Search found 4 matches

by Tourmaline
Fri Aug 29, 2003 2:44 pm
Forum: Dungeon Master (DM)
Topic: RTC DM: Playing with just 1 or 2 adventurers
Replies: 14
Views: 4471

On the Amiga, you could move faster than normal if ALL your characters had the boots of speed and none were overloaded into the yellow.

For instance, at the start of the worms area there is a door that closes right in front of you (you push a button on the wall and get teleported right in front of ...
by Tourmaline
Thu Jul 24, 2003 5:56 pm
Forum: RTC Archive
Topic: [DM] Door on level 5 not staying open
Replies: 2
Views: 996

[DM] Door on level 5 not staying open

In the original DM, the door on level 5 at 13,29 stays open once you have completed the puzzle (this is the puzzle with the two blinking teleporters, just before the 'test your strength' puzle).

In RTC, the door closes again before you can run through it, cutting off this way back towards the ...
by Tourmaline
Wed Jul 23, 2003 11:45 am
Forum: RTC Archive
Topic: [glitch] Worms problem
Replies: 13
Views: 3040

is this elegant enough?


may need annother frame to make it extra purdy and then two more to come around from back again. but it's something..

http://dmweb.free.fr/Stuff/images/worm_s_alt.bmp http://dmweb.free.fr/Stuff/images/worm_s_alt.bmp

Would look a bit silly if you saw two worms together ...
by Tourmaline
Sat Jul 19, 2003 6:34 pm
Forum: RTC Archive
Topic: [glitch] Worms problem
Replies: 13
Views: 3040

[glitch] Worms problem

First of all, thank you for making RTC! It's great to play DM again without the instability of an emulator messing things up.

Anyway, I've noticed you intentionally changed the way monsters group. I've noticed this occasionally gives trouble with worms. What happens is: two worms will be on the ...