Search found 1376 matches
- Thu May 02, 2024 11:33 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB for DSB
- Replies: 5
- Views: 6565
Re: CSB for DSB
I have updated the link. All known custom dungeons are stored at this location.
- Thu May 02, 2024 6:37 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Back to the source: ReDMCSB
- Replies: 56
- Views: 61797
Re: Back to the source: ReDMCSB
You are right that CSB monsters are only reskins of their DM counterparts. A few subtle changes were made at one point but these changes are not specific to DM or CSB but rather depend on the game engine version. You may check the full list of known versions on http://dmweb.free.fr/?q=node/1168 In v...
- Sun Mar 31, 2024 1:57 am
- Forum: Dungeon Master (DM)
- Topic: DM Copy Protection and Flux Dumps
- Replies: 1
- Views: 784
Re: DM Copy Protection and Flux Dumps
I have never made dumps in scp format. I have one scp image of version 2.2, which seems to be the result of a kryoflux dump converted to scp format, and it seems to works fine in WinUAE (I quickly tested it and was able to save the game -- saving triggers a copy protection check). Have you read this...
- Tue Mar 12, 2024 6:38 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Back to the source: ReDMCSB
- Replies: 56
- Views: 61797
Re: Back to the source: ReDMCSB
The definition of an Object ID is found here: http://dmweb.free.fr/?q=node/217#toc23
- Mon Mar 11, 2024 6:37 pm
- Forum: Dungeon Master (DM)
- Topic: Dungeon Master Music
- Replies: 50
- Views: 22427
Re: Dungeon Master Music
You can find the music from each version of DM2 on the Encyclopaedia. For example, you may listen/download/compare the PC & Macintosh versions of the music here: http://dmweb.free.fr/?q=node/612#toc62
- Sat Mar 09, 2024 11:37 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Back to the source: ReDMCSB
- Replies: 56
- Views: 61797
Re: Back to the source: ReDMCSB
You are right about variable G0435_B_CommandQueueLocked. This variable is set/reset in all versions. This variable is used in Atari ST and X68000 versions, but in a buggy and non-effective way (BUG0_73). This variable is not used in other versions. As you suggested, I added a comment on the line whe...
- Fri Mar 08, 2024 6:32 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Error in LAY1 Excel spreadsheet
- Replies: 14
- Views: 2737
Re: Error in LAY1 Excel spreadsheet
MEDIA760? Isnt A35M/A36M Amiga? A35M is CSB Amiga 3.5 multilanguage and A36M is DM Amiga 3.6 multilanguage. You may find the full list of media values and their descriptions in the ReDMCSB_WIP20210206.7z archive, in the 'Documentation' folder, in the 'ReDMCSB.xlsx' file, in the 'Media' tab. in the ...
- Fri Mar 08, 2024 12:59 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Back to the source: ReDMCSB
- Replies: 56
- Views: 61797
Re: Back to the source: ReDMCSB
Thanks, I have updated some ZONE names. Here some the names I have used (I think you made a few mistakes): #define C2500_ZONE_FLOOR_OBJECT 2500 #define C2900_ZONE_PROJECTILE 2900 #define C3000_ZONE_EXPLOSION_REBIRTH_STEP1 3000 #define C3007_ZONE_EXPLOSION_REBIRTH_STEP2 3007 #define C3014_ZONE_EXPLOS...
- Fri Mar 08, 2024 12:05 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Error in LAY1 Excel spreadsheet
- Replies: 14
- Views: 2737
Re: Error in LAY1 Excel spreadsheet
The excel spreadsheet was made from the PC version of DM. I see only range 400 to 436 in that file... Are you referring to another version or am I missing something?
- Mon Mar 04, 2024 5:48 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Back to the source: ReDMCSB
- Replies: 56
- Views: 61797
Re: Back to the source: ReDMCSB
Thanks, I've updated my code. This also applies to C13_UNKNOWN which is the equivalent for some Japanese versions.
- Sat Mar 02, 2024 2:54 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Working on a new Data Viewer like ADGE
- Replies: 32
- Views: 1762
Re: Working on a new Data Viewer like ADGE
I have added a clarification for the order of tile bytes. The fountain is located at (01,10,14) as seen here: http://dmweb.free.fr/?q=node/135 and is indeed created as a random decoration, because placing an explicit fountain there is not possible: it would require a sensor on the tile that is outsi...
- Sat Mar 02, 2024 11:17 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Working on a new Data Viewer like ADGE
- Replies: 32
- Views: 1762
Re: Working on a new Data Viewer like ADGE
I have updated the doc with clarifications. Regarding random ornaments on floors and walls, you can check function F0170_DUNGEON_GetRandomOrnamentOrdinal (both its content, and where it is called from). This is all in file DUNGEON.C in the ReDMCSB source code. Note that for wall tiles there are actu...
- Sat Mar 02, 2024 10:41 am
- Forum: Dungeon Master (DM)
- Topic: Best champions - an analytical approach
- Replies: 45
- Views: 14932
Re: Best champions - an analytical approach
This page http://dmweb.free.fr/?q=node/934 has both the maps shown during the SNES ending and the actual dungeon maps.
- Fri Mar 01, 2024 7:21 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Working on a new Data Viewer like ADGE
- Replies: 32
- Views: 1762
Re: Working on a new Data Viewer like ADGE
a) Map 13 of the dungeon has width=26 height=13, and in dungeon.dat the data is 25x12 so it means that the stored values are indeed width - 1 and height - 1 b) The bytes for a map contain: one byte for each tile, then the following bytes (what you call gaps but they are not) represent creatures that...
- Wed Feb 28, 2024 10:37 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Working on a new Data Viewer like ADGE
- Replies: 32
- Views: 1762
Re: Working on a new Data Viewer like ADGE
CPSF = Copy Protection Scheme F This is the way I identified all functions/variables involved in the copy protection in one way or another. There are a lot as you can see. In the Documentation folder, the file CopyProtection.htm contains all the details explaining each scheme of the very sophisticat...
- Tue Feb 27, 2024 10:01 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Working on a new Data Viewer like ADGE
- Replies: 32
- Views: 1762
Re: Working on a new Data Viewer like ADGE
Yes, that's the one
- Tue Feb 27, 2024 8:00 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Working on a new Data Viewer like ADGE
- Replies: 32
- Views: 1762
Re: Working on a new Data Viewer like ADGE
I don't know... Did you have a look at ReDMCSB source code? The answer must be in there (in file COORD.C).Oh and while we are at it. I read that i follow the whole list of LAY1 to understand the X and Y + W and H.. but how do i handle the Alignments then? exp:
1 DIMENSIONS, 0, 320, 200
- Mon Feb 26, 2024 10:19 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Working on a new Data Viewer like ADGE
- Replies: 32
- Views: 1762
Re: Working on a new Data Viewer like ADGE
Always nice to see new projects!
What are your plans? Do you have any unique, never seen before, features in mind?
What are your plans? Do you have any unique, never seen before, features in mind?
- Sun Feb 11, 2024 6:36 pm
- Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
- Topic: Dungeon Master Nexus for Sega Saturn - English translation
- Replies: 20
- Views: 25613
Re: Dungeon Master Nexus for Sega Saturn - English translation
Hi Ksloth, Your help is welcome, Pierre and I will be happy to help you. Pierre is still working to complete his French translation of the manual. The current method relies on: Translating the text to French with online tools that perform OCR (like google translate) and manually improving the output...
- Sun Feb 11, 2024 5:47 pm
- Forum: Welcome
- Topic: Introduction and hello!
- Replies: 5
- Views: 560
Re: Introduction and hello!
Welcome here Ksloth!
- Wed Jan 24, 2024 8:53 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Amiga editor for Dungeon Master/CSB available
- Replies: 7
- Views: 1133
Re: Amiga editor for Dungeon Master/CSB available
I don't have any doc about the DM2 saved game format.
However, you could study the source code of skwin where you you should find what you need:
https://dmbuilder.sphenxmusics.fr/skwin.php
https://github.com/gbsphenx/skproject
However, you could study the source code of skwin where you you should find what you need:
https://dmbuilder.sphenxmusics.fr/skwin.php
https://github.com/gbsphenx/skproject
- Tue Jan 23, 2024 6:30 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Amiga editor for Dungeon Master/CSB available
- Replies: 7
- Views: 1133
Re: Amiga editor for Dungeon Master/CSB available
Nice to see new tools being developed!
I don't have the OS requirement to give it a try now, my Amiga emulation environment runs OS 3.1 only...
I don't have the OS requirement to give it a try now, my Amiga emulation environment runs OS 3.1 only...
- Tue Jan 23, 2024 6:16 pm
- Forum: Welcome
- Topic: Just checking in
- Replies: 4
- Views: 1563
Re: Just checking in
Hi Paul, welcome back !
- Tue Jan 09, 2024 8:46 am
- Forum: Other topics
- Topic: Game boxes in 3D
- Replies: 4
- Views: 17759
Re: Game boxes in 3D
There is a small button in the top right to open the full screen view of the box
- Sun Jan 07, 2024 10:02 pm
- Forum: Other topics
- Topic: Game boxes in 3D
- Replies: 4
- Views: 17759
Game boxes in 3D
Do you know this wonderful site https://bigboxcollection.com where you can view the author's collection of game boxes in 3D ? He has a DM2 box here: https://bigboxcollection.com/DungeonMaster2.3DBox I got permission from the author to reuse his script and after some tinkering I have my first box her...
- Tue Jan 02, 2024 7:24 pm
- Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
- Topic: Dungeon Master Nexus for Sega Saturn - English translation
- Replies: 20
- Views: 25613
Re: Dungeon Master Nexus for Sega Saturn - English translation
New year, new release: Dungeon Master Nexus Translation Kit to allow anyone to create a full translation of the game to any language. Full documentation provided, no reverse engineering skills required. English translation Version 2 (with lots of fixes and improvements) French translation (made by P...
- Sat Dec 30, 2023 11:32 am
- Forum: Welcome
- Topic: INN OF LOST SOULS: general chit-chat thread
- Replies: 2315
- Views: 810624
Re: INN OF LOST SOULS: general chit-chat thread
Hi cows! Nice to see you back.
I've been playing DM Nexus lately. I made a full English translation if you want to give it a try (I'll release an improved version 2 in the next few days).
I've been playing DM Nexus lately. I made a full English translation if you want to give it a try (I'll release an improved version 2 in the next few days).
- Sun Nov 05, 2023 2:06 am
- Forum: Welcome
- Topic: INN OF LOST SOULS: general chit-chat thread
- Replies: 2315
- Views: 810624
Re: INN OF LOST SOULS: general chit-chat thread
Great! I'll send you an email with details.
- Wed Nov 01, 2023 3:35 pm
- Forum: Welcome
- Topic: INN OF LOST SOULS: general chit-chat thread
- Replies: 2315
- Views: 810624
Re: INN OF LOST SOULS: general chit-chat thread
Still tinkering with DM stuff after all those years... I am preparing a Dungeon Master Nexus Translation Kit so anyone can easily translate the game to any language without requiring any programming/reverse engineering skills. By the way I'd be glad if any native English speaker could review all the...
- Mon Oct 30, 2023 12:07 am
- Forum: Other
- Topic: Dungeon master space !
- Replies: 71
- Views: 52254
Re: Dungeon master space !
All DM wall inscriptions are listed on the maps pages: http://dmweb.free.fr/?q=taxonomy/term/17%2C42