Search found 106 matches
- Fri Apr 29, 2005 9:01 pm
- Forum: RTC Archive
- Topic: [Done for V0.38] Counter Reset = Toggle plz!?
- Replies: 15
- Views: 3694
- Fri Apr 29, 2005 5:24 pm
- Forum: RTC Archive
- Topic: [Done for V0.38] Counter Reset = Toggle plz!?
- Replies: 15
- Views: 3694
- Thu Apr 28, 2005 11:50 pm
- Forum: RTC Archive
- Topic: [Done for V0.38] Counter Reset = Toggle plz!?
- Replies: 15
- Views: 3694
- Thu Apr 28, 2005 10:49 pm
- Forum: RTC Archive
- Topic: [Done for V0.38] Counter Reset = Toggle plz!?
- Replies: 15
- Views: 3694
- Thu Apr 28, 2005 10:42 pm
- Forum: RTC Archive
- Topic: Teleporting objects from alcoves to floor (and back)
- Replies: 4
- Views: 1247
George, It seems like these problems have re-surfaced. I have sent you a small dungeon highlighting the problems. (teleport.txt) [let me know if you got it] 1)Warning messages are still received if teleporters are placed on walls. 2)There is no editor support for adding teleporters to walls. You can...
- Thu Apr 28, 2005 9:09 pm
- Forum: RTC Archive
- Topic: [Done for V0.38] Counter Reset = Toggle plz!?
- Replies: 15
- Views: 3694
[Done for V0.38] Counter Reset = Toggle plz!?
This is actually a continuation of a post from 3 years ago... http://www.dungeon-master.com/forum/viewtopic.php?t=20400&highlight=reset+counter I would like to see the Toggle command changed for Counters. When you use the toggle command on a counter, it would reset the counter to 0. Activate = C...
- Wed Feb 16, 2005 8:35 pm
- Forum: RTC Archive
- Topic: Changing Font Colours
- Replies: 3
- Views: 1104
Changing Font Colours
GG: Thanks for all of the work you have done on the new version of the editor! The font colours are one thing that was a sigh of relief to see editable. There are two font colours that I found were not editable and I was wondering if they could be added as well. They are the font colours used for th...
- Wed Feb 16, 2005 8:31 pm
- Forum: RTC Archive
- Topic: Inventory Bitmaps
- Replies: 4
- Views: 1368
Inventory Bitmaps
Why can't we edit the bitmaps used for the inventory?
I would like to see the bitmaps used in the inventory editable. It seems like we can change almost everything else except for this. Thanks!![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I would like to see the bitmaps used in the inventory editable. It seems like we can change almost everything else except for this. Thanks!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Wed Feb 16, 2005 8:26 pm
- Forum: RTC Archive
- Topic: Editing Mouse Bitmaps
- Replies: 3
- Views: 1116
Editing Mouse Bitmaps
Editor v0.34:
I would like to have the ability to replace the bitmaps that are being used for the mouse. (I think that there are two of them...)
I would like to have the ability to replace the bitmaps that are being used for the mouse. (I think that there are two of them...)
- Wed Feb 16, 2005 8:21 pm
- Forum: RTC Archive
- Topic: EDITOR v0.34:Save As... = No Backup
- Replies: 1
- Views: 782
EDITOR v0.34:Save As... = No Backup
Minor Bug:
When you use the "Save As..." feature in the editor, it does not save a backup.
When you use the "Save As..." feature in the editor, it does not save a backup.
- Wed Feb 16, 2005 8:16 pm
- Forum: RTC Archive
- Topic: Exporting bitmaps from the editor
- Replies: 8
- Views: 1635
- Wed Feb 16, 2005 7:54 pm
- Forum: RTC Archive
- Topic: Game fonts...
- Replies: 2
- Views: 1000
- Tue Feb 01, 2005 9:55 pm
- Forum: Welcome
- Topic: So, tell us about yourself...
- Replies: 1058
- Views: 477903
Hi, my real name is Neil and I live in the United States, California. I used to live in Budapest, Hungary; but I'm slow to change my profile. I'm not sure why I use the name L!ghthouse... I used it once at a LAN party (Quake II then), I won the match vs. 8 of my friends, ever since then, I have used...
- Mon Jan 31, 2005 7:41 pm
- Forum: RTC Archive
- Topic: EDITOR: File Path for Add/Replace Bitmaps
- Replies: 3
- Views: 1079
EDITOR: File Path for Add/Replace Bitmaps
I use a Jump Drive to store RTC on, so my drive letter changes between computers. Whenever the RTC installation folder changes drives (or directories) your added/replaced bitmaps do not work. In the txt file, the path reads: "FILE=(E:\RTC_032\Example\Bitmaps\Example.bmp)". It should read: ...
- Mon Jan 31, 2005 6:06 pm
- Forum: RTC Archive
- Topic: EDITOR: Create a backup when saving.
- Replies: 4
- Views: 1282
- Fri Jan 28, 2005 11:57 pm
- Forum: RTC Editing
- Topic: Warnings on Staff and Wand Charges?
- Replies: 2
- Views: 1216
Warnings on Staff and Wand Charges?
Whenever I try to change the charge of a staff or wand to anything except 15, I get a warning when I compile saying "...expecting 15". (It still allows me to use it, it just gives me a warning).
- Fri Jan 28, 2005 11:41 pm
- Forum: RTC Archive
- Topic: EDITOR: Create a backup when saving.
- Replies: 4
- Views: 1282
EDITOR: Create a backup when saving.
Sometimes when I save the game, the editor crashes (durring save), this causes only a partial txt file to be created. I loose all of the information that that comes after a certain point in the txt file (usually somewhere in [Items]). The only thing that you can do is to start over again. A quick fi...
- Fri Jan 28, 2005 11:19 pm
- Forum: RTC Archive
- Topic: GAME/EDITING: Opbys don't work for alcoves?
- Replies: 5
- Views: 1989
- Fri Jan 28, 2005 5:33 pm
- Forum: RTC Bugs
- Topic: [Not a bug] Recursive teleporters / triggers crash
- Replies: 18
- Views: 12801
I wanted to make a space where if you enter it, you instantly die from a hail of fireballs (no matter what level you are). I have found a work around for this (just add more shooters to the walls :P ) It's funny how sometimes you can't think of the simplest of solutions. :lol: Thanks for your respon...
- Thu Jan 27, 2005 8:41 pm
- Forum: RTC Bugs
- Topic: [Not a bug] Recursive teleporters / triggers crash
- Replies: 18
- Views: 12801
[Not a bug] Recursive teleporters / triggers crash
Whenever I try to set a WALLITEM_RELAY's Delay to "0", RTC crashes. Everything is fine if I set it to "1" or above. Edit: I have created a 1x1 room that you teleport to and get blasted with fireballs until you die. The relay switch that I use for the fireballs is the one that the...
- Wed Jan 26, 2005 7:46 pm
- Forum: RTC Archive
- Topic: GAME/EDITING: Opbys don't work for alcoves?
- Replies: 5
- Views: 1989
@GG I have e-mailed you a small txt dungeon demonstrating my problem. (let me know if you got it). You're right, I can change the OpBy parameters to say any specific object and it works, but I would like it to deactivate on any object, not just a specific object. Thanks. @Big-J-Q I'm not so sure abo...
- Tue Jan 25, 2005 11:58 pm
- Forum: RTC Archive
- Topic: game font
- Replies: 7
- Views: 1825
I agree with you, I would like to see the GUI more customizable in RTC. The mouse pointers, the intro bitmaps, the inventory bitmaps, the save game bitmaps, the bitmaps used for text, ect. The resolution in RTC is already twice what the origional was. Why are we still limiting ourselves to the old 3...
- Tue Jan 25, 2005 11:31 pm
- Forum: RTC Archive
- Topic: GAME/EDITING: Opbys don't work for alcoves?
- Replies: 5
- Views: 1989
GAME/EDITING: Opbys don't work for alcoves?
I would like to have an alcove that deactivates a movable wall when you place any object in it.
Whenever I try to use any of the OpBys as a trigger on an alcove (All, Object, Mouse, ect...), it doesn't work. I can only specify exactly which object I would like to use as the trigger.
Thanks
Whenever I try to use any of the OpBys as a trigger on an alcove (All, Object, Mouse, ect...), it doesn't work. I can only specify exactly which object I would like to use as the trigger.
Thanks
- Fri Jan 21, 2005 7:13 pm
- Forum: RTC Archive
- Topic: Editing RTC Font Color?
- Replies: 12
- Views: 2853
*Bump This comes over a year later and I am still having issues with it. :( I would like to change the font color for things like the Rune Selector, Weapon Ready, Messages and Floor Text. Also as Gambit37 said, we would like the ability to change the character colors in the Editor/Text file instead ...
- Wed Jan 19, 2005 10:06 pm
- Forum: RTC Archive
- Topic: EDITING: Crashes while deleting custom bitmaps.
- Replies: 1
- Views: 790
EDITING: Crashes while deleting custom bitmaps.
(Long time Lurker) First, hats off to you GG! Your hard work really shines in this latest version! :) One problem (the first that I have encountered), when you add custom bitmaps then try to delete them you get an access violation error. My Diag file reads as follows: ================ RTC Editor (V0...
- Thu Sep 09, 2004 11:50 pm
- Forum: RTC Archive
- Topic: EDITOR: v0.28 Bugs
- Replies: 8
- Views: 1851
- Mon Mar 29, 2004 9:02 pm
- Forum: Other Games like DM
- Topic: Captive
- Replies: 26
- Views: 13362
Edit: Possible Spoiler Don't read if you prefer to find things out for yourself~! :wink: Reviving this post Hey, this may be a little off subject, but does anyone remember any of the names that you could use for your Captive characters to get high skills in the beginning? I remember that what you na...
- Fri Jan 16, 2004 6:20 pm
- Forum: RTC General
- Topic: RTC becomming more popular.
- Replies: 7
- Views: 2743
- Wed Jan 14, 2004 9:22 pm
- Forum: RTC General
- Topic: RTC becomming more popular.
- Replies: 7
- Views: 2743
- Wed Jan 14, 2004 8:40 pm
- Forum: RTC Archive
- Topic: Editing RTC Font Color?
- Replies: 12
- Views: 2853
When you change the colors of the characters, it only changes it with the utility that is included. There is no way that I can see to be able to change this so that when you first boot Dungeon Master (Original) [with the colors edited] {for example} that the characters you select, automatically beco...