Search found 13006 matches
- Fri May 17, 2024 6:54 pm
- Forum: Dungeon Master (DM)
- Topic: Opening Chests
- Replies: 39
- Views: 24836
Re: Opening Chests
Andy Jaros recalled the telefrag bug and said it was fixed in later versions. Do you know if that's the case Christophe?
- Wed May 15, 2024 1:31 am
- Forum: Dungeon Master (DM)
- Topic: New Big Box
- Replies: 4
- Views: 116
Re: New Big Box
It would cost way more to do this to a high standard than it would to just buy a good quality one off eBay. Having said that, I think this is a really nice idea for a project. You will learn a ton of practical skills and have something cool to show for it at the end. I say give it a go and let us kn...
- Fri May 03, 2024 4:57 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB for DSB
- Replies: 5
- Views: 6603
Re: CSB for DSB
See Sophia's explanation in the first post above for how to start your CSB game properly in DSB: To play, simply start up DSB and select "csb," like normal. Once you've chosen your party, freeze the game and press enter to go to the DSB menu, and choose "Export To Dungeon." This ...
- Thu May 02, 2024 10:50 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Back to the source: ReDMCSB
- Replies: 56
- Views: 61990
Re: Back to the source: ReDMCSB
Ah that's interesting and kind of strange that FTL would change those stats after so many prior versions! I wonder what their reasons were...
- Thu May 02, 2024 5:04 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Back to the source: ReDMCSB
- Replies: 56
- Views: 61990
Re: Back to the source: ReDMCSB
Christophe, in your source code investigations, did you notice any behaviour differences between monsters in DM that were given different graphics in CSB? For example, wasps became munchers, rats became hellhounds, etc. I've always assumed these were just "reskins" that retained the same b...
- Fri Apr 19, 2024 8:01 pm
- Forum: Other
- Topic: Dungeon master space !
- Replies: 73
- Views: 53043
Re: Dungeon master space !
Well done on reaching this goal. It's not easy to create a project like this and I admire your perseverance. I don't have the time to try it out but hopefully others will join your beta test and help you make it as good as it can be.
- Tue Jan 23, 2024 2:44 am
- Forum: Welcome
- Topic: Just checking in
- Replies: 4
- Views: 1583
Re: Just checking in
Hey, good to see you here again Paul. I hope you're doing well. Some things don't leave us do they? I think we'll still be doing things with this old game right up until the end! I'm still tinkering with various DM related things, perhaps one day I'll finally release something! Though I suspect you'...
- Wed Jan 10, 2024 3:26 am
- Forum: Other
- Topic: Dungeon master space !
- Replies: 73
- Views: 53043
- Sun Jan 07, 2024 11:43 pm
- Forum: Other topics
- Topic: Game boxes in 3D
- Replies: 4
- Views: 18086
Re: Game boxes in 3D
Very nice! I did a static version in CSS a few years back but it was very simple by comparison. This version is much better. Nice find!
- Sun Jan 07, 2024 4:15 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Subrenderer frequency?
- Replies: 5
- Views: 16272
Re: Subrenderer frequency?
That sounds awesome! Looking forwards to seeing it
- Sun Jan 07, 2024 9:58 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Subrenderer frequency?
- Replies: 5
- Views: 16272
Re: Subrenderer frequency?
I'm truly fascinated to see what you've been working on all this time @kaypy... Any teasers?
- Fri Jan 05, 2024 2:19 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: dsb_textformat seems wierd?
- Replies: 4
- Views: 11232
Re: dsb_textformat seems wierd?
I can't check any of my notes right now, but from memory, dsb-textformat is only used to format the text on the message area below the viewport.
- Wed Jan 03, 2024 11:50 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: DSB Version 0.81
- Replies: 8
- Views: 6526
Re: DSB Version 0.81
Amazing! Thank you for this unexpected new year gift. Coincidental for me too as after a year of messing aorund with Quake modding, I've decided to come back to my DM Redux project and finish that, so this DSB update is timely.
- Tue Oct 31, 2023 7:56 pm
- Forum: Welcome
- Topic: INN OF LOST SOULS: general chit-chat thread
- Replies: 2315
- Views: 815547
Re: INN OF LOST SOULS: general chit-chat thread
Hey everyone. The last few years have been quite the thing, haven't they!? How is everyone doing?
- Fri Oct 13, 2023 12:19 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: Questions about DSB/ESB
- Replies: 433
- Views: 1944520
Re: Questions about DSB/ESB
DSB doesn't implement Lua's file functions so you can't do that unfortunately.
- Sun Oct 08, 2023 6:26 pm
- Forum: RTC General
- Topic: Gg never came back, did he?
- Replies: 14
- Views: 19723
Re: Gg never came back, did he?
I had a v0.50 somewhere. It fixed a few bugs but didn't increase any limits if I recall. Don't ask me to look for it, if I have it anywhere it's probably on a degraded DVDR somewhere in the attic and therefore unusable.
- Fri Sep 22, 2023 10:54 am
- Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
- Topic: Dungeon Master Nexus for Sega Saturn - English translation
- Replies: 20
- Views: 25981
Re: Dungeon Master Nexus for Sega Saturn - English translation
Out of interest Christophe, did you study Japanese and translate this yourself? Or was it machine assisted?
- Thu Sep 21, 2023 11:17 pm
- Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
- Topic: Dungeon Master Nexus for Sega Saturn - English translation
- Replies: 20
- Views: 25981
Re: Dungeon Master Nexus for Sega Saturn - English translation
This is incredible! I can't imagine how long this must have taken. I have no free time to try it out at present, but I hope to one day be able to play this in English and finally fully understand it! Thank you, what a gift
- Sun Sep 10, 2023 9:16 pm
- Forum: RTC Bugs
- Topic: Game crashes when too many items are generated in the game
- Replies: 6
- Views: 8030
Re: Game crashes when too many items are generated in the game
I recall there was a weird hack where it's possible to open . RTC files in the editor, but I don't think they can be saved back out as .TXT files.
- Fri Sep 01, 2023 9:06 am
- Forum: RTC Bugs
- Topic: Game crashes when too many items are generated in the game
- Replies: 6
- Views: 8030
Re: Game crashes when too many items are generated in the game
Ah that's a shame. No-one here has the source code to RTC so it's not possible to make any changes to fix that bug unfortunately. The original author of RTC stopped working on it 15 years ago. I think the best you could do would be start the game again and try and minimise the amount of actions you ...
- Fri Jul 21, 2023 12:47 pm
- Forum: Dungeon Master (DM)
- Topic: Max Level at end?
- Replies: 26
- Views: 16065
Re: Max Level at end?
Amazing that these quirks are discovered after all this time!
- Tue May 02, 2023 4:09 pm
- Forum: RTC
- Topic: Surgical Strike *Spoilers*
- Replies: 98
- Views: 210522
Re: Surgical Strike *Spoilers*
OK, agreed. I was just expressing surprise that you were trying to match the front of the box when there is a screenshot on the back. I guess I didn't think you'd try to match the front image, because the lost corridor doesn't match the location on the front of the box. This was a puzzle created for...
- Sun Apr 30, 2023 9:20 pm
- Forum: RTC
- Topic: Surgical Strike *Spoilers*
- Replies: 98
- Views: 210522
Re: Surgical Strike *Spoilers*
Oh my goodness. Look at the BACK of the box!
- Sat Apr 29, 2023 11:32 pm
- Forum: RTC
- Topic: Surgical Strike *Spoilers*
- Replies: 98
- Views: 210522
Re: Surgical Strike *Spoilers*
Arrange items on the floor as shown on the box.
- Wed Apr 26, 2023 9:31 pm
- Forum: RTC
- Topic: Surgical Strike *Spoilers*
- Replies: 98
- Views: 210522
Re: Surgical Strike *Spoilers*
I don't think I can say anything else without telling you the answer. You're very close, just think some more about the differences between this location in your game and on the box...
- Wed Apr 26, 2023 7:55 pm
- Forum: RTC
- Topic: Surgical Strike *Spoilers*
- Replies: 98
- Views: 210522
Re: Surgical Strike *Spoilers*
Maybe look at the floor?
- Wed Apr 26, 2023 3:37 pm
- Forum: RTC
- Topic: Surgical Strike *Spoilers*
- Replies: 98
- Views: 210522
Re: Surgical Strike *Spoilers*
No that's not it... here's your final clue: Have you ever seen the box that Dungeon Master was packaged in?
- Tue Apr 25, 2023 10:22 pm
- Forum: RTC
- Topic: Surgical Strike *Spoilers*
- Replies: 98
- Views: 210522
Re: Surgical Strike *Spoilers*
The first dungeon master
- Tue Apr 25, 2023 1:29 pm
- Forum: RTC
- Topic: Surgical Strike *Spoilers*
- Replies: 98
- Views: 210522
Re: Surgical Strike *Spoilers*
This corridor also exists somewhere else, somewhere outside of the game. Where does it exist...? You might need to know some Dungeon Master history to answer this. Perhaps go looking elsewhere...
- Sun Apr 23, 2023 9:30 pm
- Forum: RTC
- Topic: Surgical Strike *Spoilers*
- Replies: 98
- Views: 210522
Re: Surgical Strike *Spoilers*
The Lost Corridor is a great little puzzle. Where might you have seen this place before?