat Jun 13, 2026 5:20 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
Hello ! Thanks for your answers !
So basically as "effect" Confuse, War Cry, Calm, Brandish & Blow Horn does the exact same right : if they succeed, they make ennemy "fear" = flee the party members. I thought "calm" just made them "not offensive", not flee the party. But at the end, its quite the ...
So basically as "effect" Confuse, War Cry, Calm, Brandish & Blow Horn does the exact same right : if they succeed, they make ennemy "fear" = flee the party members. I thought "calm" just made them "not offensive", not flee the party. But at the end, its quite the ...
- Sat Jun 13, 2026 10:19 am
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
Hello here !
I was working on some item's and their effects.
There are some "quite similar ones" but I haven't found what are the differences between them (work more easily ? have more duration ?).
They train different skills, all's written here... But what they do is less clear.
http://dmweb.free ...
I was working on some item's and their effects.
There are some "quite similar ones" but I haven't found what are the differences between them (work more easily ? have more duration ?).
They train different skills, all's written here... But what they do is less clear.
http://dmweb.free ...
- Tue May 19, 2026 5:36 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
Nice ! I was a bit of use... Little contributions but its something at least.
Thanks to all persons who made ADGE alive (including its creation possible) and made me able to check many things here in comparison.
Some years ago, before knowing CSBwin, I was modding by hex and stuff... I used a ...
Thanks to all persons who made ADGE alive (including its creation possible) and made me able to check many things here in comparison.
Some years ago, before knowing CSBwin, I was modding by hex and stuff... I used a ...
- Tue May 19, 2026 12:01 am
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
As I'm watching some items I noticed what looks a minor mistake in the item list.
For the Crossbow, its listed 30/4 for Class/Delta energy and it looks those stats are "linked" so isn't it 30/14 instead ?
I'm not sure to understand the description :
"Class / Delta energy: The weapon class and delta ...
For the Crossbow, its listed 30/4 for Class/Delta energy and it looks those stats are "linked" so isn't it 30/14 instead ?
I'm not sure to understand the description :
"Class / Delta energy: The weapon class and delta ...
- Sun May 17, 2026 6:29 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
Thanks again.
I'm quite surprised by the function. The +3 is "not that huge" at start and will become neglictable when game advances, no ?
Does this experience is depending on level (the x2, x3, x4 of the higher level in dungeons) or is unaffected in this precise case ? And is it multiplicated ...
I'm quite surprised by the function. The +3 is "not that huge" at start and will become neglictable when game advances, no ?
Does this experience is depending on level (the x2, x3, x4 of the higher level in dungeons) or is unaffected in this precise case ? And is it multiplicated ...
- Sat May 16, 2026 9:57 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
Oh, you know what ? I have some other questions ^^ :?:
I was reading with attention creature's satistics and one is named "Experience" :?
Description says : "This value is used as a multiplier to compute the experience earned by champions when killing the creature."
In my experience, I haven't ...
I was reading with attention creature's satistics and one is named "Experience" :?
Description says : "This value is used as a multiplier to compute the experience earned by champions when killing the creature."
In my experience, I haven't ...
- Mon May 11, 2026 10:02 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
Thanks alot ! Hopes its of use for some other persons than me and myself... (Yes, we're a bit numberous in my head :? )
At least my questions will help to make the site a bit more precise on those precise points but all the work was done by you.
You deserve the credits but I fear there will not be ...
At least my questions will help to make the site a bit more precise on those precise points but all the work was done by you.
You deserve the credits but I fear there will not be ...
- Mon May 11, 2026 8:32 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
Wow, what a fast and efficient answer !
Just not sure about what the words " Defense " and " Protection efficiency value " are... And how the " armour " value is modified and used. (I understand fast but ya need things to be explained for a looong time :wink: )
Oh and is the result rounded up or ...
Just not sure about what the words " Defense " and " Protection efficiency value " are... And how the " armour " value is modified and used. (I understand fast but ya need things to be explained for a looong time :wink: )
Oh and is the result rounded up or ...
- Mon May 11, 2026 2:37 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
Hello,
I was searching the effect of sharp resistance seeing some ennemies have "sharp attack" and wanna to adjust some things in modding.
I've read on DM website Bits 2-0: Sharp Resistance (type 4), in 1/8th of the protection value (minimum 0, maximum 7/8)
And Nerthing wrote here (https ...
I was searching the effect of sharp resistance seeing some ennemies have "sharp attack" and wanna to adjust some things in modding.
I've read on DM website Bits 2-0: Sharp Resistance (type 4), in 1/8th of the protection value (minimum 0, maximum 7/8)
And Nerthing wrote here (https ...
- Sat Aug 30, 2025 10:18 pm
- Forum: Dungeon Master (DM)
- Topic: Ffuzzy Logik's Dungeon Master
- Replies: 9
- Views: 4224
Re: Ffuzzy Logik's Dungeon Master
Hello there,
I made many things I'd like to do for the 0.5 version.
Maaany changes since 0.4 :
- Spells are changed and runes
- Many items graphics, weights and few attributes
- I added descriptions in file for you know what does the items
Heroes' look and stats are the same in 0.4 and its still ...
I made many things I'd like to do for the 0.5 version.
Maaany changes since 0.4 :
- Spells are changed and runes
- Many items graphics, weights and few attributes
- I added descriptions in file for you know what does the items
Heroes' look and stats are the same in 0.4 and its still ...
- Wed Aug 27, 2025 9:42 am
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
Hi !
As I know there is a level dependency, yes for sure. I also was not hit by any creature in the last minute. As I try comparisons and with a "low" party to test, I cast just "Lo" spell also.
It looks the more complex is the spell the more it gives when you suceed but it brings less when you ...
As I know there is a level dependency, yes for sure. I also was not hit by any creature in the last minute. As I try comparisons and with a "low" party to test, I cast just "Lo" spell also.
It looks the more complex is the spell the more it gives when you suceed but it brings less when you ...
- Tue Aug 26, 2025 6:34 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
Hello,
I was seraching how the experience for casting spells (potions or any other spell) are handed.
I noticed when I miss a "Lo" fire shield spell I gained around 20-21 XP but 82-85 when its a sucess. For a miss for "Lo" see through walls that was 30-32 and 62 for a sucess. For "light" spell (Lo ...
I was seraching how the experience for casting spells (potions or any other spell) are handed.
I noticed when I miss a "Lo" fire shield spell I gained around 20-21 XP but 82-85 when its a sucess. For a miss for "Lo" see through walls that was 30-32 and 62 for a sucess. For "light" spell (Lo ...
- Thu Aug 21, 2025 1:38 am
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
I'm not far from finishing the 0.5 version with maaaany changes. But there are few things I'd still like to change.
The things in question are :
> Change lifebars (and text) colours. For text, ADGE can deal with it. For lifebars associated, IDK if someone knows ?
> Change some items special effects ...
The things in question are :
> Change lifebars (and text) colours. For text, ADGE can deal with it. For lifebars associated, IDK if someone knows ?
> Change some items special effects ...
- Mon Aug 18, 2025 3:20 am
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
Hello Christophe,
I've done that in a rush before I ; had to go. But I understood your explanations. The precedent answers were fine to catch the thing. When I was writing them it made me think of a list.
The two who does not fit were the "changed ones". I just wrote it here in case someone else ...
I've done that in a rush before I ; had to go. But I understood your explanations. The precedent answers were fine to catch the thing. When I was writing them it made me think of a list.
The two who does not fit were the "changed ones". I just wrote it here in case someone else ...
- Tue Aug 12, 2025 2:20 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
Hello Christophe,
Thanks again for answers and thanks to "Shu" too. :!:
Unfortunately I lack of time to test it all right now (will have to go for a week). But I'll definitively test things when I'll be back. I just wanna to say a word before my departure because you're very fast to help.
For ...
Thanks again for answers and thanks to "Shu" too. :!:
Unfortunately I lack of time to test it all right now (will have to go for a week). But I'll definitively test things when I'll be back. I just wanna to say a word before my departure because you're very fast to help.
For ...
- Mon Aug 11, 2025 4:53 pm
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
Yes I can do that ! A bit tired, I searched in 558 zone the misc weights (its in 559 ^^).
The tip was obvious but obviously I need a nap to see the things better.
Thanks for the answer ! :P
The problem I get with the format for runes (font) ; I have no idea how are written in hex the "font" and I ...
The tip was obvious but obviously I need a nap to see the things better.
Thanks for the answer ! :P
The problem I get with the format for runes (font) ; I have no idea how are written in hex the "font" and I ...
- Mon Aug 11, 2025 10:41 am
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Re: Does anyone knows (questions about modding) ?
Hello Christophe,
Thanls alot for your answers. :!: Unfortunately ADGE can't edit those "items" and DM1GED aswell.
But I'll try with other stuff hoping it does not mess things up (because some edited dungeon may have a little different size than an original as I changed some graphics' size).
By ...
Thanls alot for your answers. :!: Unfortunately ADGE can't edit those "items" and DM1GED aswell.
But I'll try with other stuff hoping it does not mess things up (because some edited dungeon may have a little different size than an original as I changed some graphics' size).
By ...
- Sun Aug 10, 2025 12:26 am
- Forum: Dungeon Master (DM)
- Topic: Does anyone knows (questions about modding) ?
- Replies: 42
- Views: 316
Does anyone knows (questions about modding) ?
Hello here,
I'm modding dungeon.dat and graphics.dat to play with CSBwin.
I'm changing quite a lot of things using ADGE.net who's a very cool program (thanks to all contributors).
Actually I intended to place "poison cloud" a water magic spell and change the green cloud to blue.
All's nice, works ...
I'm modding dungeon.dat and graphics.dat to play with CSBwin.
I'm changing quite a lot of things using ADGE.net who's a very cool program (thanks to all contributors).
Actually I intended to place "poison cloud" a water magic spell and change the green cloud to blue.
All's nice, works ...
- Mon Aug 04, 2025 9:43 pm
- Forum: Dungeon Master (DM)
- Topic: Ffuzzy Logik's Dungeon Master
- Replies: 9
- Views: 4224
Re: Ffuzzy Logik's Dungeon Master
Thanks ChristopheF
The 0.4 is ready.
Few changes :
- Some graphics improvments and corrections (font with the screamer fruit for example)
- Some items are changed to get better diversity and progression in the game (original had very low items in the last part of dungeons)
I'll still appreciate ...
The 0.4 is ready.
Few changes :
- Some graphics improvments and corrections (font with the screamer fruit for example)
- Some items are changed to get better diversity and progression in the game (original had very low items in the last part of dungeons)
I'll still appreciate ...
- Sun Jul 13, 2025 10:54 am
- Forum: Dungeon Master (DM)
- Topic: Ffuzzy Logik's Dungeon Master
- Replies: 9
- Views: 4224
Re: Ffuzzy Logik's Dungeon Master
Hello,
Quite a time I haven't posted. Even if I have no feedbacks, I'll post here my new version.
There will not be 0.2 because I lost maaany things and needed to redo things.
General description :
- Its a Dungeon Master (1) style game, I just added maaaany things hidden an some new challenges ...
Quite a time I haven't posted. Even if I have no feedbacks, I'll post here my new version.
There will not be 0.2 because I lost maaany things and needed to redo things.
General description :
- Its a Dungeon Master (1) style game, I just added maaaany things hidden an some new challenges ...
- Fri Jul 29, 2022 2:14 am
- Forum: Welcome
- Topic: So, tell us about yourself...
- Replies: 1073
- Views: 633752
Re: So, tell us about yourself...
Thanks ChristopheF
- Thu Jul 28, 2022 3:08 pm
- Forum: Dungeon Master (DM)
- Topic: Ffuzzy Logik's Dungeon Master
- Replies: 9
- Views: 4224
Re: Ffuzzy Logik's Dungeon Master
I can't edit my own post...
I changed back the dungeon's "dificutly", because I made a mistake increasing level 0 difficulty making it "without light" and buggued the game...
Its now changed in the first link I posted. I don't know for the second, someone else did this to share. I thank him/her ...
I changed back the dungeon's "dificutly", because I made a mistake increasing level 0 difficulty making it "without light" and buggued the game...
Its now changed in the first link I posted. I don't know for the second, someone else did this to share. I thank him/her ...
- Sun Jul 24, 2022 1:36 am
- Forum: Dungeon Master (DM)
- Topic: Ffuzzy Logik's Dungeon Master
- Replies: 9
- Views: 4224
Re: Ffuzzy Logik's Dungeon Master
Now the last post, the "wishlist" - the things I'd like to do if it may be possible.
- 1 - I changed a lot of weights but couldn't find the chests' one. Someone knows where it is (even in hex editing) ?
- 2 - Same kind of question to change the "water value" bring by a bottle of water and waterskin ...
- 1 - I changed a lot of weights but couldn't find the chests' one. Someone knows where it is (even in hex editing) ?
- 2 - Same kind of question to change the "water value" bring by a bottle of water and waterskin ...
- Sun Jul 24, 2022 1:24 am
- Forum: Dungeon Master (DM)
- Topic: Ffuzzy Logik's Dungeon Master
- Replies: 9
- Views: 4224
Re: Ffuzzy Logik's Dungeon Master
Good evening !
As said before, the links are here.
To play the game you need :
- The program "CSBWin" (made by Paul Stevens) to launch the game
- The two files "dungeon.dat" and "graphics.dat"
Download them and place them toghether and launch "CSBWin" and I hope you'll enjoy.
The link to Paul ...
As said before, the links are here.
To play the game you need :
- The program "CSBWin" (made by Paul Stevens) to launch the game
- The two files "dungeon.dat" and "graphics.dat"
Download them and place them toghether and launch "CSBWin" and I hope you'll enjoy.
The link to Paul ...
- Sat Jul 23, 2022 2:49 pm
- Forum: Welcome
- Topic: So, tell us about yourself...
- Replies: 1073
- Views: 633752
Re: So, tell us about yourself...
Many tools and informations have been made and written so that helps alot to try to mod the game.
I was able to do many things (with them) I'd like : graphics changes, many parts of dungeon and details about spells... So definitively many things helps the modder here. Thankts to all contributors ...
I was able to do many things (with them) I'd like : graphics changes, many parts of dungeon and details about spells... So definitively many things helps the modder here. Thankts to all contributors ...
- Fri Jul 22, 2022 11:48 pm
- Forum: Welcome
- Topic: So, tell us about yourself...
- Replies: 1073
- Views: 633752
Re: So, tell us about yourself...
Hello there,
Some FfuzzyLogik is poping arnoud here to say hello.
I liked the DM in my childhood for its "deep" sensations, dangers and some intresting "thoughts" (small details make great things).
So after many years I found this forum and I'd like to mod a bit this game.
I'm not sure what can ...
Some FfuzzyLogik is poping arnoud here to say hello.
I liked the DM in my childhood for its "deep" sensations, dangers and some intresting "thoughts" (small details make great things).
So after many years I found this forum and I'd like to mod a bit this game.
I'm not sure what can ...