On the Amiga, you could move faster than normal if ALL your characters had the boots of speed and none were overloaded into the yellow.
For instance, at the start of the worms area there is a door that closes right in front of you (you push a button on the wall and get teleported right in front of ...
Search found 4 matches
- Fri Aug 29, 2003 2:44 pm
- Forum: Dungeon Master (DM)
- Topic: RTC DM: Playing with just 1 or 2 adventurers
- Replies: 14
- Views: 4471
- Thu Jul 24, 2003 5:56 pm
- Forum: RTC Archive
- Topic: [DM] Door on level 5 not staying open
- Replies: 2
- Views: 996
[DM] Door on level 5 not staying open
In the original DM, the door on level 5 at 13,29 stays open once you have completed the puzzle (this is the puzzle with the two blinking teleporters, just before the 'test your strength' puzle).
In RTC, the door closes again before you can run through it, cutting off this way back towards the ...
In RTC, the door closes again before you can run through it, cutting off this way back towards the ...
- Wed Jul 23, 2003 11:45 am
- Forum: RTC Archive
- Topic: [glitch] Worms problem
- Replies: 13
- Views: 3040
- Sat Jul 19, 2003 6:34 pm
- Forum: RTC Archive
- Topic: [glitch] Worms problem
- Replies: 13
- Views: 3040
[glitch] Worms problem
First of all, thank you for making RTC! It's great to play DM again without the instability of an emulator messing things up.
Anyway, I've noticed you intentionally changed the way monsters group. I've noticed this occasionally gives trouble with worms. What happens is: two worms will be on the ...
Anyway, I've noticed you intentionally changed the way monsters group. I've noticed this occasionally gives trouble with worms. What happens is: two worms will be on the ...