Search found 106 matches
- Sun Apr 01, 2007 11:15 pm
- Forum: RTC
- Topic: Theron's Quest for RTC v0.01
- Replies: 30
- Views: 19269
Glad you are enjoying it! Try v0.02, it has many bug fixes and enhancements that will fix many of the problems that you are encountering. There is one puzzle that involves poison shooters (read the posts from linflas and Tonari) that was nearly impossible in v0.01. Let me know what you think of v0.02.
- Thu Mar 29, 2007 9:11 pm
- Forum: RTC
- Topic: [Custom dungeon] Theron's Quest for RTC [RTC] [Lighthouse]
- Replies: 13
- Views: 14610
[Custom dungeon] Theron's Quest for RTC [RTC] [Lighthouse]
Version : 0.02/0.01 for RTC 0.44 Platform : RTC Author : Lighthouse Date published : 2006, December 21 Date last updated : 2006, December 21 Been working on this on and off since v0.01. Now that spring break is here and I finally had time to finish updating this project. There are many changes that...
- Fri Dec 22, 2006 5:24 pm
- Forum: RTC
- Topic: Theron's Quest for RTC v0.01
- Replies: 30
- Views: 19269
@Beowuff I will probably not release a music less version. The reason is that if I ever have to fix a problem with the dungeon, I would have to fix it in both dungeons, or remove the music each time to create a music less version. RTC will allow you to turn off the music only if you would like and s...
- Thu Dec 21, 2006 5:11 pm
- Forum: RTC
- Topic: Theron's Quest for RTC v0.01
- Replies: 30
- Views: 19269
Re: Theron's Quest for RTC v0.01
Have that trigger be operated by [EACH_DEAD_PARTY_MEMBER] and activate a relay with the condition CHARACTER = {identifyer of the Theron character} that activates the text (and a teleporter to push you back I assume.) Thanks! I will have to try that out. If you completed the game in the original wit...
- Thu Dec 21, 2006 5:01 pm
- Forum: RTC
- Topic: Theron's Quest for RTC v0.01
- Replies: 30
- Views: 19269
@beowuff Thanks for adding those download links! That should help people download them easier. @thom 1) I agree that the pit teleporters would be more tricky, however, this was the default behavior of Theron's Quest... so to stay true to the original I left it. 2) Currently there is no restriction t...
- Thu Dec 21, 2006 7:48 am
- Forum: RTC
- Topic: Theron's Quest for RTC v0.01
- Replies: 30
- Views: 19269
Theron's Quest for RTC v0.01
Theron's Quest for RTC v0.01 BY:L!ghthouse MERRY CHRISTMAS!!! Here is the community’s Christmas present from me! Okay, I have worked on and off for several months on this project. I finally found some inspiration to finish when I started to read posts saying that others were working on Theron's Ques...
- Wed Dec 20, 2006 1:45 am
- Forum: Other
- Topic: New DirectX9 DM clone - entombed
- Replies: 725
- Views: 187280
- Tue Dec 19, 2006 2:01 am
- Forum: RTC
- Topic: (RTC) Theron's Quest Remix Demo
- Replies: 6
- Views: 6944
- Sun Jun 18, 2006 5:42 pm
- Forum: RTC Editing
- Topic: Gender-specific equipment/items.
- Replies: 16
- Views: 3607
- Sat Jun 17, 2006 10:14 pm
- Forum: RTC General
- Topic: RTC V0.39 Dungeon Master II Demo
- Replies: 60
- Views: 14544
- Sat Jun 17, 2006 5:03 pm
- Forum: RTC General
- Topic: RTC V0.39 Dungeon Master II Demo
- Replies: 60
- Views: 14544
lol. I play tested GG's DM2 demo before v0.39 was released and told him about the fireplace being lit by fireballs, which is why it is now included. Guess I should have looked closer at mine too. :lol: @GG: Are you going to be finishing this DM2 project? If so, I have already recreated the demo and ...
- Wed Jun 14, 2006 8:07 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.40] Crash Copying Monsters with Items
- Replies: 3
- Views: 1590
Grrr! It just worked for me too. I was using a giant scorpion holding a gold coin if this helps? There is something else too, maybe it's related... I can't add graphics nor sounds anymore using the editor. I have to add them both manually. Could this be due to the fact that my dungeon is about 16mb ...
- Wed Jun 14, 2006 4:12 pm
- Forum: RTC Utilities
- Topic: RTCWM - RTC Wallset Maker (current version 0.2)
- Replies: 137
- Views: 82764
- Wed Jun 14, 2006 5:26 am
- Forum: RTC Archive
- Topic: [Fixed for V0.40] Bug with Ambient Music
- Replies: 5
- Views: 2032
- Wed Jun 14, 2006 1:02 am
- Forum: RTC Archive
- Topic: [Fixed for V0.40] Bug with Ambient Music
- Replies: 5
- Views: 2032
- Wed Jun 14, 2006 12:13 am
- Forum: RTC Utilities
- Topic: RTCWM - RTC Wallset Maker (current version 0.2)
- Replies: 137
- Views: 82764
1)There are many problems with offsets. I have only gone through the problems with the wallsets, but here are the ones that I have found: (Name = RTCWM Offset -> Actual RTC Offset) Far3 = 32x50 -> 0x50 Left1 = 64x18 -> 0x18 Left2 = 122x40 -> 0x40 Left3 = 148x50 -> 0x50 Side0 = 64x0 -> 0x0 Side1 = 12...
- Tue Jun 13, 2006 11:38 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.40] Bug with Ambient Music
- Replies: 5
- Views: 2032
[Fixed for V0.40] Bug with Ambient Music
I am trying to use .ogg files for some music. When I add them as AMBIENT_MUSIC, they play VERY low volume, almost like they are not fading in (though I have one freak .ogg file that plays fine). The .ogg files work as they should at full volume when I specify them as AMBIENT_SOUND. Hope this helps l...
- Tue Jun 13, 2006 6:37 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.40] Crash Copying Monsters with Items
- Replies: 3
- Views: 1590
[Fixed for V0.40] Crash Copying Monsters with Items
The editor crashes when you try to copy and paste a monster that is carrying an item. When I check the txt file after trying to save it, the txt file uses the same item reference as the one it copied (making 2 items with the same reference and 2 monsters carrying the same referenced item).
- Tue Jun 13, 2006 4:57 pm
- Forum: RTC Utilities
- Topic: RTCWM - RTC Wallset Maker (current version 0.2)
- Replies: 137
- Views: 82764
Well, I guess the best way to see what I mean is to try it for yourself. Here are the ones that I remember though. RTC Code: 1) The offsets for the RTC generated code was off. 2) The pit (under new objects), used a space instead of a tab (before PROPERTIES I believe) 3) RTC now has 2 new wallset bit...
- Tue Jun 13, 2006 4:08 am
- Forum: RTC Utilities
- Topic: RTCWM - RTC Wallset Maker (current version 0.2)
- Replies: 137
- Views: 82764
It has been running just fine for me. I have used it on several computers without problems (running it that is). I encourage you to continue with this project. It has been a real time saver for me. I think the fogging and lighting adjustments that you can do with it are awesome! Keep up the good work!
- Mon Jun 12, 2006 9:07 pm
- Forum: RTC Utilities
- Topic: RTCWM - RTC Wallset Maker (current version 0.2)
- Replies: 137
- Views: 82764
- Mon Jun 12, 2006 4:31 pm
- Forum: RTC Archive
- Topic: [Done for V0.40] Adding new levels above the current ones
- Replies: 8
- Views: 2607
- Mon Jun 12, 2006 4:56 am
- Forum: RTC Editing
- Topic: DM2 Demo - Question
- Replies: 1
- Views: 1141
- Mon Jun 12, 2006 4:47 am
- Forum: RTC Editing
- Topic: DM2 Demo - Question
- Replies: 1
- Views: 1141
DM2 Demo - Question
How does the engine tell the difference between normal DM, and DM2 elements such as resurect only characters?
Is this something that can be changed back and forth by a simple bullet? (if not, maye it should be...)
Is this something that can be changed back and forth by a simple bullet? (if not, maye it should be...)
- Mon Jun 12, 2006 3:09 am
- Forum: RTC Archive
- Topic: [Done for V0.40] Adding new levels above the current ones
- Replies: 8
- Views: 2607
[Done for V0.40] Adding new levels above the current ones
When you create a new level using the editor, you don't have the ability to create levels above the ones that you have already created. Could this feature be implemented in the editor for the next version?
- Sat Jun 10, 2006 8:46 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.39] Master Key Dungeon Bitmaps
- Replies: 1
- Views: 1111
[Fixed for V0.39] Master Key Dungeon Bitmaps
I believe that the master key should be using the generic gold dungeon bitmaps instead of the generic iron ones.
- Tue Jun 06, 2006 6:10 am
- Forum: RTC Archive
- Topic: [Done for V0.47] Removing party members
- Replies: 10
- Views: 7554
- Mon Jun 05, 2006 2:39 am
- Forum: RTC Archive
- Topic: [Done for V0.39] Ambient Sound Fade Out when Deactivated
- Replies: 10
- Views: 3231
- Sun Jun 04, 2006 5:00 pm
- Forum: RTC Archive
- Topic: [Done for V0.39] Left and Right Bitmaps for Wallitems
- Replies: 1
- Views: 1053
[Done for V0.39] Left and Right Bitmaps for Wallitems
There are some wall items that I am trying to add to DM2 Alpha that use different bitmaps for both the left and right side views instead of the single side view (obelisk, town signs, ect.). Is this something that we can have added to the engine for v0.39?
- Mon May 29, 2006 4:33 pm
- Forum: RTC
- Topic: DM2 with RTC [Done for version...something or other]
- Replies: 37
- Views: 8988
Thanks! See my post about a new "Ambient Music" object. This will really help me in the next version!
http://www.dungeon-master.com/forum/vie ... hp?t=25609
http://www.dungeon-master.com/forum/vie ... hp?t=25609