Search found 94 matches

by Dadoomars
Thu Sep 17, 2026 9:29 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

Thanks for the feedback. I stopped developing that specific version of the rendering engine because I found it lacked fluidity—which is likely why it made you feel dizzy. The new version is quite different; it has been rewritten using WebGL instead of 2.5D canvas. This makes a huge difference: a ...
by Dadoomars
Sun Sep 06, 2026 2:29 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

Despite the hard work—which I believe was good—put into this grid-based game engine, the audience wasn't there, and I didn't get any feedback on the final version. Perhaps I need to broaden the target audience, for example, by moving from a grid-based system to continuous movement and a brand-new ...
by Dadoomars
Fri Aug 28, 2026 10:41 am
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

The basic spaceship is online at http://dungeonmasterspace.free.fr/
This isn't a full game, but the map is fully walkable.
This is the game I wanted for about 10 years to make.
by Dadoomars
Sat Aug 22, 2026 5:15 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

Hi, I did finish the game engine, it runs at 60fps in medium settings. I can now work on my forever wanted game "Dungeon master space". In the next few days/week, you will be invited to walk on the star ship with all access opened, this before adding doors and story. thanks
by Dadoomars
Fri Aug 21, 2026 1:20 am
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

Hello. CSS trick was quick but very disappointing 'cause not sync with walls. So I raycasted everything and put 3 settings in the UI to manage small, medium and modern computers. The game window is now html responsive with full windows sized main screen. I will upload the result later this week ...
by Dadoomars
Wed Aug 19, 2026 6:04 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

Working on full screen game, with controls on modal window. May be I will implement an outdoor possibility.
by Dadoomars
Tue Aug 11, 2026 11:34 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

Now working on details, floor and ceiling animations were just a flip of textures like in DM, I did not want to raycast these surfaces, so I will use a trick with cabled javascript and ccs functions. I wonder if I should add a special object that monster could not pass, because of path finding, they ...
by Dadoomars
Sun Aug 09, 2026 7:51 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

I'm on the code, working to smooth everything : player movement et monsters moving. Updating this week.
DD
by Dadoomars
Fri Aug 07, 2026 9:47 am
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

Hello.

The game engine development has progressed well; all necessary functions have been implemented, especially the AI features.

Mobile entities—monsters and NPCs—now have three behavior models: follow, flee from, or wander around the player.

Combined with their other attributes, this enables ...
by Dadoomars
Sun Aug 02, 2026 2:50 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

Here some new and old graphics.

http://dungeonmasterspace.free.fr/screen1.jpg

Floor and ceiling were updated, monsters can breathe, they can drop keys when they die.

In this playable demo you will encounter many of the monsters and tricks from Dungeon Master, but only within the demo. The final ...
by Dadoomars
Fri Jul 31, 2026 2:52 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, alpha online

Hello, this day I uploaded a playable 100X100 cases demo. A lot a monsters, may from dungeon master with a modern twist. Some are invisible, some are hiding on the walls, the maze can be achieved, the death process isn't done so you can walk even if you are dead :). Some things were added: the light ...
by Dadoomars
Sun Jul 26, 2026 7:59 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

Small update: the game is now controllable with the keyboard, using the arrow keys as follows — ↑ up, ↓ down, ← turn left, → turn right.

Server error fixed.
by Dadoomars
Sat Jul 25, 2026 3:09 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

I was using a full javascript ray tracer, this is good but not as fast and precise than I wanted. The rays tracing was about a 320*320 view port and textures. So I'm porting this to 640*640 pixel view and a new rendering code (DDA) that is 50% faster, even with bigger textures. On line as soon as ...
by Dadoomars
Fri Jul 24, 2026 8:35 am
Forum: Other
Topic: Dungeon master space !
Replies: 88
Views: 99444

Re: Dungeon master space !

This project is discontinued, bitmap rendering has a good aspect but I try now another approach with ray tracing. A new topic "Dungeon master break" is now the new project. See you there.
by Dadoomars
Tue Jul 21, 2026 7:46 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

I had some time left because the weather here is so hot, so I used it to code a bit.

The editor is now zoomable with the mouse wheel and can be panned by holding the right mouse button and moving the pointer.

Monsters are now displayed directly in the editor at their actual positions.

Monsters ...
by Dadoomars
Sat Jul 18, 2026 12:13 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

You are right, I tried but didn’t like it.

But the steps where moving feel better, so I rewrote that part.

The latest update is online, and the movements are now only cardinal. The rotation and the case‑to‑case transitions are done in four steps. You should notice a huge improvement.
The editor ...
by Dadoomars
Fri Jul 17, 2026 9:09 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

Dungeon master II had 2 steps of animation each move, I will do 4 steps for smoother animation every time the player moves or turns.
by Dadoomars
Fri Jul 17, 2026 12:22 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

Now with english language localization. Preloading of graphics on its way. Player can turn at 8 directions in a maze with more than 10 blocs of depth.
by Dadoomars
Thu Jul 16, 2026 11:05 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

Yes, but there are more walls to come and many characters :)
by Dadoomars
Tue Jul 07, 2026 3:37 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

You can enter the editor with "control+e", but online you cannot use custom items that you can use with local files.
by Dadoomars
Fri Jul 03, 2026 2:02 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Re: Dungeon break, new clone, demo online

Hi.
I'm writting the editor to edit in place up to a 100x100 cases maze, saving and loading to and from donwload folder.
DD
by Dadoomars
Sat Jun 27, 2026 4:53 pm
Forum: Other
Topic: Dungeon break, new clone, demo online
Replies: 24
Views: 260

Dungeon break, new clone, demo online

Hello folks,

You may remember me as the developer of several Dungeon Master–related games that were never completed. I was always missing something to get them done: graphics, some code, or time for debugging. With modern AI, graphics are no longer a problem, and debugging has become much easier ...
by Dadoomars
Thu May 08, 2025 6:04 pm
Forum: Other
Topic: Dungeon master space !
Replies: 88
Views: 99444

Re: Dungeon master space !

by Dadoomars
Mon Apr 21, 2025 11:04 pm
Forum: Other
Topic: Dungeon master space !
Replies: 88
Views: 99444

Re: Dungeon master space !

What about dev ? The game is running at 75fps on 2.6 GHz processors, everything is working as I planned, still 2 special sprites to do : weapon (not difficult) and monster (not so easy) with properties like : moving type, shooting, life points, damage given.

Thank you for stopping by :)
by Dadoomars
Fri Jan 17, 2025 10:11 am
Forum: Other
Topic: Dungeon master space !
Replies: 88
Views: 99444

Re: Dungeon master space !

Hi Sphenx, the game would have 10 levels, the character is single but will have to wear some skins, one for each level. There will be a space levels (moon), D&D levels, even a starship level where the player will be a starship ;). I'm developing in parallel the game engine and the embedded game ...
by Dadoomars
Tue Jan 07, 2025 2:42 pm
Forum: Other
Topic: Dungeon master space !
Replies: 88
Views: 99444

Re: D. M. space ! update

This is what the game looks like after 3 months of reworking everything.

https://youtu.be/QmTS0p9WDEU

Fell free to add me in your you tube list.

:)
by Dadoomars
Mon Sep 16, 2024 9:20 pm
Forum: Other
Topic: Dungeon master space !
Replies: 88
Views: 99444

Re: Dungeon master diablo like

Thank you,
At this time the recoding in diablo mode is almost done (in less than one month). I think players will get more fun and game makers too. At this point of dev, AI is not compliant enough when it come to follow a model and zoom on it.

It is not really sad to abandon older game engines I ...
by Dadoomars
Sat Aug 24, 2024 3:31 pm
Forum: Other
Topic: Dungeon master space !
Replies: 88
Views: 99444

Re: Dungeon master space turn

Hello, I'll probably wont come here for a long time.
The game goes commercial, but with a total game engine refont, no more case by case or first person view.
It will turn to a diablo like engine, but with old school mazes and enigmas.
Thank for the (very) few people who followed this, but I need a ...
by Dadoomars
Fri Jul 26, 2024 6:36 pm
Forum: Other
Topic: Dungeon master space !
Replies: 88
Views: 99444

Re: Dungeon master space ! Demo number 2

Hello,
New tech demo, you can use the god mode (rocket symbol) to teleport anywhere.
Here : http://dungeonmasterspace.free.fr/
by Dadoomars
Sat Jun 22, 2024 9:33 pm
Forum: Other
Topic: Dungeon master space !
Replies: 88
Views: 99444

Re: Dungeon master space !

:) Who knows in the stargate minigame of the holodeck !