If anybody wants the dos versions then try here:
http://www.dgroms.com/roms/oldPC.htm
There are a few other PC gems here too.
Search found 3745 matches
- Sat Oct 05, 2002 3:03 pm
- Forum: Dungeon Master (DM)
- Topic: Eye of the beholder for Windows?
- Replies: 6
- Views: 2259
- Sat Oct 05, 2002 1:08 am
- Forum: Dungeon Master (DM)
- Topic: New Monsters
- Replies: 2
- Views: 1011
Re: New Monsters
It certainly would! The stats can be changed but at the moment this is far beyond my capabilities. I just want to see the look on my families' faces when they descend a flight of stairs, or open a door and see a Balrog standing there. That would be good...
- Sat Oct 05, 2002 1:04 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: CSBuilder
- Replies: 24
- Views: 5953
Re: CSBuilder
I downloaded your editor and had success in removing the 'imaginary' wall in the first worm room (that leads to the armour) in the dungeon. However when I tried to add an imaginary wall (I call these 'false' walls) nothing happened. The tile remained the same, a piece of floor. It looks as if you ha...
- Sat Oct 05, 2002 12:25 am
- Forum: Dungeon Master (DM)
- Topic: New Monsters
- Replies: 2
- Views: 1011
New Monsters
Hello to all, (especially people with more computer literacy than myself) I do not want this to be a discussion about the ethics of new monsters (check out the CSBWin forum for that), as this is primarily a private exercise for myself. I have successfully extracted graphics from the graphics.dat fil...
- Fri Oct 04, 2002 3:43 pm
- Forum: Dungeon Master (DM)
- Topic: les rusters...
- Replies: 9
- Views: 1721
Re: les rusters...
Rusters' have some immunity to fire. Try using DES VEN, they die much quicker.
... I don't know how to translate that for you, so I hope you may be able to understand.
... I don't know how to translate that for you, so I hope you may be able to understand.
- Wed Oct 02, 2002 6:07 pm
- Forum: Dungeon Master (DM)
- Topic: Ending
- Replies: 17
- Views: 3532
Re: Ending
What does 'Librasulus' translate as? Libra as in latin for 'scales' or balance, but what does 'sulus' mean? As Order is not balanced (and neither Chaos, its opposite) then sulus must hint at some bias to balance or the name wouldn't make sense.
This is getting all very philosophical...
This is getting all very philosophical...
- Mon Sep 30, 2002 10:09 pm
- Forum: Dungeon Master Encyclopaedia forum
- Topic: [Custom Dungeon] [The Tomb of the Firestaff] Feedback
- Replies: 10
- Views: 1481
Re: [Custom Dungeon] [The Tomb of the Firestaff] Feedback
Very odd. Don't understand why that would happen. Level 4 is fairly basic (apart from the pink Rusters!). I shall send my men up to investigate, and if I can't find out the problem (i have a feeling its monster based for some reason) then I might have to ask you for your save file.
- Mon Sep 30, 2002 9:01 pm
- Forum: Dungeon Master Encyclopaedia forum
- Topic: [Custom Dungeon] [The Tomb of the Firestaff] Feedback
- Replies: 10
- Views: 1481
Re: [Custom Dungeon] [The Tomb of the Firestaff] Feedback
<t>If my memory serves me correctly, there were three golem rooms, one with teleporters in (blue gem), one with the key and orange gem, and a plain looking room with four pillars and a golem, with a magic box in the middle of the pillars. The trick was to freeze the golem on the tile where the green...
- Mon Sep 30, 2002 5:32 pm
- Forum: Dungeon Master Encyclopaedia forum
- Topic: [Custom Dungeon] [The Tomb of the Firestaff] Feedback
- Replies: 10
- Views: 1481
Re: [Custom Dungeon] [The Tomb of the Firestaff] Feedback
<t>Yes the Dragon/Firepit scenario was badly executed. The idea was to fight the firepit as the dragon recharged it, (like a stand-off) but the speed you could kill the firepit far outweighed the healing effect from the dragon. And the dragon had nowhere to go if you poison clouded it (as you pointe...
- Sun Sep 29, 2002 11:00 pm
- Forum: Dungeon Master Encyclopaedia forum
- Topic: [Custom Dungeon] [The Tomb of the Firestaff] Feedback
- Replies: 10
- Views: 1481
Re: [Custom Dungeon] [The Tomb of the Firestaff] Feedback
<t>Thanks for the feedback. I only realised that Chaos could go walkabout a couple of days ago when I replayed the game and he just wouldn't turn up... I looked at Dmute and he was wondering round somewhere else, so I thought 'oops!' <br/> I wasn't happy with the Ninja bit either (the 'long throw'),...
- Sun Sep 29, 2002 3:19 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Ice Bolt Spell
- Replies: 10
- Views: 2604
Re: Ice Bolt Spell
'Slightly changed' is open to interpretation. I am putting forward ideas to be discussed, that's all. I am not making, speaking or intending to make a clone just commenting on my opinons and views of this game and ideas to 'improve' (?) or vary the game.
- Sat Sep 28, 2002 6:28 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: New Monsters
- Replies: 6
- Views: 1819
Re: New Monsters
Also I am quite aware that 'us lot' will know the inner working of the monsters and spells if 'we' together change them, so we will not get that new game feeling. I was thinking more of people who haven't read these threads such as all my family and friends, and I am sure the same goes for you (I ho...
- Sat Sep 28, 2002 6:00 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Energy Bolt spell (or similar)
- Replies: 2
- Views: 1040
Energy Bolt spell (or similar)
Bolt as in arrow, slayer or dart. Think magic missile. Runes: Ya Gor Ra Basically a magic bolt of the above description that effects a single target like the way a Des Ven spell does. But the effects could be programmed to hurt certain creatures more than others eg organic creatures. Due to increase...
- Sat Sep 28, 2002 5:36 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Heal Spell
- Replies: 3
- Views: 1402
Re: Heal Spell
Explosive/radiating.... the runes can be intepreted in many ways, and many seem to have a different interpretation in context of the effect of the spell anyway.
- Sat Sep 28, 2002 5:32 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: New Monsters
- Replies: 6
- Views: 1819
Re: New Monsters
Christopher: please take time to read what I have said before you jump in with both feet. The message at the moment is an idea, I am merely trying to find out if it is possible. As I stated that the graphics have been changed from DM to CSB, so if the original programmers did it then what is the pro...
- Sat Sep 28, 2002 5:16 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Ice Bolt Spell
- Replies: 10
- Views: 2604
Re: Ice Bolt Spell
That is what a discussion is about. Ideas are open to interpretation. As for 'healing' I meant it in the context that beowuuf mentioned exactly in his second paragraph, having an 'adverse' effect. This can be construed as 'healing'. As for it being a priest spell, I see no reason why not. Your reaso...
- Fri Sep 27, 2002 11:10 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Ice Bolt Spell
- Replies: 10
- Views: 2604
Ice Bolt Spell
An offensive priest spell using the Zo/Des Ew graphic. Runes: Vi Ir Short range (as is heavier than fire), effects different monsters in different ways. As this is technically firing 'life', I put forward the idea that this spell will inadvertantly heal certain monsters. But will have an effect grea...
- Fri Sep 27, 2002 10:31 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: New Monsters
- Replies: 6
- Views: 1819
New Monsters
Is it possible to extract the monster graphics from the program, say through an art package, so they can be redrawn? Obviously the graphics from DM to CSB have been changed though I do not know the method. I bring this up because if we decide on new offensive spells and their targets and effects, th...
- Fri Sep 27, 2002 10:14 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Heal Spell
- Replies: 3
- Views: 1402
Heal Spell
A thread devoted to this rather contraversial spell idea. Personally I like the idea, though can see why some players may think that it is against the ethos of the game ie flasks are for healing. I say just make the hit points gained fractionally smaller than the points gained through a potion. Prop...
- Fri Sep 27, 2002 10:03 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CSB4Win : Next Generation
- Replies: 8
- Views: 2097
Re: CSB4Win : Next Generation
That is a good idea. One thing is that as my rear men (when I use them!) are usually mainly a priest and a wizard, the rear men would have two main "professions" and could end up being stronger than the front two, generally two fighters. However, this is just the way I play, I rarely 'trai...
- Fri Sep 27, 2002 9:47 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CSB4Win : Next Generation
- Replies: 8
- Views: 2097
Re: CSB4Win : Next Generation
I suppose you could use the Zo/Des Ew graphic for the ice bolt. It looks sort of watery... Also, I dare say that you could use the graphics used for the items in the main screen window as spell graphics: say the arrow for a magic arrow, rock/boulders for another spell etc etc. As for increasing the ...
- Thu Sep 26, 2002 6:05 pm
- Forum: Dungeon Master (DM)
- Topic: Quick Query
- Replies: 15
- Views: 2960
Re: Quick Query
Not even the four around him, I have fused him in the corner of a room with just a fluxcage either side (walls other sides)
- Wed Sep 25, 2002 1:22 am
- Forum: Dungeon Master (DM)
- Topic: Is there a DM 1+2 for Win?
- Replies: 4
- Views: 1427
Re: Is there a DM 1+2 for Win?
You can play DM through CSB4win if you replace the dungeon.dat file with the DM one. You have sound, 4 game slots... what more could a Dungeon Master want?
- Wed Sep 25, 2002 1:17 am
- Forum: Dungeon Master (DM)
- Topic: Anyone interessed in adding spells?
- Replies: 77
- Views: 13683
Re: Anyone interessed in adding spells?
That is a very good answer. Even if 'monsters' did get poisoned from a spell, am prety sure I would not stand around to find out. The only way we could possibly know that a monster had become poisoned is if it died for no apparent reason. So, as per Paul's ,message, we need to get these 'couple of m...
- Sun Sep 22, 2002 4:58 pm
- Forum: Dungeon Master (DM)
- Topic: Anyone interessed in adding spells?
- Replies: 77
- Views: 13683
Re: Anyone interessed in adding spells?
Paul: Unfortunately I do not have access to a compiler at the moment, therefore have stumbled at the first hurdle. I will see what I can do...
- Sat Sep 21, 2002 9:00 pm
- Forum: Dungeon Master (DM)
- Topic: Anyone interessed in adding spells?
- Replies: 77
- Views: 13683
Re: Anyone interessed in adding spells?
I still believe that the spells mentioned, if constrained, will be good additions and will create new puzzle opputunities without harming original ones. It just takes some thought on implentation. Every seems to be looking straight at the negative aspects (negative open to interpretation) and not ho...
- Sat Sep 21, 2002 2:27 pm
- Forum: Dungeon Master (DM)
- Topic: Anyone interessed in adding spells?
- Replies: 77
- Views: 13683
Re: Anyone interessed in adding spells?
Some examples: * Teleport : Was used in Black Crypt, though there spell system was very different. Could be limited by the level of caster, success ratio, random teleportation destination, limited range, etc. Receptacle: Tech eyes? * Heal : Used in one of the first DM clones Knightmare. It worked by...
- Sat Sep 21, 2002 12:43 am
- Forum: Dungeon Master (DM)
- Topic: Anyone interessed in adding spells?
- Replies: 77
- Views: 13683
Re: Anyone interessed in adding spells?
The heal spell has been used in DM via the Snake Staff and Csb with the Cross of Neta. But it only affected the caster. If heal were to be used as a new spell then simply make the health points gained very small compared to what you may have got from a flask.
- Sat Sep 21, 2002 12:08 am
- Forum: Dungeon Master (DM)
- Topic: Anyone interessed in adding spells?
- Replies: 77
- Views: 13683
Re: Anyone interessed in adding spells?
Well, you got straight to your point there Amber. Some of the spells you vetoed can be used well, and have certainly been used in other games such as EotB and Black Crypt. With the correct research, balance and mana cost there is no reason why D. Lacouture's or anybodies spells cannot be implemented...
- Fri Sep 20, 2002 11:20 pm
- Forum: Dungeon Master (DM)
- Topic: Anyone interessed in adding spells?
- Replies: 77
- Views: 13683
Re: Anyone interessed in adding spells?
Some of the spells could be made very difficult to cast ie you may need a =Master wizard for example. This may add more balance