Search found 193 matches

by kentaro-k.21
Mon Aug 15, 2005 2:08 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CustomGraphicsEngine CSBwin)
Replies: 163
Views: 34439

hi, Adamo: in current plan, goal is: supply tools and tutorials to have custom dungeon graphics set (wall/floor/ceil images). tools for WYSIWYG designing, tutorials for how you import custom images set to your dungeon. i published this plan at forum because i wanna accept many ideas while developing...
by kentaro-k.21
Sun Aug 14, 2005 6:09 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CustomGraphicsEngine CSBwin)
Replies: 163
Views: 34439

i started to develop a set of tools to customize dungeon graphics and wall/floor ornates. it is to have 2 or more stage set (indoor/outdoor) in one dungeon. i'll supply tools to help dungeon graphics design (having realtime preview to realize WYSIWYG, like ADGE). i believe latest CSBwin and CSBuild ...
by kentaro-k.21
Sun Aug 14, 2005 4:11 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE v0.4b available
Replies: 50
Views: 23560

hi! ok... i could reproduce it on my Windows 98! i got same error when i look around monster graphics list section. resource leak seemed to cause (checked by resource monitor). there is 0% available GDI resource when i got that message. rain should have already fixed it in unreleased version, accord...
by kentaro-k.21
Sat Aug 13, 2005 9:59 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE v0.4b available
Replies: 50
Views: 23560

Candy version for ADGE 04b is available. *this is UNOFFICIAL ADGE* EDIT: check later post for DL CHANGES.txt: Candy04b: - Refine for graphics engine part, less GDI resource use. notes: SND1 support removed. has no setup. run Reg_Candydll.bat script to setup candy DLL component. this script should ru...
by kentaro-k.21
Sat Jul 23, 2005 4:02 am
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Hacking DMII Continued...
Replies: 17
Views: 4810

purple1: very wonderful work and results! i'm fun to see your new discovery from your research. you are trying to find out about text object? although i have few info about it, i'll help you as possible as i can! at least, text object is used for: - message text board (on wall) - creature generator ...
by kentaro-k.21
Fri Jul 22, 2005 2:35 pm
Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
Topic: Hacking DMII Continued...
Replies: 17
Views: 4810

text object in DM2 is for various usage... and the "text message" is not in dungeon.dat. it is in graphics.dat now. (this should be disadvantage to distribute your own dungeon. DM/CSB dungeon contain text message in their own dungeon.) why text object for other purpose? because ftl might h...
by kentaro-k.21
Tue Jul 05, 2005 2:24 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CustomGraphicsEngine CSBwin)
Replies: 163
Views: 34439

ok, some clarification here. code of skin#1, #2 and #3 is from Skin2Code.bin in your custom graphics package. it is unmodified. about bin files, masks.bin --- from custom graphics package. newMask.bin --- mask for test wall. (ID=11) newSkinDef.bin --- test skindef. (ID=1) picture.bin --- picture for...
by kentaro-k.21
Mon Jul 04, 2005 3:57 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CustomGraphicsEngine CSBwin)
Replies: 163
Views: 34439

i have posted a a sample skin data. testSkin20050704.rar maybe useful to do debug or something. you need latest CustomGraphicsDemo10 to test it. overwrite demo's csbgraphics.dat with archive's one. it may replace walls in lower dungeon level. 0th skin will be for default skin map. 1st, 2nd and 3rd s...
by kentaro-k.21
Sat Jul 02, 2005 5:12 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CustomGraphicsEngine CSBwin)
Replies: 163
Views: 34439

i tried version 3.9 (stand alone), and it works well!
sorry, i didn't notice about newer stand alone versioon out of customGraphics package.

thanks.
by kentaro-k.21
Fri Jul 01, 2005 3:08 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CustomGraphicsEngine CSBwin)
Replies: 163
Views: 34439

hi. i have tried csbgraphics version 3.7 (Help->About... to obtain version number) today i tried latest CustomGraphicsDemo8. it won't perform well to overwrite exist item. butt it performs well if i append new file. i have a question. if "Import" command is not for overwriting exist item, ...
by kentaro-k.21
Sat Jun 25, 2005 3:40 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CustomGraphicsEngine CSBwin)
Replies: 163
Views: 34439

about how i made sample. 1. plan replacing a wall image and the mask by skinning feature. 2. wall image i drew a image with painting software. i drew in 24-bpp full color image. i had to decrease the color depth to 4-bpp. i decrased color depth of the image by paintshoppro. the palette file was PAL1...
by kentaro-k.21
Sat Jun 25, 2005 1:52 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE v0.4b available
Replies: 50
Views: 23560

i had a try and get same result as Zyx says.
i tried to open graphics.dat of CustomGraphicsDemo7. latest ADGE doesn't support DM version of graphics.dat?
by kentaro-k.21
Sat Jun 25, 2005 5:28 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CustomGraphicsEngine CSBwin)
Replies: 163
Views: 34439

i've posted command line tools at Files Upload Forum in DM Encyclopaedia. http://dmweb.free.fr/Forum/read.php?f=8&i=335&t=331 EDIT: i forgot attachment on above post. DL is avail at following post. http://dmweb.free.fr/Forum/read.php?f=8&i=337&t=331 i'll post more in my next free tim...
by kentaro-k.21
Fri Jun 24, 2005 4:46 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CustomGraphicsEngine CSBwin)
Replies: 163
Views: 34439

i'll post small command line tools to maake skindef, picture and masks in few days.

thanks.
by kentaro-k.21
Wed Jun 15, 2005 4:27 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CustomGraphicsEngine CSBwin)
Replies: 163
Views: 34439

Gambit: in my understand, currently there're 4 usages of csbgraphics. 1) overlay capacity overlay is a plane lying on dungeon viewport. overlay completely covers the below dungeon viewport. overlay has transparency to blend with dungeon viewport. overlay is turned on/off by DSA. 2) enhanced portrait...
by kentaro-k.21
Tue Jun 14, 2005 12:24 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CustomGraphicsEngine CSBwin)
Replies: 163
Views: 34439

hi. i checked CSBuild about skin feature and made sense about the association between dungeon levels and csbgraphics. thanks! next problem will be how to produce CSBwin specific mask/graphic imaages... i've posted a csbgraffer. it allows you to modify csbgraphics.dat by file unit operations, not log...
by kentaro-k.21
Sun Jun 12, 2005 6:24 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CustomGraphicsEngine CSBwin)
Replies: 163
Views: 34439

hi, Paul. thanks to your help, i could know new files usage. ok, all required files to run CSBwin are in csbgrapics.dat. and i get more questions when i read your documents/posts. 1) in your document: Each cell of the dungeon can have its own 'Skin' what's exact meaning for "Each cell of the du...
by kentaro-k.21
Fri Jun 10, 2005 12:34 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: CustomGraphicsEngine CSBwin)
Replies: 163
Views: 34439

hi. i smell good technical tastes from the completed skinning feature. it should be full of mystery CSBwin feature for me (or ffor us)... and wannaa write a personal tutorial for itt. also i have a plan to make a tool CSBgraffer. i started with recent CSBwin (CustomGraphicsDemo1). i tried your test ...
by kentaro-k.21
Sat May 21, 2005 8:55 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: DSA: monster draining attributes
Replies: 20
Views: 7420

hi.

i've written a biased tutorial for CSBuild to have a DSA finally.
http://members.at.infoseek.co.jp/danmas ... /index.htm

some part of DSA explanation is taken from Zyx's post in this topic. Zyx, thanks for well formed DSA overview!

EDITED: fixed buggy image links.
by kentaro-k.21
Sun Apr 10, 2005 8:07 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE: Bug report: Changing 'monster drops' causes error
Replies: 10
Views: 7563

about Overflow problem, following 2 parts should be fixed to avoid it. original: Function write_word(ByVal num As Integer) Dim b1, b2 As Byte Dim l1 As Long l1 = num And &HFF00 b1 = l1 / &H100 b2 = num And &HFF write_byte (b2) write_byte (b1) End Function should be: Function write_word(B...
by kentaro-k.21
Sun Apr 10, 2005 8:03 am
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE: Bug Report: 'FM20.DLL not registered'
Replies: 2
Views: 6949

FM20.dll is a component for Microsoft Office software rater than Visual Basic. INFO: Usage and Redistribution of FM20.DLL http://support.microsoft.com/?scid=kb%3Ben-us%3B224305&x=13&y=15 you can get FM20.dll by installing Microsoft ActiveX Control Pad. Microsoft ActiveX Control Pad http://ms...
by kentaro-k.21
Fri Mar 11, 2005 5:49 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE!
Replies: 57
Views: 30954

*** ADGE special version is no longer available ***
by kentaro-k.21
Tue Mar 08, 2005 1:32 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE!
Replies: 57
Views: 30954

*** ADGE special version is no longer available ***
by kentaro-k.21
Tue Mar 01, 2005 8:36 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Custom sounds?
Replies: 51
Views: 10853

hi. check next code in Win32_SoundMixer.cpp to fix the issue "crashes the game when quiting". current code should be: ~CntPtrTo() { if(m_pT) m_pT->Release(); } please replace with following: ~CntPtrTo() { if(m_pT) m_pT->Release(), m_pT = NULL; } Paul, would you fix that in next CSBwin rele...
by kentaro-k.21
Sun Feb 27, 2005 8:58 am
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Custom sounds?
Replies: 51
Views: 10853

Paul, it is the best approach to have custom sounds in CSBwin!

currently i don't understand the detail implement. so i'll check it, and i'll write a review (tutorial) about connection between CSBwin and CSBgraphics in the future.
by kentaro-k.21
Wed Feb 23, 2005 7:42 pm
Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
Topic: ADGE!
Replies: 57
Views: 30954

when you release the source code of ADGE, i'll add the import/export feature for SND1 format :)
i'll just wait until release.
by kentaro-k.21
Wed Feb 23, 2005 7:29 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: What is the DSA?
Replies: 25
Views: 10658

recently, i enjoy to write my personal review for DM clones CSBwin (DSA reference) and Dungeon Maker (editor tutorial). i'm just fun to explore the mystery structure of their engines, to know how creator realized his dream with his engine. just curious to seek the trick as a developer :) i'm interes...
by kentaro-k.21
Wed Feb 23, 2005 3:24 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: What is the DSA?
Replies: 25
Views: 10658

currently, i'm writing a DSA reference page: http://members.at.infoseek.co.jp/danmasu/Contrib_08/syntax.htm source of DSA syntax/operators are from DSA help on CSBuild161/comments and source code from CSBsrc98/technical docs at dianneandpaul.net. * BE CAREFUL. it is still DRAFT and incomplete. my re...
by kentaro-k.21
Wed Feb 23, 2005 3:16 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Custom sounds?
Replies: 51
Views: 10853

thanks, i uploaded current dev ver on my file site, it is a little bit large (213k).
http://homepage3.nifty.com/kkdf/DM1GDED.Rev.0.rar
by kentaro-k.21
Tue Feb 22, 2005 6:32 pm
Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
Topic: Custom sounds?
Replies: 51
Views: 10853

hi, Christophe. i'll publish soon, and i just a qeustion for you. DM1GDED always depends on map files in your file decoder package to edit any img/snd/text data. would you mind if i attach the map files to published rar archive? about features, please don't hold your breath, there won't be fresh fea...