Search found 193 matches
- Mon Aug 15, 2005 2:08 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34439
hi, Adamo: in current plan, goal is: supply tools and tutorials to have custom dungeon graphics set (wall/floor/ceil images). tools for WYSIWYG designing, tutorials for how you import custom images set to your dungeon. i published this plan at forum because i wanna accept many ideas while developing...
- Sun Aug 14, 2005 6:09 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34439
i started to develop a set of tools to customize dungeon graphics and wall/floor ornates. it is to have 2 or more stage set (indoor/outdoor) in one dungeon. i'll supply tools to help dungeon graphics design (having realtime preview to realize WYSIWYG, like ADGE). i believe latest CSBwin and CSBuild ...
- Sun Aug 14, 2005 4:11 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE v0.4b available
- Replies: 50
- Views: 23560
hi! ok... i could reproduce it on my Windows 98! i got same error when i look around monster graphics list section. resource leak seemed to cause (checked by resource monitor). there is 0% available GDI resource when i got that message. rain should have already fixed it in unreleased version, accord...
- Sat Aug 13, 2005 9:59 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE v0.4b available
- Replies: 50
- Views: 23560
Candy version for ADGE 04b is available. *this is UNOFFICIAL ADGE* EDIT: check later post for DL CHANGES.txt: Candy04b: - Refine for graphics engine part, less GDI resource use. notes: SND1 support removed. has no setup. run Reg_Candydll.bat script to setup candy DLL component. this script should ru...
- Sat Jul 23, 2005 4:02 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Hacking DMII Continued...
- Replies: 17
- Views: 4810
purple1: very wonderful work and results! i'm fun to see your new discovery from your research. you are trying to find out about text object? although i have few info about it, i'll help you as possible as i can! at least, text object is used for: - message text board (on wall) - creature generator ...
- Fri Jul 22, 2005 2:35 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Hacking DMII Continued...
- Replies: 17
- Views: 4810
- Tue Jul 05, 2005 2:24 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34439
ok, some clarification here. code of skin#1, #2 and #3 is from Skin2Code.bin in your custom graphics package. it is unmodified. about bin files, masks.bin --- from custom graphics package. newMask.bin --- mask for test wall. (ID=11) newSkinDef.bin --- test skindef. (ID=1) picture.bin --- picture for...
- Mon Jul 04, 2005 3:57 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34439
i have posted a a sample skin data. testSkin20050704.rar maybe useful to do debug or something. you need latest CustomGraphicsDemo10 to test it. overwrite demo's csbgraphics.dat with archive's one. it may replace walls in lower dungeon level. 0th skin will be for default skin map. 1st, 2nd and 3rd s...
- Sat Jul 02, 2005 5:12 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34439
- Fri Jul 01, 2005 3:08 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34439
- Sat Jun 25, 2005 3:40 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34439
about how i made sample. 1. plan replacing a wall image and the mask by skinning feature. 2. wall image i drew a image with painting software. i drew in 24-bpp full color image. i had to decrease the color depth to 4-bpp. i decrased color depth of the image by paintshoppro. the palette file was PAL1...
- Sat Jun 25, 2005 1:52 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE v0.4b available
- Replies: 50
- Views: 23560
- Sat Jun 25, 2005 5:28 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34439
- Fri Jun 24, 2005 4:46 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34439
- Wed Jun 15, 2005 4:27 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34439
Gambit: in my understand, currently there're 4 usages of csbgraphics. 1) overlay capacity overlay is a plane lying on dungeon viewport. overlay completely covers the below dungeon viewport. overlay has transparency to blend with dungeon viewport. overlay is turned on/off by DSA. 2) enhanced portrait...
- Tue Jun 14, 2005 12:24 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34439
hi. i checked CSBuild about skin feature and made sense about the association between dungeon levels and csbgraphics. thanks! next problem will be how to produce CSBwin specific mask/graphic imaages... i've posted a csbgraffer. it allows you to modify csbgraphics.dat by file unit operations, not log...
- Sun Jun 12, 2005 6:24 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34439
- Fri Jun 10, 2005 12:34 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: CustomGraphicsEngine CSBwin)
- Replies: 163
- Views: 34439
hi. i smell good technical tastes from the completed skinning feature. it should be full of mystery CSBwin feature for me (or ffor us)... and wannaa write a personal tutorial for itt. also i have a plan to make a tool CSBgraffer. i started with recent CSBwin (CustomGraphicsDemo1). i tried your test ...
- Sat May 21, 2005 8:55 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: DSA: monster draining attributes
- Replies: 20
- Views: 7420
hi.
i've written a biased tutorial for CSBuild to have a DSA finally.
http://members.at.infoseek.co.jp/danmas ... /index.htm
some part of DSA explanation is taken from Zyx's post in this topic. Zyx, thanks for well formed DSA overview!
EDITED: fixed buggy image links.
i've written a biased tutorial for CSBuild to have a DSA finally.
http://members.at.infoseek.co.jp/danmas ... /index.htm
some part of DSA explanation is taken from Zyx's post in this topic. Zyx, thanks for well formed DSA overview!
EDITED: fixed buggy image links.
- Sun Apr 10, 2005 8:07 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE: Bug report: Changing 'monster drops' causes error
- Replies: 10
- Views: 7563
- Sun Apr 10, 2005 8:03 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE: Bug Report: 'FM20.DLL not registered'
- Replies: 2
- Views: 6949
- Fri Mar 11, 2005 5:49 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE!
- Replies: 57
- Views: 30954
- Tue Mar 08, 2005 1:32 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE!
- Replies: 57
- Views: 30954
- Tue Mar 01, 2005 8:36 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Custom sounds?
- Replies: 51
- Views: 10853
- Sun Feb 27, 2005 8:58 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Custom sounds?
- Replies: 51
- Views: 10853
- Wed Feb 23, 2005 7:42 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE!
- Replies: 57
- Views: 30954
- Wed Feb 23, 2005 7:29 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: What is the DSA?
- Replies: 25
- Views: 10658
recently, i enjoy to write my personal review for DM clones CSBwin (DSA reference) and Dungeon Maker (editor tutorial). i'm just fun to explore the mystery structure of their engines, to know how creator realized his dream with his engine. just curious to seek the trick as a developer :) i'm interes...
- Wed Feb 23, 2005 3:24 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: What is the DSA?
- Replies: 25
- Views: 10658
currently, i'm writing a DSA reference page: http://members.at.infoseek.co.jp/danmasu/Contrib_08/syntax.htm source of DSA syntax/operators are from DSA help on CSBuild161/comments and source code from CSBsrc98/technical docs at dianneandpaul.net. * BE CAREFUL. it is still DRAFT and incomplete. my re...
- Wed Feb 23, 2005 3:16 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Custom sounds?
- Replies: 51
- Views: 10853
thanks, i uploaded current dev ver on my file site, it is a little bit large (213k).
http://homepage3.nifty.com/kkdf/DM1GDED.Rev.0.rar
http://homepage3.nifty.com/kkdf/DM1GDED.Rev.0.rar
- Tue Feb 22, 2005 6:32 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Custom sounds?
- Replies: 51
- Views: 10853
hi, Christophe. i'll publish soon, and i just a qeustion for you. DM1GDED always depends on map files in your file decoder package to edit any img/snd/text data. would you mind if i attach the map files to published rar archive? about features, please don't hold your breath, there won't be fresh fea...