Search found 106 matches

by L!ghthouse
Fri Apr 29, 2005 9:01 pm
Forum: RTC Archive
Topic: [Done for V0.38] Counter Reset = Toggle plz!?
Replies: 15
Views: 3694

How about using the "Release" command as a Counter Reset. If you use the Release command on a counter, the counter resets to "0"...?
by L!ghthouse
Fri Apr 29, 2005 5:24 pm
Forum: RTC Archive
Topic: [Done for V0.38] Counter Reset = Toggle plz!?
Replies: 15
Views: 3694

The problem is that I need to be able to reset the counter back to "0" no matter what the current count is. Deactivate works for other problems, but not for this one.
by L!ghthouse
Thu Apr 28, 2005 11:50 pm
Forum: RTC Archive
Topic: [Done for V0.38] Counter Reset = Toggle plz!?
Replies: 15
Views: 3694

oops, forgot to login, lol
:lol:
by L!ghthouse
Thu Apr 28, 2005 10:49 pm
Forum: RTC Archive
Topic: [Done for V0.38] Counter Reset = Toggle plz!?
Replies: 15
Views: 3694

Pedro,
Certain situations? I'm not sure what you mean. I thought that Toggling and Activating both did the same thing for counters (Counter+1)? Can you explain plz?
by L!ghthouse
Thu Apr 28, 2005 10:42 pm
Forum: RTC Archive
Topic: Teleporting objects from alcoves to floor (and back)
Replies: 4
Views: 1247

George, It seems like these problems have re-surfaced. I have sent you a small dungeon highlighting the problems. (teleport.txt) [let me know if you got it] 1)Warning messages are still received if teleporters are placed on walls. 2)There is no editor support for adding teleporters to walls. You can...
by L!ghthouse
Thu Apr 28, 2005 9:09 pm
Forum: RTC Archive
Topic: [Done for V0.38] Counter Reset = Toggle plz!?
Replies: 15
Views: 3694

[Done for V0.38] Counter Reset = Toggle plz!?

This is actually a continuation of a post from 3 years ago... http://www.dungeon-master.com/forum/viewtopic.php?t=20400&highlight=reset+counter I would like to see the Toggle command changed for Counters. When you use the toggle command on a counter, it would reset the counter to 0. Activate = C...
by L!ghthouse
Wed Feb 16, 2005 8:35 pm
Forum: RTC Archive
Topic: Changing Font Colours
Replies: 3
Views: 1104

Changing Font Colours

GG: Thanks for all of the work you have done on the new version of the editor! The font colours are one thing that was a sigh of relief to see editable. There are two font colours that I found were not editable and I was wondering if they could be added as well. They are the font colours used for th...
by L!ghthouse
Wed Feb 16, 2005 8:31 pm
Forum: RTC Archive
Topic: Inventory Bitmaps
Replies: 4
Views: 1368

Inventory Bitmaps

Why can't we edit the bitmaps used for the inventory?

I would like to see the bitmaps used in the inventory editable. It seems like we can change almost everything else except for this. Thanks! :D
by L!ghthouse
Wed Feb 16, 2005 8:26 pm
Forum: RTC Archive
Topic: Editing Mouse Bitmaps
Replies: 3
Views: 1116

Editing Mouse Bitmaps

Editor v0.34:
I would like to have the ability to replace the bitmaps that are being used for the mouse. (I think that there are two of them...)
by L!ghthouse
Wed Feb 16, 2005 8:21 pm
Forum: RTC Archive
Topic: EDITOR v0.34:Save As... = No Backup
Replies: 1
Views: 782

EDITOR v0.34:Save As... = No Backup

Minor Bug:
When you use the "Save As..." feature in the editor, it does not save a backup.
by L!ghthouse
Wed Feb 16, 2005 8:16 pm
Forum: RTC Archive
Topic: Exporting bitmaps from the editor
Replies: 8
Views: 1635

Gambit37 is right, the ability to export the bitmaps from the editor would save (me) hours worth of work in converting the bitmaps through screenshots.
by L!ghthouse
Wed Feb 16, 2005 7:54 pm
Forum: RTC Archive
Topic: Game fonts...
Replies: 2
Views: 1000

I agree, this is a feature that I would like to see as well.
by L!ghthouse
Tue Feb 01, 2005 9:55 pm
Forum: Welcome
Topic: So, tell us about yourself...
Replies: 1058
Views: 477903

Hi, my real name is Neil and I live in the United States, California. I used to live in Budapest, Hungary; but I'm slow to change my profile. I'm not sure why I use the name L!ghthouse... I used it once at a LAN party (Quake II then), I won the match vs. 8 of my friends, ever since then, I have used...
by L!ghthouse
Mon Jan 31, 2005 7:41 pm
Forum: RTC Archive
Topic: EDITOR: File Path for Add/Replace Bitmaps
Replies: 3
Views: 1079

EDITOR: File Path for Add/Replace Bitmaps

I use a Jump Drive to store RTC on, so my drive letter changes between computers. Whenever the RTC installation folder changes drives (or directories) your added/replaced bitmaps do not work. In the txt file, the path reads: "FILE=(E:\RTC_032\Example\Bitmaps\Example.bmp)". It should read: ...
by L!ghthouse
Mon Jan 31, 2005 6:06 pm
Forum: RTC Archive
Topic: EDITOR: Create a backup when saving.
Replies: 4
Views: 1282

I could never exactly replicate the problem, it seemed to happen at random after I cut and pasted a few dungeon triggers, and teleporters (I don't know if that helps...).
by L!ghthouse
Fri Jan 28, 2005 11:57 pm
Forum: RTC Editing
Topic: Warnings on Staff and Wand Charges?
Replies: 2
Views: 1216

Warnings on Staff and Wand Charges?

Whenever I try to change the charge of a staff or wand to anything except 15, I get a warning when I compile saying "...expecting 15". (It still allows me to use it, it just gives me a warning).
by L!ghthouse
Fri Jan 28, 2005 11:41 pm
Forum: RTC Archive
Topic: EDITOR: Create a backup when saving.
Replies: 4
Views: 1282

EDITOR: Create a backup when saving.

Sometimes when I save the game, the editor crashes (durring save), this causes only a partial txt file to be created. I loose all of the information that that comes after a certain point in the txt file (usually somewhere in [Items]). The only thing that you can do is to start over again. A quick fi...
by L!ghthouse
Fri Jan 28, 2005 11:19 pm
Forum: RTC Archive
Topic: GAME/EDITING: Opbys don't work for alcoves?
Replies: 5
Views: 1989

Thanks GG!!! :D
by L!ghthouse
Fri Jan 28, 2005 5:33 pm
Forum: RTC Bugs
Topic: [Not a bug] Recursive teleporters / triggers crash
Replies: 18
Views: 12801

I wanted to make a space where if you enter it, you instantly die from a hail of fireballs (no matter what level you are). I have found a work around for this (just add more shooters to the walls :P ) It's funny how sometimes you can't think of the simplest of solutions. :lol: Thanks for your respon...
by L!ghthouse
Thu Jan 27, 2005 8:41 pm
Forum: RTC Bugs
Topic: [Not a bug] Recursive teleporters / triggers crash
Replies: 18
Views: 12801

[Not a bug] Recursive teleporters / triggers crash

Whenever I try to set a WALLITEM_RELAY's Delay to "0", RTC crashes. Everything is fine if I set it to "1" or above. Edit: I have created a 1x1 room that you teleport to and get blasted with fireballs until you die. The relay switch that I use for the fireballs is the one that the...
by L!ghthouse
Wed Jan 26, 2005 7:46 pm
Forum: RTC Archive
Topic: GAME/EDITING: Opbys don't work for alcoves?
Replies: 5
Views: 1989

@GG I have e-mailed you a small txt dungeon demonstrating my problem. (let me know if you got it). You're right, I can change the OpBy parameters to say any specific object and it works, but I would like it to deactivate on any object, not just a specific object. Thanks. @Big-J-Q I'm not so sure abo...
by L!ghthouse
Tue Jan 25, 2005 11:58 pm
Forum: RTC Archive
Topic: game font
Replies: 7
Views: 1825

I agree with you, I would like to see the GUI more customizable in RTC. The mouse pointers, the intro bitmaps, the inventory bitmaps, the save game bitmaps, the bitmaps used for text, ect. The resolution in RTC is already twice what the origional was. Why are we still limiting ourselves to the old 3...
by L!ghthouse
Tue Jan 25, 2005 11:31 pm
Forum: RTC Archive
Topic: GAME/EDITING: Opbys don't work for alcoves?
Replies: 5
Views: 1989

GAME/EDITING: Opbys don't work for alcoves?

I would like to have an alcove that deactivates a movable wall when you place any object in it.

Whenever I try to use any of the OpBys as a trigger on an alcove (All, Object, Mouse, ect...), it doesn't work. I can only specify exactly which object I would like to use as the trigger.

Thanks
by L!ghthouse
Fri Jan 21, 2005 7:13 pm
Forum: RTC Archive
Topic: Editing RTC Font Color?
Replies: 12
Views: 2853

*Bump This comes over a year later and I am still having issues with it. :( I would like to change the font color for things like the Rune Selector, Weapon Ready, Messages and Floor Text. Also as Gambit37 said, we would like the ability to change the character colors in the Editor/Text file instead ...
by L!ghthouse
Wed Jan 19, 2005 10:06 pm
Forum: RTC Archive
Topic: EDITING: Crashes while deleting custom bitmaps.
Replies: 1
Views: 790

EDITING: Crashes while deleting custom bitmaps.

(Long time Lurker) First, hats off to you GG! Your hard work really shines in this latest version! :) One problem (the first that I have encountered), when you add custom bitmaps then try to delete them you get an access violation error. My Diag file reads as follows: ================ RTC Editor (V0...
by L!ghthouse
Thu Sep 09, 2004 11:50 pm
Forum: RTC Archive
Topic: EDITOR: v0.28 Bugs
Replies: 8
Views: 1851

Hey GG, any word on when v0.29 will be ready? :wink:
by L!ghthouse
Mon Mar 29, 2004 9:02 pm
Forum: Other Games like DM
Topic: Captive
Replies: 26
Views: 13362

Edit: Possible Spoiler Don't read if you prefer to find things out for yourself~! :wink: Reviving this post Hey, this may be a little off subject, but does anyone remember any of the names that you could use for your Captive characters to get high skills in the beginning? I remember that what you na...
by L!ghthouse
Fri Jan 16, 2004 6:20 pm
Forum: RTC General
Topic: RTC becomming more popular.
Replies: 7
Views: 2743

Awesome! I can't wait to test your new version Andy! You really have taken some good strides in creating this editor! I am happy to hear that a newer (faster :wink: ) version will be comming out soon! --Keep up the good work!
by L!ghthouse
Wed Jan 14, 2004 9:22 pm
Forum: RTC General
Topic: RTC becomming more popular.
Replies: 7
Views: 2743

BTW: Anyone hear when v0.29 will be ready? :D
by L!ghthouse
Wed Jan 14, 2004 8:40 pm
Forum: RTC Archive
Topic: Editing RTC Font Color?
Replies: 12
Views: 2853

When you change the colors of the characters, it only changes it with the utility that is included. There is no way that I can see to be able to change this so that when you first boot Dungeon Master (Original) [with the colors edited] {for example} that the characters you select, automatically beco...