Search found 94 matches
- Thu Sep 17, 2026 9:29 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
Thanks for the feedback. I stopped developing that specific version of the rendering engine because I found it lacked fluidity—which is likely why it made you feel dizzy. The new version is quite different; it has been rewritten using WebGL instead of 2.5D canvas. This makes a huge difference: a ...
- Sun Sep 06, 2026 2:29 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
Despite the hard work—which I believe was good—put into this grid-based game engine, the audience wasn't there, and I didn't get any feedback on the final version. Perhaps I need to broaden the target audience, for example, by moving from a grid-based system to continuous movement and a brand-new ...
- Fri Aug 28, 2026 10:41 am
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
The basic spaceship is online at http://dungeonmasterspace.free.fr/
This isn't a full game, but the map is fully walkable.
This is the game I wanted for about 10 years to make.
This isn't a full game, but the map is fully walkable.
This is the game I wanted for about 10 years to make.
- Sat Aug 22, 2026 5:15 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
Hi, I did finish the game engine, it runs at 60fps in medium settings. I can now work on my forever wanted game "Dungeon master space". In the next few days/week, you will be invited to walk on the star ship with all access opened, this before adding doors and story. thanks
- Fri Aug 21, 2026 1:20 am
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
Hello. CSS trick was quick but very disappointing 'cause not sync with walls. So I raycasted everything and put 3 settings in the UI to manage small, medium and modern computers. The game window is now html responsive with full windows sized main screen. I will upload the result later this week ...
- Wed Aug 19, 2026 6:04 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
Working on full screen game, with controls on modal window. May be I will implement an outdoor possibility.
- Tue Aug 11, 2026 11:34 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
Now working on details, floor and ceiling animations were just a flip of textures like in DM, I did not want to raycast these surfaces, so I will use a trick with cabled javascript and ccs functions. I wonder if I should add a special object that monster could not pass, because of path finding, they ...
- Sun Aug 09, 2026 7:51 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
I'm on the code, working to smooth everything : player movement et monsters moving. Updating this week.
DD
DD
- Fri Aug 07, 2026 9:47 am
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
Hello.
The game engine development has progressed well; all necessary functions have been implemented, especially the AI features.
Mobile entities—monsters and NPCs—now have three behavior models: follow, flee from, or wander around the player.
Combined with their other attributes, this enables ...
The game engine development has progressed well; all necessary functions have been implemented, especially the AI features.
Mobile entities—monsters and NPCs—now have three behavior models: follow, flee from, or wander around the player.
Combined with their other attributes, this enables ...
- Sun Aug 02, 2026 2:50 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
Here some new and old graphics.
http://dungeonmasterspace.free.fr/screen1.jpg
Floor and ceiling were updated, monsters can breathe, they can drop keys when they die.
In this playable demo you will encounter many of the monsters and tricks from Dungeon Master, but only within the demo. The final ...
http://dungeonmasterspace.free.fr/screen1.jpg
Floor and ceiling were updated, monsters can breathe, they can drop keys when they die.
In this playable demo you will encounter many of the monsters and tricks from Dungeon Master, but only within the demo. The final ...
- Fri Jul 31, 2026 2:52 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, alpha online
Hello, this day I uploaded a playable 100X100 cases demo. A lot a monsters, may from dungeon master with a modern twist. Some are invisible, some are hiding on the walls, the maze can be achieved, the death process isn't done so you can walk even if you are dead :). Some things were added: the light ...
- Sun Jul 26, 2026 7:59 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
Small update: the game is now controllable with the keyboard, using the arrow keys as follows — ↑ up, ↓ down, ← turn left, → turn right.
Server error fixed.
Server error fixed.
- Sat Jul 25, 2026 3:09 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
I was using a full javascript ray tracer, this is good but not as fast and precise than I wanted. The rays tracing was about a 320*320 view port and textures. So I'm porting this to 640*640 pixel view and a new rendering code (DDA) that is 50% faster, even with bigger textures. On line as soon as ...
- Fri Jul 24, 2026 8:35 am
- Forum: Other
- Topic: Dungeon master space !
- Replies: 88
- Views: 99444
Re: Dungeon master space !
This project is discontinued, bitmap rendering has a good aspect but I try now another approach with ray tracing. A new topic "Dungeon master break" is now the new project. See you there.
- Tue Jul 21, 2026 7:46 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
I had some time left because the weather here is so hot, so I used it to code a bit.
The editor is now zoomable with the mouse wheel and can be panned by holding the right mouse button and moving the pointer.
Monsters are now displayed directly in the editor at their actual positions.
Monsters ...
The editor is now zoomable with the mouse wheel and can be panned by holding the right mouse button and moving the pointer.
Monsters are now displayed directly in the editor at their actual positions.
Monsters ...
- Sat Jul 18, 2026 12:13 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
You are right, I tried but didn’t like it.
But the steps where moving feel better, so I rewrote that part.
The latest update is online, and the movements are now only cardinal. The rotation and the case‑to‑case transitions are done in four steps. You should notice a huge improvement.
The editor ...
But the steps where moving feel better, so I rewrote that part.
The latest update is online, and the movements are now only cardinal. The rotation and the case‑to‑case transitions are done in four steps. You should notice a huge improvement.
The editor ...
- Fri Jul 17, 2026 9:09 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
Dungeon master II had 2 steps of animation each move, I will do 4 steps for smoother animation every time the player moves or turns.
- Fri Jul 17, 2026 12:22 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
Now with english language localization. Preloading of graphics on its way. Player can turn at 8 directions in a maze with more than 10 blocs of depth.
- Thu Jul 16, 2026 11:05 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
Yes, but there are more walls to come and many characters 
- Tue Jul 07, 2026 3:37 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
You can enter the editor with "control+e", but online you cannot use custom items that you can use with local files.
- Fri Jul 03, 2026 2:02 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Re: Dungeon break, new clone, demo online
Hi.
I'm writting the editor to edit in place up to a 100x100 cases maze, saving and loading to and from donwload folder.
DD
I'm writting the editor to edit in place up to a 100x100 cases maze, saving and loading to and from donwload folder.
DD
- Sat Jun 27, 2026 4:53 pm
- Forum: Other
- Topic: Dungeon break, new clone, demo online
- Replies: 24
- Views: 260
Dungeon break, new clone, demo online
Hello folks,
You may remember me as the developer of several Dungeon Master–related games that were never completed. I was always missing something to get them done: graphics, some code, or time for debugging. With modern AI, graphics are no longer a problem, and debugging has become much easier ...
You may remember me as the developer of several Dungeon Master–related games that were never completed. I was always missing something to get them done: graphics, some code, or time for debugging. With modern AI, graphics are no longer a problem, and debugging has become much easier ...
- Thu May 08, 2025 6:04 pm
- Forum: Other
- Topic: Dungeon master space !
- Replies: 88
- Views: 99444
- Mon Apr 21, 2025 11:04 pm
- Forum: Other
- Topic: Dungeon master space !
- Replies: 88
- Views: 99444
Re: Dungeon master space !
What about dev ? The game is running at 75fps on 2.6 GHz processors, everything is working as I planned, still 2 special sprites to do : weapon (not difficult) and monster (not so easy) with properties like : moving type, shooting, life points, damage given.
Thank you for stopping by
Thank you for stopping by
- Fri Jan 17, 2025 10:11 am
- Forum: Other
- Topic: Dungeon master space !
- Replies: 88
- Views: 99444
Re: Dungeon master space !
Hi Sphenx, the game would have 10 levels, the character is single but will have to wear some skins, one for each level. There will be a space levels (moon), D&D levels, even a starship level where the player will be a starship ;). I'm developing in parallel the game engine and the embedded game ...
- Tue Jan 07, 2025 2:42 pm
- Forum: Other
- Topic: Dungeon master space !
- Replies: 88
- Views: 99444
Re: D. M. space ! update
This is what the game looks like after 3 months of reworking everything.
https://youtu.be/QmTS0p9WDEU
Fell free to add me in your you tube list.

https://youtu.be/QmTS0p9WDEU
Fell free to add me in your you tube list.
- Mon Sep 16, 2024 9:20 pm
- Forum: Other
- Topic: Dungeon master space !
- Replies: 88
- Views: 99444
Re: Dungeon master diablo like
Thank you,
At this time the recoding in diablo mode is almost done (in less than one month). I think players will get more fun and game makers too. At this point of dev, AI is not compliant enough when it come to follow a model and zoom on it.
It is not really sad to abandon older game engines I ...
At this time the recoding in diablo mode is almost done (in less than one month). I think players will get more fun and game makers too. At this point of dev, AI is not compliant enough when it come to follow a model and zoom on it.
It is not really sad to abandon older game engines I ...
- Sat Aug 24, 2024 3:31 pm
- Forum: Other
- Topic: Dungeon master space !
- Replies: 88
- Views: 99444
Re: Dungeon master space turn
Hello, I'll probably wont come here for a long time.
The game goes commercial, but with a total game engine refont, no more case by case or first person view.
It will turn to a diablo like engine, but with old school mazes and enigmas.
Thank for the (very) few people who followed this, but I need a ...
The game goes commercial, but with a total game engine refont, no more case by case or first person view.
It will turn to a diablo like engine, but with old school mazes and enigmas.
Thank for the (very) few people who followed this, but I need a ...
- Fri Jul 26, 2024 6:36 pm
- Forum: Other
- Topic: Dungeon master space !
- Replies: 88
- Views: 99444
Re: Dungeon master space ! Demo number 2
Hello,
New tech demo, you can use the god mode (rocket symbol) to teleport anywhere.
Here : http://dungeonmasterspace.free.fr/
New tech demo, you can use the god mode (rocket symbol) to teleport anywhere.
Here : http://dungeonmasterspace.free.fr/
- Sat Jun 22, 2024 9:33 pm
- Forum: Other
- Topic: Dungeon master space !
- Replies: 88
- Views: 99444